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https://github.com/ParadiseSS13/Paradise.git
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* Smith role, access, access helpers, spawn point, comms, and IDs
* Area defines
* Hammertime
* Cyberiad Smith's office
* Forgot some atmos stuff
* Autolathable Hammers
* Formatting
* Toolbelts can hold hammers
* Initial work on smith machines
* Farragus Smith Office
* Placeholder sprites, mapping
* Smart hopper points and console messages
* More work on smithing machines
* Fixed mapping, added qualities, added smithed items, fixed sizing, fixed access
* Smith components, new materials
* New ores, material datums, furnace, power hammer, kinetic assembler, hammer act, item creation
* Missed one
* Grrr map conflicts begone
* Dirt begone
* Casts and smelting
* Linters
* Attack chain linters!
* Better grip to throw people into your industrial machines
* Placeholder spots in the DMIs
* UpdatePaths - Space ruins now spawn new space ores in their rocks
* Small changes - removed excess tgui code from hopper
* Fixed a button on emerald
* Attaching inserts and lenses. Tool bits are pain.
* Tool bit initial implementation
* Merge conflict resolution
* Attack chain grrr
* Fixed a pair of minor mapping issues
* Tool bit implementation, efficiency, failure rate
* Hot things burn hands
* Points fix on hopper
* New mining rocks for space exploration
* Areas on asteroids
* Machinery icons 1
Adds basic icons for the new machinery
* Vendor iconstate update
* Crucible touchups
* Hammer touchups
* Crucible Input Animation
Adds an animation when you deposit ores
* Added scanning the crucible with multitool to get mineral count
* clothing sprites part 1
* locker sprite
* job icons
* garment bag
* Smith locker mapping
* Insert and Bit removal fix
* Job menu alignment fix, Allowed_items and small spriting path fixes
* Adds new asteroid ruins to config
* Ore Sprites
* Hammer Sprite
* Item Sprites 1
* Sheets, Wall Ores and Trim
* Sheet iconstate names
* species uniforms
* Tabs
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Lens spelling fix
* Signalizes attaching and detaching modifications, fixes inserting items into smith machines, fixes cast bugs
* Fixed type lists
* Smithing machine bug fixes.
* Fixed adding modifications to items
* Crucible Lava Idle
Adds an idle animation for the crucible, but it needs overlay code to work.
* Fixed eguns
* Magma Crucible overlays and animations
* Machine broken/Off states
Adds broken, wires exposed (and on/off where appropriate) states to machines.
* Castivend recolor and Hot Items
* Overlays for all machines, new sprites for hot items, new checks, fixes
* Woe, farragus merge conflict
* update_appearance linters
* I have fat fingers.
* Forgot one
* transfer_item_to and qdel null check
* Usr to User
* Modsuits should not have inserts.
* Adds casting lip overlay
* Balance pass on movement debuffs and buffs
* Material movespeed changes
* Config Adjustments - USED FOR TESTMERGING. REVERT BEFORE FULL MERGE
* Math fixes for lenses and bits.
* Mobility suit no longer speeds you up, but negates suit-based slowdown like an oil slick potion. Fixed movement mods in material datums
* Bad var. Bad.
* Various fixes to bugs revealed in initial TM
* TYPO
* Lavaland base turf fix
* Paths in examine fix
* Adds an intercom to the workshop.
* Stamina-hybrid damage oversight fix for det revolver, uion, etc.
* Currently Operating Message fix
* Allows glass to show different turfs beneath. Adds plasmaglass section to workshop.
* Armor and upgrade fixes
* RCD tool bit equip fix
* Adds smith access to a few lists in access.dm that were missed in an oversight
* Indent fixes
* Fixes vending machine, allows tool bit use on mining equipment
* CI, you make me mad sometimes
* Removed duplicate code
* Name fix for CI again
* ORM now can handle space ores
* Adds space ores to Vetus drop and to trader inventories
* Fixes runtime with open hand attacking a lava furnace with nothing in it
* Adds crewvend kit to Castivend
* Fixes not being able to see new ores
* Adds drill and RCS to smith locker
* Map changes. Added cargo pad. Expanded catwalk. Moved vendors. Added recharger.
* Plant fixes
* Fixes doubled-up catwalk
* Emerald cargo windoor fix, small lavaland adjustment
* Small oversight for overlay fix
* Missing lightswitches
* Fixed stock parts mismatch in casting basin recipe
* Better support for power tools, grrr attackchain
* Better attack chain handling. Better handling for bit insertion
* Fixes handling of inserts with storage suits (like labcoats)
* sprites for bomber + plasmeme outfit
* Adds missing adjacency checks
* Buffs speed boost from upgrade - max upgrade reduces cycle to 2 seconds.
* Fixed floating lights, brightened the explorer's new room, expanded smith workshop slightly.
* Small hallway adjustment
* Illuminates metastation smith office
* Removes excessive decimals in magma crucible scan output
* Berserker should not have inserts.
* Buffs bit durability significantly, nerfs amplifier lens and densifier lense slightly
* Adds smith bomber jacket to loadout panel
* Adds random spawners for smithed items, adds random low-quality items to maints loot
* Adds traitor version of bulldog shotgun
* Revert "Adds traitor version of bulldog shotgun"
This reverts commit 1d39c59f07.
* Added check to assembler, moved desc changes to examine()
* plasmaman suit fix
* Fixed hot check when removing items from hammer and furnace
* Remaps lavaland workshop, fixed deltastation light switch
* Improper's the smith office name
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Compacts extra ore drops from Vetus
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* better looping
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Better loop
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Multitools don't need tool bits.
* Better variable names, fixed missing parenthesis
* Recursive hammering, removed attack animations when inserting items or using multitool on smithing machines
* window
* Update deltastation.dmm
* Update deltastation.dmm
* Update deltastation.dmm
* Fixes small oversights
* Minor lavaland remap
* Reverts TM-required changes in preparation for full merge
* Begone, stray font!
* Damn you cable CI
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: ExusA <67055922+ExusA@users.noreply.github.com>
Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Fordoxia <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
169 lines
5.7 KiB
Plaintext
169 lines
5.7 KiB
Plaintext
/obj/item/wirecutters
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name = "wirecutters"
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desc = "A small pair of wirecutters, used for snipping electrical cabling. The handgrips are made of cheap plastic, and will not protect against electrical shocks."
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icon = 'icons/obj/tools.dmi'
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icon_state = "cutters"
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belt_icon = "wirecutters_red"
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flags = CONDUCT
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slot_flags = ITEM_SLOT_BELT
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force = 6
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throw_speed = 3
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throw_range = 7
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w_class = WEIGHT_CLASS_SMALL
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materials = list(MAT_METAL = 370)
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origin_tech = "materials=1;engineering=1"
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attack_verb = list("pinched", "nipped")
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hitsound = 'sound/items/wirecutter.ogg'
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usesound = 'sound/items/wirecutter.ogg'
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drop_sound = 'sound/items/handling/wirecutter_drop.ogg'
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pickup_sound = 'sound/items/handling/wirecutter_pickup.ogg'
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sharp = TRUE
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toolspeed = 1
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 50, ACID = 30)
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tool_behaviour = TOOL_WIRECUTTER
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var/random_color = TRUE
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new_attack_chain = TRUE
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/obj/item/wirecutters/Initialize(mapload)
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. = ..()
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RegisterSignal(src, COMSIG_BIT_ATTACH, PROC_REF(add_bit))
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RegisterSignal(src, COMSIG_CLICK_ALT, PROC_REF(remove_bit))
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/obj/item/wirecutters/New(loc, param_color = null)
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..()
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if(random_color)
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if(!param_color)
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param_color = pick("yellow", "red")
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belt_icon = "wirecutters_[param_color]"
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icon_state = "cutters_[param_color]"
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/obj/item/wirecutters/interact_with_atom(atom/target, mob/living/user, list/modifiers)
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var/mob/living/carbon/mob = target
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if(istype(mob) && mob.handcuffed && istype(mob.handcuffed, /obj/item/restraints/handcuffs/cable))
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user.visible_message("<span class='notice'>[user] cuts [mob]'s restraints with [src]!</span>")
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QDEL_NULL(mob.handcuffed)
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if(mob.buckled && mob.buckled.buckle_requires_restraints)
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mob.unbuckle()
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mob.update_handcuffed()
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return ITEM_INTERACT_COMPLETE
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/obj/item/wirecutters/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is cutting at [user.p_their()] [is_robotic_suicide(user) ? "wiring" : "arteries"] with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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playsound(loc, usesound, 50, TRUE, -1)
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return BRUTELOSS
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/obj/item/wirecutters/proc/is_robotic_suicide(mob/user)
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if(!ishuman(user))
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return FALSE
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var/mob/living/carbon/human/H = user
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var/obj/item/organ/external/chest/chest = H.bodyparts_by_name["chest"]
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if(!chest)
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return FALSE
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return chest.is_robotic()
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/obj/item/wirecutters/security
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name = "security wirecutters"
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desc = "A pair of tacticool wirecutters fitted with contoured grips and a picatinny rail. The blades are also sharper than normal."
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icon_state = "cutters_sec"
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belt_icon = "wirecutters_sec"
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item_state = "cutters_red" //shh
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attack_verb = list("reformed", "robusted", "102'd") //102: battery in space law
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force = 9 //same as seclites
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toolspeed = 0.75
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random_color = FALSE
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/obj/item/wirecutters/security/suicide_act(mob/living/user)
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if(!user)
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return
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user.visible_message("<span class='suicide'>[user] is cutting [user.p_themselves()] free from the mortal coil! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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user.Immobilize(10 SECONDS)
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sleep(2 SECONDS)
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add_fingerprint(user)
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playsound(loc, usesound, 50, TRUE, -1)
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new /obj/item/restraints/handcuffs/cable/zipties/used(user.loc)
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for(var/obj/item/W in user)
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user.drop_item_to_ground(W)
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user.dust()
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return OBLITERATION
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/obj/item/wirecutters/brass
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name = "brass wirecutters"
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desc = "A pair of wirecutters made of brass. The handle feels freezing cold to the touch."
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icon_state = "cutters_brass"
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belt_icon = "wirecutters_brass"
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toolspeed = 0.5
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random_color = FALSE
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resistance_flags = FIRE_PROOF | ACID_PROOF
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/obj/item/wirecutters/cyborg
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name = "wirecutters"
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desc = "A pair of integrated wirecutters used by construction and engineering robots."
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toolspeed = 0.5
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/obj/item/wirecutters/cyborg/drone
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/obj/item/wirecutters/cyborg/drone/Initialize(mapload)
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. = ..()
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ADD_TRAIT(src, TRAIT_SHOW_WIRE_INFO, ROUNDSTART_TRAIT) // Drones are linked to the station
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/obj/item/wirecutters/power
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name = "jaws of life"
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desc = "A compact and powerful industrial tool with a modular head. This one has a set of large cutting blades attached."
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icon_state = "jaws_cutter"
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item_state = "jawsoflife"
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belt_icon = "jaws"
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origin_tech = "materials=2;engineering=2"
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materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
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usesound = 'sound/items/jaws_cut.ogg'
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toolspeed = 0.25
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w_class = WEIGHT_CLASS_NORMAL
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random_color = FALSE
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/obj/item/wirecutters/power/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is wrapping [src] around [user.p_their()] neck. It looks like [user.p_theyre()] trying to rip [user.p_their()] head off!</span>")
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if(!use_tool(user, user, 3 SECONDS, volume = tool_volume))
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return SHAME
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if(!ishuman(user))
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return BRUTELOSS
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var/mob/living/carbon/human/H = user
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var/obj/item/organ/external/head/head = H.bodyparts_by_name["head"]
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if(!head)
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user.visible_message("<span class='suicide'>...but [user.p_they()] [user.p_are()] already headless! How embarassing.</span>")
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return SHAME
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head.droplimb(FALSE, DROPLIMB_SHARP, FALSE, TRUE)
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if(user.stat != DEAD)
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user.visible_message("<span class='suicide'>...but [user.p_they()] didn't need it anyway! How embarassing.</span>")
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return SHAME
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return OXYLOSS
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/obj/item/wirecutters/power/activate_self(mob/user)
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if(..())
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return
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playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1)
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var/obj/item/crowbar/power/pryjaws = new /obj/item/crowbar/power
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to_chat(user, "<span class='notice'>You attach the pry jaws to [src].</span>")
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for(var/obj/item/smithed_item/tool_bit/bit in attached_bits)
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bit.on_detached()
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bit.forceMove(pryjaws)
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pryjaws.attached_bits += bit
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bit.on_attached(pryjaws)
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qdel(src)
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user.put_in_active_hand(pryjaws)
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