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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-01-15 03:52:43 +00:00
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6909f8dd91c58e9843dad4c38ec5292e8d10b7ca
Paradise/code/game/objects
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elly1989@rocketmail.com 999cc84c1c Resolves Issue 976 - gibs are now anchored again
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4770 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-29 05:56:41 +00:00
..
effects
Resolves Issue 976 - gibs are now anchored again
2012-09-29 05:56:41 +00:00
items
Applied Aranclanos's patch. http://www.nanotrasen.com/phpBB3/viewtopic.php?f=16&t=10099
2012-09-28 23:13:50 +00:00
structures
obj/hud is now datum/hud. There was no need for it to be an object.
2012-09-28 23:02:11 +00:00
empulse.dm
-Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
2012-07-23 00:48:51 +00:00
explosion_recursive.dm
- Added the 'splash' and 'kaboom' verbs to 'debug verbs'.
2012-08-30 12:48:28 +00:00
explosion.dm
Runtime fix:
2012-09-06 01:55:03 +00:00
items.dm
File restructuring: ohgodihopenothingbroke edition.
2012-09-08 22:11:02 +00:00
objs.dm
Revert's cib's BS12 merge by XSI's orders
2012-09-27 02:14:21 +00:00
structures.dm
More file structure stuff.
2012-08-26 01:20:02 +00:00
weapons.dm
More file structure stuff!
2012-08-26 03:32:58 +00:00
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