Files
Paradise/code/game/mecha/combat/phazon.dm
mport2004@gmail.com 17ed3899c4 Fixed the map/code issues that the body bags caused.
/obj/effects is now /obj/effect.
/obj/station_objects is now /obj/structure.
Did a bit of minor blob work. 
The Bay 12 body bags were replaced with closets because having two sets of code that do almost the same thing is silly.
Changed back a few of the last jobproc edits as the remove from list before assign was a check to see if the mob was fucked up and if it was remove it so we did not check it again as it would still be fucked up.
The medbay/tox monkeys names are random once more.  More random name monkeys will help with changeling and clean up the observe/mob menus.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2324 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-03 10:28:57 +00:00

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/obj/mecha/combat/phazon
desc = "An exosuit which can only be described as 'WTF?'."
name = "Phazon"
icon_state = "phazon"
step_in = 1
dir_in = 1 //Facing North.
step_energy_drain = 3
health = 200
deflect_chance = 30
max_temperature = 1000
infra_luminosity = 3
wreckage = "/obj/effect/decal/mecha_wreckage/phazon"
add_req_access = 1
internal_damage_threshold = 25
force = 15
var/phasing = 0
var/phasing_energy_drain = 200
max_equip = 4
/obj/mecha/combat/phazon/New()
..()
var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/tool/rcd
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/gravcatapult
ME.attach(src)
return
/obj/mecha/combat/phazon/Bump(var/atom/obstacle)
if(phasing && get_charge()>=phasing_energy_drain)
spawn()
if(can_move)
can_move = 0
flick("phazon-phase", src)
src.loc = get_step(src,src.dir)
src.use_power(phasing_energy_drain)
sleep(step_in*3)
can_move = 1
else
. = ..()
return
/obj/mecha/combat/phazon/click_action(atom/target,mob/user)
if(phasing)
src.occupant_message("Unable to interact with objects while phasing")
return
else
return ..()
/obj/mecha/combat/phazon/verb/switch_damtype()
set category = "Exosuit Interface"
set name = "Change melee damage type"
set src in view(0)
if(usr!=src.occupant)
return
var/new_damtype = alert(src.occupant,"Melee Damage Type",null,"Brute","Fire","Toxic")
switch(new_damtype)
if("Brute")
damtype = "brute"
if("Fire")
damtype = "fire"
if("Toxic")
damtype = "tox"
src.occupant_message("Melee damage type switched to [new_damtype ]")
return
/obj/mecha/combat/phazon/get_commands()
var/output = {"<div class='wr'>
<div class='header'>Special</div>
<div class='links'>
<a href='?src=\ref[src];phasing=1'><span id="phasing_command">[phasing?"Dis":"En"]able phasing</span></a><br>
<a href='?src=\ref[src];switch_damtype=1'>Change melee damage type</a><br>
</div>
</div>
"}
output += ..()
return output
/obj/mecha/combat/phazon/Topic(href, href_list)
..()
if (href_list["switch_damtype"])
src.switch_damtype()
if (href_list["phasing"])
phasing = !phasing
send_byjax(src.occupant,"exosuit.browser","phasing_command","[phasing?"Dis":"En"]able phasing")
src.occupant_message("<font color=\"[phasing?"#00f\">En":"#f00\">Dis"]abled phasing.</font>")
return