Files
Paradise/code/game/mecha/combat/marauder.dm
mport2004@gmail.com 17ed3899c4 Fixed the map/code issues that the body bags caused.
/obj/effects is now /obj/effect.
/obj/station_objects is now /obj/structure.
Did a bit of minor blob work. 
The Bay 12 body bags were replaced with closets because having two sets of code that do almost the same thing is silly.
Changed back a few of the last jobproc edits as the remove from list before assign was a check to see if the mob was fucked up and if it was remove it so we did not check it again as it would still be fucked up.
The medbay/tox monkeys names are random once more.  More random name monkeys will help with changeling and clean up the observe/mob menus.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2324 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-03 10:28:57 +00:00

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/obj/mecha/combat/marauder
desc = "Heavy-duty, combat exosuit, developed after the Durand model. Rarely found among civilian populations."
name = "Marauder"
icon_state = "marauder"
step_in = 5
health = 500
deflect_chance = 25
max_temperature = 5000
infra_luminosity = 3
var/zoom = 0
var/thrusters = 0
var/smoke = 5
var/smoke_ready = 1
var/smoke_cooldown = 100
var/datum/effect/system/harmless_smoke_spread/smoke_system = new
operation_req_access = list(access_cent_specops)
wreckage = "/obj/effect/decal/mecha_wreckage/marauder"
add_req_access = 0
internal_damage_threshold = 25
force = 45
max_equip = 4
/obj/mecha/combat/marauder/seraph
desc = "Heavy-duty, command-type exosuit. This is a custom model, utilized only by high-ranking military personnel."
name = "Seraph"
icon_state = "seraph"
operation_req_access = list(access_cent_creed)
step_in = 3
health = 550
wreckage = "/obj/effect/decal/mecha_wreckage/seraph"
internal_damage_threshold = 20
force = 55
max_equip = 5
/obj/mecha/combat/marauder/mauler
desc = "Heavy-duty, combat exosuit, developed off of the existing Marauder model."
name = "Mauler"
icon_state = "mauler"
operation_req_access = list(access_syndicate)
wreckage = "/obj/effect/decal/mecha_wreckage/mauler"
/obj/mecha/combat/marauder/New()
..()
var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/weapon/pulse
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay(src)
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster(src)
ME.attach(src)
src.smoke_system.set_up(3, 0, src)
src.smoke_system.attach(src)
return
/obj/mecha/combat/marauder/seraph/New()
..()//Let it equip whatever is needed.
var/obj/item/mecha_parts/mecha_equipment/ME
if(equipment.len)//Now to remove it and equip anew.
for(ME in equipment)
equipment -= ME
del(ME)
ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot(src)
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack(src)
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/teleporter(src)
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay(src)
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster(src)
ME.attach(src)
return
/obj/mecha/combat/marauder/relaymove(mob/user,direction)
if(user != src.occupant) //While not "realistic", this piece is player friendly.
user.loc = get_turf(src)
user << "You climb out from [src]"
return 0
if(!can_move)
return 0
if(zoom)
if(world.time - last_message > 20)
src.occupant_message("Unable to move while in zoom mode.")
last_message = world.time
return 0
if(connected_port)
if(world.time - last_message > 20)
src.occupant_message("Unable to move while connected to the air system port")
last_message = world.time
return 0
if(!thrusters && src.pr_inertial_movement.active())
return 0
if(state || !get_charge())
return 0
var/tmp_step_in = step_in
var/tmp_step_energy_drain = step_energy_drain
var/move_result = 0
if(internal_damage&MECHA_INT_CONTROL_LOST)
move_result = step_rand(src)
else if(src.dir!=direction)
src.dir=direction
move_result = 1
else
move_result = step(src,direction)
if(move_result)
if(istype(src.loc, /turf/space))
if(!src.check_for_support())
src.pr_inertial_movement.start(list(src,direction))
if(thrusters)
src.pr_inertial_movement.set_process_args(list(src,direction))
tmp_step_energy_drain = step_energy_drain*2
can_move = 0
spawn(tmp_step_in) can_move = 1
use_power(tmp_step_energy_drain)
return 1
return 0
/obj/mecha/combat/marauder/verb/toggle_thrusters()
set category = "Exosuit Interface"
set name = "Toggle thrusters"
set src in view(0)
if(usr!=src.occupant)
return
if(src.occupant)
if(get_charge() > 0)
thrusters = !thrusters
src.log_message("Toggled thrusters.")
src.occupant_message("<font color='[src.thrusters?"blue":"red"]'>Thrusters [thrusters?"en":"dis"]abled.")
return
/obj/mecha/combat/marauder/verb/smoke()
set category = "Exosuit Interface"
set name = "Smoke"
set src in view(0)
if(usr!=src.occupant)
return
if(smoke_ready && smoke>0)
src.smoke_system.start()
smoke--
smoke_ready = 0
spawn(smoke_cooldown)
smoke_ready = 1
return
/obj/mecha/combat/marauder/verb/zoom()
set category = "Exosuit Interface"
set name = "Zoom"
set src in view(0)
if(usr!=src.occupant)
return
if(src.occupant.client)
src.zoom = !src.zoom
src.log_message("Toggled zoom mode.")
src.occupant_message("<font color='[src.zoom?"blue":"red"]'>Zoom mode [zoom?"en":"dis"]abled.</font>")
if(zoom)
src.occupant.client.view = 12
src.occupant << sound('imag_enh.ogg',volume=50)
else
src.occupant.client.view = world.view//world.view - default mob view size
return
/obj/mecha/combat/marauder/go_out()
if(src.occupant && src.occupant.client)
src.occupant.client.view = world.view
src.zoom = 0
..()
return
/obj/mecha/combat/marauder/get_stats_part()
var/output = ..()
output += {"<b>Smoke:</b> [smoke]
<br>
<b>Thrusters:</b> [thrusters?"on":"off"]
"}
return output
/obj/mecha/combat/marauder/get_commands()
var/output = {"<div class='wr'>
<div class='header'>Special</div>
<div class='links'>
<a href='?src=\ref[src];toggle_thrusters=1'>Toggle thrusters</a><br>
<a href='?src=\ref[src];toggle_zoom=1'>Toggle zoom mode</a><br>
<a href='?src=\ref[src];smoke=1'>Smoke</a>
</div>
</div>
"}
output += ..()
return output
/obj/mecha/combat/marauder/Topic(href, href_list)
..()
if (href_list["toggle_thrusters"])
src.toggle_thrusters()
if (href_list["smoke"])
src.smoke()
if (href_list["toggle_zoom"])
src.zoom()
return