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Added large crates, for dense objects. Currently they're only used for water and fuel tanks, and mulebots. Removed uterus.dmm and tgstation.2.0.8.dmm from the repo, as they were unused and outdated. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3884 316c924e-a436-60f5-8080-3fe189b3f50e
27 lines
870 B
Plaintext
27 lines
870 B
Plaintext
/obj/structure/largecrate
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name = "large crate"
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desc = "A hefty wooden crate."
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icon = 'storage.dmi'
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icon_state = "densecrate"
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density = 1
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flags = FPRINT
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/obj/structure/largecrate/attack_hand(mob/user as mob)
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user << "<span class='notice'>You need a crowbar to pry this open!</span>"
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return
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/obj/structure/largecrate/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/crowbar))
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new /obj/item/stack/sheet/wood(src)
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var/turf/T = get_turf(src)
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for(var/obj/O in contents)
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O.loc = T
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user.visible_message("<span class='notice'>[user] pries \the [src] open.</span>", \
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"<span class='notice'>You pry open \the [src].</span>", \
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"<span class='notice'>You hear splitting wood.</span>")
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del(src)
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else
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return attack_hand(user)
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/obj/structure/largecrate/mule
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icon_state = "mulecrate" |