mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-25 17:51:17 +00:00
/obj/effects is now /obj/effect. /obj/station_objects is now /obj/structure. Did a bit of minor blob work. The Bay 12 body bags were replaced with closets because having two sets of code that do almost the same thing is silly. Changed back a few of the last jobproc edits as the remove from list before assign was a check to see if the mob was fucked up and if it was remove it so we did not check it again as it would still be fucked up. The medbay/tox monkeys names are random once more. More random name monkeys will help with changeling and clean up the observe/mob menus. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2324 316c924e-a436-60f5-8080-3fe189b3f50e
277 lines
7.3 KiB
Plaintext
277 lines
7.3 KiB
Plaintext
/obj/effect/decal/ash
|
|
name = "Ashes"
|
|
desc = "Ashes to ashes, dust to dust, and into space."
|
|
icon = 'objects.dmi'
|
|
icon_state = "ash"
|
|
anchored = 1
|
|
|
|
/obj/effect/decal/remains/human
|
|
name = "remains"
|
|
desc = "These remains have a strange sense about them..."
|
|
icon = 'blood.dmi'
|
|
icon_state = "remains"
|
|
anchored = 1
|
|
|
|
/obj/effect/decal/remains/xeno
|
|
name = "remains"
|
|
desc = "These remains have a strange sense about them..."
|
|
icon = 'blood.dmi'
|
|
icon_state = "remainsxeno"
|
|
anchored = 1
|
|
|
|
/obj/effect/decal/remains/robot
|
|
name = "remains"
|
|
desc = "These remains have a strange sense about them..."
|
|
icon = 'robots.dmi'
|
|
icon_state = "remainsrobot"
|
|
anchored = 1
|
|
|
|
/obj/effect/decal/point
|
|
name = "point"
|
|
desc = "It is an arrow hanging in mid-air. There may be a wizard about."
|
|
icon = 'screen1.dmi'
|
|
icon_state = "arrow"
|
|
layer = 16.0
|
|
anchored = 1
|
|
|
|
/obj/effect/decal/cleanable
|
|
var/list/random_icon_states = list()
|
|
|
|
//HUMANS
|
|
|
|
/obj/effect/decal/cleanable/blood
|
|
name = "Blood"
|
|
desc = "It's red. Its Gooye. It is the chefs cooking perhaps."
|
|
density = 0
|
|
anchored = 1
|
|
layer = 2
|
|
icon = 'blood.dmi'
|
|
icon_state = "floor1"
|
|
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
|
|
var/list/viruses = list()
|
|
blood_DNA = null
|
|
blood_type = null
|
|
var/datum/disease2/disease/virus2 = null
|
|
|
|
Del()
|
|
for(var/datum/disease/D in viruses)
|
|
D.cure(0)
|
|
..()
|
|
|
|
/obj/effect/decal/cleanable/blood/splatter
|
|
random_icon_states = list("gibbl1", "gibbl2", "gibbl3", "gibbl4", "gibbl5")
|
|
|
|
/obj/effect/decal/cleanable/blood/tracks
|
|
icon_state = "tracks"
|
|
random_icon_states = null
|
|
|
|
/obj/effect/decal/cleanable/blood/gibs
|
|
name = "gibs"
|
|
desc = "Grisly...and not the good kind neither."
|
|
density = 0
|
|
anchored = 0
|
|
layer = 2
|
|
icon = 'blood.dmi'
|
|
icon_state = "gibbl5"
|
|
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
|
|
|
|
/obj/effect/decal/cleanable/blood/gibs/up
|
|
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
|
|
|
|
/obj/effect/decal/cleanable/blood/gibs/down
|
|
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1")
|
|
|
|
/obj/effect/decal/cleanable/blood/gibs/body
|
|
random_icon_states = list("gibhead", "gibtorso")
|
|
|
|
/obj/effect/decal/cleanable/blood/gibs/limb
|
|
random_icon_states = list("gibleg", "gibarm")
|
|
|
|
/obj/effect/decal/cleanable/blood/gibs/core
|
|
random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
|
|
|
|
//ALIENS
|
|
|
|
/obj/effect/decal/cleanable/xenoblood
|
|
name = "xeno blood"
|
|
desc = "It's green. Must be more of the chefs cooking."
|
|
density = 0
|
|
anchored = 1
|
|
layer = 2
|
|
icon = 'blood.dmi'
|
|
icon_state = "xfloor1"
|
|
random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
|
|
var/list/viruses = list()
|
|
|
|
Del()
|
|
for(var/datum/disease/D in viruses)
|
|
D.cure(0)
|
|
..()
|
|
|
|
/obj/effect/decal/cleanable/xenoblood/xsplatter
|
|
random_icon_states = list("xgibbl1", "xgibbl2", "xgibbl3", "xgibbl4", "xgibbl5")
|
|
|
|
/obj/effect/decal/cleanable/xenoblood/xgibs
|
|
name = "xeno gibs"
|
|
desc = "Gnarly..."
|
|
icon = 'blood.dmi'
|
|
icon_state = "xgib1"
|
|
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6")
|
|
|
|
/obj/effect/decal/cleanable/xenoblood/xgibs/up
|
|
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibup1","xgibup1","xgibup1")
|
|
|
|
/obj/effect/decal/cleanable/xenoblood/xgibs/down
|
|
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibdown1","xgibdown1","xgibdown1")
|
|
|
|
/obj/effect/decal/cleanable/xenoblood/xgibs/body
|
|
random_icon_states = list("xgibhead", "xgibtorso")
|
|
|
|
/obj/effect/decal/cleanable/xenoblood/xgibs/limb
|
|
random_icon_states = list("xgibleg", "xgibarm")
|
|
|
|
/obj/effect/decal/cleanable/xenoblood/xgibs/core
|
|
random_icon_states = list("xgibmid1", "xgibmid2", "xgibmid3")
|
|
|
|
/obj/effect/decal/cleanable/blood/xtracks
|
|
icon_state = "xtracks"
|
|
random_icon_states = null
|
|
|
|
//ROBOTS
|
|
|
|
/obj/effect/decal/cleanable/robot_debris
|
|
name = "robot debris"
|
|
desc = "Useless heap of junk...or is it..."
|
|
density = 0
|
|
anchored = 0
|
|
layer = 2
|
|
icon = 'robots.dmi'
|
|
icon_state = "gib1"
|
|
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7")
|
|
|
|
/obj/effect/decal/cleanable/robot_debris/limb
|
|
random_icon_states = list("gibarm", "gibleg")
|
|
|
|
/obj/effect/decal/cleanable/robot_debris/up
|
|
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibup1","gibup1") //2:7 is close enough to 1:4
|
|
|
|
/obj/effect/decal/cleanable/robot_debris/down
|
|
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibdown1","gibdown1") //2:7 is close enough to 1:4
|
|
|
|
/obj/effect/decal/cleanable/oil
|
|
name = "motor oil"
|
|
desc = "It's black. Beepsky made another mess."
|
|
density = 0
|
|
anchored = 1
|
|
layer = 2
|
|
icon = 'robots.dmi'
|
|
icon_state = "floor1"
|
|
var/viruses = list()
|
|
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
|
|
|
|
Del()
|
|
for(var/datum/disease/D in viruses)
|
|
D.cure(0)
|
|
..()
|
|
|
|
/obj/effect/decal/cleanable/oil/streak
|
|
random_icon_states = list("streak1", "streak2", "streak3", "streak4", "streak5")
|
|
|
|
//OTHER
|
|
|
|
/obj/effect/decal/cleanable/generic
|
|
name = "clutter"
|
|
desc = "Someone should clean that up."
|
|
density = 0
|
|
anchored = 1
|
|
layer = 2
|
|
icon = 'objects.dmi'
|
|
icon_state = "shards"
|
|
|
|
/obj/effect/decal/cleanable/dirt
|
|
name = "dirt"
|
|
desc = "Someone should clean that up."
|
|
density = 0
|
|
anchored = 1
|
|
layer = 2
|
|
icon = 'effects.dmi'
|
|
icon_state = "dirt"
|
|
|
|
/obj/effect/decal/cleanable/greenglow
|
|
name = "green glow"
|
|
desc = "Eerie. This makes you feel creepy."
|
|
density = 0
|
|
anchored = 1
|
|
layer = 2
|
|
icon = 'effects.dmi'
|
|
icon_state = "greenglow"
|
|
|
|
/obj/effect/decal/cleanable/cobweb
|
|
name = "cobweb"
|
|
desc = "Someone should remove that."
|
|
density = 0
|
|
anchored = 1
|
|
layer = 3
|
|
icon = 'effects.dmi'
|
|
icon_state = "cobweb1"
|
|
|
|
/obj/effect/decal/cleanable/molten_item
|
|
name = "gooey grey mass"
|
|
desc = "Huh. Creepy..."
|
|
density = 0
|
|
anchored = 1
|
|
layer = 3
|
|
icon = 'chemical.dmi'
|
|
icon_state = "molten"
|
|
|
|
/obj/effect/decal/cleanable/cobweb2
|
|
name = "cobweb"
|
|
desc = "Someone should remove that."
|
|
density = 0
|
|
anchored = 1
|
|
layer = 3
|
|
icon = 'effects.dmi'
|
|
icon_state = "cobweb2"
|
|
|
|
// Used for spray that you spray at walls, tables, hydrovats etc
|
|
/obj/effect/decal/spraystill
|
|
density = 0
|
|
anchored = 1
|
|
layer = 50
|
|
|
|
//Vomit (sorry)
|
|
/obj/effect/decal/cleanable/vomit
|
|
name = "Vomit"
|
|
desc = "Gosh, how unpleasant."
|
|
density = 0
|
|
anchored = 1
|
|
layer = 2
|
|
icon = 'blood.dmi'
|
|
icon_state = "vomit_1"
|
|
random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4")
|
|
var/list/viruses = list()
|
|
|
|
Del()
|
|
for(var/datum/disease/D in viruses)
|
|
D.cure(0)
|
|
..()
|
|
|
|
/obj/effect/decal/cleanable/tomato_smudge
|
|
name = "Tomato smooth"
|
|
desc = "It's red"
|
|
density = 0
|
|
anchored = 1
|
|
layer = 2
|
|
icon = 'tomatodecal.dmi'
|
|
random_icon_states = list("tomato_floor1", "tomato_floor2", "tomato_floor3")
|
|
|
|
/obj/effect/decal/cleanable/egg_smudge
|
|
name = "Smashed egg"
|
|
desc = ""
|
|
density = 0
|
|
anchored = 1
|
|
layer = 2
|
|
icon = 'tomatodecal.dmi'
|
|
random_icon_states = list("smashed_egg1", "smashed_egg2", "smashed_egg3")
|
|
|