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Paradise
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https://github.com/ParadiseSS13/Paradise.git
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672305e034fe6eae4beca7f2f3eac2f93f48a798
Paradise
/
code
/
game
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objects
History
Markolie
672305e034
Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
2015-02-22 22:12:11 +01:00
..
closets
…
effects
Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
2015-02-22 22:12:11 +01:00
items
Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
2015-02-22 22:12:11 +01:00
random
Table crafting refactor
2015-02-22 01:50:57 +01:00
structures
Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
2015-02-22 22:12:11 +01:00
empulse.dm
…
explosion_recursive.dm
…
explosion.dm
…
items.dm
Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
2015-02-22 22:12:11 +01:00
objs.dm
Fix AI tracking, atmospherics construction, blob talk fix, ERT radio fix
2015-02-21 20:56:55 +01:00
structures.dm
Merge pull request
#508
from Markolie/master
2014-11-22 00:57:02 -05:00
weapons.dm
…