mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-31 12:41:46 +00:00
Added a new borg upgrade module which requires illegal tech and combat tech to make. It allows you to give them their emagged equipment without fucking with their laws. New LMG by Ausops (both sprites and code). Right now appears only in Summon Guns, but may appear elsewhere in time. Grilles now have a bullet act, so they no longer magically absorb infinite bullets. Updated changelog. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5037 316c924e-a436-60f5-8080-3fe189b3f50e
217 lines
6.5 KiB
Plaintext
217 lines
6.5 KiB
Plaintext
/obj/structure/grille
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desc = "A flimsy lattice of metal rods, with screws to secure it to the floor."
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name = "grille"
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icon = 'icons/obj/structures.dmi'
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icon_state = "grille"
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density = 1
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anchored = 1
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flags = FPRINT | CONDUCT
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pressure_resistance = 5*ONE_ATMOSPHERE
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layer = 2.9
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explosion_resistance = 5
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var/health = 10
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var/destroyed = 0
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/obj/structure/grille/ex_act(severity)
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del(src)
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/obj/structure/grille/blob_act()
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del(src)
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/obj/structure/grille/meteorhit(var/obj/M)
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del(src)
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/obj/structure/grille/Bumped(atom/user)
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if(ismob(user)) shock(user, 70)
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/obj/structure/grille/attack_paw(mob/user as mob)
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attack_hand(user)
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/obj/structure/grille/attack_hand(mob/user as mob)
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playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
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user.visible_message("<span class='warning'>[user] kicks [src].</span>", \
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"<span class='warning'>You kick [src].</span>", \
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"You hear twisting metal.")
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if(shock(user, 70))
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return
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if((HULK in user.mutations) || (SUPRSTR in user.augmentations))
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health -= 5
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else
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health -= 3
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healthcheck()
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/obj/structure/grille/attack_alien(mob/user as mob)
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if(istype(user, /mob/living/carbon/alien/larva)) return
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playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
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user.visible_message("<span class='warning'>[user] mangles [src].</span>", \
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"<span class='warning'>You mangle [src].</span>", \
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"You hear twisting metal.")
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if(!shock(user, 70))
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health -= 5
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healthcheck()
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return
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/obj/structure/grille/attack_metroid(mob/user as mob)
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if(!istype(user, /mob/living/carbon/metroid/adult)) return
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playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
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user.visible_message("<span class='warning'>[user] smashes against [src].</span>", \
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"<span class='warning'>You smash against [src].</span>", \
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"You hear twisting metal.")
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health -= rand(2,3)
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healthcheck()
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return
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/obj/structure/grille/attack_animal(var/mob/living/simple_animal/M as mob)
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if(M.melee_damage_upper == 0) return
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playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
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M.visible_message("<span class='warning'>[M] smashes against [src].</span>", \
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"<span class='warning'>You smash against [src].</span>", \
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"You hear twisting metal.")
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health -= M.melee_damage_upper
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healthcheck()
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return
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/obj/structure/grille/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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if(air_group || (height==0)) return 1
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if(istype(mover) && mover.checkpass(PASSGRILLE))
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return 1
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else
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if(istype(mover, /obj/item/projectile))
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return prob(30)
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else
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return !density
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/obj/structure/grille/bullet_act(var/obj/item/projectile/Proj)
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if(!Proj) return
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src.health -= Proj.damage*0.2
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healthcheck()
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return 0
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/obj/structure/grille/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(iswirecutter(W))
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if(!shock(user, 100))
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playsound(loc, 'sound/items/Wirecutter.ogg', 100, 1)
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new /obj/item/stack/rods(loc)
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del(src)
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else if((isscrewdriver(W)) && (istype(loc, /turf/simulated) || anchored))
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if(!shock(user, 90))
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playsound(loc, 'sound/items/Screwdriver.ogg', 100, 1)
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anchored = !anchored
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user.visible_message("<span class='notice'>[user] [anchored ? "fastens" : "unfastens"] the grille.</span>", \
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"<span class='notice'>You have [anchored ? "fastened the grille to" : "unfastened the grill from"] the floor.</span>")
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return
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//window placing begin
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else if( istype(W,/obj/item/stack/sheet/rglass) || istype(W,/obj/item/stack/sheet/glass) )
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var/dir_to_set = 1
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if(loc == user.loc)
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dir_to_set = user.dir
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else
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if( ( x == user.x ) || (y == user.y) ) //Only supposed to work for cardinal directions.
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if( x == user.x )
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if( y > user.y )
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dir_to_set = 2
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else
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dir_to_set = 1
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else if( y == user.y )
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if( x > user.x )
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dir_to_set = 8
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else
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dir_to_set = 4
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else
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user << "<span class='notice'>You can't reach.</span>"
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return //Only works for cardinal direcitons, diagonals aren't supposed to work like this.
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for(var/obj/structure/window/WINDOW in loc)
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if(WINDOW.dir == dir_to_set)
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user << "<span class='notice'>There is already a window facing this way there.</span>"
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return
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user << "<span class='notice'>You start placing the window.</span>"
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if(do_after(user,20))
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if(!src) return //Grille destroyed while waiting
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for(var/obj/structure/window/WINDOW in loc)
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if(WINDOW.dir == dir_to_set)//checking this for a 2nd time to check if a window was made while we were waiting.
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user << "<span class='notice'>There is already a window facing this way there.</span>"
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return
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var/obj/structure/window/WD
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if(istype(W,/obj/item/stack/sheet/rglass))
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WD = new/obj/structure/window(loc,1) //reinforced window
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else
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WD = new/obj/structure/window(loc,0) //normal window
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WD.dir = dir_to_set
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WD.ini_dir = dir_to_set
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WD.anchored = 0
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WD.state = 0
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var/obj/item/stack/ST = W
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ST.use(1)
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user << "<span class='notice'>You place the [WD] on [src].</span>"
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return
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//window placing end
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else if(istype(W, /obj/item/weapon/shard))
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health -= W.force * 0.1
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else if(!shock(user, 70))
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playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
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switch(W.damtype)
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if("fire")
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health -= W.force
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if("brute")
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health -= W.force * 0.1
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healthcheck()
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..()
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return
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/obj/structure/grille/proc/healthcheck()
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if(health <= 0)
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if(!destroyed)
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icon_state = "brokengrille"
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density = 0
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destroyed = 1
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new /obj/item/stack/rods(loc)
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else
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if(health <= -6)
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new /obj/item/stack/rods(loc)
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del(src)
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return
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return
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// shock user with probability prb (if all connections & power are working)
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// returns 1 if shocked, 0 otherwise
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/obj/structure/grille/proc/shock(mob/user as mob, prb)
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if(!anchored || destroyed) // anchored/destroyed grilles are never connected
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return 0
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if(!prob(prb))
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return 0
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if(!in_range(src, user))//To prevent TK and mech users from getting shocked
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return 0
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var/turf/T = get_turf(src)
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var/obj/structure/cable/C = T.get_cable_node()
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if(C)
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if(electrocute_mob(user, C, src))
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(5, 1, src)
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s.start()
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return 1
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else
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return 0
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return 0
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/obj/structure/grille/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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if(!destroyed)
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if(exposed_temperature > T0C + 1500)
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health -= 1
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healthcheck()
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..() |