mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-25 08:51:41 +00:00
* Smith role, access, access helpers, spawn point, comms, and IDs
* Area defines
* Hammertime
* Cyberiad Smith's office
* Forgot some atmos stuff
* Autolathable Hammers
* Formatting
* Toolbelts can hold hammers
* Initial work on smith machines
* Farragus Smith Office
* Placeholder sprites, mapping
* Smart hopper points and console messages
* More work on smithing machines
* Fixed mapping, added qualities, added smithed items, fixed sizing, fixed access
* Smith components, new materials
* New ores, material datums, furnace, power hammer, kinetic assembler, hammer act, item creation
* Missed one
* Grrr map conflicts begone
* Dirt begone
* Casts and smelting
* Linters
* Attack chain linters!
* Better grip to throw people into your industrial machines
* Placeholder spots in the DMIs
* UpdatePaths - Space ruins now spawn new space ores in their rocks
* Small changes - removed excess tgui code from hopper
* Fixed a button on emerald
* Attaching inserts and lenses. Tool bits are pain.
* Tool bit initial implementation
* Merge conflict resolution
* Attack chain grrr
* Fixed a pair of minor mapping issues
* Tool bit implementation, efficiency, failure rate
* Hot things burn hands
* Points fix on hopper
* New mining rocks for space exploration
* Areas on asteroids
* Machinery icons 1
Adds basic icons for the new machinery
* Vendor iconstate update
* Crucible touchups
* Hammer touchups
* Crucible Input Animation
Adds an animation when you deposit ores
* Added scanning the crucible with multitool to get mineral count
* clothing sprites part 1
* locker sprite
* job icons
* garment bag
* Smith locker mapping
* Insert and Bit removal fix
* Job menu alignment fix, Allowed_items and small spriting path fixes
* Adds new asteroid ruins to config
* Ore Sprites
* Hammer Sprite
* Item Sprites 1
* Sheets, Wall Ores and Trim
* Sheet iconstate names
* species uniforms
* Tabs
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Lens spelling fix
* Signalizes attaching and detaching modifications, fixes inserting items into smith machines, fixes cast bugs
* Fixed type lists
* Smithing machine bug fixes.
* Fixed adding modifications to items
* Crucible Lava Idle
Adds an idle animation for the crucible, but it needs overlay code to work.
* Fixed eguns
* Magma Crucible overlays and animations
* Machine broken/Off states
Adds broken, wires exposed (and on/off where appropriate) states to machines.
* Castivend recolor and Hot Items
* Overlays for all machines, new sprites for hot items, new checks, fixes
* Woe, farragus merge conflict
* update_appearance linters
* I have fat fingers.
* Forgot one
* transfer_item_to and qdel null check
* Usr to User
* Modsuits should not have inserts.
* Adds casting lip overlay
* Balance pass on movement debuffs and buffs
* Material movespeed changes
* Config Adjustments - USED FOR TESTMERGING. REVERT BEFORE FULL MERGE
* Math fixes for lenses and bits.
* Mobility suit no longer speeds you up, but negates suit-based slowdown like an oil slick potion. Fixed movement mods in material datums
* Bad var. Bad.
* Various fixes to bugs revealed in initial TM
* TYPO
* Lavaland base turf fix
* Paths in examine fix
* Adds an intercom to the workshop.
* Stamina-hybrid damage oversight fix for det revolver, uion, etc.
* Currently Operating Message fix
* Allows glass to show different turfs beneath. Adds plasmaglass section to workshop.
* Armor and upgrade fixes
* RCD tool bit equip fix
* Adds smith access to a few lists in access.dm that were missed in an oversight
* Indent fixes
* Fixes vending machine, allows tool bit use on mining equipment
* CI, you make me mad sometimes
* Removed duplicate code
* Name fix for CI again
* ORM now can handle space ores
* Adds space ores to Vetus drop and to trader inventories
* Fixes runtime with open hand attacking a lava furnace with nothing in it
* Adds crewvend kit to Castivend
* Fixes not being able to see new ores
* Adds drill and RCS to smith locker
* Map changes. Added cargo pad. Expanded catwalk. Moved vendors. Added recharger.
* Plant fixes
* Fixes doubled-up catwalk
* Emerald cargo windoor fix, small lavaland adjustment
* Small oversight for overlay fix
* Missing lightswitches
* Fixed stock parts mismatch in casting basin recipe
* Better support for power tools, grrr attackchain
* Better attack chain handling. Better handling for bit insertion
* Fixes handling of inserts with storage suits (like labcoats)
* sprites for bomber + plasmeme outfit
* Adds missing adjacency checks
* Buffs speed boost from upgrade - max upgrade reduces cycle to 2 seconds.
* Fixed floating lights, brightened the explorer's new room, expanded smith workshop slightly.
* Small hallway adjustment
* Illuminates metastation smith office
* Removes excessive decimals in magma crucible scan output
* Berserker should not have inserts.
* Buffs bit durability significantly, nerfs amplifier lens and densifier lense slightly
* Adds smith bomber jacket to loadout panel
* Adds random spawners for smithed items, adds random low-quality items to maints loot
* Adds traitor version of bulldog shotgun
* Revert "Adds traitor version of bulldog shotgun"
This reverts commit 1d39c59f07.
* Added check to assembler, moved desc changes to examine()
* plasmaman suit fix
* Fixed hot check when removing items from hammer and furnace
* Remaps lavaland workshop, fixed deltastation light switch
* Improper's the smith office name
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Compacts extra ore drops from Vetus
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* better looping
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Better loop
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Multitools don't need tool bits.
* Better variable names, fixed missing parenthesis
* Recursive hammering, removed attack animations when inserting items or using multitool on smithing machines
* window
* Update deltastation.dmm
* Update deltastation.dmm
* Update deltastation.dmm
* Fixes small oversights
* Minor lavaland remap
* Reverts TM-required changes in preparation for full merge
* Begone, stray font!
* Damn you cable CI
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: ExusA <67055922+ExusA@users.noreply.github.com>
Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Fordoxia <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
234 lines
5.6 KiB
Plaintext
234 lines
5.6 KiB
Plaintext
/obj/item/vending_refill
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name = "resupply canister"
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var/machine_name = "Generic"
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icon = 'icons/obj/vending_restock.dmi'
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icon_state = "refill_snack"
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item_state = "restock_unit"
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desc = "A vending machine restock cart."
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usesound = 'sound/items/deconstruct.ogg'
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flags = CONDUCT
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force = 7
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throwforce = 10
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throw_speed = 1
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throw_range = 7
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w_class = WEIGHT_CLASS_NORMAL
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 70, ACID = 30)
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// Built automatically from the corresponding vending machine.
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// If null, considered to be full upon being restocked.
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var/list/products
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var/list/contraband
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var/list/premium
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/obj/item/vending_refill/Initialize(mapload)
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. = ..()
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name = "\improper [machine_name] restocking unit"
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/obj/item/vending_refill/examine(mob/user)
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. = ..()
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var/num = get_part_rating()
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if(num == INFINITY)
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. += "It's sealed tight, completely full of supplies."
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else if(num == 0)
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. += "It's empty!"
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else if(!isnull(num)) // If it's null, then the items haven't been properly added yet.
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. += "It can restock [num] item\s."
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/obj/item/vending_refill/get_part_rating()
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. = 0
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if(isnull(products) && isnull(contraband) && isnull(premium))
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return null
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for(var/key in products)
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. += products[key]
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for(var/key in contraband)
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. += contraband[key]
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for(var/key in premium)
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. += premium[key]
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if(. > 30)
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return INFINITY
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/obj/item/vending_refill/boozeomat
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machine_name = "Booze-O-Mat"
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icon_state = "refill_booze"
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/obj/item/vending_refill/coffee
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machine_name = "hot drinks"
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icon_state = "refill_joe"
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/obj/item/vending_refill/snack
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machine_name = "Getmore Chocolate Corp"
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/obj/item/vending_refill/cola
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machine_name = "Robust Softdrinks"
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icon_state = "refill_cola"
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/obj/item/vending_refill/cigarette
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machine_name = "cigarette"
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icon_state = "refill_smoke"
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/obj/item/vending_refill/autodrobe
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machine_name = "AutoDrobe"
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icon_state = "refill_costume"
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/obj/item/vending_refill/hatdispenser
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machine_name = "hat"
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icon_state = "refill_costume"
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/obj/item/vending_refill/suitdispenser
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machine_name = "suit"
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icon_state = "refill_costume"
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/obj/item/vending_refill/shoedispenser
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machine_name = "shoe"
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icon_state = "refill_costume"
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/obj/item/vending_refill/clothing
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machine_name = "ClothesMate"
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icon_state = "refill_clothes"
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/obj/item/vending_refill/crittercare
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machine_name = "CritterCare"
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icon_state = "refill_pet"
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/obj/item/vending_refill/chinese
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machine_name = "MrChangs"
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/obj/item/vending_refill/hydroseeds
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machine_name = "MegaSeed Servitor"
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icon_state = "refill_plant"
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/obj/item/vending_refill/assist
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machine_name = "Vendomat"
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icon_state = "refill_engi"
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/obj/item/vending_refill/cart
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machine_name = "PTech"
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icon_state = "refill_smoke"
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/obj/item/vending_refill/dinnerware
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machine_name = "Plasteel Chef's Dinnerware Vendor"
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icon_state = "refill_smoke"
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/obj/item/vending_refill/engineering
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machine_name = "Robco Tool Maker"
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icon_state = "refill_engi"
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/obj/item/vending_refill/youtool
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machine_name = "YouTool"
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icon_state = "refill_engi"
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/obj/item/vending_refill/engivend
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machine_name = "Engi-Vend"
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icon_state = "refill_engi"
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/obj/item/vending_refill/medical
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machine_name = "NanoMed Plus"
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icon_state = "refill_medical"
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/obj/item/vending_refill/wallmed
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machine_name = "NanoMed"
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icon_state = "refill_medical"
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/obj/item/vending_refill/hydronutrients
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machine_name = "NutriMax"
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icon_state = "refill_plant"
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/obj/item/vending_refill/security
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icon_state = "refill_sec"
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/obj/item/vending_refill/sovietsoda
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machine_name = "BODA"
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icon_state = "refill_cola"
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/obj/item/vending_refill/sustenance
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machine_name = "Sustenance Vendor"
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icon_state = "refill_snack"
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/obj/item/vending_refill/donksoft
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machine_name = "Donksoft Toy Vendor"
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icon_state = "refill_donksoft"
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/obj/item/vending_refill/robotics
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machine_name = "Robotech Deluxe"
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icon_state = "refill_engi"
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/obj/item/vending_refill/smith
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machine_name = "Castivend"
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icon_state = "refill_custom"
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//Departmental clothing vendors
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/obj/item/vending_refill/secdrobe
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machine_name = "SecDrobe"
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icon_state = "refill_clothes"
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/obj/item/vending_refill/detdrobe
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machine_name = "DetDrobe"
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icon_state = "refill_clothes"
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/obj/item/vending_refill/medidrobe
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machine_name = "MediDrobe"
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icon_state = "refill_clothes"
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/obj/item/vending_refill/virodrobe
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machine_name = "ViroDrobe"
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icon_state = "refill_clothes"
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/obj/item/vending_refill/chemdrobe
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machine_name = "ChemDrobe"
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icon_state = "refill_clothes"
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/obj/item/vending_refill/genedrobe
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machine_name = "GeneDrobe"
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icon_state = "refill_clothes"
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/obj/item/vending_refill/scidrobe
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machine_name = "SciDrobe"
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icon_state = "refill_clothes"
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/obj/item/vending_refill/robodrobe
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machine_name = "RoboDrobe"
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icon_state = "refill_clothes"
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/obj/item/vending_refill/engidrobe
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machine_name = "EngiDrobe"
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icon_state = "refill_clothes"
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/obj/item/vending_refill/atmosdrobe
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machine_name = "AtmosDrobe"
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icon_state = "refill_clothes"
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/obj/item/vending_refill/cargodrobe
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machine_name = "CargoDrobe"
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icon_state = "refill_clothes"
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/obj/item/vending_refill/exploredrobe
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machine_name = "ExploreDrobe"
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icon_state = "refill_clothes"
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/obj/item/vending_refill/chefdrobe
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machine_name = "ChefDrobe"
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icon_state = "refill_clothes"
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/obj/item/vending_refill/bardrobe
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machine_name = "BarDrobe"
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icon_state = "refill_clothes"
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/obj/item/vending_refill/hydrodrobe
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machine_name = "HydroDrobe"
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icon_state = "refill_clothes"
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/obj/item/vending_refill/janidrobe
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machine_name = "JaniDrobe"
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icon_state = "refill_clothes"
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/obj/item/vending_refill/lawdrobe
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machine_name = "LawDrobe"
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icon_state = "refill_clothes"
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/obj/item/vending_refill/traindrobe
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machine_name = "TrainDrobe"
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icon_state = "refill_clothes"
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