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Paradise/code/modules/mining/laborcamp/laborstacker.dm

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/**********************Prisoners' Console**************************/
/obj/machinery/mineral/labor_claim_console
name = "point claim console"
desc = "A stacking console with an electromagnetic writer, used to track ore mined by prisoners."
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "console"
density = 0
anchored = 1
var/obj/machinery/mineral/stacking_machine/laborstacker/machine = null
var/machinedir = SOUTH
var/obj/item/weapon/card/id/prisoner/inserted_id
var/obj/machinery/door/airlock/release_door
var/door_tag = "prisonshuttle"
var/use_release_door = 0
var/obj/item/device/radio/intercom/announcer
/obj/machinery/mineral/labor_claim_console/New()
..()
announcer = new /obj/item/device/radio/intercom(null)
announcer.config(list("Security" = 0))
spawn(7)
src.machine = locate(/obj/machinery/mineral/stacking_machine, get_step(src, machinedir))
var/t
for(var/obj/machinery/door/airlock/d in range(5,src))
t = d.id_tag
if(t == src.door_tag)
src.release_door = d
if (machine && (release_door || !use_release_door))
machine.console = src
else
qdel(src)
/obj/machinery/mineral/labor_claim_console/proc/check_auth()
if(emagged) return 1 //Shuttle is emagged, let any ol' person through
return (istype(inserted_id) && inserted_id.points >= inserted_id.goal) //Otherwise, only let them out if the prisoner's reached his quota.
/obj/machinery/mineral/labor_claim_console/attack_hand(user as mob)
var/dat
dat += text("<b>Point Claim Console</b><br><br>")
if(emagged) //Shit's broken
dat += text("<b>QU&#t0A In%aL*D</b><br>")
else if(istype(inserted_id)) //There's an ID in there.
dat += text("ID: [inserted_id.registered_name] <A href='?src=\ref[src];choice=eject'>Eject ID.</A><br>")
dat += text("Points Collected:[inserted_id.points]<br>")
dat += text("Point Quota: [inserted_id.goal] - Reach your quota to earn your release<br>")
dat += text("Unclaimed Collection Points: [machine.points]. <A href='?src=\ref[src];choice=claim'>Claim points.</A><br>")
else //No ID in sight. Complain about it.
dat += text("No ID inserted. <A href='?src=\ref[src];choice=insert'>Insert ID.</A><br>")
if(check_auth())
dat += text("<A href='?src=\ref[src];choice=station'>Proceed to station.</A><br>")
if(use_release_door)
dat += text("<A href='?src=\ref[src];choice=release'>Open release door.</A><br>")
if(machine)
dat += text("<HR><b>Mineral Value List:</b><BR>[machine.get_ore_values()]")
user << browse("[dat]", "window=console_stacking_machine")
/obj/machinery/mineral/labor_claim_console/attackby(obj/item/I as obj, mob/user as mob, params)
if(istype(I, /obj/item/weapon/card/id))
return attack_hand(user)
..()
/obj/machinery/mineral/labor_claim_console/emag_act(user as mob)
emag(user)
/obj/machinery/mineral/labor_claim_console/proc/emag(mob/user as mob)
if(!emagged)
emagged = 1
user << "<span class='warning'>PZZTTPFFFT</span>"
/obj/machinery/mineral/labor_claim_console/Topic(href, href_list)
var/datum/shuttle/ferry/shuttle = shuttle_controller.shuttles["Labor"]
usr.set_machine(src)
src.add_fingerprint(usr)
if(href_list["choice"])
if(istype(inserted_id)) //Sanity check against href spoofs
if(href_list["choice"] == "eject")
inserted_id.loc = loc
inserted_id.verb_pickup()
inserted_id = null
if(href_list["choice"] == "claim")
inserted_id.points += machine.points
machine.points = 0
src << "Points transferred."
else if(href_list["choice"] == "insert")
var/obj/item/weapon/card/id/prisoner/I = usr.get_active_hand()
if(istype(I))
usr.drop_item()
I.loc = src
inserted_id = I
else usr << "<span class='warning'>Invalid ID.</span>"
if(check_auth()) //Sanity check against hef spoofs
if(href_list["choice"] == "station")
if(!alone_in_area(get_area(src), usr))
usr << "<span class='warning'>Prisoners are only allowed to be released while alone.</span>"
else
if(shuttle.location == 1)
if (shuttle.moving_status == SHUTTLE_IDLE)
var/message = "[inserted_id.registered_name] has returned to the station. Minerals and Prisoner ID card ready for retrieval."
announcer.autosay(message, "Labor Camp Controller", "Security")
usr << "<span class='notice'>Shuttle received message and will be sent shortly.</span>"
shuttle.launch()
else
usr << "\blue Shuttle is already moving."
else
usr << "\blue Shuttle is already on-station."
if(href_list["choice"] == "release")
if(alone_in_area(get_area(loc), usr))
if(shuttle.location == 1)
if(release_door && release_door.density)
release_door.open()
else
usr << "<span class='warning'>Prisoners can only be released while docked with the station.</span>"
else
usr << "<span class='warning'>Prisoners are only allowed to be released while alone.</span>"
src.updateUsrDialog()
return
/**********************Prisoner Collection Unit**************************/
/obj/machinery/mineral/stacking_machine/laborstacker
var/points = 0 //The unclaimed value of ore stacked. Value for each ore loosely relative to its rarity.
var/list/ore_values = list(("glass" = 1), ("metal" = 2), ("iron" = 3), ("solid plasma" = 20), ("plasteel" = 23), ("reinforced glass" = 4), ("gold" = 20), ("silver" = 20), ("uranium" = 20), ("diamond" = 25), ("bananium" = 50))
/obj/machinery/mineral/stacking_machine/laborstacker/proc/get_ore_values()
var/dat = "<table border='0' width='200'>"
for(var/ore in ore_values)
var/value = ore_values[ore]
dat += "<tr><td>[capitalize(ore)]</td><td>[value]</td></tr>"
dat += "</table>"
return dat
/obj/machinery/mineral/stacking_machine/laborstacker/process()
if (src.output && src.input)
var/turf/T = get_turf(input)
for(var/obj/item/O in T.contents)
if(!O) return
if(istype(O,/obj/item/stack))
var/obj/item/stack/S = O
if(S.name in ore_values)
points += ore_values[S.name] * S.amount
S.loc = null
else
S.loc = output.loc
else
O.loc = output.loc
//Output amounts that are past stack_amt.
for(var/sheet in stack_storage)
if(stack_storage[sheet] >= stack_amt)
var/stacktype = stack_paths[sheet]
var/obj/item/stack/sheet/S = new stacktype (get_turf(output))
S.amount = stack_amt
stack_storage[sheet] -= stack_amt
console.updateUsrDialog()
return
/**********************Point Lookup Console**************************/
/obj/machinery/mineral/labor_points_checker
name = "points checking console"
desc = "A console used by prisoners to check the progress on their quotas. Simply swipe a prisoner ID."
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "console"
density = 0
anchored = 1
/obj/machinery/mineral/labor_points_checker/attack_hand(mob/user)
user.examine(src)
/obj/machinery/mineral/labor_points_checker/attackby(obj/item/I as obj, mob/user as mob, params)
if(istype(I, /obj/item/weapon/card/id))
if(istype(I, /obj/item/weapon/card/id/prisoner))
var/obj/item/weapon/card/id/prisoner/prisoner_id = I
user << "<span class='notice'><B>ID: [prisoner_id.registered_name]</B></span>"
user << "<span class='notice'>Points Collected:[prisoner_id.points]</span>"
user << "<span class='notice'>Point Quota: [prisoner_id.goal]</span>"
user << "<span class='notice'>Collect points by bringing smelted minerals to the Labor Shuttle stacking machine. Reach your quota to earn your release.</span>"
else
user << "<span class='warning'>Error: Invalid ID</span>"
return
..()