Files
Paradise/code/game/chemistry.dm
mport2004@gmail.com 17ed3899c4 Fixed the map/code issues that the body bags caused.
/obj/effects is now /obj/effect.
/obj/station_objects is now /obj/structure.
Did a bit of minor blob work. 
The Bay 12 body bags were replaced with closets because having two sets of code that do almost the same thing is silly.
Changed back a few of the last jobproc edits as the remove from list before assign was a check to see if the mob was fucked up and if it was remove it so we did not check it again as it would still be fucked up.
The medbay/tox monkeys names are random once more.  More random name monkeys will help with changeling and clean up the observe/mob menus.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2324 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-03 10:28:57 +00:00

282 lines
7.7 KiB
Plaintext

#define REGULATE_RATE 5
/obj/item/weapon/smokebomb
desc = "It is set to detonate in 2 seconds."
name = "smoke bomb"
icon = 'grenade.dmi'
icon_state = "flashbang"
var/state = null
var/det_time = 20.0
w_class = 2.0
item_state = "flashbang"
throw_speed = 4
throw_range = 20
flags = FPRINT | TABLEPASS | ONBELT | USEDELAY
var/datum/effect/system/bad_smoke_spread/smoke
/obj/item/weapon/mustardbomb
desc = "It is set to detonate in 4 seconds."
name = "mustard gas bomb"
icon = 'grenade.dmi'
icon_state = "flashbang"
var/state = null
var/det_time = 40.0
w_class = 2.0
item_state = "flashbang"
throw_speed = 4
throw_range = 20
flags = FPRINT | TABLEPASS | CONDUCT | ONBELT
var/datum/effect/system/mustard_gas_spread/mustard_gas
/obj/item/weapon/smokebomb/New()
..()
src.smoke = new /datum/effect/system/bad_smoke_spread/
src.smoke.attach(src)
src.smoke.set_up(10, 0, usr.loc)
/obj/item/weapon/mustardbomb/New()
..()
src.mustard_gas = new /datum/effect/system/mustard_gas_spread/
src.mustard_gas.attach(src)
src.mustard_gas.set_up(5, 0, usr.loc)
/obj/item/weapon/smokebomb/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if (istype(W, /obj/item/weapon/screwdriver))
if (src.det_time == 60)
src.det_time = 20
user.show_message("\blue You set the smoke bomb for a 2 second detonation time.")
src.desc = "It is set to detonate in 2 seconds."
else
src.det_time = 60
user.show_message("\blue You set the smoke bomb for a 6 second detonation time.")
src.desc = "It is set to detonate in 6 seconds."
src.add_fingerprint(user)
return
/obj/item/weapon/smokebomb/afterattack(atom/target as mob|obj|turf|area, mob/user as mob)
if (user.equipped() == src)
if (!( src.state ))
user << "\red You prime the smoke bomb! [det_time/10] seconds!"
src.state = 1
src.icon_state = "flashbang1"
playsound(src.loc, 'armbomb.ogg', 75, 1, -3)
spawn( src.det_time )
prime()
return
user.dir = get_dir(user, target)
user.drop_item()
var/t = (isturf(target) ? target : target.loc)
walk_towards(src, t, 3)
src.add_fingerprint(user)
return
/obj/item/weapon/smokebomb/attack_paw(mob/user as mob)
return src.attack_hand(user)
/obj/item/weapon/smokebomb/attack_hand()
walk(src, null, null)
..()
return
/obj/item/weapon/smokebomb/proc/prime()
playsound(src.loc, 'smoke.ogg', 50, 1, -3)
spawn(0)
src.smoke.start()
sleep(10)
src.smoke.start()
sleep(10)
src.smoke.start()
sleep(10)
src.smoke.start()
for(var/obj/effect/blob/B in view(8,src))
var/damage = round(30/(get_dist(B,src)+1))
B.health -= damage
B.update()
sleep(80)
del(src)
return
/obj/item/weapon/smokebomb/attack_self(mob/user as mob)
if (!src.state)
user << "\red You prime the smoke bomb! [det_time/10] seconds!"
src.state = 1
src.icon_state = "flashbang1"
add_fingerprint(user)
spawn( src.det_time )
prime()
return
return
/obj/item/weapon/mustardbomb/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if (istype(W, /obj/item/weapon/screwdriver))
if (src.det_time == 80)
src.det_time = 40
user.show_message("\blue You set the mustard gas bomb for a 4 second detonation time.")
src.desc = "It is set to detonate in 4 seconds."
else
src.det_time = 80
user.show_message("\blue You set the mustard gas bomb for a 8 second detonation time.")
src.desc = "It is set to detonate in 8 seconds."
src.add_fingerprint(user)
return
/obj/item/weapon/mustardbomb/afterattack(atom/target as mob|obj|turf|area, mob/user as mob)
if (user.equipped() == src)
if (!( src.state ))
user << "\red You prime the mustard gas bomb! [det_time/10] seconds!"
src.state = 1
src.icon_state = "flashbang1"
playsound(src.loc, 'armbomb.ogg', 75, 1, -3)
spawn( src.det_time )
prime()
return
user.dir = get_dir(user, target)
user.drop_item()
var/t = (isturf(target) ? target : target.loc)
walk_towards(src, t, 3)
src.add_fingerprint(user)
return
/obj/item/weapon/mustardbomb/attack_paw(mob/user as mob)
return src.attack_hand(user)
/obj/item/weapon/mustardbomb/attack_hand()
walk(src, null, null)
..()
return
/obj/item/weapon/mustardbomb/proc/prime()
playsound(src.loc, 'smoke.ogg', 50, 1, -3)
spawn(0)
src.mustard_gas.start()
sleep(10)
src.mustard_gas.start()
sleep(10)
src.mustard_gas.start()
sleep(10)
src.mustard_gas.start()
for(var/obj/effect/blob/B in view(8,src))
var/damage = round(30/(get_dist(B,src)+1))
B.health -= damage
B.update()
sleep(100)
del(src)
return
/obj/item/weapon/mustardbomb/attack_self(mob/user as mob)
if (!src.state)
user << "\red You prime the mustard gas bomb! [det_time/10] seconds!"
src.state = 1
src.icon_state = "flashbang1"
add_fingerprint(user)
spawn( src.det_time )
prime()
return
return
/obj/item/weapon/storage/beakerbox
name = "Beaker Box"
icon_state = "beaker"
item_state = "syringe_kit"
/obj/item/weapon/storage/beakerbox/New()
..()
new /obj/item/weapon/reagent_containers/glass/beaker( src )
new /obj/item/weapon/reagent_containers/glass/beaker( src )
new /obj/item/weapon/reagent_containers/glass/beaker( src )
new /obj/item/weapon/reagent_containers/glass/beaker( src )
new /obj/item/weapon/reagent_containers/glass/beaker( src )
new /obj/item/weapon/reagent_containers/glass/beaker( src )
new /obj/item/weapon/reagent_containers/glass/beaker( src )
/obj/item/weapon/paper/alchemy/
name = "paper- 'Chemistry Information'"
/obj/item/weapon/storage/trashcan
name = "disposal unit"
w_class = 4.0
anchored = 1.0
density = 1.0
var/processing = null
var/locked = 1
req_access = list(access_janitor)
desc = "A compact incineration device, used to dispose of garbage."
icon = 'stationobjs.dmi'
icon_state = "trashcan"
item_state = "syringe_kit"
/obj/item/weapon/storage/trashcan/attackby(obj/item/weapon/W as obj, mob/user as mob)
//..()
if (src.contents.len >= 7)
user << "The trashcan is full!"
return
if (istype(W, /obj/item/weapon/disk/nuclear)||istype(W, /obj/item/weapon/melee/energy/blade))
user << "This is far too important to throw away!"
return
if (istype(W, /obj/item/weapon/storage/))
return
if (istype(W, /obj/item/weapon/grab))
user << "You cannot fit the person inside."
return
var/t
for(var/obj/item/weapon/O in src)
t += O.w_class
//Foreach goto(46)
t += W.w_class
if (t > 30)
user << "You cannot fit the item inside. (Remove larger classed items)"
return
user.u_equip(W)
W.loc = src
if ((user.client && user.s_active != src))
user.client.screen -= W
src.orient2hud(user)
W.dropped(user)
add_fingerprint(user)
user.visible_message("\blue [user] has put [W] in [src]!")
if (src.contents.len >= 7)
src.locked = 1
src.icon_state = "trashcan1"
spawn (200)
if (src.contents.len < 7)
src.locked = 0
src.icon_state = "trashcan"
return
/obj/item/weapon/storage/trashcan/attack_hand(mob/user as mob)
if(src.allowed(usr))
locked = !locked
else
user << "\red Access denied."
return
if (src.processing)
return
if (src.contents.len >= 7)
user << "\blue You begin the emptying procedure."
var/area/A = src.loc.loc // make sure it's in an area
if(!A || !isarea(A))
return
// var/turf/T = src.loc
A.use_power(250, EQUIP)
src.processing = 1
src.contents.len = 0
src.icon_state = "trashmelt"
if (istype(loc, /turf))
loc:hotspot_expose(1000,10)
sleep (60)
src.icon_state = "trashcan"
src.processing = 0
return
else
src.icon_state = "trashcan"
user << "\blue Due to conservation measures, the unit is unable to start until it is completely filled."
return