mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-01 21:21:59 +00:00
/obj/effects is now /obj/effect. /obj/station_objects is now /obj/structure. Did a bit of minor blob work. The Bay 12 body bags were replaced with closets because having two sets of code that do almost the same thing is silly. Changed back a few of the last jobproc edits as the remove from list before assign was a check to see if the mob was fucked up and if it was remove it so we did not check it again as it would still be fucked up. The medbay/tox monkeys names are random once more. More random name monkeys will help with changeling and clean up the observe/mob menus. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2324 316c924e-a436-60f5-8080-3fe189b3f50e
155 lines
4.2 KiB
Plaintext
155 lines
4.2 KiB
Plaintext
/obj/machinery/computer/curer
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name = "Cure Research Machine"
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icon = 'computer.dmi'
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icon_state = "dna"
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// brightnessred = 0
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// brightnessgreen = 2 //Used for multicoloured lighting on BS12
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// brightnessblue = 2
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var/curing
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var/virusing
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circuit = "/obj/item/weapon/circuitboard/mining"
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var/obj/item/weapon/virusdish/dish = null
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/obj/machinery/computer/curer/attackby(var/obj/I as obj, var/mob/user as mob)
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/*if(istype(I, /obj/item/weapon/screwdriver))
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playsound(src.loc, 'Screwdriver.ogg', 50, 1)
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if(do_after(user, 20))
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if (src.stat & BROKEN)
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user << "\blue The broken glass falls out."
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var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
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new /obj/item/weapon/shard( src.loc )
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var/obj/item/weapon/circuitboard/curer/M = new /obj/item/weapon/circuitboard/curer( A )
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for (var/obj/C in src)
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C.loc = src.loc
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A.circuit = M
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A.state = 3
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A.icon_state = "3"
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A.anchored = 1
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del(src)
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else
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user << "\blue You disconnect the monitor."
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var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
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var/obj/item/weapon/circuitboard/curer/M = new /obj/item/weapon/circuitboard/curer( A )
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for (var/obj/C in src)
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C.loc = src.loc
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A.circuit = M
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A.state = 4
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A.icon_state = "4"
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A.anchored = 1
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del(src)*/
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if(istype(I,/obj/item/weapon/virusdish))
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var/mob/living/carbon/c = user
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if(!dish)
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dish = I
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c.drop_item()
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I.loc = src
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//else
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src.attack_hand(user)
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return
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/obj/machinery/computer/curer/attack_ai(var/mob/user as mob)
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return src.attack_hand(user)
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/obj/machinery/computer/curer/attack_paw(var/mob/user as mob)
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return src.attack_hand(user)
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return
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/obj/machinery/computer/curer/attack_hand(var/mob/user as mob)
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if(..())
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return
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user.machine = src
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var/dat
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if(curing)
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dat = "Antibody production in progress"
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else if(virusing)
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dat = "Virus production in progress"
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else if(dish)
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dat = "Virus dish inserted"
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if(dish.virus2)
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if(dish.growth >= 100)
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dat += "<BR><A href='?src=\ref[src];antibody=1'>Begin antibody production</a>"
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dat += "<BR><A href='?src=\ref[src];virus=1'>Begin virus production</a>"
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else
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dat += "<BR>Insufficent cells to attempt to create cure"
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else
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dat += "<BR>Please check dish contents"
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dat += "<BR><A href='?src=\ref[src];eject=1'>Eject disk</a>"
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else
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dat = "Please insert dish"
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user << browse(dat, "window=computer;size=400x500")
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onclose(user, "computer")
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return
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/obj/machinery/computer/curer/process()
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..()
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if(stat & (NOPOWER|BROKEN))
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return
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use_power(500)
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src.updateDialog()
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if(curing)
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curing -= 1
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if(curing == 0)
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icon_state = "dna"
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if(dish.virus2)
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createcure(dish.virus2)
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if(virusing)
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virusing -= 1
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if(virusing == 0)
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icon_state = "dna"
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if(dish.virus2)
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createvirus(dish.virus2)
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return
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/obj/machinery/computer/curer/Topic(href, href_list)
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if(..())
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return
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if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
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usr.machine = src
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if (href_list["antibody"])
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curing = 30
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dish.growth -= 50
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src.icon_state = "dna"
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if (href_list["virus"])
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virusing = 30
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dish.growth -= 100
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src.icon_state = "dna"
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else if(href_list["eject"])
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dish.loc = src.loc
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dish = null
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src.add_fingerprint(usr)
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src.updateUsrDialog()
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return
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/obj/machinery/computer/curer/proc/createcure(var/datum/disease2/disease/virus2)
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var/obj/item/weapon/cureimplanter/implanter = new /obj/item/weapon/cureimplanter(src.loc)
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implanter.resistance = new /datum/disease2/resistance(dish.virus2)
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if(probG("Virus curing",3))
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implanter.works = 0
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else
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implanter.works = rand(1,2)
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state("The [src.name] Buzzes")
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/obj/machinery/computer/curer/proc/createvirus(var/datum/disease2/disease/virus2)
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var/obj/item/weapon/cureimplanter/implanter = new /obj/item/weapon/cureimplanter(src.loc)
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implanter.name = "Viral implanter (MAJOR BIOHAZARD)"
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implanter.virus2 = dish.virus2.getcopy()
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implanter.works = 3
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state("The [src.name] Buzzes")
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/obj/machinery/computer/curer/proc/state(var/msg)
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for(var/mob/O in hearers(src, null))
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O.show_message("\icon[src] \blue [msg]", 2)
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