Files
Paradise/code/modules/ruins/ruin_areas.dm
T
Crazylemon64 c0f5cedf41 Adds a system to give each ruin a separate area
- This means separate APCs and air alarms, while still sharing the same
"Space" area, or any other area that isn't a ruin subtype
2016-06-25 01:44:08 -07:00

50 lines
772 B
Plaintext

//Parent types
/area/ruin/
name = "\improper Unexplored Location"
icon_state = "away"
has_gravity = 1
there_can_be_many = 1
/area/ruin/unpowered
always_unpowered = 0
/area/ruin/unpowered/no_grav
has_gravity = 0
/area/ruin/powered
requires_power = 0
//Areas
/area/ruin/unpowered/no_grav/way_home
name = "\improper Salvation"
icon_state = "away"
/area/ruin/powered/snow_biodome
/area/ruin/powered/golem_ship
name = "Free Golem Ship"
// Ruins of "onehalf" ship
/area/ruin/onehalf/hallway
name = "Hallway"
icon_state = "hallC"
/area/ruin/onehalf/drone_bay
name = "Mining Drone Bay"
icon_state = "engine"
/area/ruin/onehalf/dorms_med
name = "Crew Quarters"
icon_state = "Sleep"
/area/ruin/onehalf/bridge
name = "Bridge"
icon_state = "bridge"