mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-25 17:51:17 +00:00
/obj/effects is now /obj/effect. /obj/station_objects is now /obj/structure. Did a bit of minor blob work. The Bay 12 body bags were replaced with closets because having two sets of code that do almost the same thing is silly. Changed back a few of the last jobproc edits as the remove from list before assign was a check to see if the mob was fucked up and if it was remove it so we did not check it again as it would still be fucked up. The medbay/tox monkeys names are random once more. More random name monkeys will help with changeling and clean up the observe/mob menus. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2324 316c924e-a436-60f5-8080-3fe189b3f50e
378 lines
11 KiB
Plaintext
378 lines
11 KiB
Plaintext
/**********************Mineral deposits**************************/
|
|
|
|
/turf/simulated/mineral //wall piece
|
|
name = "Rock"
|
|
icon = 'walls.dmi'
|
|
icon_state = "rock"
|
|
oxygen = 0
|
|
nitrogen = 0
|
|
opacity = 1
|
|
density = 1
|
|
blocks_air = 1
|
|
temperature = TCMB
|
|
var/mineralName = ""
|
|
var/mineralAmt = 0
|
|
var/spread = 0 //will the seam spread?
|
|
var/spreadChance = 0 //the percentual chance of an ore spreading to the neighbouring tiles
|
|
|
|
/turf/simulated/mineral/Del()
|
|
return
|
|
|
|
/turf/simulated/mineral/ex_act(severity)
|
|
switch(severity)
|
|
if(3.0)
|
|
return
|
|
if(2.0)
|
|
if (prob(70))
|
|
src.mineralAmt -= 1 //some of the stuff gets blown up
|
|
src.gets_drilled()
|
|
if(1.0)
|
|
src.mineralAmt -= 2 //some of the stuff gets blown up
|
|
src.gets_drilled()
|
|
return
|
|
|
|
/turf/simulated/mineral/New()
|
|
|
|
spawn(1)
|
|
var/turf/T
|
|
if((istype(get_step(src, NORTH), /turf/simulated/floor)) || (istype(get_step(src, NORTH), /turf/space)) || (istype(get_step(src, NORTH), /turf/simulated/shuttle/floor)))
|
|
T = get_step(src, NORTH)
|
|
if (T)
|
|
T.overlays += image('walls.dmi', "rock_side_s")
|
|
if((istype(get_step(src, SOUTH), /turf/simulated/floor)) || (istype(get_step(src, SOUTH), /turf/space)) || (istype(get_step(src, SOUTH), /turf/simulated/shuttle/floor)))
|
|
T = get_step(src, SOUTH)
|
|
if (T)
|
|
T.overlays += image('walls.dmi', "rock_side_n", layer=6)
|
|
if((istype(get_step(src, EAST), /turf/simulated/floor)) || (istype(get_step(src, EAST), /turf/space)) || (istype(get_step(src, EAST), /turf/simulated/shuttle/floor)))
|
|
T = get_step(src, EAST)
|
|
if (T)
|
|
T.overlays += image('walls.dmi', "rock_side_w", layer=6)
|
|
if((istype(get_step(src, WEST), /turf/simulated/floor)) || (istype(get_step(src, WEST), /turf/space)) || (istype(get_step(src, WEST), /turf/simulated/shuttle/floor)))
|
|
T = get_step(src, WEST)
|
|
if (T)
|
|
T.overlays += image('walls.dmi', "rock_side_e", layer=6)
|
|
|
|
if (mineralName && mineralAmt && spread && spreadChance)
|
|
if(prob(spreadChance))
|
|
if(istype(get_step(src, SOUTH), /turf/simulated/mineral/random))
|
|
new src.type(get_step(src, SOUTH))
|
|
if(prob(spreadChance))
|
|
if(istype(get_step(src, NORTH), /turf/simulated/mineral/random))
|
|
new src.type(get_step(src, NORTH))
|
|
if(prob(spreadChance))
|
|
if(istype(get_step(src, WEST), /turf/simulated/mineral/random))
|
|
new src.type(get_step(src, WEST))
|
|
if(prob(spreadChance))
|
|
if(istype(get_step(src, EAST), /turf/simulated/mineral/random))
|
|
new src.type(get_step(src, EAST))
|
|
return
|
|
|
|
/turf/simulated/mineral/random
|
|
name = "Mineral deposit"
|
|
var/mineralAmtList = list("Uranium" = 5, "Iron" = 5, "Diamond" = 5, "Gold" = 5, "Silver" = 5, "Plasma" = 5/*, "Adamantine" = 5*/)
|
|
var/mineralSpawnChanceList = list("Uranium" = 5, "Iron" = 50, "Diamond" = 1, "Gold" = 5, "Silver" = 5, "Plasma" = 25/*, "Adamantine" =5*/)//Currently, Adamantine won't spawn as it has no uses. -Durandan
|
|
var/mineralChance = 10 //means 10% chance of this plot changing to a mineral deposit
|
|
|
|
/turf/simulated/mineral/random/New()
|
|
..()
|
|
if (prob(mineralChance))
|
|
var/mName = pickweight(mineralSpawnChanceList) //temp mineral name
|
|
|
|
if (mName)
|
|
var/turf/simulated/mineral/M
|
|
switch(mName)
|
|
if("Uranium")
|
|
M = new/turf/simulated/mineral/uranium(src)
|
|
if("Iron")
|
|
M = new/turf/simulated/mineral/iron(src)
|
|
if("Diamond")
|
|
M = new/turf/simulated/mineral/diamond(src)
|
|
if("Gold")
|
|
M = new/turf/simulated/mineral/gold(src)
|
|
if("Silver")
|
|
M = new/turf/simulated/mineral/silver(src)
|
|
if("Plasma")
|
|
M = new/turf/simulated/mineral/plasma(src)
|
|
/*if("Adamantine")
|
|
M = new/turf/simulated/mineral/adamantine(src)*/
|
|
if(M)
|
|
src = M
|
|
M.levelupdate()
|
|
return
|
|
|
|
/turf/simulated/mineral/random/high_chance
|
|
mineralChance = 25
|
|
mineralSpawnChanceList = list("Uranium" = 10, "Iron" = 30, "Diamond" = 2, "Gold" = 10, "Silver" = 10, "Plasma" = 25)
|
|
|
|
/turf/simulated/mineral/random/Del()
|
|
return
|
|
|
|
/turf/simulated/mineral/uranium
|
|
name = "Uranium deposit"
|
|
icon_state = "rock_Uranium"
|
|
mineralName = "Uranium"
|
|
mineralAmt = 5
|
|
spreadChance = 10
|
|
spread = 1
|
|
|
|
|
|
|
|
/turf/simulated/mineral/iron
|
|
name = "Iron deposit"
|
|
icon_state = "rock_Iron"
|
|
mineralName = "Iron"
|
|
mineralAmt = 5
|
|
spreadChance = 25
|
|
spread = 1
|
|
|
|
|
|
/turf/simulated/mineral/diamond
|
|
name = "Diamond deposit"
|
|
icon_state = "rock_Diamond"
|
|
mineralName = "Diamond"
|
|
mineralAmt = 5
|
|
spreadChance = 10
|
|
spread = 1
|
|
|
|
|
|
/turf/simulated/mineral/gold
|
|
name = "Gold deposit"
|
|
icon_state = "rock_Gold"
|
|
mineralName = "Gold"
|
|
mineralAmt = 5
|
|
spreadChance = 10
|
|
spread = 1
|
|
|
|
|
|
/turf/simulated/mineral/silver
|
|
name = "Silver deposit"
|
|
icon_state = "rock_Silver"
|
|
mineralName = "Silver"
|
|
mineralAmt = 5
|
|
spreadChance = 10
|
|
spread = 1
|
|
|
|
|
|
/turf/simulated/mineral/plasma
|
|
name = "Plasma deposit"
|
|
icon_state = "rock_Plasma"
|
|
mineralName = "Plasma"
|
|
mineralAmt = 5
|
|
spreadChance = 25
|
|
spread = 1
|
|
|
|
|
|
/turf/simulated/mineral/adamantine
|
|
name = "Adamantine deposit"
|
|
icon_state = "rock_Adamantine"
|
|
mineralName = "Adamantine"
|
|
mineralAmt = 3
|
|
spreadChance = 0
|
|
spread = 0 //It shouldn't spawn yet; will change these to match diamond once it's fully implemented. -Durandan
|
|
|
|
|
|
/turf/simulated/mineral/clown
|
|
name = "Bananium deposit"
|
|
icon_state = "rock_Clown"
|
|
mineralName = "Clown"
|
|
mineralAmt = 3
|
|
spreadChance = 0
|
|
spread = 0
|
|
|
|
|
|
/turf/simulated/mineral/ReplaceWithFloor()
|
|
if(!icon_old) icon_old = icon_state
|
|
var/turf/simulated/floor/plating/airless/asteroid/W
|
|
var/old_dir = dir
|
|
|
|
for(var/direction in cardinal)
|
|
for(var/obj/effect/glowshroom/shroom in get_step(src,direction))
|
|
if(!shroom.floor) //shrooms drop to the floor
|
|
shroom.floor = 1
|
|
shroom.icon_state = "glowshroomf"
|
|
shroom.pixel_x = 0
|
|
shroom.pixel_y = 0
|
|
|
|
W = new /turf/simulated/floor/plating/airless/asteroid( locate(src.x, src.y, src.z) )
|
|
W.dir = old_dir
|
|
W.fullUpdateMineralOverlays()
|
|
|
|
/*
|
|
W.icon_old = old_icon
|
|
if(old_icon) W.icon_state = old_icon
|
|
*/
|
|
W.opacity = 1
|
|
W.sd_SetOpacity(0)
|
|
W.sd_LumReset()
|
|
W.levelupdate()
|
|
return W
|
|
|
|
|
|
/turf/simulated/mineral/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
|
|
|
if (!(istype(usr, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
|
|
usr << "\red You don't have the dexterity to do this!"
|
|
return
|
|
|
|
if (istype(W, /obj/item/weapon/pickaxe))
|
|
var/turf/T = user.loc
|
|
if (!( istype(T, /turf) ))
|
|
return
|
|
/*
|
|
if (istype(W, /obj/item/weapon/pickaxe/radius))
|
|
var/turf/T = user.loc
|
|
if (!( istype(T, /turf) ))
|
|
return
|
|
*/
|
|
//Watch your tabbing, microwave. --NEO
|
|
|
|
user << "\red You start picking."
|
|
playsound(user, 'Genhit.ogg', 20, 1)
|
|
|
|
if(do_after(user,W:digspeed))
|
|
user << "\blue You finish cutting into the rock."
|
|
gets_drilled()
|
|
|
|
else
|
|
return attack_hand(user)
|
|
return
|
|
|
|
/turf/simulated/mineral/proc/gets_drilled()
|
|
if ((src.mineralName != "") && (src.mineralAmt > 0) && (src.mineralAmt < 11))
|
|
var/i
|
|
for (i=0;i<mineralAmt;i++)
|
|
if (src.mineralName == "Uranium")
|
|
new /obj/item/weapon/ore/uranium(src)
|
|
if (src.mineralName == "Iron")
|
|
new /obj/item/weapon/ore/iron(src)
|
|
if (src.mineralName == "Gold")
|
|
new /obj/item/weapon/ore/gold(src)
|
|
if (src.mineralName == "Silver")
|
|
new /obj/item/weapon/ore/silver(src)
|
|
if (src.mineralName == "Plasma")
|
|
new /obj/item/weapon/ore/plasma(src)
|
|
if (src.mineralName == "Diamond")
|
|
new /obj/item/weapon/ore/diamond(src)
|
|
if (src.mineralName == "Clown")
|
|
new /obj/item/weapon/ore/clown(src)
|
|
if (src.mineralName == "Adamantine")
|
|
new /obj/item/weapon/ore/adamantine(src)
|
|
ReplaceWithFloor()
|
|
return
|
|
|
|
/*
|
|
/turf/simulated/mineral/proc/setRandomMinerals()
|
|
var/s = pickweight(list("uranium" = 5, "iron" = 50, "gold" = 5, "silver" = 5, "plasma" = 50, "diamond" = 1))
|
|
if (s)
|
|
mineralName = s
|
|
|
|
var/N = text2path("/turf/simulated/mineral/[s]")
|
|
if (N)
|
|
var/turf/simulated/mineral/M = new N
|
|
src = M
|
|
if (src.mineralName)
|
|
mineralAmt = 5
|
|
return*/
|
|
|
|
|
|
/**********************Asteroid**************************/
|
|
|
|
/turf/simulated/floor/plating/airless/asteroid //floor piece
|
|
name = "Asteroid"
|
|
icon = 'floors.dmi'
|
|
icon_state = "asteroid"
|
|
oxygen = 0.01
|
|
nitrogen = 0.01
|
|
temperature = TCMB
|
|
icon_plating = "asteroid"
|
|
var/dug = 0 //0 = has not yet been dug, 1 = has already been dug
|
|
|
|
/turf/simulated/floor/plating/airless/asteroid/New()
|
|
..()
|
|
//if (prob(50))
|
|
// seedName = pick(list("1","2","3","4"))
|
|
// seedAmt = rand(1,4)
|
|
if(prob(20))
|
|
icon_state = "asteroid[rand(0,8)]"
|
|
spawn(2)
|
|
updateMineralOverlays()
|
|
|
|
/turf/simulated/floor/plating/airless/asteroid/ex_act(severity)
|
|
return
|
|
|
|
/turf/simulated/floor/plating/airless/asteroid/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
|
|
|
if(!W || !user)
|
|
return 0
|
|
|
|
if ((istype(W, /obj/item/weapon/shovel))||(istype(W,/obj/item/weapon/pickaxe/drill))||(istype(W,/obj/item/weapon/pickaxe/diamonddrill)))
|
|
var/turf/T = user.loc
|
|
if (!( istype(T, /turf) ))
|
|
return
|
|
|
|
if (dug == 1)
|
|
user << "\red This area has already been dug"
|
|
return
|
|
|
|
user << "\red You start digging."
|
|
playsound(src.loc, 'rustle1.ogg', 50, 1) //russle sounds sounded better
|
|
|
|
sleep(50)
|
|
if ((user.loc == T && user.equipped() == W))
|
|
user << "\blue You dug a hole."
|
|
gets_dug()
|
|
dug = 1
|
|
icon_plating = "asteroid_dug"
|
|
icon_state = "asteroid_dug"
|
|
else
|
|
..(W,user)
|
|
return
|
|
|
|
/turf/simulated/floor/plating/airless/asteroid/proc/gets_dug()
|
|
new/obj/item/weapon/ore/glass(src)
|
|
new/obj/item/weapon/ore/glass(src)
|
|
new/obj/item/weapon/ore/glass(src)
|
|
new/obj/item/weapon/ore/glass(src)
|
|
return
|
|
|
|
/turf/simulated/floor/plating/airless/asteroid/proc/updateMineralOverlays()
|
|
|
|
src.overlays = null
|
|
|
|
if(istype(get_step(src, NORTH), /turf/simulated/mineral))
|
|
src.overlays += image('walls.dmi', "rock_side_n")
|
|
if(istype(get_step(src, SOUTH), /turf/simulated/mineral))
|
|
src.overlays += image('walls.dmi', "rock_side_s", layer=6)
|
|
if(istype(get_step(src, EAST), /turf/simulated/mineral))
|
|
src.overlays += image('walls.dmi', "rock_side_e", layer=6)
|
|
if(istype(get_step(src, WEST), /turf/simulated/mineral))
|
|
src.overlays += image('walls.dmi', "rock_side_w", layer=6)
|
|
|
|
|
|
/turf/simulated/floor/plating/airless/asteroid/proc/fullUpdateMineralOverlays()
|
|
var/turf/simulated/floor/plating/airless/asteroid/A
|
|
if(istype(get_step(src, WEST), /turf/simulated/floor/plating/airless/asteroid))
|
|
A = get_step(src, WEST)
|
|
A.updateMineralOverlays()
|
|
if(istype(get_step(src, EAST), /turf/simulated/floor/plating/airless/asteroid))
|
|
A = get_step(src, EAST)
|
|
A.updateMineralOverlays()
|
|
if(istype(get_step(src, NORTH), /turf/simulated/floor/plating/airless/asteroid))
|
|
A = get_step(src, NORTH)
|
|
A.updateMineralOverlays()
|
|
if(istype(get_step(src, NORTHWEST), /turf/simulated/floor/plating/airless/asteroid))
|
|
A = get_step(src, NORTHWEST)
|
|
A.updateMineralOverlays()
|
|
if(istype(get_step(src, NORTHEAST), /turf/simulated/floor/plating/airless/asteroid))
|
|
A = get_step(src, NORTHEAST)
|
|
A.updateMineralOverlays()
|
|
if(istype(get_step(src, SOUTHWEST), /turf/simulated/floor/plating/airless/asteroid))
|
|
A = get_step(src, SOUTHWEST)
|
|
A.updateMineralOverlays()
|
|
if(istype(get_step(src, SOUTHEAST), /turf/simulated/floor/plating/airless/asteroid))
|
|
A = get_step(src, SOUTHEAST)
|
|
A.updateMineralOverlays()
|
|
if(istype(get_step(src, SOUTH), /turf/simulated/floor/plating/airless/asteroid))
|
|
A = get_step(src, SOUTH)
|
|
A.updateMineralOverlays()
|
|
src.updateMineralOverlays() |