mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-25 17:51:17 +00:00
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2332 316c924e-a436-60f5-8080-3fe189b3f50e
502 lines
17 KiB
Plaintext
502 lines
17 KiB
Plaintext
mob/new_player
|
|
var/datum/preferences/preferences
|
|
var/ready = 0
|
|
var/spawning = 0//Referenced when you want to delete the new_player later on in the code.
|
|
|
|
invisibility = 101
|
|
|
|
density = 0
|
|
stat = 2
|
|
canmove = 0
|
|
|
|
anchored = 1 // don't get pushed around
|
|
// var/list/jobs_restricted_by_gamemode
|
|
|
|
Login()
|
|
//Next line is commented out because seem it does nothing helpful and on the other hand it calls mob/new_player/Move() to EACH turf in the world. --rastaf0
|
|
//..()
|
|
|
|
if(!preferences)
|
|
preferences = new
|
|
|
|
if(!mind)
|
|
mind = new
|
|
mind.key = key
|
|
mind.current = src
|
|
|
|
var/starting_loc = pick(newplayer_start)
|
|
loc = starting_loc
|
|
sight |= SEE_TURFS
|
|
var/list/watch_locations = list()
|
|
for(var/obj/effect/landmark/landmark in world)
|
|
if(landmark.tag == "landmark*new_player")
|
|
watch_locations += landmark.loc
|
|
|
|
if(watch_locations.len>0)
|
|
loc = pick(watch_locations)
|
|
|
|
if(!preferences.savefile_load(src, 0))
|
|
preferences.ShowChoices(src)
|
|
if(!client.changes)
|
|
changes()
|
|
else
|
|
var/lastchangelog = length('changelog.html')
|
|
if(!client.changes && preferences.lastchangelog!=lastchangelog)
|
|
changes()
|
|
preferences.lastchangelog = lastchangelog
|
|
preferences.savefile_save(src)
|
|
|
|
new_player_panel()
|
|
//PDA Resource Initialisation =======================================================>
|
|
/*
|
|
Quick note: local dream daemon instances don't seem to cache images right. Might be
|
|
a local problem with my machine but it's annoying nontheless.
|
|
*/
|
|
if(client)
|
|
//load the PDA iconset into the client
|
|
src << browse_rsc('pda_atmos.png')
|
|
src << browse_rsc('pda_back.png')
|
|
src << browse_rsc('pda_bell.png')
|
|
src << browse_rsc('pda_blank.png')
|
|
src << browse_rsc('pda_boom.png')
|
|
src << browse_rsc('pda_bucket.png')
|
|
src << browse_rsc('pda_crate.png')
|
|
src << browse_rsc('pda_cuffs.png')
|
|
src << browse_rsc('pda_eject.png')
|
|
src << browse_rsc('pda_exit.png')
|
|
src << browse_rsc('pda_flashlight.png')
|
|
src << browse_rsc('pda_honk.png')
|
|
src << browse_rsc('pda_mail.png')
|
|
src << browse_rsc('pda_medical.png')
|
|
src << browse_rsc('pda_menu.png')
|
|
src << browse_rsc('pda_mule.png')
|
|
src << browse_rsc('pda_notes.png')
|
|
src << browse_rsc('pda_power.png')
|
|
src << browse_rsc('pda_rdoor.png')
|
|
src << browse_rsc('pda_reagent.png')
|
|
src << browse_rsc('pda_refresh.png')
|
|
src << browse_rsc('pda_scanner.png')
|
|
src << browse_rsc('pda_signaler.png')
|
|
src << browse_rsc('pda_status.png')
|
|
//Loads icons for SpiderOS into client
|
|
src << browse_rsc('sos_1.png')
|
|
src << browse_rsc('sos_2.png')
|
|
src << browse_rsc('sos_3.png')
|
|
src << browse_rsc('sos_4.png')
|
|
src << browse_rsc('sos_5.png')
|
|
src << browse_rsc('sos_6.png')
|
|
src << browse_rsc('sos_7.png')
|
|
src << browse_rsc('sos_8.png')
|
|
src << browse_rsc('sos_9.png')
|
|
src << browse_rsc('sos_10.png')
|
|
src << browse_rsc('sos_11.png')
|
|
src << browse_rsc('sos_12.png')
|
|
src << browse_rsc('sos_13.png')
|
|
src << browse_rsc('sos_14.png')
|
|
//End PDA Resource Initialisation =====================================================>
|
|
|
|
Logout()
|
|
ready = 0
|
|
..()
|
|
if(!spawning)//Here so that if they are spawning and log out, the other procs can play out and they will have a mob to come back to.
|
|
key = null//We null their key before deleting the mob, so they are properly kicked out.
|
|
del(src)
|
|
return
|
|
|
|
verb
|
|
new_player_panel()
|
|
set src = usr
|
|
new_player_panel_proc()
|
|
|
|
proc
|
|
new_player_panel_proc()
|
|
|
|
var/output = "<B>New Player Options</B>"
|
|
/*output += " | <a href='byond://?src=\ref[src];refresh=1'>Refresh</A><hr>"
|
|
|
|
output += "<b>Name:</b> [preferences.be_random_name ? "Random" :preferences.real_name]"*/
|
|
|
|
output +="<hr>"
|
|
|
|
/*output += "<b>Preferred jobs:</b><br>"
|
|
output += "[preferences.occupation[1]]<br>"
|
|
output += "[preferences.occupation[2]]<br>"
|
|
output += "[preferences.occupation[3]]<hr>"*/
|
|
|
|
output += "<br><a href='byond://?src=\ref[src];show_preferences=1'>Setup Character</A><BR><BR>"
|
|
if(!ticker || ticker.current_state <= GAME_STATE_PREGAME)
|
|
if(!ready)
|
|
output += "<a href='byond://?src=\ref[src];ready=1'>Declare Ready</A><BR>"
|
|
else
|
|
output += "<b>You are ready</b> (<a href='byond://?src=\ref[src];ready=2'>Cancel</A>)<BR>"
|
|
else
|
|
output += "<a href='byond://?src=\ref[src];late_join=1'>Join Game!</A><BR>"
|
|
|
|
output += "<BR><a href='byond://?src=\ref[src];observe=1'>Observe</A><BR>"
|
|
|
|
src << browse(output,"window=playersetup;size=250x210;can_close=0")
|
|
|
|
Stat()
|
|
..()
|
|
|
|
statpanel("Game")
|
|
if(client.statpanel=="Game" && ticker)
|
|
if(ticker.hide_mode)
|
|
stat("Game Mode:", "Secret")
|
|
else
|
|
stat("Game Mode:", "[master_mode]")
|
|
|
|
if((ticker.current_state == GAME_STATE_PREGAME) && going)
|
|
stat("Time To Start:", ticker.pregame_timeleft)
|
|
if((ticker.current_state == GAME_STATE_PREGAME) && !going)
|
|
stat("Time To Start:", "DELAYED")
|
|
|
|
statpanel("Lobby")
|
|
if(client.statpanel=="Lobby" && ticker)
|
|
if(ticker.current_state == GAME_STATE_PREGAME)
|
|
for(var/mob/new_player/player in world)
|
|
stat("[player.key]", (player.ready)?("(Playing)"):(null))
|
|
|
|
Topic(href, href_list[])
|
|
if(href_list["show_preferences"])
|
|
preferences.ShowChoices(src)
|
|
return 1
|
|
|
|
if(href_list["ready"])
|
|
if (!src.client.authenticated)
|
|
src << "You are not authorized to enter the game."
|
|
return
|
|
|
|
if(!ready)
|
|
ready = 1
|
|
else
|
|
ready = 0
|
|
|
|
if(href_list["refresh"])
|
|
src << browse(null, "window=playersetup") //closes the player setup window
|
|
new_player_panel_proc()
|
|
|
|
if(href_list["observe"])
|
|
if (!usr.client.authenticated)
|
|
src << "You are not authorized to enter the game."
|
|
return
|
|
|
|
if(alert(src,"Are you sure you wish to observe? You will not be able to play this round!","Player Setup","Yes","No") == "Yes")
|
|
var/mob/dead/observer/observer = new()
|
|
|
|
spawning = 1
|
|
|
|
close_spawn_windows()
|
|
var/obj/O = locate("landmark*Observer-Start")
|
|
src << "\blue Now teleporting."
|
|
observer.loc = O.loc
|
|
observer.key = key
|
|
if(preferences.be_random_name)
|
|
preferences.randomize_name()
|
|
observer.name = preferences.real_name
|
|
observer.real_name = observer.name
|
|
|
|
del(src)
|
|
return 1
|
|
|
|
if(href_list["late_join"])
|
|
LateChoices()
|
|
|
|
if(href_list["SelectedJob"])
|
|
if (!usr.client.authenticated)
|
|
src << "You are not authorized to enter the game."
|
|
return
|
|
|
|
if (!enter_allowed)
|
|
usr << "\blue There is an administrative lock on entering the game!"
|
|
return
|
|
|
|
switch(href_list["SelectedJob"])
|
|
if ("1")
|
|
AttemptLateSpawn("Captain")
|
|
if ("2")
|
|
AttemptLateSpawn("Head of Security")
|
|
if ("3")
|
|
AttemptLateSpawn("Head of Personnel")
|
|
if ("4")
|
|
AttemptLateSpawn("Station Engineer")
|
|
if ("5")
|
|
AttemptLateSpawn("Bartender")
|
|
if ("6")
|
|
AttemptLateSpawn("Scientist")
|
|
if ("7")
|
|
AttemptLateSpawn("Chemist")
|
|
if ("8")
|
|
AttemptLateSpawn("Geneticist")
|
|
if ("9")
|
|
AttemptLateSpawn("Security Officer")
|
|
if ("10")
|
|
AttemptLateSpawn("Medical Doctor")
|
|
if ("11")
|
|
AttemptLateSpawn("Atmospheric Technician")
|
|
if ("12")
|
|
AttemptLateSpawn("Detective")
|
|
if ("13")
|
|
AttemptLateSpawn("Chaplain")
|
|
if ("14")
|
|
AttemptLateSpawn("Janitor")
|
|
if ("15")
|
|
AttemptLateSpawn("Clown")
|
|
if ("16")
|
|
AttemptLateSpawn("Chef")
|
|
if ("17")
|
|
AttemptLateSpawn("Roboticist")
|
|
if ("18")
|
|
AttemptLateSpawn("Assistant")
|
|
if ("19")
|
|
AttemptLateSpawn("Quartermaster")
|
|
if ("20")
|
|
AttemptLateSpawn("Research Director")
|
|
if ("21")
|
|
AttemptLateSpawn("Chief Engineer")
|
|
if ("22")
|
|
AttemptLateSpawn("Botanist")
|
|
if ("23")
|
|
AttemptLateSpawn("Librarian")
|
|
if ("24")
|
|
AttemptLateSpawn("Virologist")
|
|
if ("25")
|
|
AttemptLateSpawn("Lawyer")
|
|
if ("26")
|
|
AttemptLateSpawn("Cargo Technician")
|
|
if ("27")
|
|
AttemptLateSpawn("Chief Medical Officer")
|
|
if ("28")
|
|
AttemptLateSpawn("Warden")
|
|
if ("29")
|
|
AttemptLateSpawn("Shaft Miner")
|
|
if ("30")
|
|
AttemptLateSpawn("Mime")
|
|
|
|
if(!ready && href_list["preferences"])
|
|
preferences.process_link(src, href_list)
|
|
else if(!href_list["late_join"])
|
|
new_player_panel()
|
|
|
|
proc/IsJobAvailable(rank)
|
|
if(((jobMax[rank] < 0) || (countJob(rank) < jobMax[rank])) && !jobban_isbanned(src,rank))
|
|
return 1
|
|
else
|
|
return 0
|
|
|
|
proc/AttemptLateSpawn(rank, maxAllowed)
|
|
if(IsJobAvailable(rank, maxAllowed))
|
|
var/mob/living/carbon/human/character = create_character()
|
|
var/icon/char_icon = getFlatIcon(character,0)//We're creating out own cache so it's not needed.
|
|
if (character)
|
|
character.Equip_Rank(rank, joined_late=1)
|
|
if(character.mind)
|
|
if(character.mind.assigned_role != "Cyborg")
|
|
ManifestLateSpawn(character,char_icon)
|
|
if(ticker)
|
|
character.loc = pick(latejoin)
|
|
AnnounceArrival(character, rank)
|
|
if(character.mind)
|
|
if(character.mind.assigned_role == "Cyborg")
|
|
character.Robotize()
|
|
else//Adds late joiners to minds so they can be linked to objectives.
|
|
ticker.minds += character.mind//Cyborgs and AIs handle this in the transform proc.
|
|
del(src)
|
|
else
|
|
src << alert("[rank] is not available. Please try another.")
|
|
|
|
proc/AnnounceArrival(var/mob/living/carbon/human/character, var/rank)
|
|
if (ticker.current_state == GAME_STATE_PLAYING)
|
|
var/ailist[] = list()
|
|
for (var/mob/living/silicon/ai/A in world)
|
|
if (!A.stat)
|
|
ailist += A
|
|
if (ailist.len)
|
|
var/mob/living/silicon/ai/announcer = pick(ailist)
|
|
if(character.mind)
|
|
if((character.mind.assigned_role != "Cyborg") && (character.mind.special_role != "MODE"))
|
|
announcer.say("[character.real_name] has signed up as [rank].")
|
|
|
|
|
|
proc/ManifestLateSpawn(var/mob/living/carbon/human/H, icon/H_icon) // Attempted fix to add late joiners to various databases -- TLE
|
|
// This is basically ripped wholesale from the normal code for adding people to the databases during a fresh round
|
|
if (!isnull(H.mind) && (H.mind.assigned_role != "MODE"))
|
|
var/datum/data/record/G = new()
|
|
var/datum/data/record/M = new()
|
|
var/datum/data/record/S = new()
|
|
var/datum/data/record/L = new()
|
|
var/obj/item/weapon/card/id/C = H.wear_id
|
|
if (C)
|
|
G.fields["rank"] = C.assignment
|
|
else
|
|
G.fields["rank"] = "Unassigned"
|
|
G.fields["name"] = H.real_name
|
|
G.fields["id"] = text("[]", add_zero(num2hex(rand(1, 1.6777215E7)), 6))
|
|
M.fields["name"] = G.fields["name"]
|
|
M.fields["id"] = G.fields["id"]
|
|
S.fields["name"] = G.fields["name"]
|
|
S.fields["id"] = G.fields["id"]
|
|
if (H.gender == FEMALE)
|
|
G.fields["sex"] = "Female"
|
|
else
|
|
G.fields["sex"] = "Male"
|
|
G.fields["age"] = text("[]", H.age)
|
|
G.fields["fingerprint"] = text("[]", md5(H.dna.uni_identity))
|
|
G.fields["p_stat"] = "Active"
|
|
G.fields["m_stat"] = "Stable"
|
|
M.fields["b_type"] = text("[]", H.b_type)
|
|
M.fields["b_dna"] = H.dna.unique_enzymes
|
|
M.fields["mi_dis"] = "None"
|
|
M.fields["mi_dis_d"] = "No minor disabilities have been declared."
|
|
M.fields["ma_dis"] = "None"
|
|
M.fields["ma_dis_d"] = "No major disabilities have been diagnosed."
|
|
M.fields["alg"] = "None"
|
|
M.fields["alg_d"] = "No allergies have been detected in this patient."
|
|
M.fields["cdi"] = "None"
|
|
M.fields["cdi_d"] = "No diseases have been diagnosed at the moment."
|
|
M.fields["notes"] = "No notes."
|
|
S.fields["criminal"] = "None"
|
|
S.fields["mi_crim"] = "None"
|
|
S.fields["mi_crim_d"] = "No minor crime convictions."
|
|
S.fields["ma_crim"] = "None"
|
|
S.fields["ma_crim_d"] = "No major crime convictions."
|
|
S.fields["notes"] = "No notes."
|
|
|
|
//Begin locked reporting
|
|
L.fields["name"] = H.real_name
|
|
L.fields["sex"] = H.gender
|
|
L.fields["age"] = H.age
|
|
L.fields["id"] = md5("[H.real_name][H.mind.assigned_role]")
|
|
L.fields["rank"] = H.mind.assigned_role
|
|
L.fields["b_type"] = H.b_type
|
|
L.fields["b_dna"] = H.dna.unique_enzymes
|
|
L.fields["enzymes"] = H.dna.struc_enzymes
|
|
L.fields["identity"] = H.dna.uni_identity
|
|
L.fields["image"] = H_icon//What the person looks like. Naked, in this case.
|
|
//End locked reporting
|
|
|
|
data_core.general += G
|
|
data_core.medical += M
|
|
data_core.security += S
|
|
data_core.locked += L
|
|
return
|
|
|
|
// This fxn creates positions for assistants based on existing positions. This could be more elegant.
|
|
proc/LateChoices()
|
|
var/dat = "<html><body>"
|
|
dat += "Choose from the following open positions:<br>"
|
|
if (IsJobAvailable("Captain"))
|
|
dat += "<a href='byond://?src=\ref[src];SelectedJob=1'>Captain</a><br>"
|
|
|
|
if (IsJobAvailable("Head of Security"))
|
|
dat += "<a href='byond://?src=\ref[src];SelectedJob=2'>Head of Security</a><br>"
|
|
|
|
if (IsJobAvailable("Head of Personnel"))
|
|
dat += "<a href='byond://?src=\ref[src];SelectedJob=3'>Head of Personnel</a><br>"
|
|
|
|
if (IsJobAvailable("Research Director"))
|
|
dat += "<a href='byond://?src=\ref[src];SelectedJob=20'>Research Director</a><br>"
|
|
|
|
if (IsJobAvailable("Chief Engineer"))
|
|
dat += "<a href='byond://?src=\ref[src];SelectedJob=21'>Chief Engineer</a><br>"
|
|
|
|
if (IsJobAvailable("Station Engineer"))
|
|
dat += "<a href='byond://?src=\ref[src];SelectedJob=4'>Station Engineer</a><br>"
|
|
|
|
if (IsJobAvailable("Bartender"))
|
|
dat += "<a href='byond://?src=\ref[src];SelectedJob=5'>Bartender</a><br>"
|
|
|
|
if (IsJobAvailable("Scientist"))
|
|
dat += "<a href='byond://?src=\ref[src];SelectedJob=6'>Scientist</a><br>"
|
|
|
|
if (IsJobAvailable("Chemist"))
|
|
dat += "<a href='byond://?src=\ref[src];SelectedJob=7'>Chemist</a><br>"
|
|
|
|
if (IsJobAvailable("Geneticist"))
|
|
dat += "<a href='byond://?src=\ref[src];SelectedJob=8'>Geneticist</a><br>"
|
|
|
|
if (IsJobAvailable("Security Officer"))
|
|
dat += "<a href='byond://?src=\ref[src];SelectedJob=9'>Security Officer</a><br>"
|
|
|
|
if (IsJobAvailable("Medical Doctor"))
|
|
dat += "<a href='byond://?src=\ref[src];SelectedJob=10'>Medical Doctor</a><br>"
|
|
|
|
if (IsJobAvailable("Atmospheric Technician"))
|
|
dat += "<a href='byond://?src=\ref[src];SelectedJob=11'>Atmospheric Technician</a><br>"
|
|
|
|
if (IsJobAvailable("Detective"))
|
|
dat += "<a href='byond://?src=\ref[src];SelectedJob=12'>Detective</a><br>"
|
|
|
|
if (IsJobAvailable("Chaplain"))
|
|
dat += "<a href='byond://?src=\ref[src];SelectedJob=13'>Chaplain</a><br>"
|
|
|
|
if (IsJobAvailable("Janitor"))
|
|
dat += "<a href='byond://?src=\ref[src];SelectedJob=14'>Janitor</a><br>"
|
|
|
|
if (IsJobAvailable("Clown"))
|
|
dat += "<a href='byond://?src=\ref[src];SelectedJob=15'>Clown</a><br>"
|
|
|
|
if (IsJobAvailable("Mime"))
|
|
dat += "<a href='byond://?src=\ref[src];SelectedJob=30'>Mime</a><br>"
|
|
|
|
if (IsJobAvailable("Chef"))
|
|
dat += "<a href='byond://?src=\ref[src];SelectedJob=16'>Chef</a><br>"
|
|
|
|
if (IsJobAvailable("Roboticist"))
|
|
dat += "<a href='byond://?src=\ref[src];SelectedJob=17'>Roboticist</a><br>"
|
|
|
|
if (IsJobAvailable("Quartermaster"))
|
|
dat += "<a href='byond://?src=\ref[src];SelectedJob=19'>Quartermaster</a><br>"
|
|
|
|
if (IsJobAvailable("Botanist"))
|
|
dat += "<a href='byond://?src=\ref[src];SelectedJob=22'>Botanist</a><br>"
|
|
|
|
if (IsJobAvailable("Librarian"))
|
|
dat += "<a href='byond://?src=\ref[src];SelectedJob=23'>Librarian</a><br>"
|
|
|
|
if (IsJobAvailable("Virologist"))
|
|
dat += "<a href='byond://?src=\ref[src];SelectedJob=24'>Virologist</a><br>"
|
|
|
|
if (IsJobAvailable("Lawyer"))
|
|
dat += "<a href='byond://?src=\ref[src];SelectedJob=25'>Lawyer</a><br>"
|
|
|
|
if (IsJobAvailable("Cargo Technician"))
|
|
dat += "<a href='byond://?src=\ref[src];SelectedJob=26'>Cargo Technician</a><br>"
|
|
|
|
if (IsJobAvailable("Chief Medical Officer"))
|
|
dat += "<a href='byond://?src=\ref[src];SelectedJob=27'>Chief Medical Officer</a><br>"
|
|
|
|
if (IsJobAvailable("Warden"))
|
|
dat += "<a href='byond://?src=\ref[src];SelectedJob=28'>Warden</a><br>"
|
|
|
|
if (IsJobAvailable("Shaft Miner"))
|
|
dat += "<a href='byond://?src=\ref[src];SelectedJob=29'>Shaft Miner</a><br>"
|
|
|
|
if (!jobban_isbanned(src,"Assistant"))
|
|
dat += "<a href='byond://?src=\ref[src];SelectedJob=18'>Assistant</a><br>"
|
|
|
|
src << browse(dat, "window=latechoices;size=300x640;can_close=0")
|
|
|
|
proc/create_character()
|
|
spawning = 1
|
|
var/mob/living/carbon/human/new_character = new(loc)
|
|
|
|
close_spawn_windows()
|
|
|
|
preferences.copy_to(new_character)
|
|
new_character.dna.ready_dna(new_character)
|
|
if(mind)
|
|
mind.transfer_to(new_character)
|
|
mind.original = new_character
|
|
|
|
|
|
return new_character
|
|
|
|
Move()
|
|
return 0
|
|
|
|
|
|
proc/close_spawn_windows()
|
|
src << browse(null, "window=latechoices") //closes late choices window
|
|
src << browse(null, "window=playersetup") //closes the player setup window
|