Files
Paradise/code/datums/components
Luc d392209cb5 Reworks CPR, allowing it to extend defibrillation time (#21754)
* Update traditional CPR to loop automatically

* Implement most of the base stuff

* Bring over most defib changes so far

* Checks and fixes

* cleans up some leftovers, getting it ready for review

* Little bit of IPC flavor

* excludes non oxy-breathers, sorry!

* Better rescue breath handling

* Refactor revivability into a status effect

* Adds a little bit of feedback

* Removes the original variables

* Allows for CPR to activate cavity bombs

* Update code/modules/mob/living/carbon/human/human_mob.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* snake case time

* breathid instead

* remove unused proc

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Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-09-09 21:59:47 -05:00
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Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

See this thread for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\dcs\signals.dm