mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-26 18:21:56 +00:00
/obj/effects is now /obj/effect. /obj/station_objects is now /obj/structure. Did a bit of minor blob work. The Bay 12 body bags were replaced with closets because having two sets of code that do almost the same thing is silly. Changed back a few of the last jobproc edits as the remove from list before assign was a check to see if the mob was fucked up and if it was remove it so we did not check it again as it would still be fucked up. The medbay/tox monkeys names are random once more. More random name monkeys will help with changeling and clean up the observe/mob menus. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2324 316c924e-a436-60f5-8080-3fe189b3f50e
282 lines
7.7 KiB
Plaintext
282 lines
7.7 KiB
Plaintext
#define REGULATE_RATE 5
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/obj/item/weapon/smokebomb
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desc = "It is set to detonate in 2 seconds."
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name = "smoke bomb"
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icon = 'grenade.dmi'
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icon_state = "flashbang"
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var/state = null
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var/det_time = 20.0
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w_class = 2.0
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item_state = "flashbang"
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throw_speed = 4
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throw_range = 20
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flags = FPRINT | TABLEPASS | ONBELT | USEDELAY
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var/datum/effect/system/bad_smoke_spread/smoke
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/obj/item/weapon/mustardbomb
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desc = "It is set to detonate in 4 seconds."
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name = "mustard gas bomb"
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icon = 'grenade.dmi'
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icon_state = "flashbang"
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var/state = null
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var/det_time = 40.0
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w_class = 2.0
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item_state = "flashbang"
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throw_speed = 4
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throw_range = 20
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flags = FPRINT | TABLEPASS | CONDUCT | ONBELT
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var/datum/effect/system/mustard_gas_spread/mustard_gas
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/obj/item/weapon/smokebomb/New()
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..()
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src.smoke = new /datum/effect/system/bad_smoke_spread/
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src.smoke.attach(src)
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src.smoke.set_up(10, 0, usr.loc)
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/obj/item/weapon/mustardbomb/New()
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..()
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src.mustard_gas = new /datum/effect/system/mustard_gas_spread/
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src.mustard_gas.attach(src)
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src.mustard_gas.set_up(5, 0, usr.loc)
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/obj/item/weapon/smokebomb/attackby(obj/item/weapon/W as obj, mob/user as mob)
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..()
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if (istype(W, /obj/item/weapon/screwdriver))
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if (src.det_time == 60)
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src.det_time = 20
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user.show_message("\blue You set the smoke bomb for a 2 second detonation time.")
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src.desc = "It is set to detonate in 2 seconds."
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else
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src.det_time = 60
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user.show_message("\blue You set the smoke bomb for a 6 second detonation time.")
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src.desc = "It is set to detonate in 6 seconds."
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src.add_fingerprint(user)
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return
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/obj/item/weapon/smokebomb/afterattack(atom/target as mob|obj|turf|area, mob/user as mob)
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if (user.equipped() == src)
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if (!( src.state ))
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user << "\red You prime the smoke bomb! [det_time/10] seconds!"
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src.state = 1
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src.icon_state = "flashbang1"
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playsound(src.loc, 'armbomb.ogg', 75, 1, -3)
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spawn( src.det_time )
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prime()
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return
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user.dir = get_dir(user, target)
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user.drop_item()
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var/t = (isturf(target) ? target : target.loc)
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walk_towards(src, t, 3)
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src.add_fingerprint(user)
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return
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/obj/item/weapon/smokebomb/attack_paw(mob/user as mob)
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return src.attack_hand(user)
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/obj/item/weapon/smokebomb/attack_hand()
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walk(src, null, null)
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..()
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return
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/obj/item/weapon/smokebomb/proc/prime()
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playsound(src.loc, 'smoke.ogg', 50, 1, -3)
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spawn(0)
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src.smoke.start()
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sleep(10)
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src.smoke.start()
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sleep(10)
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src.smoke.start()
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sleep(10)
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src.smoke.start()
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for(var/obj/effect/blob/B in view(8,src))
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var/damage = round(30/(get_dist(B,src)+1))
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B.health -= damage
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B.update()
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sleep(80)
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del(src)
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return
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/obj/item/weapon/smokebomb/attack_self(mob/user as mob)
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if (!src.state)
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user << "\red You prime the smoke bomb! [det_time/10] seconds!"
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src.state = 1
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src.icon_state = "flashbang1"
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add_fingerprint(user)
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spawn( src.det_time )
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prime()
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return
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return
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/obj/item/weapon/mustardbomb/attackby(obj/item/weapon/W as obj, mob/user as mob)
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..()
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if (istype(W, /obj/item/weapon/screwdriver))
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if (src.det_time == 80)
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src.det_time = 40
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user.show_message("\blue You set the mustard gas bomb for a 4 second detonation time.")
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src.desc = "It is set to detonate in 4 seconds."
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else
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src.det_time = 80
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user.show_message("\blue You set the mustard gas bomb for a 8 second detonation time.")
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src.desc = "It is set to detonate in 8 seconds."
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src.add_fingerprint(user)
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return
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/obj/item/weapon/mustardbomb/afterattack(atom/target as mob|obj|turf|area, mob/user as mob)
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if (user.equipped() == src)
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if (!( src.state ))
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user << "\red You prime the mustard gas bomb! [det_time/10] seconds!"
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src.state = 1
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src.icon_state = "flashbang1"
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playsound(src.loc, 'armbomb.ogg', 75, 1, -3)
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spawn( src.det_time )
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prime()
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return
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user.dir = get_dir(user, target)
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user.drop_item()
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var/t = (isturf(target) ? target : target.loc)
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walk_towards(src, t, 3)
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src.add_fingerprint(user)
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return
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/obj/item/weapon/mustardbomb/attack_paw(mob/user as mob)
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return src.attack_hand(user)
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/obj/item/weapon/mustardbomb/attack_hand()
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walk(src, null, null)
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..()
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return
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/obj/item/weapon/mustardbomb/proc/prime()
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playsound(src.loc, 'smoke.ogg', 50, 1, -3)
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spawn(0)
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src.mustard_gas.start()
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sleep(10)
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src.mustard_gas.start()
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sleep(10)
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src.mustard_gas.start()
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sleep(10)
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src.mustard_gas.start()
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for(var/obj/effect/blob/B in view(8,src))
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var/damage = round(30/(get_dist(B,src)+1))
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B.health -= damage
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B.update()
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sleep(100)
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del(src)
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return
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/obj/item/weapon/mustardbomb/attack_self(mob/user as mob)
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if (!src.state)
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user << "\red You prime the mustard gas bomb! [det_time/10] seconds!"
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src.state = 1
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src.icon_state = "flashbang1"
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add_fingerprint(user)
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spawn( src.det_time )
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prime()
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return
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return
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/obj/item/weapon/storage/beakerbox
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name = "Beaker Box"
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icon_state = "beaker"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/beakerbox/New()
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..()
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new /obj/item/weapon/reagent_containers/glass/beaker( src )
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new /obj/item/weapon/reagent_containers/glass/beaker( src )
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new /obj/item/weapon/reagent_containers/glass/beaker( src )
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new /obj/item/weapon/reagent_containers/glass/beaker( src )
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new /obj/item/weapon/reagent_containers/glass/beaker( src )
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new /obj/item/weapon/reagent_containers/glass/beaker( src )
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new /obj/item/weapon/reagent_containers/glass/beaker( src )
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/obj/item/weapon/paper/alchemy/
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name = "paper- 'Chemistry Information'"
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/obj/item/weapon/storage/trashcan
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name = "disposal unit"
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w_class = 4.0
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anchored = 1.0
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density = 1.0
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var/processing = null
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var/locked = 1
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req_access = list(access_janitor)
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desc = "A compact incineration device, used to dispose of garbage."
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icon = 'stationobjs.dmi'
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icon_state = "trashcan"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/trashcan/attackby(obj/item/weapon/W as obj, mob/user as mob)
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//..()
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if (src.contents.len >= 7)
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user << "The trashcan is full!"
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return
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if (istype(W, /obj/item/weapon/disk/nuclear)||istype(W, /obj/item/weapon/melee/energy/blade))
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user << "This is far too important to throw away!"
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return
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if (istype(W, /obj/item/weapon/storage/))
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return
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if (istype(W, /obj/item/weapon/grab))
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user << "You cannot fit the person inside."
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return
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var/t
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for(var/obj/item/weapon/O in src)
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t += O.w_class
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//Foreach goto(46)
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t += W.w_class
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if (t > 30)
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user << "You cannot fit the item inside. (Remove larger classed items)"
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return
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user.u_equip(W)
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W.loc = src
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if ((user.client && user.s_active != src))
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user.client.screen -= W
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src.orient2hud(user)
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W.dropped(user)
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add_fingerprint(user)
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user.visible_message("\blue [user] has put [W] in [src]!")
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if (src.contents.len >= 7)
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src.locked = 1
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src.icon_state = "trashcan1"
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spawn (200)
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if (src.contents.len < 7)
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src.locked = 0
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src.icon_state = "trashcan"
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return
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/obj/item/weapon/storage/trashcan/attack_hand(mob/user as mob)
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if(src.allowed(usr))
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locked = !locked
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else
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user << "\red Access denied."
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return
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if (src.processing)
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return
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if (src.contents.len >= 7)
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user << "\blue You begin the emptying procedure."
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var/area/A = src.loc.loc // make sure it's in an area
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if(!A || !isarea(A))
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return
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// var/turf/T = src.loc
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A.use_power(250, EQUIP)
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src.processing = 1
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src.contents.len = 0
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src.icon_state = "trashmelt"
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if (istype(loc, /turf))
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loc:hotspot_expose(1000,10)
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sleep (60)
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src.icon_state = "trashcan"
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src.processing = 0
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return
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else
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src.icon_state = "trashcan"
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user << "\blue Due to conservation measures, the unit is unable to start until it is completely filled."
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return
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