Files
Paradise/code/modules/mob/new_player/savefile.dm
giacomand@gmail.com 579959a98d Save Slots! People can now have separate save slots for different character setups, with a customizable maximum of 3 slots per account.
Since the preference files are now numbered and named differently I made it detect old saves, when a player loads a save file, so it can rename it. Basically, everything should be saved still.

Character Setup UI change. I changed the layout of the character screen to not require scrolling.
Screenshot 1: http://i.imgur.com/xPAzn.png
Screenshot 2: http://i.imgur.com/iBKJ6.png

I've made the limit variable in the All-In-One grinder actually do something.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4058 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-13 13:42:19 +00:00

220 lines
6.1 KiB
Plaintext

#define SAVEFILE_VERSION_MIN 7
#define SAVEFILE_VERSION_MAX 7
datum/preferences/proc/savefile_path(mob/user)
if(!user.client)
return null
else
return "data/player_saves/[copytext(user.ckey, 1, 2)]/[user.ckey]/preferences[user.client.activeslot].sav"
datum/preferences/proc/savefile_save(mob/user)
if (IsGuestKey(user.key))
return 0
var/savefile/F = new /savefile(src.savefile_path(user))
// var/version
// F["version"] >> version
F["version"] << SAVEFILE_VERSION_MAX
F["real_name"] << src.real_name
F["name_is_always_random"] << src.be_random_name
F["gender"] << src.gender
F["age"] << src.age
//Job data
F["job_civilian_high"] << src.job_civilian_high
F["job_civilian_med"] << src.job_civilian_med
F["job_civilian_low"] << src.job_civilian_low
F["job_medsci_high"] << src.job_medsci_high
F["job_medsci_med"] << src.job_medsci_med
F["job_medsci_low"] << src.job_medsci_low
F["job_engsec_high"] << src.job_engsec_high
F["job_engsec_med"] << src.job_engsec_med
F["job_engsec_low"] << src.job_engsec_low
F["userandomjob"] << src.userandomjob
//Body data
F["hair_red"] << src.r_hair
F["hair_green"] << src.g_hair
F["hair_blue"] << src.b_hair
F["facial_red"] << src.r_facial
F["facial_green"] << src.g_facial
F["facial_blue"] << src.b_facial
F["skin_tone"] << src.s_tone
F["hair_style_name"] << src.h_style
F["facial_style_name"] << src.f_style
F["eyes_red"] << src.r_eyes
F["eyes_green"] << src.g_eyes
F["eyes_blue"] << src.b_eyes
F["blood_type"] << src.b_type
F["underwear"] << src.underwear
F["backbag"] << src.backbag
F["backbag"] << src.backbag
F["be_special"] << src.be_special
//F["UI"] << src.UI
if(isnull(UI_style))
UI_style = "Midnight"
F["UI_style"] << UI_style
F["midis"] << src.midis
F["ghost_ears"] << src.ghost_ears
F["ghost_sight"] << src.ghost_sight
F["ooccolor"] << src.ooccolor
F["lastchangelog"] << src.lastchangelog
F["OOC_Notes"] << src.metadata
F["sound_adminhelp"] << src.sound_adminhelp
return 1
// loads the savefile corresponding to the mob's ckey
// if silent=true, report incompatible savefiles
// returns 1 if loaded (or file was incompatible)
// returns 0 if savefile did not exist
datum/preferences/proc/savefile_load(mob/user)
if(IsGuestKey(user.key)) return 0
var/path = savefile_path(user)
if(!fexists(path))
//Is there a preference file before this was committed?
path = "data/player_saves/[copytext(user.ckey, 1, 2)]/[user.ckey]/preferences.sav"
if(!fexists(path))
//No there is not
return 0
else
//Yes there is. Let's rename it.
var/savefile/oldsave = new/savefile(path)
fcopy(oldsave, savefile_path(user))
fdel(path) // We don't need the old file anymore
path = savefile_path(user)
// Did nothing break?
if(!fexists(path))
return 0
var/savefile/F = new /savefile(path)
var/version = null
F["version"] >> version
if (isnull(version) || version < SAVEFILE_VERSION_MIN || version > SAVEFILE_VERSION_MAX)
fdel(path)
alert(user, "Your savefile was incompatible with this version and was deleted.")
return 0
F["real_name"] >> src.real_name
F["gender"] >> src.gender
F["age"] >> src.age
F["hair_red"] >> src.r_hair
F["hair_green"] >> src.g_hair
F["hair_blue"] >> src.b_hair
F["facial_red"] >> src.r_facial
F["facial_green"] >> src.g_facial
F["facial_blue"] >> src.b_facial
F["skin_tone"] >> src.s_tone
F["hair_style_name"] >> src.h_style
F["facial_style_name"] >> src.f_style
F["eyes_red"] >> src.r_eyes
F["eyes_green"] >> src.g_eyes
F["eyes_blue"] >> src.b_eyes
F["blood_type"] >> src.b_type
F["underwear"] >> src.underwear
if(underwear == 0) underwear = 12 //For old players who have 0 in their savefile
F["backbag"] >> src.backbag
if(isnull(backbag)) backbag = 2
F["name_is_always_random"] >> src.be_random_name
F["midis"] >> src.midis
F["ghost_ears"] >> src.ghost_ears
if(isnull(ghost_ears)) ghost_ears = 1 //Hotfix
F["ghost_sight"] >> src.ghost_sight
if(isnull(ghost_sight)) ghost_sight = 1 //Hotfix
F["ooccolor"] >> src.ooccolor
F["lastchangelog"] >> src.lastchangelog
//F["UI"] >> src.UI
F["UI_style"] >> src.UI_style
if(isnull(UI_style))
UI_style = "Midnight"
F["be_special"] >> src.be_special
F["job_civilian_high"] >> src.job_civilian_high
F["job_civilian_med"] >> src.job_civilian_med
F["job_civilian_low"] >> src.job_civilian_low
F["job_medsci_high"] >> src.job_medsci_high
F["job_medsci_med"] >> src.job_medsci_med
F["job_medsci_low"] >> src.job_medsci_low
F["job_engsec_high"] >> src.job_engsec_high
F["job_engsec_med"] >> src.job_engsec_med
F["job_engsec_low"] >> src.job_engsec_low
F["userandomjob"] >> src.userandomjob
F["OOC_Notes"] >> src.metadata
F["sound_adminhelp"] >> src.sound_adminhelp
if(isnull(metadata))
metadata = ""
//NOTE: Conversion things go inside this if statement
//When updating the save file remember to add 1 to BOTH the savefile constants
//Also take the old conversion things that no longer apply out of this if
if(version && version < SAVEFILE_VERSION_MAX)
convert_hairstyles() // convert version 4 hairstyles to version 5
style_to_datum() // convert f_style and h_style to /datum
return 1
#undef SAVEFILE_VERSION_MAX
#undef SAVEFILE_VERSION_MIN
datum/preferences/proc/convert_hairstyles()
// convert hairstyle names from old savefiles
switch(h_style)
if("Balding")
h_style = "Balding Hair"
if("Fag")
h_style = "Flow Hair"
if("Jensen Hair")
h_style = "Adam Jensen Hair"
if("Kusangi Hair")
h_style = "Kusanagi Hair"
switch(f_style)
if("Watson")
f_style = "Watson Mustache"
if("Chaplin")
f_style = "Square Mustache"
if("Selleck")
f_style = "Selleck Mustache"
if("Van Dyke")
f_style = "Van Dyke Mustache"
if("Elvis")
f_style = "Elvis Sideburns"
if("Abe")
f_style = "Abraham Lincoln Beard"
if("Hipster")
f_style = "Hipster Beard"
if("Hogan")
f_style = "Hulk Hogan Mustache"
if("Jensen Goatee")
f_style = "Adam Jensen Beard"
return
#undef SAVEFILE_VERSION_MIN
#undef SAVEFILE_VERSION_MAX