mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-15 20:12:21 +00:00
* Smith role, access, access helpers, spawn point, comms, and IDs
* Area defines
* Hammertime
* Cyberiad Smith's office
* Forgot some atmos stuff
* Autolathable Hammers
* Formatting
* Toolbelts can hold hammers
* Initial work on smith machines
* Farragus Smith Office
* Placeholder sprites, mapping
* Smart hopper points and console messages
* More work on smithing machines
* Fixed mapping, added qualities, added smithed items, fixed sizing, fixed access
* Smith components, new materials
* New ores, material datums, furnace, power hammer, kinetic assembler, hammer act, item creation
* Missed one
* Grrr map conflicts begone
* Dirt begone
* Casts and smelting
* Linters
* Attack chain linters!
* Better grip to throw people into your industrial machines
* Placeholder spots in the DMIs
* UpdatePaths - Space ruins now spawn new space ores in their rocks
* Small changes - removed excess tgui code from hopper
* Fixed a button on emerald
* Attaching inserts and lenses. Tool bits are pain.
* Tool bit initial implementation
* Merge conflict resolution
* Attack chain grrr
* Fixed a pair of minor mapping issues
* Tool bit implementation, efficiency, failure rate
* Hot things burn hands
* Points fix on hopper
* New mining rocks for space exploration
* Areas on asteroids
* Machinery icons 1
Adds basic icons for the new machinery
* Vendor iconstate update
* Crucible touchups
* Hammer touchups
* Crucible Input Animation
Adds an animation when you deposit ores
* Added scanning the crucible with multitool to get mineral count
* clothing sprites part 1
* locker sprite
* job icons
* garment bag
* Smith locker mapping
* Insert and Bit removal fix
* Job menu alignment fix, Allowed_items and small spriting path fixes
* Adds new asteroid ruins to config
* Ore Sprites
* Hammer Sprite
* Item Sprites 1
* Sheets, Wall Ores and Trim
* Sheet iconstate names
* species uniforms
* Tabs
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Lens spelling fix
* Signalizes attaching and detaching modifications, fixes inserting items into smith machines, fixes cast bugs
* Fixed type lists
* Smithing machine bug fixes.
* Fixed adding modifications to items
* Crucible Lava Idle
Adds an idle animation for the crucible, but it needs overlay code to work.
* Fixed eguns
* Magma Crucible overlays and animations
* Machine broken/Off states
Adds broken, wires exposed (and on/off where appropriate) states to machines.
* Castivend recolor and Hot Items
* Overlays for all machines, new sprites for hot items, new checks, fixes
* Woe, farragus merge conflict
* update_appearance linters
* I have fat fingers.
* Forgot one
* transfer_item_to and qdel null check
* Usr to User
* Modsuits should not have inserts.
* Adds casting lip overlay
* Balance pass on movement debuffs and buffs
* Material movespeed changes
* Config Adjustments - USED FOR TESTMERGING. REVERT BEFORE FULL MERGE
* Math fixes for lenses and bits.
* Mobility suit no longer speeds you up, but negates suit-based slowdown like an oil slick potion. Fixed movement mods in material datums
* Bad var. Bad.
* Various fixes to bugs revealed in initial TM
* TYPO
* Lavaland base turf fix
* Paths in examine fix
* Adds an intercom to the workshop.
* Stamina-hybrid damage oversight fix for det revolver, uion, etc.
* Currently Operating Message fix
* Allows glass to show different turfs beneath. Adds plasmaglass section to workshop.
* Armor and upgrade fixes
* RCD tool bit equip fix
* Adds smith access to a few lists in access.dm that were missed in an oversight
* Indent fixes
* Fixes vending machine, allows tool bit use on mining equipment
* CI, you make me mad sometimes
* Removed duplicate code
* Name fix for CI again
* ORM now can handle space ores
* Adds space ores to Vetus drop and to trader inventories
* Fixes runtime with open hand attacking a lava furnace with nothing in it
* Adds crewvend kit to Castivend
* Fixes not being able to see new ores
* Adds drill and RCS to smith locker
* Map changes. Added cargo pad. Expanded catwalk. Moved vendors. Added recharger.
* Plant fixes
* Fixes doubled-up catwalk
* Emerald cargo windoor fix, small lavaland adjustment
* Small oversight for overlay fix
* Missing lightswitches
* Fixed stock parts mismatch in casting basin recipe
* Better support for power tools, grrr attackchain
* Better attack chain handling. Better handling for bit insertion
* Fixes handling of inserts with storage suits (like labcoats)
* sprites for bomber + plasmeme outfit
* Adds missing adjacency checks
* Buffs speed boost from upgrade - max upgrade reduces cycle to 2 seconds.
* Fixed floating lights, brightened the explorer's new room, expanded smith workshop slightly.
* Small hallway adjustment
* Illuminates metastation smith office
* Removes excessive decimals in magma crucible scan output
* Berserker should not have inserts.
* Buffs bit durability significantly, nerfs amplifier lens and densifier lense slightly
* Adds smith bomber jacket to loadout panel
* Adds random spawners for smithed items, adds random low-quality items to maints loot
* Adds traitor version of bulldog shotgun
* Revert "Adds traitor version of bulldog shotgun"
This reverts commit 1d39c59f07.
* Added check to assembler, moved desc changes to examine()
* plasmaman suit fix
* Fixed hot check when removing items from hammer and furnace
* Remaps lavaland workshop, fixed deltastation light switch
* Improper's the smith office name
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Compacts extra ore drops from Vetus
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* better looping
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Better loop
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Multitools don't need tool bits.
* Better variable names, fixed missing parenthesis
* Recursive hammering, removed attack animations when inserting items or using multitool on smithing machines
* window
* Update deltastation.dmm
* Update deltastation.dmm
* Update deltastation.dmm
* Fixes small oversights
* Minor lavaland remap
* Reverts TM-required changes in preparation for full merge
* Begone, stray font!
* Damn you cable CI
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: ExusA <67055922+ExusA@users.noreply.github.com>
Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Fordoxia <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
681 lines
18 KiB
Plaintext
681 lines
18 KiB
Plaintext
/obj/effect/landmark
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name = "landmark"
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icon = 'icons/mob/screen_gen.dmi'
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icon_state = "x2"
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layer = MOB_LAYER
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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/obj/effect/landmark/Initialize(mapload)
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. = ..()
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set_tag()
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invisibility = 101
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GLOB.landmarks_list += src
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/// There should only be one of these, in the lobby art area
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/obj/effect/landmark/newplayer_start
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name = "start"
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INITIALIZE_IMMEDIATE(/obj/effect/landmark/newplayer_start) //Without this you spawn in the corner of the map and things break horribly
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/obj/effect/landmark/newplayer_start/Initialize(mapload)
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. = ..()
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GLOB.newplayer_start += loc
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qdel(src)
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/obj/effect/landmark/lightsout
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name = "Electrical Storm Epicentre"
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/obj/effect/landmark/spawner
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icon = 'icons/effects/spawner_icons.dmi'
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icon_state = "questionmark"
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var/spawner_list
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/obj/effect/landmark/spawner/Initialize(mapload)
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. = ..()
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if(spawner_list)
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spawner_list += loc
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return INITIALIZE_HINT_QDEL
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/obj/effect/landmark/spawner/trader
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name = "traderstart"
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icon_state = "Trader"
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/obj/effect/landmark/spawner/tradergearminor
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name = "traderstart_specificgear_minor"
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icon_state = "questionmark"
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/obj/effect/landmark/spawner/tradergearmajor
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name = "traderstart_specificgear_major"
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icon_state = "questionmark"
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/obj/effect/landmark/spawner/ert
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name = "Response Team"
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icon_state = "ERT"
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/obj/effect/landmark/spawner/ert/Initialize(mapload)
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spawner_list = GLOB.emergencyresponseteamspawn
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return ..()
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/obj/effect/landmark/spawner/ds
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name = "Deathsquad"
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icon_state = "ERT"
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/obj/effect/landmark/spawner/wiz
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name = "wizard"
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icon_state = "Wiz"
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/obj/effect/landmark/spawner/wiz/Initialize(mapload)
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spawner_list = GLOB.wizardstart
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return ..()
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/obj/effect/landmark/spawner/xeno
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name = "xeno_spawn"
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icon_state = "Xeno"
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/obj/effect/landmark/spawner/xeno/Initialize(mapload)
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spawner_list = GLOB.xeno_spawn
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return ..()
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/obj/effect/landmark/spawner/nukedisc_respawn
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name = "nukedisc_respawn"
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icon_state = "Nuke_disk"
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/obj/effect/landmark/spawner/nukedisc_respawn/Initialize(mapload)
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spawner_list = GLOB.nukedisc_respawn
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return ..()
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/obj/effect/landmark/spawner/late
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icon_state = "Assistant"
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/obj/effect/landmark/spawner/late/crew
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name = "Late Join Crew"
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/obj/effect/landmark/spawner/late/crew/Initialize(mapload)
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spawner_list = GLOB.latejoin
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return ..()
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/obj/effect/landmark/spawner/carp
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name = "carpspawn"
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icon_state = "Carp"
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/obj/effect/landmark/spawner/carp/Initialize(mapload)
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spawner_list = GLOB.carplist
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return ..()
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/obj/effect/landmark/spawner/rev
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name = "revenantspawn"
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icon_state = "Rev"
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/obj/effect/landmark/spawner/bubblegum_arena
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name = "bubblegum_arena_human"
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icon_state = "Explorer"
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/obj/effect/landmark/spawner/bubblegum
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name = "bubblegum_arena_bubblegum"
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icon_state = "bubblegumjumpscare"
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/obj/effect/landmark/spawner/bubblegum_exit
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name = "bubblegum_arena_exit"
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icon_state = "bubblegumjumpscare"
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/obj/effect/landmark/spawner/backrooms
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name = "backrooms_spawn"
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icon_state = "Assistant"
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/obj/effect/landmark/spawner/backrooms/Initialize(mapload)
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spawner_list = GLOB.backroomswarp
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return ..()
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/obj/effect/landmark/spawner/syndie
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name = "Syndicate-Spawn"
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icon_state = "Syndie"
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/obj/effect/landmark/spawner/syndicateofficer
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name = "Syndicate Officer"
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/obj/effect/landmark/spawner/syndicateofficer/Initialize(mapload)
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spawner_list = GLOB.syndicateofficer
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return ..()
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/obj/effect/landmark/spawner/ertdirector
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name = "ERT Director"
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/obj/effect/landmark/spawner/ertdirector/Initialize(mapload)
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spawner_list = GLOB.ertdirector
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return ..()
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/obj/effect/landmark/spawner/ninjastart
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name = "ninjastart"
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/obj/effect/landmark/spawner/ninjastart/Initialize(mapload)
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spawner_list = GLOB.ninjastart
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return ..()
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/obj/effect/landmark/spawner/aroomwarp
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name = "aroomwarp"
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/obj/effect/landmark/spawner/aroomwarp/Initialize(mapload)
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spawner_list = GLOB.aroomwarp
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return ..()
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/obj/effect/landmark/spawner/tdomeobserve
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name = "tdomeobserve"
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/obj/effect/landmark/spawner/tdomeobserve/Initialize(mapload)
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spawner_list = GLOB.tdomeobserve
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return ..()
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/obj/effect/landmark/spawner/tdomeadmin
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name = "tdomeadmin"
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/obj/effect/landmark/spawner/tdomeadmin/Initialize(mapload)
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spawner_list = GLOB.tdomeadmin
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return ..()
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/obj/effect/landmark/spawner/tdome2
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name = "tdome2"
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/obj/effect/landmark/spawner/tdome2/Initialize(mapload)
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spawner_list = GLOB.tdome2
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return ..()
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/obj/effect/landmark/spawner/tdome1
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name = "tdome1"
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/obj/effect/landmark/spawner/tdome1/Initialize(mapload)
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spawner_list = GLOB.tdome1
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return ..()
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/obj/effect/landmark/spawner/prisonsecuritywarp
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name = "prisonsecuritywarp"
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/obj/effect/landmark/spawner/prisonsecuritywarp/Initialize(mapload)
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spawner_list = GLOB.prisonsecuritywarp
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return ..()
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/obj/effect/landmark/spawner/syndieprisonwarp
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name = "syndieprisonwarp"
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/obj/effect/landmark/spawner/syndieprisonwarp/Initialize(mapload)
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spawner_list = GLOB.syndieprisonwarp
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return ..()
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/obj/effect/landmark/spawner/prisonwarp
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name = "prisonwarp"
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/obj/effect/landmark/spawner/prisonwarp/Initialize(mapload)
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spawner_list = GLOB.prisonwarp
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return ..()
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/obj/effect/landmark/spawner/syndicate_commando
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name = "Syndicate-Commando"
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icon_state = "Syndie"
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/obj/effect/landmark/spawner/syndicate_infiltrator
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name = "Syndicate-Infiltrator"
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icon_state = "Syndie"
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/obj/effect/landmark/spawner/syndicate_infiltrator_leader
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name = "Syndicate-Infiltrator-Leader"
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icon_state = "Syndie"
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/obj/effect/landmark/spawner/atmos_test
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name = "Atmospheric Test Start"
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/obj/effect/landmark/spawner/commando_manual
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name = "Deathsquad Commando Manual"
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/obj/effect/landmark/spawner/holding_facility
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name = "Holding Facility"
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/obj/effect/landmark/spawner/holocarp
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name = "Holocarp Spawn"
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/obj/effect/landmark/spawner/nuclear_bomb
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icon_state = "Nuke_bomb"
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/obj/effect/landmark/spawner/nuclear_bomb/syndicate
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name = "Syndicate Nuclear Bomb"
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/obj/effect/landmark/spawner/nuclear_bomb/death_squad
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name = "Death Squad Nuclear Bomb"
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/obj/effect/landmark/spawner/nuke_code
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name = "nukecode"
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/obj/effect/landmark/spawner/roundstart_observer
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name = "Roundstart Observer"
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icon_state = "spooky"
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/obj/effect/landmark/spawner/roundstart_observer/Initialize(mapload)
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spawner_list = GLOB.roundstart_observer_start
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return ..()
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/obj/effect/landmark/Destroy()
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GLOB.landmarks_list -= src
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..()
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return QDEL_HINT_HARDDEL_NOW
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/obj/effect/landmark/proc/set_tag()
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tag = "landmark*[name]"
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/obj/effect/landmark/singularity_act()
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return
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// Please stop bombing the Observer-Start landmark.
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/obj/effect/landmark/ex_act()
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return
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/obj/effect/landmark/singularity_pull()
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return
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/obj/effect/landmark/start
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name = "start"
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icon = 'icons/effects/spawner_icons.dmi'
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icon_state = "Assistant"
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/obj/effect/landmark/start/ai
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name = "AI"
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icon_state = "AI"
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/obj/effect/landmark/start/assistant
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name = "Assistant"
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icon_state = "Assistant"
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/obj/effect/landmark/start/atmospheric
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name = "Life Support Specialist"
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icon_state = "Atmos"
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/obj/effect/landmark/start/blueshield
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name = "Blueshield"
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icon_state = "BS"
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/obj/effect/landmark/start/bartender
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name = "Bartender"
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icon_state = "Bartender"
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/obj/effect/landmark/start/cyborg
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name = "Cyborg"
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icon_state = "Borg"
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/obj/effect/landmark/start/botanist
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name = "Botanist"
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icon_state = "Botanist"
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/obj/effect/landmark/start/chief_engineer
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name = "Chief Engineer"
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icon_state = "CE"
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/obj/effect/landmark/start/chief_medical_officer
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name = "Chief Medical Officer"
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icon_state = "CMO"
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/obj/effect/landmark/start/captain
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name = "Captain"
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icon_state = "Cap"
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/obj/effect/landmark/start/cargo_technician
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name = "Cargo Technician"
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icon_state = "CargoTech"
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/obj/effect/landmark/start/smith
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name = "Smith"
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icon_state = "CargoTech"
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/obj/effect/landmark/start/chaplain
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name = "Chaplain"
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icon_state = "Chap"
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/obj/effect/landmark/start/chef
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name = "Chef"
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icon_state = "Chef"
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/obj/effect/landmark/start/chemist
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name = "Chemist"
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icon_state = "Chemist"
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/obj/effect/landmark/start/clown
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name = "Clown"
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icon_state = "Clown"
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/obj/effect/landmark/start/coroner
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name = "Coroner"
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icon_state = "Coroner"
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/obj/effect/landmark/start/detective
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name = "Detective"
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icon_state = "Det"
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/obj/effect/landmark/start/explorer
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name = "Explorer"
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icon_state = "Explorer"
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/obj/effect/landmark/start/engineer
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name = "Station Engineer"
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icon_state = "Engi"
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/obj/effect/landmark/start/geneticist
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name = "Geneticist"
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icon_state = "Genetics"
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/obj/effect/landmark/start/head_of_personnel
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name = "Head of Personnel"
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icon_state = "HoP"
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/obj/effect/landmark/start/head_of_security
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name = "Head of Security"
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icon_state = "HoS"
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/obj/effect/landmark/start/internal_affairs
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name = "Internal Affairs Agent"
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icon_state = "IAA"
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/obj/effect/landmark/start/janitor
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name = "Janitor"
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icon_state = "Jani"
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/obj/effect/landmark/start/librarian
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name = "Librarian"
|
|
icon_state = "Librarian"
|
|
|
|
/obj/effect/landmark/start/doctor
|
|
name = "Medical Doctor"
|
|
icon_state = "MD"
|
|
|
|
/obj/effect/landmark/start/magistrate
|
|
name = "Magistrate"
|
|
icon_state = "Magi"
|
|
|
|
/obj/effect/landmark/start/mime
|
|
name = "Mime"
|
|
icon_state = "Mime"
|
|
|
|
/obj/effect/landmark/start/shaft_miner
|
|
name = "Shaft Miner"
|
|
icon_state = "Miner"
|
|
|
|
/obj/effect/landmark/start/nanotrasen_rep
|
|
name = "Nanotrasen Representative"
|
|
icon_state = "NTR"
|
|
|
|
/obj/effect/landmark/start/paramedic
|
|
name = "Paramedic"
|
|
icon_state = "Paramed"
|
|
|
|
/obj/effect/landmark/start/psychiatrist
|
|
name = "Psychiatrist"
|
|
icon_state = "Psych"
|
|
|
|
/obj/effect/landmark/start/quartermaster
|
|
name = "Quartermaster"
|
|
icon_state = "QM"
|
|
|
|
/obj/effect/landmark/start/research_director
|
|
name = "Research Director"
|
|
icon_state = "RD"
|
|
|
|
/obj/effect/landmark/start/roboticist
|
|
name = "Roboticist"
|
|
icon_state = "Robo"
|
|
|
|
/obj/effect/landmark/start/scientist
|
|
name = "Scientist"
|
|
icon_state = "Sci"
|
|
|
|
/obj/effect/landmark/start/security_officer
|
|
name = "Security Officer"
|
|
icon_state = "Sec"
|
|
|
|
/obj/effect/landmark/start/virologist
|
|
name = "Virologist"
|
|
icon_state = "Viro"
|
|
|
|
/obj/effect/landmark/start/warden
|
|
name = "Warden"
|
|
icon_state = "Warden"
|
|
|
|
/obj/effect/landmark/start/nanotrasen_career_trainer
|
|
name ="Nanotrasen Career Trainer"
|
|
icon_state = "NCT"
|
|
|
|
/obj/effect/landmark/start/set_tag()
|
|
tag = "start*[name]"
|
|
|
|
/obj/effect/landmark/game_test/bottom_left_corner
|
|
|
|
/obj/effect/landmark/game_test/top_right_corner
|
|
|
|
//Costume spawner landmarks
|
|
|
|
/obj/effect/landmark/costume/random/Initialize(mapload) //costume spawner, selects a random subclass and disappears
|
|
. = ..()
|
|
var/list/options = (typesof(/obj/effect/landmark/costume) - /obj/effect/landmark/costume/random)
|
|
var/PICK= options[rand(1,length(options))]
|
|
new PICK(src.loc)
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
//SUBCLASSES. Spawn a bunch of items and disappear likewise
|
|
/obj/effect/landmark/costume/chicken/Initialize(mapload)
|
|
. = ..()
|
|
new /obj/item/clothing/suit/chickensuit(src.loc)
|
|
new /obj/item/clothing/head/chicken(src.loc)
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
/obj/effect/landmark/costume/gladiator/Initialize(mapload)
|
|
. = ..()
|
|
new /obj/item/clothing/under/costume/gladiator(src.loc)
|
|
new /obj/item/clothing/head/helmet/gladiator(src.loc)
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
/obj/effect/landmark/costume/madscientist/Initialize(mapload)
|
|
. = ..()
|
|
new /obj/item/clothing/under/misc/gimmick_captain_suit(src.loc)
|
|
new /obj/item/clothing/head/flatcap(src.loc)
|
|
new /obj/item/clothing/suit/storage/labcoat/mad(src.loc)
|
|
new /obj/item/clothing/glasses/gglasses(src.loc)
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
/obj/effect/landmark/costume/elpresidente/Initialize(mapload)
|
|
. = ..()
|
|
new /obj/item/clothing/under/misc/gimmick_captain_suit(src.loc)
|
|
new /obj/item/clothing/head/flatcap(src.loc)
|
|
new /obj/item/clothing/mask/cigarette/cigar/havana(src.loc)
|
|
new /obj/item/clothing/shoes/jackboots(src.loc)
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
/obj/effect/landmark/costume/schoolgirl/Initialize(mapload)
|
|
. = ..()
|
|
new /obj/item/clothing/under/dress/schoolgirl(src.loc)
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
/obj/effect/landmark/costume/maid/Initialize(mapload)
|
|
. = ..()
|
|
new /obj/item/clothing/under/dress/blackskirt(src.loc)
|
|
var/CHOICE = pick( /obj/item/clothing/head/beret , /obj/item/clothing/head/rabbitears )
|
|
new CHOICE(src.loc)
|
|
new /obj/item/clothing/glasses/sunglasses/blindfold(src.loc)
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
/obj/effect/landmark/costume/butler/Initialize(mapload)
|
|
. = ..()
|
|
new /obj/item/clothing/suit/wcoat(src.loc)
|
|
new /obj/item/clothing/under/suit/black(loc)
|
|
new /obj/item/clothing/head/that(src.loc)
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
/obj/effect/landmark/costume/scratch/Initialize(mapload)
|
|
. = ..()
|
|
new /obj/item/clothing/gloves/color/white(src.loc)
|
|
new /obj/item/clothing/shoes/white(src.loc)
|
|
new /obj/item/clothing/under/misc/scratch(src.loc)
|
|
if(prob(30))
|
|
new /obj/item/clothing/head/cueball(src.loc)
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
/obj/effect/landmark/costume/highlander/Initialize(mapload)
|
|
. = ..()
|
|
new /obj/item/clothing/under/costume/kilt(src.loc)
|
|
new /obj/item/clothing/head/beret(src.loc)
|
|
qdel(src)
|
|
|
|
/obj/effect/landmark/costume/prig/Initialize(mapload)
|
|
. = ..()
|
|
new /obj/item/clothing/suit/wcoat(src.loc)
|
|
new /obj/item/clothing/glasses/monocle(src.loc)
|
|
var/CHOICE= pick( /obj/item/clothing/head/bowlerhat, /obj/item/clothing/head/that)
|
|
new CHOICE(src.loc)
|
|
new /obj/item/clothing/shoes/black(src.loc)
|
|
new /obj/item/cane(src.loc)
|
|
new /obj/item/clothing/under/misc/sl_suit(src.loc)
|
|
new /obj/item/clothing/mask/fakemoustache(src.loc)
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
/obj/effect/landmark/costume/plaguedoctor/Initialize(mapload)
|
|
. = ..()
|
|
new /obj/item/clothing/suit/bio_suit/plaguedoctorsuit(src.loc)
|
|
new /obj/item/clothing/head/plaguedoctorhat(src.loc)
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
/obj/effect/landmark/costume/nightowl/Initialize(mapload)
|
|
. = ..()
|
|
new /obj/item/clothing/under/costume/owl(src.loc)
|
|
new /obj/item/clothing/mask/gas/owl_mask(src.loc)
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
/obj/effect/landmark/costume/waiter/Initialize(mapload)
|
|
. = ..()
|
|
new /obj/item/clothing/under/misc/waiter(src.loc)
|
|
var/CHOICE= pick( /obj/item/clothing/head/kitty, /obj/item/clothing/head/rabbitears)
|
|
new CHOICE(src.loc)
|
|
new /obj/item/clothing/suit/apron(src.loc)
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
/obj/effect/landmark/costume/pirate/Initialize(mapload)
|
|
. = ..()
|
|
new /obj/item/clothing/under/costume/pirate(src.loc)
|
|
new /obj/item/clothing/suit/pirate_black(src.loc)
|
|
var/CHOICE = pick( /obj/item/clothing/head/pirate , /obj/item/clothing/head/bandana )
|
|
new CHOICE(src.loc)
|
|
new /obj/item/clothing/glasses/eyepatch(src.loc)
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
/obj/effect/landmark/costume/commie/Initialize(mapload)
|
|
. = ..()
|
|
new /obj/item/clothing/under/costume/soviet(src.loc)
|
|
new /obj/item/clothing/head/ushanka(src.loc)
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
|
|
/obj/effect/landmark/costume/imperium_monk/Initialize(mapload)
|
|
. = ..()
|
|
new /obj/item/clothing/suit/imperium_monk(src.loc)
|
|
if(prob(25))
|
|
new /obj/item/clothing/mask/gas/cyborg(src.loc)
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
/obj/effect/landmark/costume/holiday_priest/Initialize(mapload)
|
|
. = ..()
|
|
new /obj/item/clothing/suit/holidaypriest(src.loc)
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
/obj/effect/landmark/costume/marisa_fakewizard/Initialize(mapload)
|
|
. = ..()
|
|
new /obj/item/clothing/head/wizard/marisa/fake(src.loc)
|
|
new/obj/item/clothing/suit/wizrobe/marisa/fake(src.loc)
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
/obj/effect/landmark/costume/cutewitch/Initialize(mapload)
|
|
. = ..()
|
|
new /obj/item/clothing/under/dress/sundress(src.loc)
|
|
new /obj/item/clothing/head/witchwig(src.loc)
|
|
new /obj/item/staff/broom(src.loc)
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
/obj/effect/landmark/costume/fakewizard/Initialize(mapload)
|
|
. = ..()
|
|
new /obj/item/clothing/suit/wizrobe/fake(src.loc)
|
|
new /obj/item/clothing/head/wizard/fake(src.loc)
|
|
new /obj/item/staff/(src.loc)
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
/obj/effect/landmark/costume/sexyclown/Initialize(mapload)
|
|
. = ..()
|
|
new /obj/item/clothing/mask/gas/clown_hat/sexy(loc)
|
|
new /obj/item/clothing/under/rank/civilian/clown/sexy(loc)
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
/obj/effect/landmark/costume/sexymime/Initialize(mapload)
|
|
. = ..()
|
|
new /obj/item/clothing/mask/gas/sexymime(src.loc)
|
|
new /obj/item/clothing/under/rank/civilian/mime/sexy(src.loc)
|
|
qdel(src)
|
|
|
|
/obj/effect/landmark/ruin
|
|
var/datum/map_template/ruin/ruin_template
|
|
|
|
/obj/effect/landmark/ruin/New(loc, my_ruin_template)
|
|
name = "ruin_[length(GLOB.ruin_landmarks) + 1]"
|
|
..(loc)
|
|
ruin_template = my_ruin_template
|
|
GLOB.ruin_landmarks |= src
|
|
|
|
/obj/effect/landmark/ruin/Destroy()
|
|
GLOB.ruin_landmarks -= src
|
|
ruin_template = null
|
|
. = ..()
|
|
|
|
|
|
/// Mob spawners, spawns a mob and deletes the landmark
|
|
|
|
/obj/effect/landmark/mob_spawner
|
|
///The mob we use for the spawner
|
|
var/mobtype = null
|
|
icon = 'icons/effects/spawner_icons.dmi'
|
|
icon_state = "questionmark"
|
|
|
|
/obj/effect/landmark/mob_spawner/Initialize(mapload)
|
|
. = ..()
|
|
new mobtype(loc)
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
/obj/effect/landmark/mob_spawner/goliath
|
|
mobtype = /mob/living/simple_animal/hostile/asteroid/goliath/beast
|
|
|
|
/obj/effect/landmark/mob_spawner/goliath/Initialize(mapload)
|
|
if(prob(1))
|
|
mobtype = /mob/living/simple_animal/hostile/asteroid/goliath/beast/ancient
|
|
. = ..()
|
|
|
|
/obj/effect/landmark/mob_spawner/legion
|
|
mobtype = /mob/living/simple_animal/hostile/asteroid/hivelord/legion
|
|
|
|
/obj/effect/landmark/mob_spawner/legion/Initialize(mapload)
|
|
if(prob(5))
|
|
mobtype = /mob/living/simple_animal/hostile/asteroid/hivelord/legion/dwarf
|
|
. = ..()
|
|
|
|
/obj/effect/landmark/mob_spawner/watcher
|
|
mobtype = /mob/living/simple_animal/hostile/asteroid/basilisk/watcher
|
|
|
|
/obj/effect/landmark/mob_spawner/watcher/Initialize(mapload)
|
|
if(prob(1))
|
|
if(prob(25)) /// 75% chance to get a magmawing watcher, and 25% chance to get a icewing watcher (1/133, 1/400 respectively)
|
|
mobtype = /mob/living/simple_animal/hostile/asteroid/basilisk/watcher/icewing
|
|
else
|
|
mobtype = /mob/living/simple_animal/hostile/asteroid/basilisk/watcher/magmawing
|
|
. = ..()
|
|
|
|
/obj/effect/landmark/mob_spawner/goldgrub
|
|
mobtype = /mob/living/simple_animal/hostile/asteroid/goldgrub
|
|
|
|
/obj/effect/landmark/mob_spawner/gutlunch
|
|
mobtype = /mob/living/simple_animal/hostile/asteroid/gutlunch
|
|
|
|
/obj/effect/landmark/mob_spawner/gutlunch/Initialize(mapload)
|
|
if(prob(5))
|
|
mobtype = /mob/living/simple_animal/hostile/asteroid/gutlunch/gubbuck
|
|
. = ..()
|
|
|
|
/obj/effect/landmark/mob_spawner/abandoned_minebot
|
|
mobtype = /mob/living/simple_animal/hostile/asteroid/abandoned_minebot
|