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* Initial Commit - Trying to add DC to Travis * Forgot to chmod * This took too long * Farie Fixes * Fixes new code * Job factions are fucking smelly * Loadouts work again * Runtime fixes
26 lines
1003 B
Plaintext
26 lines
1003 B
Plaintext
// Mutable appearances are an inbuilt byond datastructure. Read the documentation on them by hitting F1 in DM.
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// Basically use them instead of images for overlays/underlays and when changing an object's appearance if you're doing so with any regularity.
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// Unless you need the overlay/underlay to have a different direction than the base object. Then you have to use an image due to a bug.
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// Mutable appearances are children of images, just so you know.
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/mutable_appearance/New()
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..()
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plane = FLOAT_PLANE // No clue why this is 0 by default yet images are on FLOAT_PLANE
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// And yes this does have to be in the constructor, BYOND ignores it if you set it as a normal var
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// Helper similar to image()
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/proc/mutable_appearance(icon, icon_state = "", layer = FLOAT_LAYER, plane = FLOAT_PLANE)
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var/mutable_appearance/MA = new()
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MA.icon = icon
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MA.icon_state = icon_state
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MA.layer = layer
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MA.plane = plane
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return MA
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/mutable_appearance/clean/New()
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. = ..()
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alpha = 255
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transform = null
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