mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-26 10:12:17 +00:00
Moved into their own folder and got split into three files. Damage zones have been regrouped slightly to make it easier to deal with them. Currently the organ groups are head, l/r leg, l/r arm, and head. Attacking: Armor is properly checked. Currently aiming for the chest gives a higher chance to stun whereas the head will stun for longer. Stungloves/Disarm now show up in the attack log. Stungloves ignore intent. Silicon: AI units can now move between cams that are not on the ss13 network. Cyborg's alert screen should not longer pop up every time they get an alert if they have opened it once during the round. Robot vision now uses the standard amount of energy. Gamemodes: Added Deuryn's unrev message. Runes can only be examined if you are close to them. Moved the Loyalty implants to the HoS' locker at the request of HerpA. Nuke agents now come with explosive implants that will activate upon death. Projectiles: Once again went though the gun code and cleaned things up, it is much better now. Bullet_act fixed up and most mobs now use the one in living, just overload it if they need to do something diff. Freeze /caplaser/xbow no longer have an infinite loop. Shotguns have to be pumped manually. Went though the latest runtime log. Power cells now use return on their give/use procs Assemblies have been reworked and are nearly finished, just need to finish up the special assembly code, redo the signalers, and add one or two new assembly items. Laying down will now only take 3 ticks to get up, from 5. You can no longer punch people on the spawn screen. This is a big one and was cleared by two heads, TK will only allow you to pick up items. If you have an item in your hand it will act normal. This revision got much larger than originally intended my tests show everything is working fine, but you never know. Ill likely do more mob teaks in the next few days. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2333 316c924e-a436-60f5-8080-3fe189b3f50e
747 lines
21 KiB
Plaintext
747 lines
21 KiB
Plaintext
/mob/living/carbon/monkey/New()
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var/datum/reagents/R = new/datum/reagents(1000)
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reagents = R
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R.my_atom = src
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if (!(dna))
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if(gender == NEUTER)
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gender = pick(MALE, FEMALE)
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dna = new /datum/dna( null )
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dna.uni_identity = "00600200A00E0110148FC01300B009"
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dna.struc_enzymes = "0983E840344C39F4B059D5145FC5785DC6406A4BB8"
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dna.unique_enzymes = md5(name)
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//////////blah
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var/gendervar
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if (gender == "male")
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gendervar = add_zero2(num2hex((rand(1,2049)),1), 3)
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else
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gendervar = add_zero2(num2hex((rand(2051,4094)),1), 3)
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dna.uni_identity += gendervar
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dna.uni_identity += "12C"
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dna.uni_identity += "4E2"
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if(name == "monkey")
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name = text("monkey ([rand(1, 1000)])")
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real_name = name
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..()
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return
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/mob/living/carbon/monkey/movement_delay()
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var/tally = 0
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if(reagents)
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if(reagents.has_reagent("hyperzine")) return -1
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if(reagents.has_reagent("nuka_cola")) return -1
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var/health_deficiency = (100 - health)
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if(health_deficiency >= 45) tally += (health_deficiency / 25)
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if (bodytemperature < 283.222)
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tally += (283.222 - bodytemperature) / 10 * 1.75
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return tally
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/mob/living/carbon/monkey/Bump(atom/movable/AM as mob|obj, yes)
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spawn( 0 )
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if ((!( yes ) || now_pushing))
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return
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now_pushing = 1
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if(ismob(AM))
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var/mob/tmob = AM
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if(istype(tmob, /mob/living/carbon/human) && tmob.mutations & FAT)
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if(prob(70))
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for(var/mob/M in viewers(src, null))
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if(M.client)
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M << "\red <B>[src] fails to push [tmob]'s fat ass out of the way.</B>"
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now_pushing = 0
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return
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tmob.LAssailant = src
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now_pushing = 0
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..()
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if (!( istype(AM, /atom/movable) ))
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return
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if (!( now_pushing ))
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now_pushing = 1
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if (!( AM.anchored ))
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var/t = get_dir(src, AM)
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if (istype(AM, /obj/structure/window))
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if(AM:ini_dir == NORTHWEST || AM:ini_dir == NORTHEAST || AM:ini_dir == SOUTHWEST || AM:ini_dir == SOUTHEAST)
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for(var/obj/structure/window/win in get_step(AM,t))
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now_pushing = 0
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return
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step(AM, t)
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now_pushing = null
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return
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return
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/mob/living/carbon/monkey/Topic(href, href_list)
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..()
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if (href_list["mach_close"])
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var/t1 = text("window=[]", href_list["mach_close"])
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machine = null
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src << browse(null, t1)
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if ((href_list["item"] && !( usr.stat ) && !( usr.restrained() ) && in_range(src, usr) ))
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var/obj/effect/equip_e/monkey/O = new /obj/effect/equip_e/monkey( )
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O.source = usr
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O.target = src
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O.item = usr.equipped()
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O.s_loc = usr.loc
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O.t_loc = loc
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O.place = href_list["item"]
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requests += O
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spawn( 0 )
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O.process()
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return
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..()
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return
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/mob/living/carbon/monkey/meteorhit(obj/O as obj)
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for(var/mob/M in viewers(src, null))
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M.show_message(text("\red [] has been hit by []", src, O), 1)
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if (health > 0)
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var/shielded = 0
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bruteloss += 30
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if ((O.icon_state == "flaming" && !( shielded )))
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fireloss += 40
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health = 100 - oxyloss - toxloss - fireloss - bruteloss
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return
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//mob/living/carbon/monkey/bullet_act(var/obj/item/projectile/Proj)taken care of in living
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/mob/living/carbon/monkey/hand_p(mob/M as mob)
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if ((M.a_intent == "hurt" && !( istype(wear_mask, /obj/item/clothing/mask/muzzle) )))
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if ((prob(75) && health > 0))
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for(var/mob/O in viewers(src, null))
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O.show_message(text("\red <B>[M.name] has bit []!</B>", src), 1)
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var/damage = rand(1, 5)
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if (mutations & HULK) damage += 10
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bruteloss += damage
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updatehealth()
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for(var/datum/disease/D in M.viruses)
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if(istype(D, /datum/disease/jungle_fever))
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contract_disease(D,1,0)
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else
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for(var/mob/O in viewers(src, null))
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O.show_message(text("\red <B>[M.name] has attempted to bite []!</B>", src), 1)
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return
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/mob/living/carbon/monkey/attack_paw(mob/M as mob)
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..()
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if (M.a_intent == "help")
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help_shake_act(M)
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else
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if ((M.a_intent == "hurt" && !( istype(wear_mask, /obj/item/clothing/mask/muzzle) )))
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if ((prob(75) && health > 0))
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playsound(loc, 'bite.ogg', 50, 1, -1)
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for(var/mob/O in viewers(src, null))
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O.show_message("\red <B>[M.name] has bit [name]!</B>", 1)
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var/damage = rand(1, 5)
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bruteloss += damage
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health = 100 - oxyloss - toxloss - fireloss - bruteloss
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for(var/datum/disease/D in M.viruses)
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if(istype(D, /datum/disease/jungle_fever))
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contract_disease(D,1,0)
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else
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for(var/mob/O in viewers(src, null))
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O.show_message("\red <B>[M.name] has attempted to bite [name]!</B>", 1)
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return
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/mob/living/carbon/monkey/attack_hand(mob/living/carbon/human/M as mob)
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if (!ticker)
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M << "You cannot attack people before the game has started."
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return
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if (istype(loc, /turf) && istype(loc.loc, /area/start))
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M << "No attacking people at spawn, you jackass."
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return
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if ((M:gloves && M:gloves.elecgen == 1 && M.a_intent == "hurt") /*&& (!istype(src:wear_suit, /obj/item/clothing/suit/judgerobe))*/)
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if(M:gloves.uses > 0)
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M:gloves.uses--
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if (weakened < 5)
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weakened = 5
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if (stuttering < 5)
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stuttering = 5
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if (stunned < 5)
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stunned = 5
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for(var/mob/O in viewers(src, null))
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if (O.client)
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O.show_message("\red <B>[src] has been touched with the stun gloves by [M]!</B>", 1, "\red You hear someone fall", 2)
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else
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M:gloves.elecgen = 0
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M << "\red Not enough charge! "
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return
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if (M.a_intent == "help")
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help_shake_act(M)
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else
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if (M.a_intent == "hurt")
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if ((prob(75) && health > 0))
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for(var/mob/O in viewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[] has punched [name]!</B>", M), 1)
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playsound(loc, "punch", 25, 1, -1)
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var/damage = rand(5, 10)
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if (prob(40))
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damage = rand(10, 15)
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if (paralysis < 5)
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paralysis = rand(10, 15)
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spawn( 0 )
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for(var/mob/O in viewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[] has knocked out [name]!</B>", M), 1)
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return
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bruteloss += damage
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updatehealth()
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else
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playsound(loc, 'punchmiss.ogg', 25, 1, -1)
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for(var/mob/O in viewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[] has attempted to punch [name]!</B>", M), 1)
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else
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if (M.a_intent == "grab")
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if (M == src)
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return
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var/obj/item/weapon/grab/G = new /obj/item/weapon/grab( M )
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G.assailant = M
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if (M.hand)
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M.l_hand = G
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else
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M.r_hand = G
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G.layer = 20
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G.affecting = src
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grabbed_by += G
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G.synch()
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LAssailant = M
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playsound(loc, 'thudswoosh.ogg', 50, 1, -1)
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for(var/mob/O in viewers(src, null))
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O.show_message(text("\red [] has grabbed [name] passively!", M), 1)
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else
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if (!( paralysis ))
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if (prob(25))
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paralysis = 2
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playsound(loc, 'thudswoosh.ogg', 50, 1, -1)
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for(var/mob/O in viewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[] has pushed down [name]!</B>", M), 1)
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else
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drop_item()
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playsound(loc, 'thudswoosh.ogg', 50, 1, -1)
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for(var/mob/O in viewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[] has disarmed [name]!</B>", M), 1)
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return
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/mob/living/carbon/monkey/attack_alien(mob/living/carbon/alien/humanoid/M as mob)
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if (!ticker)
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M << "You cannot attack people before the game has started."
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return
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if (istype(loc, /turf) && istype(loc.loc, /area/start))
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M << "No attacking people at spawn, you jackass."
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return
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switch(M.a_intent)
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if ("help")
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for(var/mob/O in viewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\blue [M] caresses [src] with its scythe like arm."), 1)
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if ("hurt")
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if ((prob(95) && health > 0))
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playsound(loc, 'slice.ogg', 25, 1, -1)
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var/damage = rand(15, 30)
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if (damage >= 25)
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damage = rand(20, 40)
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if (paralysis < 15)
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paralysis = rand(10, 15)
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for(var/mob/O in viewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[] has wounded [name]!</B>", M), 1)
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else
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for(var/mob/O in viewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[] has slashed [name]!</B>", M), 1)
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bruteloss += damage
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updatehealth()
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else
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playsound(loc, 'slashmiss.ogg', 25, 1, -1)
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for(var/mob/O in viewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[] has attempted to lunge at [name]!</B>", M), 1)
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if ("grab")
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if (M == src)
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return
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var/obj/item/weapon/grab/G = new /obj/item/weapon/grab( M )
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G.assailant = M
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if (M.hand)
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M.l_hand = G
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else
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M.r_hand = G
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G.layer = 20
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G.affecting = src
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grabbed_by += G
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G.synch()
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LAssailant = M
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playsound(loc, 'thudswoosh.ogg', 50, 1, -1)
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for(var/mob/O in viewers(src, null))
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O.show_message(text("\red [] has grabbed [name] passively!", M), 1)
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if ("disarm")
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playsound(loc, 'pierce.ogg', 25, 1, -1)
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var/damage = 5
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if(prob(95))
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weakened = rand(10, 15)
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for(var/mob/O in viewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[] has tackled down [name]!</B>", M), 1)
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else
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drop_item()
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for(var/mob/O in viewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[] has disarmed [name]!</B>", M), 1)
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bruteloss += damage
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updatehealth()
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return
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/mob/living/carbon/monkey/attack_metroid(mob/living/carbon/metroid/M as mob)
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if (!ticker)
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M << "You cannot attack people before the game has started."
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return
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if(M.Victim) return // can't attack while eating!
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if (health > -100)
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for(var/mob/O in viewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>The [M.name] has [pick("bit","slashed")] []!</B>", src), 1)
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var/damage = rand(1, 3)
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if(istype(src, /mob/living/carbon/metroid/adult))
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damage = rand(20, 40)
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else
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damage = rand(5, 35)
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bruteloss += damage
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if(M.powerlevel > 0)
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var/stunprob = 10
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var/power = M.powerlevel + rand(0,3)
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switch(M.powerlevel)
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if(1 to 2) stunprob = 20
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if(3 to 4) stunprob = 30
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if(5 to 6) stunprob = 40
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if(7 to 8) stunprob = 60
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if(9) stunprob = 70
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if(10) stunprob = 95
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if(prob(stunprob))
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M.powerlevel -= 3
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if(M.powerlevel < 0)
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M.powerlevel = 0
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for(var/mob/O in viewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>The [M.name] has shocked []!</B>", src), 1)
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if (weakened < power)
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weakened = power
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if (stuttering < power)
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stuttering = power
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if (stunned < power)
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stunned = power
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var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
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s.set_up(5, 1, src)
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s.start()
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if (prob(stunprob) && M.powerlevel >= 8)
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fireloss += M.powerlevel * rand(6,10)
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updatehealth()
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return
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/mob/living/carbon/monkey/Stat()
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..()
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statpanel("Status")
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stat(null, text("Intent: []", a_intent))
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stat(null, text("Move Mode: []", m_intent))
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if(client && mind)
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if (client.statpanel == "Status")
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if (mind.special_role == "Changeling" && changeling)
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stat("Chemical Storage", changeling.chem_charges)
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return
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/mob/living/carbon/monkey/update_clothing()
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if(buckled)
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if(istype(buckled, /obj/structure/stool/bed))
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lying = 1
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else
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lying = 0
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if(update_icon) // Skie
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..()
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for(var/i in overlays)
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overlays -= i
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if (!( lying ))
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icon_state = "monkey1"
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else
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icon_state = "monkey0"
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if (wear_mask)
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if (istype(wear_mask, /obj/item/clothing/mask))
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var/t1 = wear_mask.icon_state
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overlays += image("icon" = 'monkey.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = layer)
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wear_mask.screen_loc = ui_mask
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if (r_hand)
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if(update_icon)
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overlays += image("icon" = 'items_righthand.dmi', "icon_state" = r_hand.item_state ? r_hand.item_state : r_hand.icon_state, "layer" = layer)
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r_hand.screen_loc = ui_rhand
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if (l_hand)
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if(update_icon)
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overlays += image("icon" = 'items_lefthand.dmi', "icon_state" = l_hand.item_state ? l_hand.item_state : l_hand.icon_state, "layer" = layer)
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l_hand.screen_loc = ui_lhand
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if (back)
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var/t1 = back.icon_state //apparently tables make me upset and cause my dreams to shatter
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overlays += image("icon" = 'back.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = layer)
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back.screen_loc = ui_back
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if (handcuffed && update_icon)
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pulling = null
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if (!( lying ))
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overlays += image("icon" = 'monkey.dmi', "icon_state" = "handcuff1", "layer" = layer)
|
|
else
|
|
overlays += image("icon" = 'monkey.dmi', "icon_state" = "handcuff2", "layer" = layer)
|
|
|
|
if (client)
|
|
client.screen -= contents
|
|
client.screen += contents
|
|
client.screen -= hud_used.m_ints
|
|
client.screen -= hud_used.mov_int
|
|
if (i_select)
|
|
if (intent)
|
|
client.screen += hud_used.m_ints
|
|
|
|
var/list/L = dd_text2list(intent, ",")
|
|
L[1] += ":-11"
|
|
i_select.screen_loc = dd_list2text(L,",") //ICONS, FUCKING SHIT//What
|
|
|
|
else
|
|
i_select.screen_loc = null
|
|
if (m_select)
|
|
if (m_int)
|
|
client.screen += hud_used.mov_int
|
|
|
|
var/list/L = dd_text2list(m_int, ",")
|
|
L[1] += ":-11"
|
|
m_select.screen_loc = dd_list2text(L,",") //ICONS, FUCKING SHIT//the fuck
|
|
|
|
else
|
|
m_select.screen_loc = null
|
|
for(var/mob/M in viewers(1, src))
|
|
if ((M.client && M.machine == src))
|
|
spawn( 0 )
|
|
show_inv(M)
|
|
return
|
|
return
|
|
|
|
/mob/living/carbon/monkey/Move()
|
|
if ((!( buckled ) || buckled.loc != loc))
|
|
buckled = null
|
|
if (buckled)
|
|
return
|
|
if (restrained())
|
|
pulling = null
|
|
var/t7 = 1
|
|
if (restrained())
|
|
for(var/mob/M in range(src, 1))
|
|
if ((M.pulling == src && M.stat == 0 && !( M.restrained() )))
|
|
return 0
|
|
if ((t7 && pulling && get_dist(src, pulling) <= 1))
|
|
if (pulling.anchored)
|
|
pulling = null
|
|
var/T = loc
|
|
. = ..()
|
|
if (!( isturf(pulling.loc) ))
|
|
pulling = null
|
|
return
|
|
if (!( restrained() ))
|
|
var/diag = get_dir(src, pulling)
|
|
if ((diag - 1) & diag)
|
|
else
|
|
diag = null
|
|
if ((ismob(pulling) && (get_dist(src, pulling) > 1 || diag)))
|
|
if (istype(pulling, type))
|
|
var/mob/M = pulling
|
|
var/mob/t = M.pulling
|
|
M.pulling = null
|
|
step(pulling, get_dir(pulling.loc, T))
|
|
M.pulling = t
|
|
else
|
|
if (pulling)
|
|
if (istype(pulling, /obj/structure/window))
|
|
if(pulling:ini_dir == NORTHWEST || pulling:ini_dir == NORTHEAST || pulling:ini_dir == SOUTHWEST || pulling:ini_dir == SOUTHEAST)
|
|
for(var/obj/structure/window/win in get_step(pulling,get_dir(pulling.loc, T)))
|
|
pulling = null
|
|
if (pulling)
|
|
step(pulling, get_dir(pulling.loc, T))
|
|
else
|
|
pulling = null
|
|
. = ..()
|
|
if ((s_active && !( contents.Find(s_active) )))
|
|
s_active.close(src)
|
|
|
|
for(var/mob/living/carbon/metroid/M in view(1,src))
|
|
M.UpdateFeed(src)
|
|
|
|
return
|
|
|
|
/mob/living/carbon/monkey/verb/removeinternal()
|
|
set name = "Remove Internals"
|
|
set category = "IC"
|
|
internal = null
|
|
return
|
|
|
|
/mob/living/carbon/monkey/var/co2overloadtime = null
|
|
/mob/living/carbon/monkey/var/temperature_resistance = T0C+75
|
|
|
|
/mob/living/carbon/monkey/emp_act(severity)
|
|
if(wear_id) wear_id.emp_act(severity)
|
|
..()
|
|
|
|
/mob/living/carbon/monkey/ex_act(severity)
|
|
flick("flash", flash)
|
|
switch(severity)
|
|
if(1.0)
|
|
if (stat != 2)
|
|
bruteloss += 200
|
|
health = 100 - oxyloss - toxloss - fireloss - bruteloss
|
|
if(2.0)
|
|
if (stat != 2)
|
|
bruteloss += 60
|
|
fireloss += 60
|
|
health = 100 - oxyloss - toxloss - fireloss - bruteloss
|
|
if(3.0)
|
|
if (stat != 2)
|
|
bruteloss += 30
|
|
health = 100 - oxyloss - toxloss - fireloss - bruteloss
|
|
if (prob(50))
|
|
paralysis += 10
|
|
else
|
|
return
|
|
|
|
/mob/living/carbon/monkey/blob_act()
|
|
if (stat != 2)
|
|
fireloss += 60
|
|
health = 100 - oxyloss - toxloss - fireloss - bruteloss
|
|
if (prob(50))
|
|
paralysis += 10
|
|
|
|
/obj/effect/equip_e/monkey/process()
|
|
if (item)
|
|
item.add_fingerprint(source)
|
|
if (!( item ))
|
|
switch(place)
|
|
if("head")
|
|
if (!( target.wear_mask ))
|
|
del(src)
|
|
return
|
|
if("l_hand")
|
|
if (!( target.l_hand ))
|
|
del(src)
|
|
return
|
|
if("r_hand")
|
|
if (!( target.r_hand ))
|
|
del(src)
|
|
return
|
|
if("back")
|
|
if (!( target.back ))
|
|
del(src)
|
|
return
|
|
if("handcuff")
|
|
if (!( target.handcuffed ))
|
|
del(src)
|
|
return
|
|
if("internal")
|
|
if ((!( (istype(target.wear_mask, /obj/item/clothing/mask) && istype(target.back, /obj/item/weapon/tank) && !( target.internal )) ) && !( target.internal )))
|
|
del(src)
|
|
return
|
|
|
|
if (item)
|
|
for(var/mob/O in viewers(target, null))
|
|
if ((O.client && !( O.blinded )))
|
|
O.show_message(text("\red <B>[] is trying to put a [] on []</B>", source, item, target), 1)
|
|
else
|
|
var/message = null
|
|
switch(place)
|
|
if("mask")
|
|
if(istype(target.wear_mask, /obj/item/clothing)&&!target.wear_mask:canremove)
|
|
message = text("\red <B>[] fails to take off \a [] from []'s body!</B>", source, target.wear_mask, target)
|
|
else
|
|
message = text("\red <B>[] is trying to take off \a [] from []'s head!</B>", source, target.wear_mask, target)
|
|
if("l_hand")
|
|
message = text("\red <B>[] is trying to take off a [] from []'s left hand!</B>", source, target.l_hand, target)
|
|
if("r_hand")
|
|
message = text("\red <B>[] is trying to take off a [] from []'s right hand!</B>", source, target.r_hand, target)
|
|
if("back")
|
|
message = text("\red <B>[] is trying to take off a [] from []'s back!</B>", source, target.back, target)
|
|
if("handcuff")
|
|
message = text("\red <B>[] is trying to unhandcuff []!</B>", source, target)
|
|
if("internal")
|
|
if (target.internal)
|
|
message = text("\red <B>[] is trying to remove []'s internals</B>", source, target)
|
|
else
|
|
message = text("\red <B>[] is trying to set on []'s internals.</B>", source, target)
|
|
else
|
|
for(var/mob/M in viewers(target, null))
|
|
M.show_message(message, 1)
|
|
spawn( 30 )
|
|
done()
|
|
return
|
|
return
|
|
|
|
/obj/effect/equip_e/monkey/done()
|
|
if(!source || !target) return
|
|
if(source.loc != s_loc) return
|
|
if(target.loc != t_loc) return
|
|
if(LinkBlocked(s_loc,t_loc)) return
|
|
if(item && source.equipped() != item) return
|
|
if ((source.restrained() || source.stat)) return
|
|
switch(place)
|
|
if("mask")
|
|
if (target.wear_mask)
|
|
if(istype(target.wear_mask, /obj/item/clothing)&& !target.wear_mask:canremove)
|
|
return
|
|
var/obj/item/W = target.wear_mask
|
|
target.u_equip(W)
|
|
if (target.client)
|
|
target.client.screen -= W
|
|
if (W)
|
|
W.loc = target.loc
|
|
W.dropped(target)
|
|
W.layer = initial(W.layer)
|
|
W.add_fingerprint(source)
|
|
else
|
|
if (istype(item, /obj/item/clothing/mask))
|
|
source.drop_item()
|
|
loc = target
|
|
item.layer = 20
|
|
target.wear_mask = item
|
|
item.loc = target
|
|
if("l_hand")
|
|
if (target.l_hand)
|
|
var/obj/item/W = target.l_hand
|
|
target.u_equip(W)
|
|
if (target.client)
|
|
target.client.screen -= W
|
|
if (W)
|
|
W.loc = target.loc
|
|
W.dropped(target)
|
|
W.layer = initial(W.layer)
|
|
W.add_fingerprint(source)
|
|
else
|
|
if (istype(item, /obj/item))
|
|
source.drop_item()
|
|
loc = target
|
|
item.layer = 20
|
|
target.l_hand = item
|
|
item.loc = target
|
|
if("r_hand")
|
|
if (target.r_hand)
|
|
var/obj/item/W = target.r_hand
|
|
target.u_equip(W)
|
|
if (target.client)
|
|
target.client.screen -= W
|
|
if (W)
|
|
W.loc = target.loc
|
|
W.dropped(target)
|
|
W.layer = initial(W.layer)
|
|
W.add_fingerprint(source)
|
|
else
|
|
if (istype(item, /obj/item))
|
|
source.drop_item()
|
|
loc = target
|
|
item.layer = 20
|
|
target.r_hand = item
|
|
item.loc = target
|
|
if("back")
|
|
if (target.back)
|
|
var/obj/item/W = target.back
|
|
target.u_equip(W)
|
|
if (target.client)
|
|
target.client.screen -= W
|
|
if (W)
|
|
W.loc = target.loc
|
|
W.dropped(target)
|
|
W.layer = initial(W.layer)
|
|
W.add_fingerprint(source)
|
|
else
|
|
if ((istype(item, /obj/item) && item.flags & 1))
|
|
source.drop_item()
|
|
loc = target
|
|
item.layer = 20
|
|
target.back = item
|
|
item.loc = target
|
|
if("handcuff")
|
|
if (target.handcuffed)
|
|
var/obj/item/W = target.handcuffed
|
|
target.u_equip(W)
|
|
if (target.client)
|
|
target.client.screen -= W
|
|
if (W)
|
|
W.loc = target.loc
|
|
W.dropped(target)
|
|
W.layer = initial(W.layer)
|
|
W.add_fingerprint(source)
|
|
else
|
|
if (istype(item, /obj/item/weapon/handcuffs))
|
|
source.drop_item()
|
|
target.handcuffed = item
|
|
item.loc = target
|
|
if("internal")
|
|
if (target.internal)
|
|
target.internal.add_fingerprint(source)
|
|
target.internal = null
|
|
else
|
|
if (target.internal)
|
|
target.internal = null
|
|
if (!( istype(target.wear_mask, /obj/item/clothing/mask) ))
|
|
return
|
|
else
|
|
if (istype(target.back, /obj/item/weapon/tank))
|
|
target.internal = target.back
|
|
target.internal.add_fingerprint(source)
|
|
for(var/mob/M in viewers(target, 1))
|
|
if ((M.client && !( M.blinded )))
|
|
M.show_message(text("[] is now running on internals.", target), 1)
|
|
else
|
|
source.update_clothing()
|
|
target.update_clothing()
|
|
del(src)
|
|
return
|
|
|
|
/mob/living/carbon/monkey/IsAdvancedToolUser()//Unless its monkey mode monkeys cant use advanced tools
|
|
if(!ticker) return 0
|
|
if(!ticker.mode.name == "monkey") return 0
|
|
return 1
|
|
|