Files
Paradise/code/game/mecha/combat/combat.dm
mport2004@gmail.com 17ed3899c4 Fixed the map/code issues that the body bags caused.
/obj/effects is now /obj/effect.
/obj/station_objects is now /obj/structure.
Did a bit of minor blob work. 
The Bay 12 body bags were replaced with closets because having two sets of code that do almost the same thing is silly.
Changed back a few of the last jobproc edits as the remove from list before assign was a check to see if the mob was fucked up and if it was remove it so we did not check it again as it would still be fucked up.
The medbay/tox monkeys names are random once more.  More random name monkeys will help with changeling and clean up the observe/mob menus.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2324 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-03 10:28:57 +00:00

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/obj/mecha/combat
var/force = 30
var/damtype = "brute"
var/melee_cooldown = 10
var/melee_can_hit = 1
var/list/destroyable_obj = list(/obj/mecha, /obj/structure/window, /obj/structure/grille, /turf/simulated/wall)
internal_damage_threshold = 50
/*
/obj/mecha/combat/verb/switch_weapon()
set category = "Exosuit Interface"
set name = "Switch weapon"
set src in view(0)
if(usr!=src.occupant)
return
if(state || !cell || cell.charge<=0) return
if(selected_weapon == weapon_1)
selected_weapon = weapon_2
else if(selected_weapon == weapon_2)
selected_weapon = weapon_1
src.occupant << "You switch to [selected_weapon.name]"
for (var/mob/M in oviewers(src))
M.show_message("[src.name] raises [selected_weapon.name]")
return
*/
/*
/obj/mecha/combat/range_action(target as obj|mob|turf)
if(internal_damage&MECHA_INT_CONTROL_LOST)
target = pick(view(3,target))
if(selected_weapon)
selected_weapon.fire(target)
return
*/
/obj/mecha/combat/melee_action(target as obj|mob|turf)
if(internal_damage&MECHA_INT_CONTROL_LOST)
target = pick(oview(1,src))
if(!melee_can_hit || !istype(target, /atom)) return
if(istype(target, /mob/living))
var/mob/living/M = target
if(src.occupant.a_intent == "hurt")
playsound(src, 'punch4.ogg', 50, 1)
if(damtype == "brute")
step_away(M,src,15)
if(M.stat>1)
M.gib()
melee_can_hit = 0
if(do_after(melee_cooldown))
melee_can_hit = 1
return
if(istype(target, /mob/living/carbon/human))
var/mob/living/carbon/human/H = target
// if (M.health <= 0) return
var/dam_zone = pick("chest", "chest", "chest", "head", "groin")
if (istype(H.organs[dam_zone], /datum/organ/external))
var/datum/organ/external/temp = H.organs[dam_zone]
switch(damtype)
if("brute")
H.paralysis += 1
temp.take_damage(rand(force/2, force), 0)
if("fire")
temp.take_damage(0, rand(force/2, force))
if("tox")
if(H.reagents)
if(H.reagents.get_reagent_amount("carpotoxin") + force < force*2)
H.reagents.add_reagent("carpotoxin", force)
if(H.reagents.get_reagent_amount("cryptobiolin") + force < force*2)
H.reagents.add_reagent("cryptobiolin", force)
else
return
H.UpdateDamageIcon()
H.updatehealth()
else
switch(damtype)
if("brute")
M.paralysis += 1
M.take_overall_damage(rand(force/2, force))
if("fire")
M.take_overall_damage(0, rand(force/2, force))
if("tox")
if(M.reagents)
if(M.reagents.get_reagent_amount("carpotoxin") + force < force*2)
M.reagents.add_reagent("carpotoxin", force)
if(M.reagents.get_reagent_amount("cryptobiolin") + force < force*2)
M.reagents.add_reagent("cryptobiolin", force)
else
return
M.updatehealth()
src.occupant_message("You hit [target].")
src.visible_message("<font color='red'><b>[src.name] hits [target].</b></font>")
else
step_away(M,src)
src.occupant_message("You push [target] out of the way.")
src.visible_message("[src] pushes [target] out of the way.")
melee_can_hit = 0
if(do_after(melee_cooldown))
melee_can_hit = 1
return
else
if(damtype == "brute")
for(var/target_type in src.destroyable_obj)
if(istype(target, target_type) && hascall(target, "attackby"))
src.occupant_message("You hit [target].")
src.visible_message("<font color='red'><b>[src.name] hits [target]</b></font>")
if(!istype(target, /turf/simulated/wall))
target:attackby(src,src.occupant)
else if(prob(5))
target:dismantle_wall(1)
src.occupant_message("\blue You smash through the wall.")
src.visible_message("<b>[src.name] smashes through the wall</b>")
playsound(src, 'smash.ogg', 50, 1)
melee_can_hit = 0
if(do_after(melee_cooldown))
melee_can_hit = 1
break
return
/*
/obj/mecha/combat/proc/mega_shake(target)
if(!istype(target, /obj) && !istype(target, /mob)) return
if(istype(target, /mob))
var/mob/M = target
M.make_dizzy(3)
M.bruteloss += 1
M.updatehealth()
for (var/mob/V in viewers(src))
V.show_message("[src.name] shakes [M] like a rag doll.")
return
*/
/*
if(energy>0 && can_move)
if(step(src,direction))
can_move = 0
spawn(step_in) can_move = 1
if(overload)
energy = energy-2
health--
else
energy--
return 1
return 0
*/
/obj/mecha/combat/moved_inside(var/mob/living/carbon/human/H as mob)
if(..())
if(H.client)
H.client.mouse_pointer_icon = file("icons/misc/mecha_mouse.dmi")
return 1
else
return 0
/obj/mecha/combat/go_out()
if(src.occupant && src.occupant.client)
src.occupant.client.mouse_pointer_icon = initial(src.occupant.client.mouse_pointer_icon)
..()
return
/*
/obj/mecha/combat/get_stats_part()
var/output = ..()
output += "<b>Weapon systems:</b><div style=\"margin-left: 15px;\">"
if(equipment.len)
for(var/obj/item/mecha_parts/mecha_equipment/W in equipment)
output += "[selected==W?"<b>":"<a href='?src=\ref[src];select_equip=\ref[W]'>"][W.get_equip_info()][selected==W?"</b>":"</a>"]<br>"
else
output += "None"
output += "</div>"
return output
*/
/* //the garbage collector should handle this
/obj/mecha/combat/Del()
for(var/weapon in weapons)
del weapon
..()
return
*/