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23 lines
1.4 KiB
Plaintext
23 lines
1.4 KiB
Plaintext
var/global/list/portals = list() //for use by portals
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var/global/list/cable_list = list() //Index for all cables, so that powernets don't have to look through the entire world all the time
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var/global/list/chemical_reactions_list //list of all /datum/chemical_reaction datums. Used during chemical reactions
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var/global/list/chemical_reagents_list //list of all /datum/reagent datums indexed by reagent id. Used by chemistry stuff
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var/global/list/landmarks_list = list() //list of all landmarks created
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var/global/list/surgery_steps = list() //list of all surgery steps |BS12
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var/global/list/side_effects = list() //list of all medical sideeffects types by thier names |BS12
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var/global/list/mechas_list = list() //list of all mechs. Used by hostile mobs target tracking.
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var/global/list/spacepods_list = list() //list of all space pods. Used by hostile mobs target tracking.
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var/global/list/joblist = list() //list of all jobstypes, minus borg and AI
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var/global/list/flag_list = list() //list of flags during Nations gamemode
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var/global/list/airlocks = list() //list of all airlocks
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var/global/list/singularities = list() //list of all singularities
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var/global/list/aibots = list() // AI controlled bots
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var/global/list/table_recipes = list() //list of all table craft recipes
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var/global/list/active_areas = list()
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var/global/list/all_areas = list()
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var/global/list/machines = list()
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//items that ask to be called every cycle
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