mirror of
https://github.com/ParadiseSS13/Paradise.git
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233 lines
8.7 KiB
Plaintext
233 lines
8.7 KiB
Plaintext
// Add custom items you give to people here, and put their icons in custom_items.dmi
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// Remember to change 'icon = 'custom_items.dmi'' for items not using /obj/item/fluff as a base
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// Clothing item_state doesn't use custom_items.dmi. Just add them to the normal clothing files.
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///////////////////////////////////////////////////////////////////////
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/////////////////////PARADISE STATION CUSTOM ITEMS/////////////////////
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///////////////////////////////////////////////////////////////////////
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//////////////////////////////////
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////////// Usable Items //////////
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//////////////////////////////////
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/obj/item/weapon/claymore/fluff // MrBarrelrolll: Maximus Greenwood
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name = "Greenwood's Blade"
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desc = "A replica claymore with strange markings scratched into the blade."
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force = 5
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sharp = 0
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edge = 0
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/obj/item/weapon/claymore/fluff/IsShield()
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return 0
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/obj/item/weapon/crowbar/fluff/zelda_creedy_1 // Zomgponies: Griffin Rowley
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name = "Zelda's Crowbar"
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desc = "A pink crow bar that has an engraving that reads, 'To Zelda. Love always, Dawn'"
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "zeldacrowbar"
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item_state = "crowbar"
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/obj/item/clothing/glasses/meson/fluff/book_berner_1 // Adrkiller59: Adam Cooper
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name = "bespectacled mesonic surveyors"
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desc = "One of the older meson scanner models retrofitted to perform like its modern counterparts."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "book_berner_1"
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/obj/item/weapon/lighter/zippo/fluff/purple // GodOfOreos: Jason Conrad
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name = "purple engraved zippo"
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desc = "All craftsspacemanship is of the highest quality. It is encrusted with refined plasma sheets. On the item is an image of a dwarf and the words 'Strike the Earth!' etched onto the side."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "purple_zippo_off"
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icon_on = "purple_zippo_on"
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icon_off = "purple_zippo_off"
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/obj/item/weapon/lighter/zippo/fluff/michael_guess_1 // mrbits: Callista Gold
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name = "engraved lighter"
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desc = "A golden lighter, engraved with some ornaments and a G."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "guessip"
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icon_on = "guessipon"
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icon_off = "guessip"
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//////////////////////////////////
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//////////// Clothing ////////////
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//////////////////////////////////
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//////////// Gloves ////////////
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//////////// Eye Wear ////////////
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//////////// Hats ////////////
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/obj/item/clothing/head/fluff/heather_winceworth // Regens: Heather Winceworth
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name= "Heather's rose"
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desc= "A beautiful purple rose for your hair."
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icon= 'icons/obj/clothing/hats.dmi'
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icon_state = "hairflowerp"
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item_state = "hairflowerp"
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/obj/item/clothing/head/bearpelt/fluff/polar //Gibson1027: Sploosh
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name = "polar bear pelt hat"
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desc = "Fuzzy, and also stained with blood."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "polarbearpelt"
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item_state = "polarbearpelt"
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/obj/item/clothing/head/fluff/sparkyninja_beret // Sparkyninja: Neil Wilkinson
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name = "royal marines commando beret"
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desc = "Dark Green beret with an old insignia on it."
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icon_state = "sparkyninja_beret"
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//////////// Suits ////////////
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/obj/item/clothing/suit/storage/labcoat/fluff/aeneas_rinil //Socialsystem: Lynn Fea
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name = "Robotics labcoat"
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desc = "A labcoat with a few markings denoting it as the labcoat of roboticist."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "aeneasrinil_open"
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/obj/item/clothing/suit/jacket/fluff/kidosvest // Anxipal: Kido Qasteth
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name = "Kido's Vest"
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desc = "A rugged leather vest with a tag labelled \"Men of Mayhem.\""
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "kidosvest"
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item_state = "kidosvest"
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/obj/item/clothing/suit/fluff/kluys // Kluys: Cripty Pandaen
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name = "Nano Fibre Jacket"
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desc = "A Black Suit made out of nanofibre. The newest of cyberpunk fashion using hightech liquid to solid materials."
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icon_state = "Kluysfluff1"
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item_state = "Kluysfluff1"
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blood_overlay_type = "coat"
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body_parts_covered = UPPER_TORSO|ARMS
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/obj/item/clothing/suit/fluff/kluys/verb/toggle()
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set name = "Toggle Nanofibre Mode"
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set category = "Object"
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set src in usr
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if(usr.stat || usr.restrained())
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return 0
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switch(icon_state)
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if("Kluysfluff1")
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src.icon_state = "Kluysfluff2"
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usr << "The fibre unfolds into a jacket."
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else if("Kluysfluff2")
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src.icon_state = "Kluysfluff3"
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usr << "The fibre unfolds into a coat."
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else if("Kluysfluff3")
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src.icon_state = "Kluysfluff1"
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usr << "The fibre gets sucked back into its holder."
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else
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usr << "You attempt to hit the button but can't."
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return
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usr.update_inv_wear_suit()
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/obj/item/clothing/suit/storage/labcoat/fluff/red // Sweetjealousy: Sophie Faust-Noms
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name = "red labcoat"
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desc = "A suit that protects against minor chemical spills. Has a red stripe on the shoulders and rolled up sleeves."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "labcoat_red_open"
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/obj/item/clothing/suit/fluff/stobarico_greatcoat // Stobarico: F.U.R.R.Y
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name = "\improper F.U.R.R.Y's Nanotrasen Greatcoat"
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desc = "A greatcoat with Nanotrasen colors."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "stobarico_jacket"
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//////////// Uniforms ////////////
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/obj/item/clothing/under/fluff/WornTurtleneck // DaveTheHeadcrab: Makkota Atani
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name = "Worn Combat Turtleneck"
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desc = "A worn out turtleneck with 'J.C. NSS Regnare' stitched on the inside of the collar. The tag reveals it to be 99% NanoCotton."
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icon= 'icons/obj/clothing/uniforms.dmi'
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icon_state = "syndicate"
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item_state = "bl_suit"
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_color = "syndicate"
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has_sensor = 1 // Jumpsuit has no sensor by default
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displays_id = 0 // Purely astetic, the ID does not show up on the player sprite when equipped. Examining still reveals it.
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) // Standard Security jumpsuit stats
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siemens_coefficient = 0
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/obj/item/clothing/under/fluff/kharshai // Kharshai: Athena Castile
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name = "Castile formal outfit"
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desc = "A white and gold formal uniform, accompanied by a small pin with the numbers '004' etched upon it."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "castile_dress"
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item_state = "castile_dress"
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_color = "castile_dress"
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/obj/item/clothing/under/psysuit/fluff/isaca_sirius_1 // Xilia: Isaca Sirius
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name = "Isaca's suit"
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desc = "Black, comfortable and nicely fitting suit. Made not to hinder the wearer in any way. Made of some exotic fabric. And some strange glowing jewel at the waist. Name labels says; Property of Isaca Sirius; The Seeder."
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/obj/item/clothing/under/fluff/jane_sidsuit // SyndiGirl: Zoey Scyth
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name = "NT-SID jumpsuit"
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desc = "A Nanotrasen Synthetic Intelligence Division jumpsuit, issued to 'volunteers'. On other people it looks fine, but right here a scientist has noted: on you it looks stupid."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "jane_sid_suit"
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item_state = "jane_sid_suit"
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_color = "jane_sid_suit"
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has_sensor = 2
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sensor_mode = 3
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/obj/item/clothing/under/fluff/jane_sidsuit/verb/toggle_zipper()
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set name = "Toggle Jumpsuit Zipper"
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set category = "Object"
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set src in usr
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if(usr.stat || usr.restrained())
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return 0
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if(src.icon_state == "jane_sid_suit_down")
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src._color = "jane_sid_suit"
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usr << "You zip up \the [src]."
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else
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src._color = "jane_sid_suit_down"
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usr << "You unzip and roll down \the [src]."
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src.icon_state = "[_color]"
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src.item_state = "[_color]"
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usr.update_inv_w_uniform()
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//////////// Masks ////////////
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//////////// Shoes ////////////
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//////////// Sets ////////////
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// Fox P McCloud: Fox McCloud
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/obj/item/clothing/suit/jacket/fluff/fox
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name = "Aeronautics Jacket"
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desc = "An aviator styled jacket made from a peculiar material; this one seems very old."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "fox_jacket"
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item_state = "fox_jacket"
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/obj/item/clothing/under/fluff/fox
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name = "Aeronautics Jumpsuit"
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desc = "A jumpsuit tailor made for spacefaring fighter pilots; this one seems very old."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "fox_suit"
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item_state = "g_suit"
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_color = "fox_suit"
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displays_id = 0 //still appears on examine; this is pure fluff.
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// TheFlagbearer: Willow Walker
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/obj/item/clothing/under/fluff/arachno_suit
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name = "Arachno-Man costume"
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desc = "It's what an evil genius would design if he switched brains with the Amazing Arachno-Man. Actually, he'd probably add weird tentacles that come out the back, too."
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icon = 'icons/obj/clothing/uniforms.dmi'
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icon_state = "superior_suit"
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item_state = "superior_suit"
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_color = "superior_suit"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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flags_inv = HIDEGLOVES|HIDESHOES
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/obj/item/clothing/head/fluff/arachno_mask
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name = "Arachno-Man mask"
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desc = "Put it on. The mask, it's gonna make you stronger!"
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "superior_mask"
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item_state = "superior_mask"
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body_parts_covered = HEAD
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flags = BLOCKHAIR
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flags_inv = HIDEFACE
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