mirror of
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* commiting * and this * the rest of the fucking owl * name moment * in my defense it printed * Apply suggestions from code review Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com> * woe old code removey * and tgui / comment * Apply suggestions from code review Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com> --------- Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com> Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
420 lines
17 KiB
Plaintext
420 lines
17 KiB
Plaintext
/////////////////////////////////////////
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///////////////////MOD///////////////////
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/////////////////////////////////////////
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/datum/design/mod_shell
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name = "MOD Shell"
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desc = "A 'Cybersun Industries' designed shell for a Modular Suit."
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id = "mod_shell"
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build_type = MECHFAB
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materials = list(MAT_METAL = 10000, MAT_PLASMA = 5000)
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construction_time = 25 SECONDS
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build_path = /obj/item/mod/construction/shell
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category = list("MODsuit Construction")
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/datum/design/mod_helmet
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name = "MOD Helmet"
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desc = "A 'Cybersun Industries' designed helmet for a Modular Suit."
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id = "mod_helmet"
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build_type = MECHFAB
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materials = list(MAT_METAL = 5000)
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construction_time = 10 SECONDS
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build_path = /obj/item/mod/construction/helmet
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category = list("MODsuit Construction")
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/datum/design/mod_chestplate
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name = "MOD Chestplate"
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desc = "A 'Cybersun Industries' designed chestplate for a Modular Suit."
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id = "mod_chestplate"
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build_type = MECHFAB
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materials = list(MAT_METAL = 5000)
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construction_time = 10 SECONDS
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build_path = /obj/item/mod/construction/chestplate
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category = list("MODsuit Construction")
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/datum/design/mod_gauntlets
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name = "MOD Gauntlets"
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desc = "'Cybersun Industries' designed gauntlets for a Modular Suit."
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id = "mod_gauntlets"
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build_type = MECHFAB
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materials = list(MAT_METAL = 5000)
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construction_time = 10 SECONDS
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build_path = /obj/item/mod/construction/gauntlets
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category = list("MODsuit Construction")
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/datum/design/mod_boots
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name = "MOD Boots"
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desc = "'Cybersun Industries' designed boots for a Modular Suit."
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id = "mod_boots"
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build_type = MECHFAB
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materials = list(MAT_METAL = 5000)
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construction_time = 10 SECONDS
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build_path = /obj/item/mod/construction/boots
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category = list("MODsuit Construction")
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/datum/design/mod_scryer
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name = "MODlink Scryer"
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desc = "A neck-worn piece of gear that can call with another MODlink-compatible device."
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id = "mod_scryer"
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build_type = PROTOLATHE | MECHFAB
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materials = list(MAT_METAL = 2000, MAT_GLASS = 1000, MAT_GOLD = 500)
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construction_time = 2 SECONDS
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build_path = /obj/item/clothing/neck/link_scryer
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category = list("MODsuit Construction", "Equipment")
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/datum/design/mod_plating
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name = "MOD External Plating"
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desc = "External plating for a MODsuit."
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id = "mod_plating_standard"
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build_type = MECHFAB
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materials = list(MAT_METAL = 6000, MAT_GLASS = 3000, MAT_PLASMA = 1000)
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construction_time = 15 SECONDS
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build_path = /obj/item/mod/construction/plating
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category = list("MODsuit Construction")
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/datum/design/mod_plating/engineering
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name = "MOD Engineering Plating"
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id = "mod_plating_engineering"
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build_path = /obj/item/mod/construction/plating/engineering
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materials = list(MAT_METAL = 6000, MAT_GLASS = 1000, MAT_GOLD = 2000, MAT_PLASMA = 1000)
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locked = TRUE
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access_requirement = list(ACCESS_ENGINE)
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/datum/design/mod_plating/atmospheric
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name = "MOD Atmospheric Plating"
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id = "mod_plating_atmospheric"
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build_path = /obj/item/mod/construction/plating/atmospheric
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materials = list(MAT_METAL = 6000, MAT_GLASS = 1000, MAT_TITANIUM = 2000, MAT_PLASMA = 1000)
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locked = TRUE
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access_requirement = list(ACCESS_ATMOSPHERICS)
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/datum/design/mod_plating/medical
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name = "MOD Medical Plating"
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id = "mod_plating_medical"
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build_path = /obj/item/mod/construction/plating/medical
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materials = list(MAT_METAL = 6000, MAT_GLASS = 1000, MAT_SILVER = 2000, MAT_PLASMA = 1000)
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locked = TRUE
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access_requirement = list(ACCESS_MEDICAL)
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/datum/design/mod_plating/security
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name = "MOD Security Plating"
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id = "mod_plating_security"
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build_path = /obj/item/mod/construction/plating/security
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materials = list(MAT_METAL = 6000, MAT_GLASS = 1000, MAT_URANIUM = 2000, MAT_PLASMA = 1000)
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locked = TRUE
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access_requirement = list(ACCESS_SECURITY)
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/datum/design/mod_plating/cosmohonk
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name = "MOD Cosmohonk Plating"
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id = "mod_plating_cosmohonk"
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build_path = /obj/item/mod/construction/plating/cosmohonk
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materials = list(MAT_METAL = 6000, MAT_GLASS = 1000, MAT_BANANIUM = 2000, MAT_PLASMA = 1000)
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locked = TRUE
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access_requirement = list(ACCESS_CLOWN)
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/datum/design/mod_skin
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name = "MOD Civilian Skin"
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desc = "A skin applier for a modsuit."
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id = "mod_skin_civilian"
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build_type = MECHFAB
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materials = list(MAT_METAL = 6000, MAT_GLASS = 3000, MAT_PLASMA = 1000)
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construction_time = 5 SECONDS
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build_path = /obj/item/mod/skin_applier
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category = list("MODsuit Construction")
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/datum/design/mod_skin/corpsman
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name = "MOD Corpsman Skin"
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id = "mod_skin_corpsman"
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build_path = /obj/item/mod/skin_applier/corpsman
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/datum/design/module
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name = "Storage Module"
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id = "mod_storage"
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build_type = MECHFAB
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construction_time = 5 SECONDS
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materials = list(MAT_METAL = 2500, MAT_GLASS = 10000)
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build_path = /obj/item/mod/module/storage
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category = list("MODsuit Modules")
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/datum/design/module/mod_storage_expanded
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name = "Expanded Storage Module"
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id = "mod_storage_expanded"
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req_tech = list("materials" = 6, "powerstorage" = 5, "engineering" = 6, "syndicate" = 2)
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materials = list(MAT_METAL = 2500, MAT_URANIUM = 10000)
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build_path = /obj/item/mod/module/storage/large_capacity
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/datum/design/module/mod_storage_syndicate
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name = "Syndicate Storage Module"
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id = "mod_storage_syndicate"
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req_tech = list("materials" = 7, "powerstorage" = 7, "engineering" = 7, "syndicate" = 4) // 3 felt too low.
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materials = list(MAT_METAL = 12000, MAT_GLASS = 2000, MAT_SILVER = 4000, MAT_PLASMA = 4000, MAT_TITANIUM = 4000, MAT_BLUESPACE = 6000) //Requires Evidence Raid to function.
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build_path = /obj/item/mod/module/storage/syndicate
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/datum/design/module/mod_visor_medhud
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name = "Medical Visor Module"
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id = "mod_visor_medhud"
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req_tech = list("materials" = 5, "programming" = 4, "biotech" = 4)
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materials = list(MAT_SILVER = 2500, MAT_GLASS = 5000)
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build_path = /obj/item/mod/module/visor/medhud
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/datum/design/module/mod_visor_diaghud
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name = "Diagnostic Visor Module"
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id = "mod_visor_diaghud"
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req_tech = list("materials" = 5, "engineering" = 4, "programming" = 4, "biotech" = 4)
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materials = list(MAT_GOLD = 2500, MAT_GLASS = 5000)
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build_path = /obj/item/mod/module/visor/diaghud
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/datum/design/module/mod_visor_sechud
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name = "Security Visor Module"
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id = "mod_visor_sechud"
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req_tech = list("materials" = 5, "programming" = 4, "biotech" = 4, "combat" = 3)
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materials = list(MAT_TITANIUM = 2500, MAT_GLASS = 5000)
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build_path = /obj/item/mod/module/visor/sechud
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/datum/design/module/mod_visor_meson
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name = "Meson Visor Module"
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id = "mod_visor_meson"
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req_tech = list("materials" = 4, "biotech" = 4, "engineering" = 4)
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materials = list(MAT_URANIUM = 2500, MAT_GLASS = 5000)
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build_path = /obj/item/mod/module/visor/meson
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/datum/design/module/mod_visor_welding
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name = "Welding Protection Module"
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id = "mod_welding"
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req_tech = list("materials" = 4, "biotech" = 4, "engineering" = 5, "plasmatech" = 4)
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materials = list(MAT_METAL = 2500, MAT_GLASS = 5000)
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build_path = /obj/item/mod/module/welding
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/datum/design/module/mod_t_ray
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name = "T-Ray Scanner Module"
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id = "mod_t_ray"
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req_tech = list("materials" = 2, "engineering" = 2)
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materials = list(MAT_METAL = 2500, MAT_GLASS = 5000)
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build_path = /obj/item/mod/module/t_ray
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/datum/design/module/mod_stealth
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name = "Cloak Module"
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id = "mod_stealth"
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req_tech = list("combat" = 7, "magnets" = 6, "syndicate" = 3)
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materials = list(MAT_METAL = 12000, MAT_GLASS = 2000, MAT_SILVER = 4000, MAT_PLASMA = 4000, MAT_TITANIUM = 4000, MAT_BLUESPACE = 6000) //It's a cloaking device, while not foolproof I am making it expencive
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build_path = /obj/item/mod/module/stealth
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/datum/design/module/mod_jetpack
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name = "Ion Jetpack Module"
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id = "mod_jetpack"
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req_tech = list("materials" = 7, "magnets" = 7, "engineering" = 7)
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materials = list(MAT_METAL = 12500, MAT_SILVER = 12000, MAT_GOLD = 2500, MAT_PLASMA = 5000) //Jetpacks are rare, so might as well make it... sorta expencive, I guess.
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build_path = /obj/item/mod/module/jetpack
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/datum/design/module/mod_magboot
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name = "Magnetic Stabilizator Module"
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id = "mod_magboot"
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req_tech = list("materials" = 4, "magnets" = 4, "engineering" = 5)
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materials = list(MAT_METAL = 4500, MAT_SILVER = 1500, MAT_GOLD = 2500)
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build_path = /obj/item/mod/module/magboot
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/datum/design/module/mod_rad_protection
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name = "Radiation Protection Module"
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id = "mod_rad_protection"
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req_tech = list("materials" = 4, "magnets" = 4, "combat" = 5)
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materials = list(MAT_URANIUM = 2500, MAT_GLASS = 5000)
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build_path = /obj/item/mod/module/rad_protection
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/datum/design/module/mod_emp_shield
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name = "EMP Shield Module"
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id = "mod_emp_shield"
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req_tech = list("combat" = 7, "magnets" = 6, "syndicate" = 3)
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materials = list(MAT_METAL = 12500, MAT_SILVER = 12000, MAT_GOLD = 2500, MAT_PLASMA = 5000) //While you are not EMP proof with this, your modules / cell are, and that is quite strong.
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build_path = /obj/item/mod/module/emp_shield
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/datum/design/module/mod_flashlight
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name = "Flashlight Module"
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id = "mod_flashlight"
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req_tech = list("magnets" = 2, "engineering" = 2, "plasmatech" = 2)
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materials = list(MAT_METAL = 2500, MAT_GLASS = 5000)
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build_path = /obj/item/mod/module/flashlight
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/datum/design/module/mod_tether
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name = "Emergency Tether Module"
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id = "mod_tether"
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req_tech = list("materials" = 4, "magnets" = 4, "engineering" = 5)
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materials = list(MAT_METAL = 4500, MAT_SILVER = 1500, MAT_GOLD = 2500)
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build_path = /obj/item/mod/module/tether
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/datum/design/module/mod_reagent_scanner
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name = "Reagent Scanner Module"
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id = "mod_reagent_scanner"
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req_tech = list("magnets" = 2, "engineering" = 2, "plasmatech" = 2)
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materials = list(MAT_METAL = 2500, MAT_GLASS = 5000)
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build_path = /obj/item/mod/module/reagent_scanner
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/datum/design/module/mod_gps
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name = "Internal GPS Module"
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id = "mod_gps"
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req_tech = list("materials" = 2, "bluespace" = 2)
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materials = list(MAT_METAL = 2500, MAT_GLASS = 5000)
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build_path = /obj/item/mod/module/gps
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/datum/design/module/mod_thermal_regulator
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name = "Thermal Regulator Module"
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id = "mod_thermal_regulator"
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req_tech = list("materials" = 3, "plasmatech" = 3, "magnets" = 2)
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materials = list(MAT_METAL = 2500, MAT_GLASS = 5000)
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build_path = /obj/item/mod/module/thermal_regulator
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/datum/design/module/mod_injector
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name = "Injector Module"
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id = "mod_injector"
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req_tech = list("biotech" = 4, "materials" = 6, "magnets" = 5)
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materials = list(MAT_METAL = 2500, MAT_GLASS = 5000)
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build_path = /obj/item/mod/module/injector
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/datum/design/module/mod_monitor
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name = "Crew Monitor Module"
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id = "mod_monitor"
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req_tech = list("biotech" = 3, "materials" = 5, "magnets" = 4)
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materials = list(MAT_METAL = 1500, MAT_GLASS = 3000)
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build_path = /obj/item/mod/module/monitor
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/datum/design/module/defibrillator
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name = "Defibrillator Module"
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id = "mod_defib"
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req_tech = list("materials" = 7, "biotech" = 7, "powerstorage" = 6)
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materials = list(MAT_METAL = 10000, MAT_GLASS = 4000, MAT_SILVER = 2000)
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build_path = /obj/item/mod/module/defibrillator
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/datum/design/module/mod_bikehorn
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name = "Bike Horn Module"
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id = "mod_bikehorn"
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req_tech = list("programming" = 3, "materials" = 3)
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materials = list(MAT_METAL = 2500, MAT_BANANIUM = 2000)
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build_path = /obj/item/mod/module/bikehorn
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/datum/design/module/mod_waddle
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name = "Waddle Module"
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id = "mod_waddle"
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req_tech = list("programming" = 3, "materials" = 3)
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materials = list(MAT_METAL = 2500, MAT_BANANIUM = 2000)
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build_path = /obj/item/mod/module/waddle
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/datum/design/module/mod_clamp
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name = "Crate Clamp Module"
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id = "mod_clamp"
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req_tech = list("programming" = 3, "materials" = 3)
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materials = list(MAT_METAL = 2500, MAT_GLASS = 5000)
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build_path = /obj/item/mod/module/clamp
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/datum/design/module/mod_drill
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name = "Drill Module"
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id = "mod_drill"
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req_tech = list("materials" = 6, "powerstorage" = 5, "engineering" = 5)
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materials = list(MAT_METAL = 12500, MAT_DIAMOND = 4000) //This drills **really** fast
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build_path = /obj/item/mod/module/drill
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/datum/design/module/mod_orebag
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name = "Ore Bag Module"
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id = "mod_orebag"
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req_tech = list("materials" = 2, "powerstorage" = 2, "engineering" = 3)
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materials = list(MAT_METAL = 2500, MAT_GLASS = 5000)
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build_path = /obj/item/mod/module/orebag
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/datum/design/module/mod_dna_lock
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name = "DNA Lock Module"
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id = "mod_dna_lock"
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req_tech = list("materials" = 6, "powerstorage" = 5, "engineering" = 6, "syndicate" = 2)
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materials = list(MAT_METAL = 12500, MAT_DIAMOND = 4000) //EMP beats it, but still, anti theft is a premium price in these here parts partner
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build_path = /obj/item/mod/module/dna_lock
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/datum/design/module/mod_holster
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name = "Holster Module"
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id = "mod_holster"
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req_tech = list("materials" = 2, "powerstorage" = 2, "engineering" = 3)
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materials = list(MAT_METAL = 2500, MAT_GLASS = 5000)
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build_path = /obj/item/mod/module/holster
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/datum/design/module/mod_sonar
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name = "Active Sonar Module"
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id = "mod_sonar"
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req_tech = list("materials" = 6, "powerstorage" = 5, "engineering" = 5)
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materials = list(MAT_METAL = 12500, MAT_SILVER = 12000, MAT_GOLD = 2500, MAT_PLASMA = 5000)
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build_path = /obj/item/mod/module/active_sonar
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/datum/design/module/pathfinder
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name = "Pathfinder Module"
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id = "mod_pathfinder"
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req_tech = list("materials" = 6, "powerstorage" = 5, "engineering" = 5)
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materials = list(MAT_METAL = 12500, MAT_SILVER = 12000, MAT_GOLD = 2500, MAT_PLASMA = 5000)
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build_path = /obj/item/mod/module/pathfinder
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/datum/design/module/plasma_stabilizer
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name = "Plasma Stabilizer Module"
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id = "mod_plasmastable"
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req_tech = list("materials" = 2, "powerstorage" = 2, "engineering" = 3)
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materials = list(MAT_METAL = 10000, MAT_GLASS = 4000, MAT_SILVER = 2000)
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build_path = /obj/item/mod/module/plasma_stabilizer
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/datum/design/module/smoke_grenade
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name = "Smoke Grenade Module"
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id = "mod_smokegrenade"
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req_tech = list("materials" = 5, "engineering" = 6, "syndicate" = 2)
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materials = list(MAT_METAL = 12500, MAT_SILVER = 12050, MAT_GOLD = 2000, MAT_PLASMA = 5000)
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build_path = /obj/item/mod/module/dispenser/smoke
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/datum/design/module/plate_compression
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name = "Plate Compression Module"
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id = "mod_compression"
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req_tech = list("materials" = 6, "powerstorage" = 5, "engineering" = 6, "syndicate" = 2)
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materials = list(MAT_METAL = 12500, MAT_SILVER = 12000, MAT_GOLD = 2500, MAT_PLASMA = 5000)
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build_path = /obj/item/mod/module/plate_compression
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/datum/design/module/status_readout
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name = "Status Readout Module"
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id = "mod_status_readout"
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req_tech = list("materials" = 5, "powerstorage" = 5, "biotech" = 6, "syndicate" = 2)
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materials = list(MAT_METAL = 10000, MAT_GLASS = 4000, MAT_SILVER = 2000)
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build_path = /obj/item/mod/module/status_readout
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/datum/design/module/mod_teleporter
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name = "Teleporter Module"
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id = "mod_teleporter"
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req_tech = list("combat" = 5, "engineering" = 5, "bluespace" = 7, "plasmatech" = 6)
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materials = list(MAT_METAL = 12000, MAT_GLASS = 2000, MAT_SILVER = 4000, MAT_PLASMA = 4000, MAT_TITANIUM = 4000, MAT_BLUESPACE = 6000) //Requires bluespace anomaly core to function.
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build_path = /obj/item/mod/module/anomaly_locked/teleporter
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/datum/design/module/mod_kinesis
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name = "Kinesis Module"
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id = "mod_kinesis"
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req_tech = list("combat" = 5, "engineering" = 5, "bluespace" = 7, "plasmatech" = 6)
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materials = list(MAT_METAL = 12000, MAT_GLASS = 2000, MAT_SILVER = 4000, MAT_PLASMA = 4000, MAT_TITANIUM = 4000, MAT_BLUESPACE = 6000) //Requires Gravitational anomaly core to function.
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build_path = /obj/item/mod/module/anomaly_locked/kinesis
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/datum/design/module/mod_firewall
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name = "Firewall Module"
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id = "mod_firewall"
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req_tech = list("combat" = 5, "engineering" = 5, "bluespace" = 7, "plasmatech" = 6)
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materials = list(MAT_METAL = 12000, MAT_GLASS = 2000, MAT_SILVER = 4000, MAT_PLASMA = 4000, MAT_TITANIUM = 4000, MAT_BLUESPACE = 6000) //Requires Pyroclastic anomaly core to function.
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build_path = /obj/item/mod/module/anomaly_locked/firewall
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/datum/design/module/mod_arcshield
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name = "Arc-Shield Module"
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id = "mod_arcshield"
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req_tech = list("combat" = 5, "engineering" = 5, "bluespace" = 7, "plasmatech" = 6)
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|
materials = list(MAT_METAL = 12000, MAT_GLASS = 2000, MAT_SILVER = 4000, MAT_PLASMA = 4000, MAT_TITANIUM = 4000, MAT_BLUESPACE = 6000) //Requires Flux anomaly core to function.
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build_path = /obj/item/mod/module/anomaly_locked/teslawall
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/datum/design/module/mod_vortex
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name = "Vortex Shotgun Module"
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|
id = "mod_vortex"
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req_tech = list("combat" = 5, "engineering" = 5, "bluespace" = 7, "plasmatech" = 6)
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|
materials = list(MAT_METAL = 12000, MAT_GLASS = 2000, MAT_SILVER = 4000, MAT_PLASMA = 4000, MAT_TITANIUM = 4000, MAT_BLUESPACE = 6000) //Requires Vortex anomaly core to function.
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build_path = /obj/item/mod/module/anomaly_locked/vortex_shotgun
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/datum/design/module/mod_cryogrenade
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name = "Cryogrenade Module"
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id = "mod_cryo"
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req_tech = list("combat" = 5, "engineering" = 5, "bluespace" = 7, "plasmatech" = 6)
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|
materials = list(MAT_METAL = 12000, MAT_GLASS = 2000, MAT_SILVER = 4000, MAT_PLASMA = 4000, MAT_TITANIUM = 4000, MAT_BLUESPACE = 6000) //Requires Cryonic anomaly core to function.
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build_path = /obj/item/mod/module/anomaly_locked/cryogrenade
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