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Moved into their own folder and got split into three files. Damage zones have been regrouped slightly to make it easier to deal with them. Currently the organ groups are head, l/r leg, l/r arm, and head. Attacking: Armor is properly checked. Currently aiming for the chest gives a higher chance to stun whereas the head will stun for longer. Stungloves/Disarm now show up in the attack log. Stungloves ignore intent. Silicon: AI units can now move between cams that are not on the ss13 network. Cyborg's alert screen should not longer pop up every time they get an alert if they have opened it once during the round. Robot vision now uses the standard amount of energy. Gamemodes: Added Deuryn's unrev message. Runes can only be examined if you are close to them. Moved the Loyalty implants to the HoS' locker at the request of HerpA. Nuke agents now come with explosive implants that will activate upon death. Projectiles: Once again went though the gun code and cleaned things up, it is much better now. Bullet_act fixed up and most mobs now use the one in living, just overload it if they need to do something diff. Freeze /caplaser/xbow no longer have an infinite loop. Shotguns have to be pumped manually. Went though the latest runtime log. Power cells now use return on their give/use procs Assemblies have been reworked and are nearly finished, just need to finish up the special assembly code, redo the signalers, and add one or two new assembly items. Laying down will now only take 3 ticks to get up, from 5. You can no longer punch people on the spawn screen. This is a big one and was cleared by two heads, TK will only allow you to pick up items. If you have an item in your hand it will act normal. This revision got much larger than originally intended my tests show everything is working fine, but you never know. Ill likely do more mob teaks in the next few days. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2333 316c924e-a436-60f5-8080-3fe189b3f50e
433 lines
12 KiB
Plaintext
433 lines
12 KiB
Plaintext
//Floorbot assemblies
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/obj/item/weapon/toolbox_tiles
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desc = "It's a toolbox with tiles sticking out the top"
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name = "tiles and toolbox"
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icon = 'aibots.dmi'
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icon_state = "toolbox_tiles"
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force = 3.0
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throwforce = 10.0
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throw_speed = 2
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throw_range = 5
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w_class = 3.0
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flags = TABLEPASS
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var/created_name = "Floorbot"
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/obj/item/weapon/toolbox_tiles_sensor
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desc = "It's a toolbox with tiles sticking out the top and a sensor attached"
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name = "tiles, toolbox and sensor arrangement"
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icon = 'aibots.dmi'
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icon_state = "toolbox_tiles_sensor"
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force = 3.0
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throwforce = 10.0
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throw_speed = 2
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throw_range = 5
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w_class = 3.0
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flags = TABLEPASS
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var/created_name = "Floorbot"
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//Floorbot
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/obj/machinery/bot/floorbot
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name = "Floorbot"
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desc = "A little floor repairing robot, he looks so excited!"
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icon = 'aibots.dmi'
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icon_state = "floorbot0"
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layer = 5.0
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density = 0
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anchored = 0
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health = 25
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maxhealth = 25
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//weight = 1.0E7
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var/amount = 10
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var/repairing = 0
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var/improvefloors = 0
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var/eattiles = 0
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var/maketiles = 0
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var/locked = 1
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var/turf/target
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var/turf/oldtarget
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var/oldloc = null
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req_access = list(access_atmospherics)
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var/path[] = new()
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var/targetdirection
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/obj/machinery/bot/floorbot/New()
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..()
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src.updateicon()
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/obj/machinery/bot/floorbot/turn_on()
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. = ..()
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src.updateicon()
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src.updateUsrDialog()
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/obj/machinery/bot/floorbot/turn_off()
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..()
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src.target = null
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src.oldtarget = null
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src.oldloc = null
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src.updateicon()
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src.path = new()
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src.updateUsrDialog()
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/obj/machinery/bot/floorbot/attack_hand(mob/user as mob)
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. = ..()
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if (.)
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return
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usr.machine = src
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interact(user)
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/obj/machinery/bot/floorbot/proc/interact(mob/user as mob)
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var/dat
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dat += "<TT><B>Automatic Station Floor Repairer v1.0</B></TT><BR><BR>"
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dat += "Status: <A href='?src=\ref[src];operation=start'>[src.on ? "On" : "Off"]</A><BR>"
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dat += "Tiles left: [src.amount]<BR>"
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dat += "Behvaiour controls are [src.locked ? "locked" : "unlocked"]<BR>"
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if(!src.locked)
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dat += "Improves floors: <A href='?src=\ref[src];operation=improve'>[src.improvefloors ? "Yes" : "No"]</A><BR>"
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dat += "Finds tiles: <A href='?src=\ref[src];operation=tiles'>[src.eattiles ? "Yes" : "No"]</A><BR>"
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dat += "Make singles pieces of metal into tiles when empty: <A href='?src=\ref[src];operation=make'>[src.maketiles ? "Yes" : "No"]</A><BR>"
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var/bmode
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if (src.targetdirection)
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bmode = dir2text(src.targetdirection)
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else
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bmode = "Disabled"
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dat += "<BR><BR>Bridge Mode : <A href='?src=\ref[src];operation=bridgemode'>[bmode]</A><BR>"
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user << browse("<HEAD><TITLE>Repairbot v1.0 controls</TITLE></HEAD>[dat]", "window=autorepair")
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onclose(user, "autorepair")
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return
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/obj/machinery/bot/floorbot/attackby(var/obj/item/W , mob/user as mob)
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if(istype(W, /obj/item/stack/tile/steel))
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var/obj/item/stack/tile/steel/T = W
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if(src.amount >= 50)
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return
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var/loaded = min(50-src.amount, T.amount)
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T.use(loaded)
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src.amount += loaded
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user << "\red You load [loaded] tiles into the floorbot. He now contains [src.amount] tiles!"
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src.updateicon()
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else if(istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda))
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if(src.allowed(usr))
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src.locked = !src.locked
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user << "You [src.locked ? "lock" : "unlock"] the [src] behaviour controls."
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else
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user << "The [src] doesn't seem to accept your authority."
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src.updateUsrDialog()
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else
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..()
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/obj/machinery/bot/floorbot/Topic(href, href_list)
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if(..())
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return
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usr.machine = src
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src.add_fingerprint(usr)
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switch(href_list["operation"])
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if("start")
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if (src.on)
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turn_off()
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else
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turn_on()
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if("improve")
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src.improvefloors = !src.improvefloors
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src.updateUsrDialog()
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if("tiles")
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src.eattiles = !src.eattiles
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src.updateUsrDialog()
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if("make")
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src.maketiles = !src.maketiles
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src.updateUsrDialog()
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if("bridgemode")
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switch(src.targetdirection)
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if(null)
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targetdirection = 1
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if(1)
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targetdirection = 2
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if(2)
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targetdirection = 4
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if(4)
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targetdirection = 8
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if(8)
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targetdirection = null
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else
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targetdirection = null
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src.updateUsrDialog()
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/obj/machinery/bot/floorbot/process()
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set background = 1
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if(!src.on)
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return
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if(src.repairing)
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return
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var/list/floorbottargets = list()
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if(!src.target || src.target == null)
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for(var/obj/machinery/bot/floorbot/bot in world)
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if(bot != src)
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floorbottargets += bot.target
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if(src.amount <= 0 && ((src.target == null) || !src.target))
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if(src.eattiles)
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for(var/obj/item/stack/tile/steel/T in view(7, src))
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if(T != src.oldtarget && !(target in floorbottargets))
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src.oldtarget = T
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src.target = T
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break
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if(src.target == null || !src.target)
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if(src.maketiles)
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if(src.target == null || !src.target)
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for(var/obj/item/stack/sheet/metal/M in view(7, src))
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if(!(M in floorbottargets) && M != src.oldtarget && M.amount == 1 && !(istype(M.loc, /turf/simulated/wall)))
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src.oldtarget = M
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src.target = M
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break
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else
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return
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if(prob(5))
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for(var/mob/O in viewers(src, null))
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O.show_message(text("[src] makes an excited booping beeping sound!"), 1)
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if(!src.target || src.target == null)
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if(targetdirection != null)
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/*
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for (var/turf/space/D in view(7,src))
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if(!(D in floorbottargets) && D != src.oldtarget) // Added for bridging mode -- TLE
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if(get_dir(src, D) == targetdirection)
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src.oldtarget = D
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src.target = D
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break
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*/
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var/turf/T = get_step(src, targetdirection)
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if(istype(T, /turf/space))
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src.oldtarget = T
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src.target = T
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if(!src.target || src.target == null)
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for (var/turf/space/D in view(7,src))
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if(!(D in floorbottargets) && D != src.oldtarget && (D.loc.name != "Space"))
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src.oldtarget = D
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src.target = D
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break
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if((!src.target || src.target == null ) && src.improvefloors)
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for (var/turf/simulated/floor/F in view(7,src))
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if(!(F in floorbottargets) && F != src.oldtarget && F.icon_state == "Floor1" && !(istype(F, /turf/simulated/floor/plating)))
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src.oldtarget = F
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src.target = F
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break
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if((!src.target || src.target == null) && src.eattiles)
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for(var/obj/item/stack/tile/steel/T in view(7, src))
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if(!(T in floorbottargets) && T != src.oldtarget)
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src.oldtarget = T
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src.target = T
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break
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if(!src.target || src.target == null)
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if(src.loc != src.oldloc)
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src.oldtarget = null
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return
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if(src.target && (src.target != null) && src.path.len == 0)
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spawn(0)
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if(!istype(src.target, /turf/))
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src.path = AStar(src.loc, src.target.loc, /turf/proc/AdjacentTurfsSpace, /turf/proc/Distance, 0, 30)
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else
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src.path = AStar(src.loc, src.target, /turf/proc/AdjacentTurfsSpace, /turf/proc/Distance, 0, 30)
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src.path = reverselist(src.path)
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if(src.path.len == 0)
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src.oldtarget = src.target
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src.target = null
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return
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if(src.path.len > 0 && src.target && (src.target != null))
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step_to(src, src.path[1])
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src.path -= src.path[1]
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else if(src.path.len == 1)
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step_to(src, target)
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src.path = new()
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if(src.loc == src.target || src.loc == src.target.loc)
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if(istype(src.target, /obj/item/stack/tile/steel))
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src.eattile(src.target)
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else if(istype(src.target, /obj/item/stack/sheet/metal))
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src.maketile(src.target)
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else if(istype(src.target, /turf/))
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repair(src.target)
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src.path = new()
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return
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src.oldloc = src.loc
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/obj/machinery/bot/floorbot/proc/repair(var/turf/target)
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if(istype(target, /turf/space/))
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if(target.loc.name == "Space")
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return
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else if(!istype(target, /turf/simulated/floor))
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return
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if(src.amount <= 0)
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return
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src.anchored = 1
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src.icon_state = "floorbot-c"
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if(istype(target, /turf/space/))
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for(var/mob/O in viewers(src, null))
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O.show_message(text("\red [src] begins to repair the hole"), 1)
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var/obj/item/stack/tile/steel/T = new /obj/item/stack/tile/steel
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src.repairing = 1
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spawn(50)
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T.build(src.loc)
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src.repairing = 0
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src.amount -= 1
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src.updateicon()
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src.anchored = 0
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src.target = null
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else
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for(var/mob/O in viewers(src, null))
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O.show_message(text("\red [src] begins to improve the floor."), 1)
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src.repairing = 1
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spawn(50)
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src.loc.icon_state = "floor"
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src.repairing = 0
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src.amount -= 1
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src.updateicon()
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src.anchored = 0
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src.target = null
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/obj/machinery/bot/floorbot/proc/eattile(var/obj/item/stack/tile/steel/T)
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if(!istype(T, /obj/item/stack/tile/steel))
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return
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for(var/mob/O in viewers(src, null))
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O.show_message(text("\red [src] begins to collect tiles."), 1)
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src.repairing = 1
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spawn(20)
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if(isnull(T))
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src.target = null
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src.repairing = 0
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return
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if(src.amount + T.amount > 50)
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var/i = 50 - src.amount
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src.amount += i
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T.amount -= i
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else
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src.amount += T.amount
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del(T)
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src.updateicon()
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src.target = null
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src.repairing = 0
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/obj/machinery/bot/floorbot/proc/maketile(var/obj/item/stack/sheet/metal/M)
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if(!istype(M, /obj/item/stack/sheet/metal))
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return
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if(M.amount > 1)
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return
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for(var/mob/O in viewers(src, null))
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O.show_message(text("\red [src] begins to create tiles."), 1)
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src.repairing = 1
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spawn(20)
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if(isnull(M))
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src.target = null
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src.repairing = 0
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return
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var/obj/item/stack/tile/steel/T = new /obj/item/stack/tile/steel
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T.amount = 4
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T.loc = M.loc
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del(M)
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src.target = null
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src.repairing = 0
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/obj/machinery/bot/floorbot/proc/updateicon()
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if(src.amount > 0)
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src.icon_state = "floorbot[src.on]"
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else
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src.icon_state = "floorbot[src.on]e"
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/obj/machinery/bot/floorbot/explode()
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src.on = 0
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src.visible_message("\red <B>[src] blows apart!</B>", 1)
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var/turf/Tsec = get_turf(src)
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var/obj/item/weapon/storage/toolbox/mechanical/N = new /obj/item/weapon/storage/toolbox/mechanical(Tsec)
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N.contents = list()
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new /obj/item/device/assembly/prox_sensor(Tsec)
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if (prob(50))
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new /obj/item/robot_parts/l_arm(Tsec)
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if (amount)
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new /obj/item/stack/tile/steel(Tsec) // only one tile, yes
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var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
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s.set_up(3, 1, src)
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s.start()
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del(src)
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return
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/obj/item/weapon/storage/toolbox/mechanical/attackby(var/obj/item/stack/tile/steel/T, mob/user as mob)
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if(!istype(T, /obj/item/stack/tile/steel))
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..()
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return
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if(src.contents.len >= 1)
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user << "They wont fit in as there is already stuff inside!"
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return
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if (user.s_active)
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user.s_active.close(user)
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var/obj/item/weapon/toolbox_tiles/B = new /obj/item/weapon/toolbox_tiles
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B.loc = user
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if (user.r_hand == T)
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user.u_equip(T)
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user.r_hand = B
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else
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user.u_equip(T)
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user.l_hand = B
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B.layer = 20
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user << "You add the tiles into the empty toolbox. They stick oddly out the top."
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del(T)
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del(src)
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/obj/item/weapon/toolbox_tiles/attackby(var/obj/item/W, mob/user as mob)
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..()
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if(isprox(W))
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var/obj/item/weapon/toolbox_tiles_sensor/B = new /obj/item/weapon/toolbox_tiles_sensor
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B.loc = user
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if (user.r_hand == W)
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user.u_equip(W)
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user.r_hand = B
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else
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user.u_equip(W)
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user.l_hand = B
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B.created_name = src.created_name
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B.layer = 20
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user << "You add the sensor to the toolbox and tiles!"
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del(W)
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del(src)
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else if (istype(W, /obj/item/weapon/pen))
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var/t = input(user, "Enter new robot name", src.name, src.created_name) as text
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t = copytext(sanitize(t), 1, MAX_MESSAGE_LEN)
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if (!t)
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return
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if (!in_range(src, usr) && src.loc != usr)
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return
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src.created_name = t
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/obj/item/weapon/toolbox_tiles_sensor/attackby(var/obj/item/W, mob/user as mob)
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..()
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if(istype(W, /obj/item/robot_parts/l_arm) || istype(W, /obj/item/robot_parts/r_arm))
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var/obj/machinery/bot/floorbot/A = new /obj/machinery/bot/floorbot
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if(user.r_hand == src || user.l_hand == src)
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A.loc = user.loc
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else
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A.loc = src.loc
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A.name = src.created_name
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user << "You add the robot arm to the odd looking toolbox assembly! Boop beep!"
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del(W)
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del(src)
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else if (istype(W, /obj/item/weapon/pen))
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var/t = input(user, "Enter new robot name", src.name, src.created_name) as text
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t = copytext(sanitize(t), 1, MAX_MESSAGE_LEN)
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if (!t)
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return
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if (!in_range(src, usr) && src.loc != usr)
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return
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src.created_name = t |