Files
Paradise/code/modules/mob/say.dm
CIB123@gmail.com b687b75bca Optimized radio code broadcasting code.
Rather than calling a function on every single radio object which expensively collects hearers(in closets etc.), the proc will now instead build a list of radios. This list is then passed to another proc, which iterates through all clients in the world, and checks if the client's mob can hear the message.

Note that I did shallow testing, but deeper issues may still be present with stuff like pAIs which I wasn't able to test on my single player server. If any other problems are found, please notify me.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4019 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-09 15:16:00 +00:00

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/mob/proc/say()
return
/mob/verb/whisper()
set name = "Whisper"
set category = "IC"
return
/mob/verb/say_verb(message as text)
set name = "Say"
set category = "IC"
usr.say(message)
/mob/verb/me_verb(message as text)
set name = "Me"
set category = "IC"
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
if(ishuman(src) || isrobot(src))
usr.emote("me",1,message)
else
usr.emote(message)
/mob/proc/say_dead(var/message)
var/name = src.real_name
var/alt_name = ""
if(original_name) //Original name is only used in ghost chat! It is not to be edited by anything!
name = src.original_name
if( original_name != real_name )
alt_name = " (died as [src.real_name])"
message = src.say_quote(message)
var/rendered = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>[name]</span>[alt_name] <span class='message'>[message]</span></span>"
for (var/mob/M in world)
if (istype(M, /mob/new_player))
continue
if (M.stat == 2 || (M.client && M.client.holder && M.client.deadchat)) //admins can toggle deadchat on and off. This is a proc in admin.dm and is only give to Administrators and above
if(M.client && !M.client.STFU_ghosts) //Admin shut-off for ghosts chatter
M.show_message(rendered, 2)
return
/mob/proc/say_understands(var/mob/other)
if (src.stat == 2)
return 1
else if (istype(other, src.type))
return 1
else if(other.universal_speak || src.universal_speak)
return 1
return 0
/mob/proc/say_quote(var/text)
if(!text)
return "says, \"...\""; //not the best solution, but it will stop a large number of runtimes. The cause is somewhere in the Tcomms code
var/ending = copytext(text, length(text))
if (src.stuttering)
return "stammers, \"[text]\"";
if(isliving(src))
var/mob/living/L = src
if (L.getBrainLoss() >= 60)
return "gibbers, \"[text]\"";
if (ending == "?")
return "asks, \"[text]\"";
if (ending == "!")
return "exclaims, \"[text]\"";
return "says, \"[text]\"";
/mob/proc/emote(var/act)
return
/mob/proc/get_ear()
// returns an atom representing a location on the map from which this
// mob can hear things
// should be overloaded for all mobs whose "ear" is separate from their "mob"
return get_turf(src)