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Refactors the code for Microwaves, Ovens, Grills, and Candy Makers to utilize a shared parent which holds the common procs. - This means any new additions or fixes will only need to be implemented in one place, rather than 4, to affect them all. - Also reduces file sizes on the individual machines' files by removing a lot of the duplicate code Updated the code for the kitchen machines to be more modular and fixed some issues. - Replaced color macros with span classes - Replaced hardcoded names with src references - Each machine has a cook_verbs list which is used to create the in use message (Microwaving in progress) - Each machine has variables to define the icon states for the different states of the machine (on, off, broken, dirty, open). - Changed a few formerly global variables to not be global, as this would cause issues with the shared code (microwave with candy maker recipes for example) Fixed a bug where the microwave would be considered "full" before having all of the ingredients for a recipe - Created a new proc to count the number of items and fruits in a recipe to determine the max_n_items value Map Edits to Cyberiad and associated Z-levels for pathing changes (map-merged) - MetaStation will need to be updated as well, I'll do this in another PR unless someone else beats me to it.
154 lines
5.4 KiB
Plaintext
154 lines
5.4 KiB
Plaintext
/* * * * * * * * * * * * * * * * * * * * * * * * * *
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* /datum/recipe by rastaf0 13 apr 2011 *
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* * * * * * * * * * * * * * * * * * * * * * * * * *
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* This is powerful and flexible recipe system.
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* It exists not only for food.
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* supports both reagents and objects as prerequisites.
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* In order to use this system you have to define a deriative from /datum/recipe
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* * reagents are reagents. Acid, milc, booze, etc.
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* * items are objects. Fruits, tools, circuit boards.
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* * result is type to create as new object
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* * time is optional parameter, you shall use in in your machine,
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default /datum/recipe/ procs does not rely on this parameter.
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*
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* Functions you need:
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* /datum/recipe/proc/make(var/obj/container as obj)
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* Creates result inside container,
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* deletes prerequisite reagents,
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* transfers reagents from prerequisite objects,
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* deletes all prerequisite objects (even not needed for recipe at the moment).
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*
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* /proc/select_recipe(list/datum/recipe/avaiable_recipes, obj/obj as obj, exact = 1)
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* Wonderful function that select suitable recipe for you.
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* obj is a machine (or magik hat) with prerequisites,
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* exact = 0 forces algorithm to ignore superfluous stuff.
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*
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*
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* Functions you do not need to call directly but could:
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* /datum/recipe/proc/check_reagents(var/datum/reagents/avail_reagents)
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* //1=precisely, 0=insufficiently, -1=superfluous
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*
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* /datum/recipe/proc/check_items(var/obj/container as obj)
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* //1=precisely, 0=insufficiently, -1=superfluous
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*
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* */
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/datum/recipe
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var/list/reagents // example: = list("berryjuice" = 5) // do not list same reagent twice
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var/list/items // example: = list(/obj/item/weapon/crowbar, /obj/item/weapon/welder) // place /foo/bar before /foo
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var/list/fruit // example: = list("fruit" = 3)
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var/result // example: = /obj/item/weapon/reagent_containers/food/snacks/donut/normal
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var/time = 100 // 1/10 part of second
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var/byproduct // example: = /obj/item/weapon/kitchen/mould // byproduct to return, such as a mould or trash
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/datum/recipe/proc/check_reagents(var/datum/reagents/avail_reagents) //1=precisely, 0=insufficiently, -1=superfluous
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. = 1
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for (var/r_r in reagents)
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var/aval_r_amnt = avail_reagents.get_reagent_amount(r_r)
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if (!(abs(aval_r_amnt - reagents[r_r])<0.5)) //if NOT equals
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if (aval_r_amnt>reagents[r_r])
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. = -1
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else
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return 0
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if ((reagents?(reagents.len):(0)) < avail_reagents.reagent_list.len)
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return -1
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return .
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/datum/recipe/proc/check_fruit(var/obj/container)
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. = 1
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if(fruit && fruit.len)
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var/list/checklist = list()
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// You should trust Copy().
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checklist = fruit.Copy()
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for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in container)
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if(!G.seed || !G.seed.kitchen_tag || isnull(checklist[G.seed.kitchen_tag]))
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continue
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checklist[G.seed.kitchen_tag]--
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for(var/ktag in checklist)
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if(!isnull(checklist[ktag]))
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if(checklist[ktag] < 0)
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. = 0
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else if(checklist[ktag] > 0)
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. = -1
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break
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return .
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/datum/recipe/proc/check_items(var/obj/container as obj)
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. = 1
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if (items && items.len)
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var/list/checklist = list()
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checklist = items.Copy() // You should really trust Copy
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for(var/obj/O in container)
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if(istype(O,/obj/item/weapon/reagent_containers/food/snacks/grown))
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continue // Fruit is handled in check_fruit().
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var/found = 0
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for(var/i = 1; i < checklist.len+1; i++)
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var/item_type = checklist[i]
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if (istype(O,item_type))
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checklist.Cut(i, i+1)
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found = 1
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break
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if (!found)
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. = 0
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if (checklist.len)
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. = -1
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return .
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//general version
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/datum/recipe/proc/make(var/obj/container as obj)
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var/obj/result_obj = new result(container)
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for (var/obj/O in (container.contents-result_obj))
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O.reagents.trans_to(result_obj, O.reagents.total_volume)
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qdel(O)
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container.reagents.clear_reagents()
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return result_obj
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// food-related
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/datum/recipe/proc/make_food(var/obj/container as obj)
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var/obj/result_obj = new result(container)
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for (var/obj/O in (container.contents-result_obj))
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if (O.reagents)
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O.reagents.del_reagent("nutriment")
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O.reagents.update_total()
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O.reagents.trans_to(result_obj, O.reagents.total_volume)
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qdel(O)
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container.reagents.clear_reagents()
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return result_obj
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/proc/select_recipe(var/list/datum/recipe/avaiable_recipes, var/obj/obj as obj, var/exact = 1 as num)
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if (!exact)
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exact = -1
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var/list/datum/recipe/possible_recipes = new
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for (var/datum/recipe/recipe in avaiable_recipes)
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if (recipe.check_reagents(obj.reagents)==exact && recipe.check_items(obj)==exact && recipe.check_fruit(obj)==exact)
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possible_recipes+=recipe
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if (possible_recipes.len==0)
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return null
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else if (possible_recipes.len==1)
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return possible_recipes[1]
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else //okay, let's select the most complicated recipe
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var/highest_count = 0
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. = possible_recipes[1]
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for (var/datum/recipe/recipe in possible_recipes)
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var/count = ((recipe.items)?(recipe.items.len):0) + ((recipe.reagents)?(recipe.reagents.len):0) + ((recipe.fruit)?(recipe.fruit.len):0)
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if (count >= highest_count)
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highest_count = count
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. = recipe
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return .
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/datum/recipe/proc/get_byproduct()
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if(byproduct)
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return byproduct
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else
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return null
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/datum/recipe/proc/count_n_items()
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var/count = 0
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if(items && items.len)
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count += items.len
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if(fruit && fruit.len)
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for(var/ktag in fruit)
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count += fruit[ktag]
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return count
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