Files
Paradise/code/modules/mob/new_player/new_player.dm
baloh.matevz 0ea778056b - Finally added ingame player polling.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4056 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-13 00:33:50 +00:00

390 lines
12 KiB
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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
/mob/new_player
var/datum/preferences/preferences = null
var/ready = 0
var/spawning = 0//Referenced when you want to delete the new_player later on in the code.
var/totalPlayers = 0 //Player counts for the Lobby tab
var/totalPlayersReady = 0
invisibility = 101
density = 0
stat = 2
canmove = 0
anchored = 1 // don't get pushed around
Logout()
ready = 0
..()
if(!spawning)//Here so that if they are spawning and log out, the other procs can play out and they will have a mob to come back to.
key = null//We null their key before deleting the mob, so they are properly kicked out.
del(src)
return
verb/new_player_panel()
set src = usr
new_player_panel_proc()
proc/new_player_panel_proc()
var/user = sqlfdbklogin
var/pass = sqlfdbkpass
var/db = sqlfdbkdb
var/address = sqladdress
var/port = sqlport
var/output = "<div align='center'><B>New Player Options</B>"
output +="<hr>"
output += "<p><a href='byond://?src=\ref[src];show_preferences=1'>Setup Character</A></p>"
if(!ticker || ticker.current_state <= GAME_STATE_PREGAME)
if(!ready) output += "<p><a href='byond://?src=\ref[src];ready=1'>Declare Ready</A></p>"
else output += "<p><b>You are ready</b> (<a href='byond://?src=\ref[src];ready=2'>Cancel</A>)</p>"
else
output += "<p><a href='byond://?src=\ref[src];late_join=1'>Join Game!</A></p>"
output += "<p><a href='byond://?src=\ref[src];observe=1'>Observe</A></p>"
var/DBConnection/dbcon = new()
dbcon.Connect("dbi:mysql:[db]:[address]:[port]","[user]","[pass]")
if(dbcon.IsConnected())
output += "<p><a href='byond://?src=\ref[src];showpoll=1'>Show Player Polls</A></p>"
dbcon.Disconnect()
output += "</div>"
src << browse(output,"window=playersetup;size=250x240;can_close=0")
return
proc/Playmusic()
while(!ticker) // wait for ticker to be created
sleep(1)
var/waits = 0
var/maxwaits = 100
while(!ticker.login_music)
sleep(2)
waits++ // prevents DDoSing the server via badminery
if(waits >= maxwaits)
break
src << sound(ticker.login_music, repeat = 0, wait = 0, volume = 85, channel = 1) // MAD JAMS
Stat()
..()
statpanel("Lobby")
if(client.statpanel=="Lobby" && ticker)
if(ticker.hide_mode)
stat("Game Mode:", "Secret")
else
stat("Game Mode:", "[master_mode]")
if((ticker.current_state == GAME_STATE_PREGAME) && going)
stat("Time To Start:", ticker.pregame_timeleft)
if((ticker.current_state == GAME_STATE_PREGAME) && !going)
stat("Time To Start:", "DELAYED")
if(ticker.current_state == GAME_STATE_PREGAME)
stat("Players: [totalPlayers]", "Players Ready: [totalPlayersReady]")
totalPlayers = 0
totalPlayersReady = 0
for(var/mob/new_player/player in world)
stat("[player.key]", (player.ready)?("(Playing)"):(null))
totalPlayers++
if(player.ready)totalPlayersReady++
Topic(href, href_list[])
if(!client) return 0
if(href_list["show_preferences"])
preferences.ShowChoices(src)
return 1
if(href_list["ready"])
if(!ready)
ready = 1
else
ready = 0
if(href_list["refresh"])
src << browse(null, "window=playersetup") //closes the player setup window
new_player_panel_proc()
if(href_list["observe"])
if(alert(src,"Are you sure you wish to observe? You will not be able to play this round!","Player Setup","Yes","No") == "Yes")
var/mob/dead/observer/observer = new()
spawning = 1
src << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1) // MAD JAMS cant last forever yo
close_spawn_windows()
var/obj/O = locate("landmark*Observer-Start")
src << "\blue Now teleporting."
observer.loc = O.loc
observer.key = key
if(preferences.be_random_name)
preferences.randomize_name()
observer.name = preferences.real_name
observer.real_name = observer.name
observer.original_name = observer.name //Original name is only used in ghost chat! It is not to be edited by anything!
preferences.copy_to_observer(observer)
del(src)
return 1
if(href_list["late_join"])
LateChoices()
if(href_list["SelectedJob"])
if(!enter_allowed)
usr << "\blue There is an administrative lock on entering the game!"
return
AttemptLateSpawn(href_list["SelectedJob"])
return
if(href_list["privacy_poll"])
var/user = sqlfdbklogin
var/pass = sqlfdbkpass
var/db = sqlfdbkdb
var/address = sqladdress
var/port = sqlport
var/DBConnection/dbcon = new()
dbcon.Connect("dbi:mysql:[db]:[address]:[port]","[user]","[pass]")
if(!dbcon.IsConnected())
return
var/voted = 0
//First check if the person has not voted yet.
var/DBQuery/query = dbcon.NewQuery("SELECT * FROM erro_privacy WHERE ckey='[src.ckey]'")
query.Execute()
while(query.NextRow())
voted = 1
break
//This is a safety switch, so only valid options pass through
var/option = "UNKNOWN"
switch(href_list["privacy_poll"])
if("signed")
option = "SIGNED"
if("anonymous")
option = "ANONYMOUS"
if("nostats")
option = "NOSTATS"
if("later")
usr << browse(null,"window=privacypoll")
return
if("abstain")
option = "ABSTAIN"
if(option == "UNKNOWN")
return
if(!voted)
var/sql = "INSERT INTO erro_privacy VALUES (null, Now(), '[src.ckey]', '[option]')"
var/DBQuery/query_insert = dbcon.NewQuery(sql)
query_insert.Execute()
usr << "<b>Thank you for your vote!</b>"
usr << browse(null,"window=privacypoll")
dbcon.Disconnect()
if(!ready && href_list["preferences"])
preferences.process_link(src, href_list)
else if(!href_list["late_join"])
new_player_panel()
if(href_list["priv_msg"])
..() //pass PM calls along to /mob/Topic
return
if(href_list["showpoll"])
handle_player_polling()
return
if(href_list["pollid"])
var/pollid = href_list["pollid"]
if(istext(pollid))
pollid = text2num(pollid)
if(isnum(pollid))
src.poll_player(pollid)
return
if(href_list["votepollid"] && href_list["voteoptionid"])
var/pollid = text2num(href_list["votepollid"])
var/optionid = text2num(href_list["voteoptionid"])
vote_on_poll(pollid, optionid)
proc/IsJobAvailable(rank)
var/datum/job/job = job_master.GetJob(rank)
if(!job) return 0
if((job.current_positions >= job.total_positions) && job.total_positions != -1) return 0
if(jobban_isbanned(src,rank)) return 0
return 1
proc/AttemptLateSpawn(rank)
if(!IsJobAvailable(rank))
src << alert("[rank] is not available. Please try another.")
return 0
var/mob/living/carbon/human/character = create_character()
var/icon/char_icon = getFlatIcon(character,0)//We're creating out own cache so it's not needed.
job_master.AssignRole(character, rank, 1)
job_master.EquipRank(character, rank, 1)
character.loc = pick(latejoin)
character.lastarea = get_area(loc)
AnnounceArrival(character, rank)
if(character.mind.assigned_role != "Cyborg")
ManifestLateSpawn(character,char_icon)
ticker.minds += character.mind//Cyborgs and AIs handle this in the transform proc.
else
character.Robotize()
del(src)
proc/AnnounceArrival(var/mob/living/carbon/human/character, var/rank)
if (ticker.current_state == GAME_STATE_PLAYING)
var/ailist[] = list()
for (var/mob/living/silicon/ai/A in world)
if (!A.stat)
ailist += A
if (ailist.len)
var/mob/living/silicon/ai/announcer = pick(ailist)
if(character.mind)
if((character.mind.assigned_role != "Cyborg") && (character.mind.special_role != "MODE"))
announcer.say("[character.real_name] has signed up as [rank].")
proc/ManifestLateSpawn(var/mob/living/carbon/human/H, icon/H_icon) // Attempted fix to add late joiners to various databases -- TLE
// This is basically ripped wholesale from the normal code for adding people to the databases during a fresh round
if (!isnull(H.mind) && (H.mind.assigned_role != "MODE"))
var/datum/data/record/G = new()
var/datum/data/record/M = new()
var/datum/data/record/S = new()
var/datum/data/record/L = new()
var/obj/item/weapon/card/id/C = H.wear_id
if (C)
G.fields["rank"] = C.assignment
else
G.fields["rank"] = "Unassigned"
G.fields["name"] = H.real_name
G.fields["id"] = text("[]", add_zero(num2hex(rand(1, 1.6777215E7)), 6))
M.fields["name"] = G.fields["name"]
M.fields["id"] = G.fields["id"]
S.fields["name"] = G.fields["name"]
S.fields["id"] = G.fields["id"]
if(H.gender == FEMALE)
G.fields["sex"] = "Female"
else
G.fields["sex"] = "Male"
G.fields["age"] = text("[]", H.age)
G.fields["fingerprint"] = text("[]", md5(H.dna.uni_identity))
G.fields["p_stat"] = "Active"
G.fields["m_stat"] = "Stable"
M.fields["b_type"] = text("[]", H.b_type)
M.fields["b_dna"] = H.dna.unique_enzymes
M.fields["mi_dis"] = "None"
M.fields["mi_dis_d"] = "No minor disabilities have been declared."
M.fields["ma_dis"] = "None"
M.fields["ma_dis_d"] = "No major disabilities have been diagnosed."
M.fields["alg"] = "None"
M.fields["alg_d"] = "No allergies have been detected in this patient."
M.fields["cdi"] = "None"
M.fields["cdi_d"] = "No diseases have been diagnosed at the moment."
M.fields["notes"] = "No notes."
S.fields["criminal"] = "None"
S.fields["mi_crim"] = "None"
S.fields["mi_crim_d"] = "No minor crime convictions."
S.fields["ma_crim"] = "None"
S.fields["ma_crim_d"] = "No major crime convictions."
S.fields["notes"] = "No notes."
//Begin locked reporting
L.fields["name"] = H.real_name
L.fields["sex"] = H.gender
L.fields["age"] = H.age
L.fields["id"] = md5("[H.real_name][H.mind.assigned_role]")
L.fields["rank"] = H.mind.assigned_role
L.fields["b_type"] = H.b_type
L.fields["b_dna"] = H.dna.unique_enzymes
L.fields["enzymes"] = H.dna.struc_enzymes
L.fields["identity"] = H.dna.uni_identity
L.fields["image"] = H_icon//What the person looks like. Naked, in this case.
//End locked reporting
data_core.general += G
data_core.medical += M
data_core.security += S
data_core.locked += L
return
proc/LateChoices()
var/mills = world.time // 1/10 of a second, not real milliseconds but whatever
//var/secs = ((mills % 36000) % 600) / 10 //Not really needed, but I'll leave it here for refrence.. or something
var/mins = (mills % 36000) / 600
var/hours = mills / 36000
var/dat = "<html><body><center>"
dat += "Round Duration: [round(hours)]h [round(mins)]m<br>"
if(emergency_shuttle) //In case Nanotrasen decides reposess CentComm's shuttles.
if(emergency_shuttle.direction == 2) //Shuttle is going to centcomm, not recalled
dat += "<font color='red'><b>The station has been evacuated.</b></font><br>"
if(emergency_shuttle.direction == 1 && emergency_shuttle.timeleft() < 300) //Shuttle is past the point of no recall
dat += "<font color='red'>The station is currently undergoing evacuation procedures.</font><br>"
dat += "Choose from the following open positions:<br>"
for(var/datum/job/job in job_master.occupations)
if(job && IsJobAvailable(job.title))
dat += "<a href='byond://?src=\ref[src];SelectedJob=[job.title]'>[job.title]</a><br>"
dat += "</center>"
src << browse(dat, "window=latechoices;size=300x640;can_close=1")
proc/create_character()
spawning = 1
var/mob/living/carbon/human/new_character = new(loc)
new_character.lastarea = get_area(loc)
close_spawn_windows()
if(ticker.random_players)
new_character.gender = pick(MALE, MALE, FEMALE)
preferences.randomize_name()
preferences.randomize_appearance_for(new_character)
else
preferences.copy_to(new_character)
src << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1) // MAD JAMS cant last forever yo
new_character.dna.ready_dna(new_character)
new_character.dna.b_type = preferences.b_type
if(mind)
mind.transfer_to(new_character)
mind.original = new_character
return new_character
Move()
return 0
proc/close_spawn_windows()
src << browse(null, "window=latechoices") //closes late choices window
src << browse(null, "window=playersetup") //closes the player setup window