Files
Paradise/code/datums/diseases/xeno_transformation.dm
rastaf.zero@gmail.com b58e465bbe Shitton of bugfixes related to bryteloss/fireloss.
Note for coders: in order to help with seaching of health-related bugs I have moved many procs from /mob/ under /mob/living/.
Also, done some clean up and rearranging.
Results:
-admin rejuvenating now works again;
-people screams if getting creamated while still alive;
-diseases actually loose your health;
-monkeys wearing masks receive protection from acids as humans did;
-and other minor fixes and improvements.
Bugfix for imbuing a talisman.
RD now spawns with only 2 pens instead of 3.
Audible emotions can be heard by people outside of locker/other container.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1446 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-15 07:41:19 +00:00

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//Xenomicrobes
/datum/disease/xeno_transformation
name = "Xenomorph Transformation"
max_stages = 5
spread = "Syringe"
spread_type = SPECIAL
cure = "Spaceacillin & Glycerol"
cure_id = list("spaceacillin", "glycerol")
cure_chance = 5
agent = "Rip-LEY Alien Microbes"
affected_species = list("Human")
var/gibbed = 0
/datum/disease/xeno_transformation/stage_act()
..()
switch(stage)
if(2)
if (prob(8))
affected_mob << "Your throat feels scratchy."
affected_mob.take_organ_damage(1)
if (prob(9))
affected_mob << "\red Kill..."
if (prob(9))
affected_mob << "\red Kill..."
if(3)
if (prob(8))
affected_mob << "\red Your throat feels very scratchy."
affected_mob.take_organ_damage(1)
/*
if (prob(8))
affected_mob.say(pick("Beep, boop", "beep, beep!", "Boop...bop"))
*/
if (prob(10))
affected_mob << "Your skin feels tight."
affected_mob.take_organ_damage(5)
if (prob(4))
affected_mob << "\red You feel a stabbing pain in your head."
affected_mob.paralysis += 2
if (prob(4))
affected_mob << "\red You can feel something move...inside."
if(4)
if (prob(10))
affected_mob << pick("\red Your skin feels very tight.", "\red Your blood boils!")
affected_mob.take_organ_damage(8)
if (prob(20))
affected_mob.say(pick("You look delicious.", "Going to... devour you...", "Hsssshhhhh!"))
if (prob(8))
affected_mob << "\red You can feel... something...inside you."
if(5)
affected_mob <<"\red Your skin feels impossibly calloused..."
affected_mob.toxloss += 10
affected_mob.updatehealth()
if(prob(40))
ASSERT(gibbed == 0)
var/turf/T = find_loc(affected_mob)
gibs(T)
src.cure(0)
gibbed = 1
affected_mob:Alienize()