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* Initial defines * more work * icon * more stuff * UID not hard ref * tidying * overload go brrt * le sound and dead cell * delet gap * initial chargepack stuff * simplify * oops * yeet this * placeholder sprites * oops magic number * the gun speaks! * consolidation * tweaking and tidying * so long old gun * icon purge * reapplies placeholder * 1 minute tracker, not two * makes it use a pinpointer * revert tiny map changes * cease your tracking, fool * oops * soft refs * charlie review * projectile ref to firing obj, removes testing overrides & cleans up signals * some more UID null checks * ICONS * ICONS CONFLICT * MORE ICONS * makes it freaking work * first pass fixes * charlie review * charlie review 2, variable boogaloo * fixes holsters * colours the overcharged shot * and recolours tracker to be yellow to match charge * yellow laser icon * widen overcharge misfire % * fixes unlinkable pinpointers * fixes gun not speaking when tcomms setup is changed * steel request * no chargey * loudening 2022 * steel part 1 * Apply suggestions from code review Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> * restores missing sprites Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>