mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-11 01:51:51 +00:00
requested I commit into the SVN. Please PM the collective coders if you find any bugs in
their work.
AI:
The AI now has a verb that lets it change its appearance. It doesn't do much, but but
it's some neat aesthetics that compliment the little display panes scattered around the
station that the AI can modify. This was a combined effort between Firecage, Petethegoat,
and Superxpdude.
Miscellaneous Changes (by Petethegreat):
- Cup Ramen sprite changed to a nicer one by Cheridan
- Plasma sheet sprite changed to a thicker one by Aru
Metroids:
They work. There might be some lingering bugs I simply cannot catch by testing alone,
but they WORK. They act as an entire new player-controllable race, are found in
xeniobiology, and I refuse to say anything else on the matter that would spoil anything. If
you feel so entitled to, you can view the source code to spoil everything like a little
cheater! I haven't completed everything I would like to, and as a result Metroids are
pretty useless. They're still very fun though!
Xenobiology, as a result of Metroids, got a bit of expansion. Scientists have access
to Xenobiology now, for now. If anyone wants Xenobiology to become a standalone job or
whatever, here's the place to post feedback.
Bugfixes:
- Perriot's Throat virus no longer makes you mute, instead, does what it was intended
to HONKHONKHONKHONK!!!!
- Some bugfixes with Turrets.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1774 316c924e-a436-60f5-8080-3fe189b3f50e
301 lines
6.9 KiB
Plaintext
301 lines
6.9 KiB
Plaintext
/mob/living/carbon/brain
|
|
|
|
Life()
|
|
set invisibility = 0
|
|
set background = 1
|
|
|
|
var/datum/gas_mixture/environment // Added to prevent null location errors-- TLE
|
|
if(loc)
|
|
environment = loc.return_air()
|
|
|
|
//Apparently, the person who wrote this code designed it so that
|
|
//blinded get reset each cycle and then get activated later in the
|
|
//code. Very ugly. I dont care. Moving this stuff here so its easy
|
|
//to find it.
|
|
blinded = null
|
|
|
|
//Disease Check
|
|
handle_virus_updates()
|
|
|
|
//Handle temperature/pressure differences between body and environment
|
|
if(environment) // More error checking -- TLE
|
|
handle_environment(environment)
|
|
|
|
//Mutations and radiation
|
|
handle_mutations_and_radiation()
|
|
|
|
//Chemicals in the body
|
|
handle_chemicals_in_body()
|
|
|
|
//Status updates, death etc.
|
|
handle_regular_status_updates()
|
|
|
|
if(client)
|
|
handle_regular_hud_updates()
|
|
|
|
// Yup.
|
|
update_canmove()
|
|
|
|
clamp_values()
|
|
|
|
proc
|
|
|
|
clamp_values()
|
|
|
|
stunned = max(stunned,0)
|
|
paralysis = max(paralysis, 0)
|
|
weakened = max(weakened, 0)
|
|
bruteloss = max(bruteloss, 0)
|
|
fireloss = max(fireloss, 0)
|
|
oxyloss = max(oxyloss, 0)
|
|
toxloss = max(toxloss, 0)
|
|
|
|
handle_mutations_and_radiation()
|
|
|
|
if (radiation)
|
|
if (radiation > 100)
|
|
radiation = 100
|
|
weakened = 10
|
|
src << "\red You feel weak."
|
|
|
|
switch(radiation)
|
|
if(1 to 49)
|
|
radiation--
|
|
if(prob(25))
|
|
toxloss++
|
|
updatehealth()
|
|
|
|
if(50 to 74)
|
|
radiation -= 2
|
|
toxloss++
|
|
if(prob(5))
|
|
radiation -= 5
|
|
weakened = 3
|
|
src << "\red You feel weak."
|
|
// emote("collapse")
|
|
updatehealth()
|
|
|
|
if(75 to 100)
|
|
radiation -= 3
|
|
toxloss += 3
|
|
if(prob(1))
|
|
src << "\red You mutate!"
|
|
randmutb(src)
|
|
domutcheck(src,null)
|
|
emote("gasp")
|
|
updatehealth()
|
|
|
|
update_canmove()
|
|
if(in_contents_of(/obj/mecha))
|
|
canmove = 1
|
|
else
|
|
canmove = 0
|
|
return
|
|
|
|
handle_environment(datum/gas_mixture/environment)
|
|
if(!environment)
|
|
return
|
|
var/environment_heat_capacity = environment.heat_capacity()
|
|
if(istype(loc, /turf/space))
|
|
environment_heat_capacity = loc:heat_capacity
|
|
|
|
if((environment.temperature > (T0C + 50)) || (environment.temperature < (T0C + 10)))
|
|
var/transfer_coefficient
|
|
|
|
transfer_coefficient = 1
|
|
if(wear_mask && (wear_mask.body_parts_covered & HEAD) && (environment.temperature < wear_mask.protective_temperature))
|
|
transfer_coefficient *= wear_mask.heat_transfer_coefficient
|
|
|
|
handle_temperature_damage(HEAD, environment.temperature, environment_heat_capacity*transfer_coefficient)
|
|
|
|
if(stat==2)
|
|
bodytemperature += 0.1*(environment.temperature - bodytemperature)*environment_heat_capacity/(environment_heat_capacity + 270000)
|
|
|
|
//Account for massive pressure differences
|
|
return //TODO: DEFERRED
|
|
|
|
handle_temperature_damage(body_part, exposed_temperature, exposed_intensity)
|
|
if(nodamage) return
|
|
var/discomfort = min( abs(exposed_temperature - bodytemperature)*(exposed_intensity)/2000000, 1.0)
|
|
//fireloss += 2.5*discomfort
|
|
fireloss += 5.0*discomfort
|
|
|
|
handle_chemicals_in_body()
|
|
|
|
if(reagents) reagents.metabolize(src)
|
|
|
|
if (drowsyness)
|
|
drowsyness--
|
|
eye_blurry = max(2, eye_blurry)
|
|
if (prob(5))
|
|
sleeping = 1
|
|
paralysis = 5
|
|
|
|
confused = max(0, confused - 1)
|
|
// decrement dizziness counter, clamped to 0
|
|
if(resting)
|
|
dizziness = max(0, dizziness - 5)
|
|
else
|
|
dizziness = max(0, dizziness - 1)
|
|
|
|
updatehealth()
|
|
|
|
return //TODO: DEFERRED
|
|
|
|
handle_regular_status_updates()
|
|
|
|
health = 100 - (oxyloss + toxloss + fireloss + bruteloss + cloneloss)
|
|
|
|
if(oxyloss > 25) paralysis = max(paralysis, 3)
|
|
|
|
if(sleeping)
|
|
paralysis = max(paralysis, 5)
|
|
if (prob(1) && health) spawn(0) emote("snore")
|
|
|
|
if(resting)
|
|
weakened = max(weakened, 5)
|
|
|
|
if(health < -100 && stat != 2)
|
|
death()
|
|
else if(health < 0)
|
|
if(health <= 20 && prob(1)) spawn(0) emote("gasp")
|
|
|
|
//if(!rejuv) oxyloss++
|
|
if(!reagents.has_reagent("inaprovaline")) oxyloss++
|
|
|
|
if(stat != 2) stat = 1
|
|
paralysis = max(paralysis, 5)
|
|
|
|
if (stat != 2) //Alive.
|
|
|
|
if (paralysis || stunned || weakened) //Stunned etc.
|
|
if (stunned > 0)
|
|
stunned--
|
|
stat = 0
|
|
if (weakened > 0)
|
|
weakened--
|
|
lying = 1
|
|
stat = 0
|
|
if (paralysis > 0)
|
|
paralysis--
|
|
blinded = 1
|
|
lying = 1
|
|
stat = 1
|
|
var/h = hand
|
|
hand = 0
|
|
drop_item()
|
|
hand = 1
|
|
drop_item()
|
|
hand = h
|
|
|
|
else //Not stunned.
|
|
lying = 0
|
|
stat = 0
|
|
|
|
else //Dead.
|
|
lying = 1
|
|
blinded = 1
|
|
stat = 2
|
|
|
|
if (stuttering) stuttering--
|
|
|
|
if (eye_blind)
|
|
eye_blind--
|
|
blinded = 1
|
|
|
|
if (ear_deaf > 0) ear_deaf--
|
|
if (ear_damage < 25)
|
|
ear_damage -= 0.05
|
|
ear_damage = max(ear_damage, 0)
|
|
|
|
// density = !( lying )
|
|
|
|
if (sdisabilities & 1)
|
|
blinded = 1
|
|
if (sdisabilities & 4)
|
|
ear_deaf = 1
|
|
|
|
if (eye_blurry > 0)
|
|
eye_blurry--
|
|
eye_blurry = max(0, eye_blurry)
|
|
|
|
if (druggy > 0)
|
|
druggy--
|
|
druggy = max(0, druggy)
|
|
|
|
return 1
|
|
|
|
handle_regular_hud_updates()
|
|
|
|
if (stat == 2 || mutations & XRAY)
|
|
sight |= SEE_TURFS
|
|
sight |= SEE_MOBS
|
|
sight |= SEE_OBJS
|
|
see_in_dark = 8
|
|
see_invisible = 2
|
|
else if (stat != 2)
|
|
sight &= ~SEE_TURFS
|
|
sight &= ~SEE_MOBS
|
|
sight &= ~SEE_OBJS
|
|
see_in_dark = 2
|
|
see_invisible = 0
|
|
|
|
if (sleep) sleep.icon_state = text("sleep[]", sleeping)
|
|
if (rest) rest.icon_state = text("rest[]", resting)
|
|
|
|
if (healths)
|
|
if (stat != 2)
|
|
switch(health)
|
|
if(100 to INFINITY)
|
|
healths.icon_state = "health0"
|
|
if(80 to 100)
|
|
healths.icon_state = "health1"
|
|
if(60 to 80)
|
|
healths.icon_state = "health2"
|
|
if(40 to 60)
|
|
healths.icon_state = "health3"
|
|
if(20 to 40)
|
|
healths.icon_state = "health4"
|
|
if(0 to 20)
|
|
healths.icon_state = "health5"
|
|
else
|
|
healths.icon_state = "health6"
|
|
else
|
|
healths.icon_state = "health7"
|
|
|
|
if(pullin) pullin.icon_state = "pull[pulling ? 1 : 0]"
|
|
|
|
client.screen -= hud_used.blurry
|
|
client.screen -= hud_used.druggy
|
|
client.screen -= hud_used.vimpaired
|
|
|
|
if ((blind && stat != 2))
|
|
if ((blinded))
|
|
blind.layer = 18
|
|
else
|
|
blind.layer = 0
|
|
|
|
if (disabilities & 1)
|
|
client.screen += hud_used.vimpaired
|
|
|
|
if (eye_blurry)
|
|
client.screen += hud_used.blurry
|
|
|
|
if (druggy)
|
|
client.screen += hud_used.druggy
|
|
|
|
if (stat != 2)
|
|
if (machine)
|
|
if (!( machine.check_eye(src) ))
|
|
reset_view(null)
|
|
else
|
|
if(!client.adminobs)
|
|
reset_view(null)
|
|
|
|
return 1
|
|
|
|
handle_virus_updates()
|
|
if(bodytemperature > 409)
|
|
for(var/datum/disease/D in viruses)
|
|
D.cure()
|
|
return |