mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-28 11:11:52 +00:00
Shouldn't be any noticable difference ingame, but the chair path has changed from /obj/structure/stool/chair to /obj/structure/stool/bed/chair Electric chair path has also been changed as per the above. New electric chair sprites! They ~won't~ make you want to cut out your eyes! git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3148 316c924e-a436-60f5-8080-3fe189b3f50e
57 lines
1.5 KiB
Plaintext
57 lines
1.5 KiB
Plaintext
/obj/item/assembly/shock_kit
|
|
name = "Shock Kit"
|
|
desc = "This appears to be made from both an Electric Pack and a Helmet."
|
|
icon_state = "shock_kit"
|
|
var/obj/item/clothing/head/helmet/part1 = null
|
|
var/obj/item/device/radio/electropack/part2 = null
|
|
var/status = 0.0
|
|
w_class = 5.0
|
|
flags = FPRINT | TABLEPASS| CONDUCT
|
|
|
|
/obj/item/assembly/shock_kit/Del()
|
|
//src.part1 = null
|
|
del(src.part1)
|
|
//src.part2 = null
|
|
del(src.part2)
|
|
..()
|
|
return
|
|
|
|
/obj/item/assembly/shock_kit/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
|
..()
|
|
if ((istype(W, /obj/item/weapon/wrench) && !( src.status )))
|
|
var/turf/T = src.loc
|
|
if (ismob(T))
|
|
T = T.loc
|
|
src.part1.loc = T
|
|
src.part2.loc = T
|
|
src.part1.master = null
|
|
src.part2.master = null
|
|
src.part1 = null
|
|
src.part2 = null
|
|
del(src)
|
|
return
|
|
if (!( istype(W, /obj/item/weapon/screwdriver) ))
|
|
return
|
|
src.status = !( src.status )
|
|
if (!src.status)
|
|
user.show_message("\blue The shock pack is now secured!", 1)
|
|
else
|
|
user.show_message("\blue The shock pack is now unsecured!", 1)
|
|
src.add_fingerprint(user)
|
|
return
|
|
|
|
/obj/item/assembly/shock_kit/attack_self(mob/user as mob)
|
|
src.part1.attack_self(user, src.status)
|
|
src.part2.attack_self(user, src.status)
|
|
src.add_fingerprint(user)
|
|
return
|
|
|
|
/obj/item/assembly/shock_kit/receive_signal()
|
|
//*****
|
|
//world << "Shock kit got r_signal"
|
|
if (istype(src.loc, /obj/structure/stool/bed/chair/e_chair))
|
|
var/obj/structure/stool/bed/chair/e_chair/C = src.loc
|
|
//world << "Shock kit sending shock to EC"
|
|
C.shock()
|
|
return
|