mirror of
https://github.com/ParadiseSS13/Paradise.git
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587 lines
21 KiB
Plaintext
587 lines
21 KiB
Plaintext
/datum/martial_art
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var/name = "Martial Art"
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var/streak = ""
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var/max_streak_length = 6
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var/current_target = null
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var/temporary = 0
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var/datum/martial_art/base = null // The permanent style
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/datum/martial_art/proc/disarm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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return 0
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/datum/martial_art/proc/harm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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return 0
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/datum/martial_art/proc/grab_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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return 0
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/datum/martial_art/proc/add_to_streak(var/element,var/mob/living/carbon/human/D)
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if(D != current_target)
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current_target = D
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streak = ""
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streak = streak+element
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if(length(streak) > max_streak_length)
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streak = copytext(streak,2)
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return
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/datum/martial_art/proc/basic_hit(var/mob/living/carbon/human/A,var/mob/living/carbon/human/D)
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add_logs(D, A, "punched")
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A.do_attack_animation(D)
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var/damage = rand(0,9)
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var/atk_verb = "punch"
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if(D.lying)
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atk_verb = "kick"
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if(!damage)
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playsound(D.loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
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D.visible_message("<span class='warning'>[A] has attempted to [atk_verb] [D]!</span>")
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return 0
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var/obj/item/organ/external/affecting = D.get_organ(ran_zone(A.zone_sel.selecting))
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var/armor_block = D.run_armor_check(affecting, "melee")
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playsound(D.loc, 'sound/weapons/punch1.ogg', 25, 1, -1)
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D.visible_message("<span class='danger'>[A] has [atk_verb]ed [D]!</span>", \
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"<span class='userdanger'>[A] has [atk_verb]ed [D]!</span>")
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D.apply_damage(damage, BRUTE, affecting, armor_block)
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if((D.stat != DEAD) && damage >= 9)
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D.visible_message("<span class='danger'>[A] has weakened [D]!!</span>", \
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"<span class='userdanger'>[A] has weakened [D]!</span>")
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D.apply_effect(4, WEAKEN, armor_block)
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D.forcesay(hit_appends)
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else if(D.lying)
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D.forcesay(hit_appends)
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return 1
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/datum/martial_art/proc/teach(var/mob/living/carbon/human/H,var/make_temporary=0)
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if(make_temporary)
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temporary = 1
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if(H.martial_art && H.martial_art.temporary)
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if(temporary)
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base = H.martial_art.base
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else
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H.martial_art.base = src //temporary styles have priority
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return
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H.martial_art = src
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/datum/martial_art/proc/remove(var/mob/living/carbon/human/H)
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if(H.martial_art != src)
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return
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H.martial_art = base
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/datum/martial_art/boxing
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name = "Boxing"
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/datum/martial_art/boxing/disarm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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A << "<span class='warning'> Can't disarm while boxing!</span>"
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return 1
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/datum/martial_art/boxing/grab_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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A << "<span class='warning'> Can't grab while boxing!</span>"
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return 1
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/datum/martial_art/boxing/harm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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add_logs(D, A, "punched")
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A.do_attack_animation(D)
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var/atk_verb = pick("left hook","right hook","straight punch")
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var/damage = rand(5,8)
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if(!damage)
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playsound(D.loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
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D.visible_message("<span class='warning'>[A] has attempted to hit [D] with a [atk_verb]!</span>")
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return 0
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var/obj/item/organ/external/affecting = D.get_organ(ran_zone(A.zone_sel.selecting))
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var/armor_block = D.run_armor_check(affecting, "melee")
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playsound(D.loc, 'sound/weapons/punch1.ogg', 25, 1, -1)
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D.visible_message("<span class='danger'>[A] has hit [D] with a [atk_verb]!</span>", \
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"<span class='userdanger'>[A] has hit [D] with a [atk_verb]!</span>")
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D.apply_damage(damage, STAMINA, affecting, armor_block)
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if(D.getStaminaLoss() > 50)
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var/knockout_prob = D.getStaminaLoss() + rand(-15,15)
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if((D.stat != DEAD) && prob(knockout_prob))
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D.visible_message("<span class='danger'>[A] has knocked [D] out with a haymaker!</span>", \
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"<span class='userdanger'>[A] has knocked [D] out with a haymaker!</span>")
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D.apply_effect(10,WEAKEN,armor_block)
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D.SetSleeping(5)
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D.forcesay(hit_appends)
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else if(D.lying)
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D.forcesay(hit_appends)
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return 1
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/datum/martial_art/drunk_brawling
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name = "Drunken Brawling"
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/datum/martial_art/drunk_brawling/grab_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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if(prob(70))
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A.visible_message("<span class='warning'>[A] tries to grab ahold of [D], but fails!</span>", \
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"<span class='warning'>You fail to grab ahold of [D]!</span>")
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return 1
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D.grabbedby(A,1)
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var/obj/item/weapon/grab/G = A.get_active_hand()
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if(G)
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D.visible_message("<span class='danger'>[A] grabs ahold of [D] drunkenly!</span>", \
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"<span class='userdanger'>[A] grabs ahold of [D] drunkenly!</span>")
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return 1
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/datum/martial_art/drunk_brawling/harm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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add_logs(D, A, "punched")
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A.do_attack_animation(D)
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var/atk_verb = pick("jab","uppercut","overhand punch","drunken right hook","drunken left hook")
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var/damage = rand(0,6)
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if(atk_verb == "uppercut")
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if(prob(90))
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damage = 0
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else //10% chance to do a massive amount of damage
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damage = 14
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if(prob(50)) //they are drunk, they aren't going to land half of their hits
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damage = 0
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if(!damage)
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playsound(D.loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
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D.visible_message("<span class='warning'>[A] has attempted to hit [D] with a [atk_verb]!</span>")
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return 1 //returns 1 so that they actually miss and don't switch to attackhand damage
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var/obj/item/organ/external/affecting = D.get_organ(ran_zone(A.zone_sel.selecting))
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var/armor_block = D.run_armor_check(affecting, "melee")
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playsound(D.loc, 'sound/weapons/punch1.ogg', 25, 1, -1)
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D.visible_message("<span class='danger'>[A] has hit [D] with a [atk_verb]!</span>", \
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"<span class='userdanger'>[A] has hit [D] with a [atk_verb]!</span>")
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D.apply_damage(damage, BRUTE, null, armor_block)
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D.apply_effect(damage, STAMINA, armor_block)
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if(D.getStaminaLoss() > 50)
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var/knockout_prob = D.getStaminaLoss() + rand(-15,15)
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if((D.stat != DEAD) && prob(knockout_prob))
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D.visible_message("<span class='danger'>[A] has knocked [D] out with a haymaker!</span>", \
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"<span class='userdanger'>[A] has knocked [D] out with a haymaker!</span>")
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D.apply_effect(10,WEAKEN,armor_block)
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D.Paralyse(5)
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D.forcesay(hit_appends)
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else if(D.lying)
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D.forcesay(hit_appends)
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return 1
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/datum/martial_art/wrestling
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name = "Wrestling"
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/datum/martial_art/wrestling/harm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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D.grabbedby(A,1)
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var/obj/item/weapon/grab/G = A.get_active_hand()
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if(G && prob(50))
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G.state = GRAB_AGGRESSIVE
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D.visible_message("<span class='danger'>[A] has [D] in a clinch!</span>", \
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"<span class='userdanger'>[A] has [D] in a clinch!</span>")
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else
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D.visible_message("<span class='danger'>[A] fails to get [D] in a clinch!</span>", \
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"<span class='userdanger'>[A] fails to get [D] in a clinch!</span>")
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return 1
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/datum/martial_art/wrestling/proc/Suplex(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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add_logs(D, A, "suplexed")
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D.visible_message("<span class='danger'>[A] suplexes [D]!</span>", \
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"<span class='userdanger'>[A] suplexes [D]!</span>")
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D.forceMove(A.loc)
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var/armor_block = D.run_armor_check(null, "melee")
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D.apply_damage(30, BRUTE, null, armor_block)
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D.apply_effect(6, WEAKEN, armor_block)
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A.SpinAnimation(10,1)
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D.SpinAnimation(10,1)
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spawn(3)
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armor_block = A.run_armor_check(null, "melee")
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A.apply_effect(4, WEAKEN, armor_block)
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return
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/datum/martial_art/wrestling/disarm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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if(istype(A.get_inactive_hand(),/obj/item/weapon/grab))
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var/obj/item/weapon/grab/G = A.get_inactive_hand()
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if(G.affecting == D)
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Suplex(A,D)
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return 1
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harm_act(A,D)
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return 1
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/datum/martial_art/wrestling/grab_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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D.grabbedby(A,1)
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D.visible_message("<span class='danger'>[A] holds [D] down!</span>", \
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"<span class='userdanger'>[A] holds [D] down!</span>")
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var/obj/item/organ/external/affecting = D.get_organ(ran_zone(A.zone_sel.selecting))
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var/armor_block = D.run_armor_check(affecting, "melee")
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D.apply_damage(10, STAMINA, affecting, armor_block)
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return 1
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#define TORNADO_COMBO "HHD"
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#define THROWBACK_COMBO "DHD"
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#define PLASMA_COMBO "HDDDH"
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/datum/martial_art/plasma_fist
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name = "Plasma Fist"
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/datum/martial_art/plasma_fist/proc/check_streak(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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if(findtext(streak,TORNADO_COMBO))
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streak = ""
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Tornado(A,D)
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return 1
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if(findtext(streak,THROWBACK_COMBO))
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streak = ""
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Throwback(A,D)
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return 1
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if(findtext(streak,PLASMA_COMBO))
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streak = ""
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Plasma(A,D)
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return 1
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return 0
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/datum/martial_art/plasma_fist/proc/Tornado(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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A.say("TORNADO SWEEP!")
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spawn(0)
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for(var/i in list(NORTH,SOUTH,EAST,WEST,EAST,SOUTH,NORTH,SOUTH,EAST,WEST,EAST,SOUTH))
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A.dir = i
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playsound(A.loc, 'sound/weapons/punch1.ogg', 15, 1, -1)
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sleep(1)
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var/obj/effect/proc_holder/spell/wizard/aoe_turf/repulse/R = new(null)
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var/list/turfs = list()
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for(var/turf/T in range(1,A))
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turfs.Add(T)
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R.cast(turfs)
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return
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/datum/martial_art/plasma_fist/proc/Throwback(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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D.visible_message("<span class='danger'>[A] has hit [D] with Plasma Punch!</span>", \
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"<span class='userdanger'>[A] has hit [D] with Plasma Punch!</span>")
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playsound(D.loc, 'sound/weapons/punch1.ogg', 50, 1, -1)
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var/atom/throw_target = get_edge_target_turf(D, get_dir(D, get_step_away(D, A)))
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D.throw_at(throw_target, 200, 4)
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A.say("HYAH!")
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return
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/datum/martial_art/plasma_fist/proc/Plasma(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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A.do_attack_animation(D)
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playsound(D.loc, 'sound/weapons/punch1.ogg', 50, 1, -1)
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A.say("PLASMA FIST!")
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D.visible_message("<span class='danger'>[A] has hit [D] with THE PLASMA FIST TECHNIQUE!</span>", \
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"<span class='userdanger'>[A] has hit [D] with THE PLASMA FIST TECHNIQUE!</span>")
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D.gib()
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return
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/datum/martial_art/plasma_fist/harm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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add_to_streak("H")
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if(check_streak(A,D))
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return 1
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basic_hit(A,D)
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return 1
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/datum/martial_art/plasma_fist/disarm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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add_to_streak("D")
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if(check_streak(A,D))
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return 1
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basic_hit(A,D)
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return 1
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/datum/martial_art/plasma_fist/grab_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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add_to_streak("G")
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if(check_streak(A,D))
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return 1
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basic_hit(A,D)
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return 1
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#define WRIST_WRENCH_COMBO "DD"
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#define BACK_KICK_COMBO "HG"
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#define STOMACH_KNEE_COMBO "GH"
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#define HEAD_KICK_COMBO "DHH"
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#define ELBOW_DROP_COMBO "HDHDH"
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/datum/martial_art/the_sleeping_carp
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name = "The Sleeping Carp"
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/datum/martial_art/the_sleeping_carp/proc/check_streak(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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if(findtext(streak,WRIST_WRENCH_COMBO))
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streak = ""
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wristWrench(A,D)
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return 1
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if(findtext(streak,BACK_KICK_COMBO))
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streak = ""
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backKick(A,D)
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return 1
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if(findtext(streak,STOMACH_KNEE_COMBO))
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streak = ""
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kneeStomach(A,D)
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return 1
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if(findtext(streak,HEAD_KICK_COMBO))
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streak = ""
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headKick(A,D)
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return 1
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if(findtext(streak,ELBOW_DROP_COMBO))
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streak = ""
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elbowDrop(A,D)
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return 1
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return 0
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/datum/martial_art/the_sleeping_carp/proc/wristWrench(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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if(!D.stat && !D.stunned && !D.weakened)
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D.visible_message("<span class='warning'>[A] grabs [D]'s wrist and wrenches it sideways!</span>", \
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"<span class='userdanger'>[A] grabs your wrist and violently wrenches it to the side!</span>")
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playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
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D.emote("scream")
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D.drop_item()
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D.apply_damage(5, BRUTE, pick("l_arm", "r_arm"))
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D.Stun(1)
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return 1
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return basic_hit(A,D)
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/datum/martial_art/the_sleeping_carp/proc/backKick(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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if(A.dir == D.dir && !D.stat && !D.weakened)
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D.visible_message("<span class='warning'>[A] kicks [D] in the back!</span>", \
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"<span class='userdanger'>[A] kicks you in the back, making you stumble and fall!</span>")
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step_to(D,get_step(D,D.dir),1)
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D.Weaken(4)
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playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
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return 1
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return basic_hit(A,D)
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/datum/martial_art/the_sleeping_carp/proc/kneeStomach(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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if(!D.stat && !D.weakened)
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D.visible_message("<span class='warning'>[A] knees [D] in the stomach!</span>", \
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"<span class='userdanger'>[A] winds you with a knee in the stomach!</span>")
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D.audible_message("<b>[D]</b> gags!")
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D.losebreath += 3
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D.Stun(2)
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playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
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return 1
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return basic_hit(A,D)
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/datum/martial_art/the_sleeping_carp/proc/headKick(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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if(!D.stat && !D.weakened)
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D.visible_message("<span class='warning'>[A] kicks [D] in the head!</span>", \
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"<span class='userdanger'>[A] kicks you in the jaw!</span>")
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D.apply_damage(20, BRUTE, "head")
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D.drop_item()
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playsound(get_turf(D), 'sound/weapons/punch1.ogg', 75, 1, -1)
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return 1
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return basic_hit(A,D)
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/datum/martial_art/the_sleeping_carp/proc/elbowDrop(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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if(D.weakened || D.resting || D.stat)
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D.visible_message("<span class='warning'>[A] elbow drops [D]!</span>", \
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"<span class='userdanger'>[A] piledrives you with their elbow!</span>")
|
|
if(D.stat)
|
|
D.death() //FINISH HIM!
|
|
D.apply_damage(50, BRUTE, "chest")
|
|
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 100, 1, -1)
|
|
return 1
|
|
return basic_hit(A,D)
|
|
|
|
/datum/martial_art/the_sleeping_carp/grab_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
|
add_to_streak("G")
|
|
if(check_streak(A,D))
|
|
return 1
|
|
..()
|
|
var/obj/item/weapon/grab/G = A.get_active_hand()
|
|
if(G)
|
|
G.state = GRAB_AGGRESSIVE //Instant aggressive grab
|
|
|
|
/datum/martial_art/the_sleeping_carp/harm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
|
add_to_streak("H")
|
|
if(check_streak(A,D))
|
|
return 1
|
|
D.visible_message("<span class='danger'>[A] [pick("punches", "kicks", "chops", "hits", "slams")] [D]!</span>", \
|
|
"<span class='userdanger'>[A] hits you!</span>")
|
|
D.apply_damage(10, BRUTE)
|
|
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
|
|
return 1
|
|
|
|
|
|
/datum/martial_art/the_sleeping_carp/disarm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
|
add_to_streak("D")
|
|
if(check_streak(A,D))
|
|
return 1
|
|
return ..()
|
|
|
|
/mob/living/carbon/human/proc/sleeping_carp_help()
|
|
set name = "Recall Teachings"
|
|
set desc = "Remember the martial techniques of the Sleeping Carp clan."
|
|
set category = "Sleeping Carp"
|
|
|
|
usr << "<b><i>You retreat inward and recall the teachings of the Sleeping Carp...</i></b>"
|
|
usr << "<span class='notice'>Wrist Wrench</span>: Disarm Disarm. Forces opponent to drop item in hand."
|
|
usr << "<span class='notice'>Back Kick</span>: Harm Grab. Opponent must be facing away. Knocks down."
|
|
usr << "<span class='notice'>Stomach Knee</span>: Grab Harm. Knocks the wind out of opponent and stuns."
|
|
usr << "<span class='notice'>Head Kick</span>: Disarm Harm Harm. Decent damage, forces opponent to drop item in hand."
|
|
usr << "<span class='notice'>Elbow Drop</span>: Harm Disarm Harm Disarm Harm. Opponent must be on the ground. Deals huge damage, instantly kills anyone in critical condition."
|
|
|
|
//ITEMS
|
|
|
|
/obj/item/clothing/gloves/boxing
|
|
var/datum/martial_art/boxing/style = new
|
|
|
|
/obj/item/clothing/gloves/boxing/equipped(mob/user, slot)
|
|
if(!ishuman(user))
|
|
return
|
|
if(slot == slot_gloves)
|
|
var/mob/living/carbon/human/H = user
|
|
style.teach(H,1)
|
|
return
|
|
|
|
/obj/item/clothing/gloves/boxing/dropped(mob/user)
|
|
if(!ishuman(user))
|
|
return
|
|
var/mob/living/carbon/human/H = user
|
|
if(H.get_item_by_slot(slot_gloves) == src)
|
|
style.remove(H)
|
|
return
|
|
|
|
/obj/item/weapon/storage/belt/champion/wrestling
|
|
name = "Wrestling Belt"
|
|
var/datum/martial_art/wrestling/style = new
|
|
|
|
/obj/item/weapon/storage/belt/champion/wrestling/equipped(mob/user, slot)
|
|
if(!ishuman(user))
|
|
return
|
|
if(slot == slot_belt)
|
|
var/mob/living/carbon/human/H = user
|
|
style.teach(H,1)
|
|
return
|
|
|
|
/obj/item/weapon/storage/belt/champion/wrestling/dropped(mob/user)
|
|
if(!ishuman(user))
|
|
return
|
|
var/mob/living/carbon/human/H = user
|
|
if(H.get_item_by_slot(slot_belt) == src)
|
|
style.remove(H)
|
|
return
|
|
|
|
/obj/item/weapon/plasma_fist_scroll
|
|
name = "Plasma Fist Scroll"
|
|
desc = "Teaches the traditional wizard martial art."
|
|
icon = 'icons/obj/wizard.dmi'
|
|
icon_state ="scroll2"
|
|
var/used = 0
|
|
|
|
/obj/item/weapon/plasma_fist_scroll/attack_self(mob/user as mob)
|
|
if(!ishuman(user))
|
|
return
|
|
if(!used)
|
|
var/mob/living/carbon/human/H = user
|
|
var/datum/martial_art/plasma_fist/F = new/datum/martial_art/plasma_fist(null)
|
|
F.teach(H)
|
|
H << "<span class='notice'>You learn the PLASMA FIST style.</span>"
|
|
used = 1
|
|
desc += "It looks like it's magic was used up."
|
|
|
|
/obj/item/weapon/sleeping_carp_scroll
|
|
name = "mysterious scroll"
|
|
desc = "A scroll filled with strange markings. It seems to be drawings of some sort of martial art."
|
|
icon = 'icons/obj/wizard.dmi'
|
|
icon_state = "scroll2"
|
|
|
|
/obj/item/weapon/sleeping_carp_scroll/attack_self(mob/living/carbon/human/user as mob)
|
|
if(!istype(user) || !user)
|
|
return
|
|
user << "<span class='notice'>You begin to read the scroll...</span>"
|
|
user << "<span class='sciradio'><i>And all at once the secrets of the Sleeping Carp fill your mind. The ancient clan's martial teachings have been imbued into this scroll. As you read through it, \
|
|
these secrets flood into your mind and body. You now know the martial techniques of the Sleeping Carp. Your hand-to-hand combat has become much more effective, and you may now perform powerful \
|
|
combination attacks. To learn more about these combos, use the Recall Teachings ability in the Sleeping Carp tab.</i></span>"
|
|
user.verbs += /mob/living/carbon/human/proc/sleeping_carp_help
|
|
var/datum/martial_art/the_sleeping_carp/theSleepingCarp = new(null)
|
|
theSleepingCarp.teach(user)
|
|
user.drop_item()
|
|
visible_message("<span class='warning'>[src] lights up in fire and quickly burns to ash.</span>")
|
|
new /obj/effect/decal/cleanable/ash(get_turf(src))
|
|
qdel(src)
|
|
|
|
|
|
/obj/item/weapon/twohanded/bostaff
|
|
name = "bo staff"
|
|
desc = "A long, tall staff made of polished wood. Traditionally used in ancient old-Earth martial arts. Can be wielded to both kill and incapacitate."
|
|
force = 8
|
|
w_class = 4
|
|
slot_flags = SLOT_BACK
|
|
force_unwielded = 8
|
|
force_wielded = 18
|
|
throwforce = 20
|
|
attack_verb = list("smashed", "slammed", "whacked", "thwacked")
|
|
icon = 'icons/obj/weapons.dmi'
|
|
icon_override = 'icons/mob/in-hand/staff.dmi'
|
|
icon_state = "bostaff0"
|
|
|
|
|
|
/obj/item/weapon/twohanded/bostaff/update_icon()
|
|
icon_state = "bostaff[wielded]"
|
|
return
|
|
|
|
/obj/item/weapon/twohanded/bostaff/attack(mob/target, mob/living/user)
|
|
add_fingerprint(user)
|
|
if((CLUMSY in user.disabilities) && prob(50))
|
|
user << "<span class ='warning'>You club yourself over the head with [src].</span>"
|
|
user.Weaken(3)
|
|
if(ishuman(user))
|
|
var/mob/living/carbon/human/H = user
|
|
H.apply_damage(2*force, BRUTE, "head")
|
|
else
|
|
user.take_organ_damage(2*force)
|
|
return
|
|
if(isrobot(target))
|
|
return ..()
|
|
if(!isliving(target))
|
|
return ..()
|
|
var/mob/living/carbon/C = target
|
|
if(C.stat)
|
|
user << "<span class='warning'>It would be dishonorable to attack a foe while they cannot retaliate.</span>"
|
|
return
|
|
switch(user.a_intent)
|
|
if("disarm")
|
|
if(!wielded)
|
|
return ..()
|
|
if(!ishuman(target))
|
|
return ..()
|
|
var/mob/living/carbon/human/H = target
|
|
var/list/fluffmessages = list("[user] clubs [H] with [src]!", \
|
|
"[user] smacks [H] with the butt of [src]!", \
|
|
"[user] broadsides [H] with [src]!", \
|
|
"[user] smashes [H]'s head with [src]!", \
|
|
"[user] beats [H] with front of [src]!", \
|
|
"[user] twirls and slams [H] with [src]!")
|
|
H.visible_message("<span class='warning'>[pick(fluffmessages)]</span>", \
|
|
"<span class='userdanger'>[pick(fluffmessages)]</span>")
|
|
playsound(get_turf(user), 'sound/effects/woodhit.ogg', 75, 1, -1)
|
|
H.adjustStaminaLoss(rand(13,20))
|
|
if(prob(10))
|
|
H.visible_message("<span class='warning'>[H] collapses!</span>", \
|
|
"<span class='userdanger'>Your legs give out!</span>")
|
|
H.Weaken(4)
|
|
if(H.staminaloss && !H.sleeping)
|
|
var/total_health = (H.health - H.staminaloss)
|
|
if(total_health <= config.health_threshold_crit && !H.stat)
|
|
H.visible_message("<span class='warning'>[user] delivers a heavy hit to [H]'s head, knocking them out cold!</span>", \
|
|
"<span class='userdanger'>[user] knocks you unconscious!</span>")
|
|
H.sleeping += 30
|
|
H.adjustBrainLoss(25)
|
|
return
|
|
else
|
|
return ..()
|
|
return ..()
|
|
|
|
/obj/item/weapon/twohanded/bostaff/IsShield()
|
|
if(wielded)
|
|
return 1
|
|
else
|
|
return 0 |