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* crutches! * comment update * henri review * comment tweak * in-hands updated * i can spell * two handed component * unfuck this file * oh lord map changes * make the placing a little more reasonable... * changes to cyberiad
176 lines
4.5 KiB
Plaintext
176 lines
4.5 KiB
Plaintext
//MISC WEAPONS
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//This file contains /obj/item's that do not fit in any other category and are not big enough to warrant individual files.
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/*CURRENT CONTENTS
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Ball Toy
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Cane
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Crutches
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Cardboard Tube
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Fan
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Gaming Kit
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Gift
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Kidan Globe
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Lightning
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Newton Cradle
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PAI cable
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Red Phone
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*/
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/obj/item/balltoy
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name = "ball toy"
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icon = 'icons/obj/decorations.dmi'
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icon_state = "rollball"
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desc = "A device bored paper pushers use to remind themselves that the time did not stop yet."
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/obj/item/cane
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name = "cane"
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desc = "A cane used by a true gentlemen. Or a clown."
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icon_state = "cane"
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item_state = "stick"
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flags = CONDUCT
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force = 5.0
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throwforce = 7.0
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w_class = WEIGHT_CLASS_NORMAL
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materials = list(MAT_METAL=50)
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attack_verb = list("bludgeoned", "whacked", "disciplined", "thrashed", "Vaudevilled")
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/obj/item/cane/get_crutch_efficiency()
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return 2
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/obj/item/crutches
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name = "crutches"
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desc = "A medical device to help those who have injured or missing legs to walk."
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gender = PLURAL
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icon = 'icons/obj/surgery.dmi' // I mean like... cmon its basically medical.dmi
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icon_state = "crutches0"
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lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
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flags = CONDUCT
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force = 5
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throwforce = 7
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w_class = WEIGHT_CLASS_BULKY
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materials = list(MAT_METAL = 500)
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attack_verb = list("bludgeoned", "whacked", "cracked")
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/obj/item/crutches/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/two_handed, force_unwielded = 5, force_wielded = 5, icon_wielded = "crutches1")
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/obj/item/crutches/update_icon_state() //Currently only here to fuck with the on-mob icons.
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icon_state = "crutches0"
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return ..()
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/obj/item/crutches/get_crutch_efficiency()
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// 6 when wielded, 2 when not. Basically a small upgrade to just having 2 canes in each hand
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return 2 + (4 * HAS_TRAIT(src, TRAIT_WIELDED)) // less efficient when you're holding both in a single hand
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/obj/item/c_tube
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name = "cardboard tube"
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desc = "A tube... of cardboard."
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icon = 'icons/obj/stacks/miscellaneous.dmi'
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icon_state = "c_tube"
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throwforce = 1
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w_class = WEIGHT_CLASS_TINY
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throw_speed = 4
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throw_range = 5
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/obj/item/fan
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name = "desk fan"
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icon = 'icons/obj/decorations.dmi'
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icon_state = "fan"
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desc = "A small desktop fan. The button seems to be stuck in the 'on' position."
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/*
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/obj/item/game_kit
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name = "Gaming Kit"
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icon = 'icons/obj/items.dmi'
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icon_state = "game_kit"
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var/selected = null
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var/board_stat = null
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var/data = ""
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var/base_url = "http://svn.slurm.us/public/spacestation13/misc/game_kit"
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item_state = "sheet-metal"
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w_class = WEIGHT_CLASS_HUGE
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*/
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/obj/item/gift
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name = "gift"
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desc = "A wrapped item."
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icon = 'icons/obj/items.dmi'
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icon_state = "gift3"
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var/size = 3.0
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var/obj/item/gift = null
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item_state = "gift"
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w_class = WEIGHT_CLASS_BULKY
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/obj/item/gift/emp_act(severity)
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..()
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gift.emp_act(severity)
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/obj/item/kidanglobe
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name = "Kidan homeworld globe"
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icon = 'icons/obj/decorations.dmi'
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icon_state = "kidanglobe"
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desc = "A globe of the Kidan homeworld."
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/obj/item/lightning
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name = "lightning"
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icon = 'icons/obj/lightning.dmi'
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icon_state = "lightning"
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desc = "test lightning"
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/obj/item/lightning/New()
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..()
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icon_state = "1"
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/obj/item/lightning/afterattack(atom/A as mob|obj|turf|area, mob/living/user as mob|obj, flag, params)
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var/angle = get_angle(A, user)
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//to_chat(world, angle)
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angle = round(angle) + 45
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if(angle > 180)
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angle -= 180
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else
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angle += 180
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if(!angle)
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angle = 1
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//to_chat(world, "adjusted [angle]")
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icon_state = "[angle]"
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//to_chat(world, "[angle] [(get_dist(user, A) - 1)]")
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user.Beam(A, "lightning", 'icons/obj/zap.dmi', 50, 15)
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/obj/item/newton
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name = "newton cradle"
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icon = 'icons/obj/decorations.dmi'
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icon_state = "newton"
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desc = "A device bored paper pushers use to remind themselves that time did not stop yet. Contains gravity."
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/obj/item/pai_cable
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name = "data cable"
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desc = "A flexible coated cable with a universal jack on one end."
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icon = 'icons/obj/power.dmi'
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icon_state = "wire1"
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var/obj/machinery/machine
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/obj/item/phone
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name = "red phone"
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desc = "Should anything ever go wrong..."
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icon = 'icons/obj/items.dmi'
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icon_state = "red_phone"
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flags = CONDUCT
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force = 3
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throwforce = 2
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throw_speed = 1
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throw_range = 4
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w_class = WEIGHT_CLASS_SMALL
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attack_verb = list("called", "rang")
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hitsound = 'sound/weapons/ring.ogg'
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var/cooldown = 0
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/obj/item/phone/attack_self(mob/user)
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if(cooldown < world.time - 20)
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playsound(user.loc, 'sound/weapons/ring.ogg', 50, 1)
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cooldown = world.time
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