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69a49cfe189596b99cf32e7fe065637f3fe581fa
Paradise/code/game/objects
History
Nathan Winters 4ce63de343 [s] Fix a Syndicate Bundle oversight (#23675)
* Fix syndicate bundle inputs staying valid for too long

* Cleanup + readability

* Grammar police weewoo
2023-12-29 16:09:46 +00:00
..
effects
Another jani HUD runtime fix (#23569)
2023-12-15 18:33:25 -06:00
items
[s] Fix a Syndicate Bundle oversight (#23675)
2023-12-29 16:09:46 +00:00
random
initializes random objects (#20304)
2023-03-13 22:11:39 +00:00
structures
Entertainer Drip (Mime/Clown) (#23546)
2023-12-28 22:39:36 +00:00
buckling.dm
Nearby buckling fixes (#23459)
2023-12-16 16:12:48 +00:00
cleaning.dm
Mop no longer fails to clean when used with 1 unit remaining (#20057)
2023-01-13 16:05:46 -05:00
empulse.dm
Defining Part 4 - Code cleanup toward defines (... and the rest) (#19388)
2022-10-28 19:28:23 +02:00
explosion.dm
Modsuits. Ready for review, sorry for the ammount of files changed 👉 👈 (#21147)
2023-08-19 15:36:13 -05:00
items.dm
Refactors is_hot and fixes some issues from the beaker lighting PR (#22964)
2023-12-11 16:53:51 +00:00
mail.dm
Patches and pills are now no longer subtypes of food (#23063)
2023-11-21 15:37:16 +00:00
obj_defense.dm
Ports baby watcher from TG* (#22768)
2023-12-16 12:03:07 +00:00
objs.dm
Makes borgs take damage from being flung into objects (#23000)
2023-12-13 15:22:02 +00:00
structures.dm
fixes a table climbing runtime (#23017)
2023-12-06 15:26:08 +00:00
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