Files
Paradise/code/game/objects/items/weapons/vending_items.dm
PollardTheDragon cd7cb01a1f Meet the Smith - New Supply Role (#28273)
* Smith role, access, access helpers, spawn point, comms, and IDs

* Area defines

* Hammertime

* Cyberiad Smith's office

* Forgot some atmos stuff

* Autolathable Hammers

* Formatting

* Toolbelts can hold hammers

* Initial work on smith machines

* Farragus Smith Office

* Placeholder sprites, mapping

* Smart hopper points and console messages

* More work on smithing machines

* Fixed mapping, added qualities, added smithed items, fixed sizing, fixed access

* Smith components, new materials

* New ores, material datums, furnace, power hammer, kinetic assembler, hammer act, item creation

* Missed one

* Grrr map conflicts begone

* Dirt begone

* Casts and smelting

* Linters

* Attack chain linters!

* Better grip to throw people into your industrial machines

* Placeholder spots in the DMIs

* UpdatePaths - Space ruins now spawn new space ores in their rocks

* Small changes - removed excess tgui code from hopper

* Fixed a button on emerald

* Attaching inserts and lenses. Tool bits are pain.

* Tool bit initial implementation

* Merge conflict resolution

* Attack chain grrr

* Fixed a pair of minor mapping issues

* Tool bit implementation, efficiency, failure rate

* Hot things burn hands

* Points fix on hopper

* New mining rocks for space exploration

* Areas on asteroids

* Machinery icons 1

Adds basic icons for the new machinery

* Vendor iconstate update

* Crucible touchups

* Hammer touchups

* Crucible Input Animation

Adds an animation when you deposit ores

* Added scanning the crucible with multitool to get mineral count

* clothing sprites part 1

* locker sprite

* job icons

* garment bag

* Smith locker mapping

* Insert and Bit removal fix

* Job menu alignment fix, Allowed_items and small spriting path fixes

* Adds new asteroid ruins to config

* Ore Sprites

* Hammer Sprite

* Item Sprites 1

* Sheets, Wall Ores and Trim

* Sheet iconstate names

* species uniforms

* Tabs

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Lens spelling fix

* Signalizes attaching and detaching modifications, fixes inserting items into smith machines, fixes cast bugs

* Fixed type lists

* Smithing machine bug fixes.

* Fixed adding modifications to items

* Crucible Lava Idle

Adds an idle animation for the crucible, but it needs overlay code to work.

* Fixed eguns

* Magma Crucible overlays and animations

* Machine broken/Off states

Adds broken, wires exposed (and on/off where appropriate) states to machines.

* Castivend recolor and Hot Items

* Overlays for all machines, new sprites for hot items, new checks, fixes

* Woe, farragus merge conflict

* update_appearance linters

* I have fat fingers.

* Forgot one

* transfer_item_to and qdel null check

* Usr to User

* Modsuits should not have inserts.

* Adds casting lip overlay

* Balance pass on movement debuffs and buffs

* Material movespeed changes

* Config Adjustments - USED FOR TESTMERGING. REVERT BEFORE FULL MERGE

* Math fixes for lenses and bits.

* Mobility suit no longer speeds you up, but negates suit-based slowdown like an oil slick potion. Fixed movement mods in material datums

* Bad var. Bad.

* Various fixes to bugs revealed in initial TM

* TYPO

* Lavaland base turf fix

* Paths in examine fix

* Adds an intercom to the workshop.

* Stamina-hybrid damage oversight fix for det revolver, uion, etc.

* Currently Operating Message fix

* Allows glass to show different turfs beneath. Adds plasmaglass section to workshop.

* Armor and upgrade fixes

* RCD tool bit equip fix

* Adds smith access to a few lists in access.dm that were missed in an oversight

* Indent fixes

* Fixes vending machine, allows tool bit use on mining equipment

* CI, you make me mad sometimes

* Removed duplicate code

* Name fix for CI again

* ORM now can handle space ores

* Adds space ores to Vetus drop and to trader inventories

* Fixes runtime with open hand attacking a lava furnace with nothing in it

* Adds crewvend kit to Castivend

* Fixes not being able to see new ores

* Adds drill and RCS to smith locker

* Map changes. Added cargo pad. Expanded catwalk. Moved vendors. Added recharger.

* Plant fixes

* Fixes doubled-up catwalk

* Emerald cargo windoor fix, small lavaland adjustment

* Small oversight for overlay fix

* Missing lightswitches

* Fixed stock parts mismatch in casting basin recipe

* Better support for power tools, grrr attackchain

* Better attack chain handling. Better handling for bit insertion

* Fixes handling of inserts with storage suits (like labcoats)

* sprites for bomber + plasmeme outfit

* Adds missing adjacency checks

* Buffs speed boost from upgrade - max upgrade reduces cycle to 2 seconds.

* Fixed floating lights, brightened the explorer's new room, expanded smith workshop slightly.

* Small hallway adjustment

* Illuminates metastation smith office

* Removes excessive decimals in magma crucible scan output

* Berserker should not have inserts.

* Buffs bit durability significantly, nerfs amplifier lens and densifier lense slightly

* Adds smith bomber jacket to loadout panel

* Adds random spawners for smithed items, adds random low-quality items to maints loot

* Adds traitor version of bulldog shotgun

* Revert "Adds traitor version of bulldog shotgun"

This reverts commit 1d39c59f07.

* Added check to assembler, moved desc changes to examine()

* plasmaman suit fix

* Fixed hot check when removing items from hammer and furnace

* Remaps lavaland workshop, fixed deltastation light switch

* Improper's the smith office name

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Compacts extra ore drops from Vetus

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* better looping

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Better loop

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Multitools don't need tool bits.

* Better variable names, fixed missing parenthesis

* Recursive hammering, removed attack animations when inserting items or using multitool on smithing machines

* window

* Update deltastation.dmm

* Update deltastation.dmm

* Update deltastation.dmm

* Fixes small oversights

* Minor lavaland remap

* Reverts TM-required changes in preparation for full merge

* Begone, stray font!

* Damn you cable CI

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: ExusA <67055922+ExusA@users.noreply.github.com>
Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Fordoxia <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-03-15 21:35:21 +00:00

234 lines
5.6 KiB
Plaintext

/obj/item/vending_refill
name = "resupply canister"
var/machine_name = "Generic"
icon = 'icons/obj/vending_restock.dmi'
icon_state = "refill_snack"
item_state = "restock_unit"
desc = "A vending machine restock cart."
usesound = 'sound/items/deconstruct.ogg'
flags = CONDUCT
force = 7
throwforce = 10
throw_speed = 1
throw_range = 7
w_class = WEIGHT_CLASS_NORMAL
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 70, ACID = 30)
// Built automatically from the corresponding vending machine.
// If null, considered to be full upon being restocked.
var/list/products
var/list/contraband
var/list/premium
/obj/item/vending_refill/Initialize(mapload)
. = ..()
name = "\improper [machine_name] restocking unit"
/obj/item/vending_refill/examine(mob/user)
. = ..()
var/num = get_part_rating()
if(num == INFINITY)
. += "It's sealed tight, completely full of supplies."
else if(num == 0)
. += "It's empty!"
else if(!isnull(num)) // If it's null, then the items haven't been properly added yet.
. += "It can restock [num] item\s."
/obj/item/vending_refill/get_part_rating()
. = 0
if(isnull(products) && isnull(contraband) && isnull(premium))
return null
for(var/key in products)
. += products[key]
for(var/key in contraband)
. += contraband[key]
for(var/key in premium)
. += premium[key]
if(. > 30)
return INFINITY
/obj/item/vending_refill/boozeomat
machine_name = "Booze-O-Mat"
icon_state = "refill_booze"
/obj/item/vending_refill/coffee
machine_name = "hot drinks"
icon_state = "refill_joe"
/obj/item/vending_refill/snack
machine_name = "Getmore Chocolate Corp"
/obj/item/vending_refill/cola
machine_name = "Robust Softdrinks"
icon_state = "refill_cola"
/obj/item/vending_refill/cigarette
machine_name = "cigarette"
icon_state = "refill_smoke"
/obj/item/vending_refill/autodrobe
machine_name = "AutoDrobe"
icon_state = "refill_costume"
/obj/item/vending_refill/hatdispenser
machine_name = "hat"
icon_state = "refill_costume"
/obj/item/vending_refill/suitdispenser
machine_name = "suit"
icon_state = "refill_costume"
/obj/item/vending_refill/shoedispenser
machine_name = "shoe"
icon_state = "refill_costume"
/obj/item/vending_refill/clothing
machine_name = "ClothesMate"
icon_state = "refill_clothes"
/obj/item/vending_refill/crittercare
machine_name = "CritterCare"
icon_state = "refill_pet"
/obj/item/vending_refill/chinese
machine_name = "MrChangs"
/obj/item/vending_refill/hydroseeds
machine_name = "MegaSeed Servitor"
icon_state = "refill_plant"
/obj/item/vending_refill/assist
machine_name = "Vendomat"
icon_state = "refill_engi"
/obj/item/vending_refill/cart
machine_name = "PTech"
icon_state = "refill_smoke"
/obj/item/vending_refill/dinnerware
machine_name = "Plasteel Chef's Dinnerware Vendor"
icon_state = "refill_smoke"
/obj/item/vending_refill/engineering
machine_name = "Robco Tool Maker"
icon_state = "refill_engi"
/obj/item/vending_refill/youtool
machine_name = "YouTool"
icon_state = "refill_engi"
/obj/item/vending_refill/engivend
machine_name = "Engi-Vend"
icon_state = "refill_engi"
/obj/item/vending_refill/medical
machine_name = "NanoMed Plus"
icon_state = "refill_medical"
/obj/item/vending_refill/wallmed
machine_name = "NanoMed"
icon_state = "refill_medical"
/obj/item/vending_refill/hydronutrients
machine_name = "NutriMax"
icon_state = "refill_plant"
/obj/item/vending_refill/security
icon_state = "refill_sec"
/obj/item/vending_refill/sovietsoda
machine_name = "BODA"
icon_state = "refill_cola"
/obj/item/vending_refill/sustenance
machine_name = "Sustenance Vendor"
icon_state = "refill_snack"
/obj/item/vending_refill/donksoft
machine_name = "Donksoft Toy Vendor"
icon_state = "refill_donksoft"
/obj/item/vending_refill/robotics
machine_name = "Robotech Deluxe"
icon_state = "refill_engi"
/obj/item/vending_refill/smith
machine_name = "Castivend"
icon_state = "refill_custom"
//Departmental clothing vendors
/obj/item/vending_refill/secdrobe
machine_name = "SecDrobe"
icon_state = "refill_clothes"
/obj/item/vending_refill/detdrobe
machine_name = "DetDrobe"
icon_state = "refill_clothes"
/obj/item/vending_refill/medidrobe
machine_name = "MediDrobe"
icon_state = "refill_clothes"
/obj/item/vending_refill/virodrobe
machine_name = "ViroDrobe"
icon_state = "refill_clothes"
/obj/item/vending_refill/chemdrobe
machine_name = "ChemDrobe"
icon_state = "refill_clothes"
/obj/item/vending_refill/genedrobe
machine_name = "GeneDrobe"
icon_state = "refill_clothes"
/obj/item/vending_refill/scidrobe
machine_name = "SciDrobe"
icon_state = "refill_clothes"
/obj/item/vending_refill/robodrobe
machine_name = "RoboDrobe"
icon_state = "refill_clothes"
/obj/item/vending_refill/engidrobe
machine_name = "EngiDrobe"
icon_state = "refill_clothes"
/obj/item/vending_refill/atmosdrobe
machine_name = "AtmosDrobe"
icon_state = "refill_clothes"
/obj/item/vending_refill/cargodrobe
machine_name = "CargoDrobe"
icon_state = "refill_clothes"
/obj/item/vending_refill/exploredrobe
machine_name = "ExploreDrobe"
icon_state = "refill_clothes"
/obj/item/vending_refill/chefdrobe
machine_name = "ChefDrobe"
icon_state = "refill_clothes"
/obj/item/vending_refill/bardrobe
machine_name = "BarDrobe"
icon_state = "refill_clothes"
/obj/item/vending_refill/hydrodrobe
machine_name = "HydroDrobe"
icon_state = "refill_clothes"
/obj/item/vending_refill/janidrobe
machine_name = "JaniDrobe"
icon_state = "refill_clothes"
/obj/item/vending_refill/lawdrobe
machine_name = "LawDrobe"
icon_state = "refill_clothes"
/obj/item/vending_refill/traindrobe
machine_name = "TrainDrobe"
icon_state = "refill_clothes"