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Since the preference files are now numbered and named differently I made it detect old saves, when a player loads a save file, so it can rename it. Basically, everything should be saved still. Character Setup UI change. I changed the layout of the character screen to not require scrolling. Screenshot 1: http://i.imgur.com/xPAzn.png Screenshot 2: http://i.imgur.com/iBKJ6.png I've made the limit variable in the All-In-One grinder actually do something. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4058 316c924e-a436-60f5-8080-3fe189b3f50e
220 lines
6.1 KiB
Plaintext
220 lines
6.1 KiB
Plaintext
#define SAVEFILE_VERSION_MIN 7
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#define SAVEFILE_VERSION_MAX 7
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datum/preferences/proc/savefile_path(mob/user)
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if(!user.client)
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return null
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else
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return "data/player_saves/[copytext(user.ckey, 1, 2)]/[user.ckey]/preferences[user.client.activeslot].sav"
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datum/preferences/proc/savefile_save(mob/user)
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if (IsGuestKey(user.key))
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return 0
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var/savefile/F = new /savefile(src.savefile_path(user))
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// var/version
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// F["version"] >> version
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F["version"] << SAVEFILE_VERSION_MAX
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F["real_name"] << src.real_name
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F["name_is_always_random"] << src.be_random_name
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F["gender"] << src.gender
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F["age"] << src.age
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//Job data
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F["job_civilian_high"] << src.job_civilian_high
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F["job_civilian_med"] << src.job_civilian_med
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F["job_civilian_low"] << src.job_civilian_low
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F["job_medsci_high"] << src.job_medsci_high
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F["job_medsci_med"] << src.job_medsci_med
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F["job_medsci_low"] << src.job_medsci_low
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F["job_engsec_high"] << src.job_engsec_high
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F["job_engsec_med"] << src.job_engsec_med
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F["job_engsec_low"] << src.job_engsec_low
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F["userandomjob"] << src.userandomjob
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//Body data
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F["hair_red"] << src.r_hair
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F["hair_green"] << src.g_hair
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F["hair_blue"] << src.b_hair
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F["facial_red"] << src.r_facial
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F["facial_green"] << src.g_facial
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F["facial_blue"] << src.b_facial
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F["skin_tone"] << src.s_tone
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F["hair_style_name"] << src.h_style
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F["facial_style_name"] << src.f_style
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F["eyes_red"] << src.r_eyes
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F["eyes_green"] << src.g_eyes
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F["eyes_blue"] << src.b_eyes
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F["blood_type"] << src.b_type
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F["underwear"] << src.underwear
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F["backbag"] << src.backbag
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F["backbag"] << src.backbag
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F["be_special"] << src.be_special
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//F["UI"] << src.UI
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if(isnull(UI_style))
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UI_style = "Midnight"
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F["UI_style"] << UI_style
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F["midis"] << src.midis
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F["ghost_ears"] << src.ghost_ears
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F["ghost_sight"] << src.ghost_sight
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F["ooccolor"] << src.ooccolor
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F["lastchangelog"] << src.lastchangelog
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F["OOC_Notes"] << src.metadata
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F["sound_adminhelp"] << src.sound_adminhelp
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return 1
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// loads the savefile corresponding to the mob's ckey
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// if silent=true, report incompatible savefiles
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// returns 1 if loaded (or file was incompatible)
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// returns 0 if savefile did not exist
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datum/preferences/proc/savefile_load(mob/user)
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if(IsGuestKey(user.key)) return 0
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var/path = savefile_path(user)
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if(!fexists(path))
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//Is there a preference file before this was committed?
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path = "data/player_saves/[copytext(user.ckey, 1, 2)]/[user.ckey]/preferences.sav"
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if(!fexists(path))
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//No there is not
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return 0
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else
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//Yes there is. Let's rename it.
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var/savefile/oldsave = new/savefile(path)
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fcopy(oldsave, savefile_path(user))
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fdel(path) // We don't need the old file anymore
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path = savefile_path(user)
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// Did nothing break?
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if(!fexists(path))
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return 0
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var/savefile/F = new /savefile(path)
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var/version = null
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F["version"] >> version
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if (isnull(version) || version < SAVEFILE_VERSION_MIN || version > SAVEFILE_VERSION_MAX)
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fdel(path)
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alert(user, "Your savefile was incompatible with this version and was deleted.")
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return 0
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F["real_name"] >> src.real_name
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F["gender"] >> src.gender
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F["age"] >> src.age
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F["hair_red"] >> src.r_hair
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F["hair_green"] >> src.g_hair
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F["hair_blue"] >> src.b_hair
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F["facial_red"] >> src.r_facial
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F["facial_green"] >> src.g_facial
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F["facial_blue"] >> src.b_facial
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F["skin_tone"] >> src.s_tone
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F["hair_style_name"] >> src.h_style
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F["facial_style_name"] >> src.f_style
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F["eyes_red"] >> src.r_eyes
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F["eyes_green"] >> src.g_eyes
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F["eyes_blue"] >> src.b_eyes
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F["blood_type"] >> src.b_type
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F["underwear"] >> src.underwear
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if(underwear == 0) underwear = 12 //For old players who have 0 in their savefile
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F["backbag"] >> src.backbag
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if(isnull(backbag)) backbag = 2
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F["name_is_always_random"] >> src.be_random_name
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F["midis"] >> src.midis
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F["ghost_ears"] >> src.ghost_ears
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if(isnull(ghost_ears)) ghost_ears = 1 //Hotfix
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F["ghost_sight"] >> src.ghost_sight
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if(isnull(ghost_sight)) ghost_sight = 1 //Hotfix
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F["ooccolor"] >> src.ooccolor
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F["lastchangelog"] >> src.lastchangelog
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//F["UI"] >> src.UI
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F["UI_style"] >> src.UI_style
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if(isnull(UI_style))
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UI_style = "Midnight"
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F["be_special"] >> src.be_special
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F["job_civilian_high"] >> src.job_civilian_high
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F["job_civilian_med"] >> src.job_civilian_med
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F["job_civilian_low"] >> src.job_civilian_low
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F["job_medsci_high"] >> src.job_medsci_high
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F["job_medsci_med"] >> src.job_medsci_med
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F["job_medsci_low"] >> src.job_medsci_low
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F["job_engsec_high"] >> src.job_engsec_high
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F["job_engsec_med"] >> src.job_engsec_med
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F["job_engsec_low"] >> src.job_engsec_low
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F["userandomjob"] >> src.userandomjob
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F["OOC_Notes"] >> src.metadata
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F["sound_adminhelp"] >> src.sound_adminhelp
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if(isnull(metadata))
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metadata = ""
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//NOTE: Conversion things go inside this if statement
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//When updating the save file remember to add 1 to BOTH the savefile constants
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//Also take the old conversion things that no longer apply out of this if
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if(version && version < SAVEFILE_VERSION_MAX)
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convert_hairstyles() // convert version 4 hairstyles to version 5
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style_to_datum() // convert f_style and h_style to /datum
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return 1
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#undef SAVEFILE_VERSION_MAX
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#undef SAVEFILE_VERSION_MIN
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datum/preferences/proc/convert_hairstyles()
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// convert hairstyle names from old savefiles
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switch(h_style)
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if("Balding")
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h_style = "Balding Hair"
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if("Fag")
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h_style = "Flow Hair"
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if("Jensen Hair")
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h_style = "Adam Jensen Hair"
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if("Kusangi Hair")
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h_style = "Kusanagi Hair"
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switch(f_style)
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if("Watson")
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f_style = "Watson Mustache"
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if("Chaplin")
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f_style = "Square Mustache"
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if("Selleck")
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f_style = "Selleck Mustache"
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if("Van Dyke")
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f_style = "Van Dyke Mustache"
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if("Elvis")
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f_style = "Elvis Sideburns"
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if("Abe")
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f_style = "Abraham Lincoln Beard"
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if("Hipster")
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f_style = "Hipster Beard"
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if("Hogan")
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f_style = "Hulk Hogan Mustache"
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if("Jensen Goatee")
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f_style = "Adam Jensen Beard"
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return
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#undef SAVEFILE_VERSION_MIN
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#undef SAVEFILE_VERSION_MAX
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