mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-27 18:51:53 +00:00
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2209 316c924e-a436-60f5-8080-3fe189b3f50e
388 lines
9.6 KiB
Plaintext
388 lines
9.6 KiB
Plaintext
/*
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CONTAINS:
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MATCHES
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MATCHBOXES
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CIGARETTES
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CIG PACKET
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ZIPPO
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*/
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///////////
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//MATCHES//
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///////////
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/obj/item/weapon/match
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name = "Match"
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desc = "A simple match stick, used for lighting tobacco"
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icon = 'cigarettes.dmi'
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icon_state = "match_unlit"
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var/lit = 0
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var/smoketime = 5
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w_class = 1.0
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origin_tech = "materials=1"
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process()
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while(src.lit == 1)
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src.smoketime--
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sleep(10)
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if(src.smoketime < 1)
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src.icon_state = "match_burnt"
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src.lit = -1
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processing_objects.Remove(src)
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return
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dropped(mob/user as mob)
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if(src.lit == 1)
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src.lit = -1
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src.damtype = "brute"
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src.icon_state = "match_burnt"
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src.item_state = "cigoff"
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src.name = "Burnt match"
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src.desc = "A match that has been burnt"
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return ..()
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//////////////
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//MATCHBOXES//
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//////////////
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/obj/item/weapon/matchbox
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name = "Matchbox"
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desc = "A small box of Almost But Not Quite Plasma Premium Matches."
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icon = 'cigarettes.dmi'
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icon_state = "matchbox"
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item_state = "zippo"
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w_class = 1
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flags = ONBELT | TABLEPASS
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var/matchcount = 10
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w_class = 1.0
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attack_hand(mob/user as mob)
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if(user.r_hand == src || user.l_hand == src)
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if(src.matchcount <= 0)
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user << "\red You're out of matches. Shouldn't have wasted so many..."
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return
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else
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src.matchcount--
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var/obj/item/weapon/match/W = new /obj/item/weapon/match(user)
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if(user.hand)
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user.l_hand = W
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else
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user.r_hand = W
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W.layer = 20
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else
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return ..()
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if(src.matchcount <= 0)
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src.icon_state = "matchbox_empty"
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else if(src.matchcount <= 3)
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src.icon_state = "matchbox_almostempty"
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else if(src.matchcount <= 6)
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src.icon_state = "matchbox_almostfull"
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else
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src.icon_state = "matchbox"
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src.update_icon()
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return
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attackby(obj/item/weapon/match/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/match) && W.lit == 0)
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W.lit = 1
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W.icon_state = "match_lit"
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processing_objects.Add(W)
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W.update_icon()
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return
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///////////////////////
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//CIGARETTES + CIGARS//
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///////////////////////
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/obj/item/clothing/mask/cigarette
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name = "Cigarette"
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desc = "A roll of tobacco and nicotine."
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icon_state = "cigoff"
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throw_speed = 0.5
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item_state = "cigoff"
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w_class = 1
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body_parts_covered = null
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var
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lit = 0
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icon_on = "cigon" //Note - these are in masks.dmi not in cigarette.dmi
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icon_off = "cigoff"
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icon_butt = "cigbutt"
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lastHolder = null
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smoketime = 300
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proc
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light(var/flavor_text = "[usr] lights the [name].")
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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..()
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if(istype(W, /obj/item/weapon/weldingtool) && W:welding)
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light("\red [user] casually lights the [name] with [W], what a badass.")
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else if(istype(W, /obj/item/weapon/zippo) && (W:lit > 0))
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light("\red With a single flick of their wrist, [user] smoothly lights their [name] with their [W]. Damn they're cool.")
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else if(istype(W, /obj/item/weapon/match) && (W:lit > 0))
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light("\red [user] lights their [name] with their [W]. How poor can you get?")
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else if (istype(W, /obj/item/weapon/trashbag))
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var/obj/item/weapon/trashbag/S = W
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if (S.mode == 1)
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for (var/obj/item/clothing/mask/cigarette/C in locate(src.x,src.y,src.z))
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if (S.contents.len < S.capacity)
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S.contents += C;
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else
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user << "\blue The bag is full."
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break
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user << "\blue You pick up all trash."
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else
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if (S.contents.len < S.capacity)
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S.contents += src;
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else
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user << "\blue The bag is full."
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S.update_icon()
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return
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light(var/flavor_text = "[usr] lights the [name].")
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if(!src.lit)
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src.lit = 1
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src.damtype = "fire"
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src.icon_state = icon_on
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src.item_state = icon_on
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for(var/mob/O in viewers(usr, null))
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O.show_message(flavor_text, 1)
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processing_objects.Add(src)
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process()
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var/turf/location = get_turf(src)
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src.smoketime--
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if(src.smoketime < 1)
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if (istype(src,/obj/item/clothing/mask/cigarette/cigar))
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var/obj/item/weapon/cigbutt/C = new /obj/item/weapon/cigarbutt
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C.loc = location
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else
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var/obj/item/weapon/cigbutt/C = new /obj/item/weapon/cigbutt
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C.loc = location
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if(ismob(src.loc))
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var/mob/living/M = src.loc
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M << "\red Your [src.name] goes out."
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processing_objects.Remove(src)
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del(src)
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return
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if(location)
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location.hotspot_expose(700, 5)
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return
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dropped(mob/user as mob)
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if(src.lit == 1)
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for(var/mob/O in viewers(user, null))
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O.show_message(text("\red [] calmly drops and treads on the lit [], putting it out instantly.", user,src.name), 1)
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src.lit = -1
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src.damtype = "brute"
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src.icon_state = icon_butt
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src.item_state = icon_off
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src.desc = "A [src.name] butt."
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src.name = "[src.name] butt"
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return ..()
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////////////
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// CIGARS //
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////////////
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/obj/item/clothing/mask/cigarette/cigar
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name = "Premium Cigar"
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desc = "A brown roll of tobacco and... well, you're not quite sure. This thing's huge!"
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icon_state = "cigaroff"
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icon_on = "cigaron"
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icon_off = "cigaroff"
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icon_butt = "cigarbutt"
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throw_speed = 0.5
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item_state = "cigaroff"
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smoketime = 1500
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/obj/item/clothing/mask/cigarette/cigar/cohiba
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name = "Cohiba Cigar"
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desc = "There's little more you could want from a cigar."
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icon_state = "cigar2off"
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icon_on = "cigar2on"
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icon_off = "cigar2off"
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icon_butt = "cigarbutt"
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/obj/item/clothing/mask/cigarette/cigar/havanian
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name = "Premium Havanian Cigar"
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desc = "A cigar fit for only the best for the best."
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icon_state = "cigar2off"
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icon_on = "cigar2on"
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icon_off = "cigar2off"
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icon_butt = "cigarbutt"
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smoketime = 7200
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/obj/item/weapon/cigbutt
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name = "Cigarette butt"
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desc = "A manky old cigarette butt."
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icon = 'cigarettes.dmi'
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icon_state = "cigbutt"
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w_class = 1
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throwforce = 1
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/obj/item/weapon/cigarbutt
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name = "Cigar butt"
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desc = "A manky old cigar butt."
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icon = 'cigarettes.dmi'
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icon_state = "cigarbutt"
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w_class = 1
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throwforce = 1
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/obj/item/clothing/mask/cigarette/cigar/havanian/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/match) && (W:lit > 0))
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user << "\red The [src] straight out REFUSES to be lit by such uncivilized means."
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else
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..()
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////////////
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//CIG PACK//
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////////////
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/obj/item/weapon/cigpacket
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name = "Cigarette packet"
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desc = "The most popular brand of Space Cigarettes, sponsors of the Space Olympics."
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icon = 'cigarettes.dmi'
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icon_state = "cigpacket"
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item_state = "cigpacket"
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w_class = 1
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throwforce = 2
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flags = ONBELT | TABLEPASS
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var
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cigcount = 6
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update_icon()
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src.icon_state = text("cigpacket[]", src.cigcount)
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src.desc = text("There are [] cigs\s left!", src.cigcount)
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return
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attack_hand(mob/user as mob)
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if(user.r_hand == src || user.l_hand == src)
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if(src.cigcount == 0)
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user << "\red You're out of cigs, shit! How you gonna get through the rest of the day..."
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return
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else
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src.cigcount--
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var/obj/item/clothing/mask/cigarette/W = new /obj/item/clothing/mask/cigarette(user)
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if(user.hand)
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user.l_hand = W
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else
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user.r_hand = W
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W.layer = 20
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else
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return ..()
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src.update_icon()
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return
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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..()
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if (istype(W, /obj/item/weapon/trashbag))
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var/obj/item/weapon/trashbag/S = W
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if (S.mode == 1)
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for (var/obj/item/weapon/cigpacket/CP in locate(src.x,src.y,src.z))
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if (S.contents.len < S.capacity)
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S.contents += CP;
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else
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user << "\blue The bag is full."
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break
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user << "\blue You pick up all trash."
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else
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if (S.contents.len < S.capacity)
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S.contents += src;
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else
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user << "\blue The bag is full."
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S.update_icon()
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return
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/////////
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//ZIPPO//
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/////////
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/obj/item/weapon/zippo
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name = "Zippo lighter"
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desc = "The detective's zippo."
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icon = 'items.dmi'
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icon_state = "zippo"
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item_state = "zippo"
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w_class = 1
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throwforce = 4
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flags = ONBELT | TABLEPASS | CONDUCT
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var
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lit = 0
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attack_self(mob/user)
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if(user.r_hand == src || user.l_hand == src)
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if(!src.lit)
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src.lit = 1
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src.icon_state = "zippoon"
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src.item_state = "zippoon"
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for(var/mob/O in viewers(user, null))
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O.show_message(text("\red Without even breaking stride, [] flips open and lights the [] in one smooth movement.", user, src), 1)
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user.total_luminosity += 2
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processing_objects.Add(src)
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else
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src.lit = 0
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src.icon_state = "zippo"
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src.item_state = "zippo"
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for(var/mob/O in viewers(user, null))
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O.show_message(text("\red You hear a quiet click, as [] shuts off the [] without even looking what they're doing. Wow.", user, src), 1)
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user.total_luminosity -= 2
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processing_objects.Remove(src)
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else
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return ..()
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return
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attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
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if(!istype(M, /mob))
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return
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if(istype(M.wear_mask,/obj/item/clothing/mask/cigarette) && user.zone_sel.selecting == "mouth" && src.lit)
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if(M == user)
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M.wear_mask:light("\red With a single flick of their wrist, [user] smoothly lights their [M.wear_mask.name] with their [src.name]. Damn they're cool.")
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else
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M.wear_mask:light("\red [user] whips the [src.name] out and holds it for [M]. Their arm is as steady as the unflickering flame they light the [M.wear_mask.name] with.")
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else
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..()
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process()
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var/turf/location = get_turf(src)
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if(location)
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location.hotspot_expose(700, 5)
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return
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pickup(mob/user)
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if(lit)
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src.sd_SetLuminosity(0)
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user.total_luminosity += 2
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return
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dropped(mob/user)
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if(lit)
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user.total_luminosity -= 2
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src.sd_SetLuminosity(2)
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return |