mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-26 10:12:17 +00:00
188 lines
5.2 KiB
Plaintext
188 lines
5.2 KiB
Plaintext
/obj/item/weapon/retractor
|
|
name = "retractor"
|
|
desc = "Retracts stuff."
|
|
icon = 'icons/obj/surgery.dmi'
|
|
icon_state = "retractor"
|
|
m_amt = 6000
|
|
g_amt = 3000
|
|
flags = CONDUCT
|
|
w_class = 2.0
|
|
origin_tech = "materials=1;biotech=1"
|
|
|
|
|
|
/obj/item/weapon/hemostat
|
|
name = "hemostat"
|
|
desc = "You think you have seen this before."
|
|
icon = 'icons/obj/surgery.dmi'
|
|
icon_state = "hemostat"
|
|
m_amt = 5000
|
|
g_amt = 2500
|
|
flags = CONDUCT
|
|
w_class = 1.0
|
|
origin_tech = "materials=1;biotech=1"
|
|
attack_verb = list("attacked", "pinched")
|
|
|
|
|
|
/obj/item/weapon/cautery
|
|
name = "cautery"
|
|
desc = "This stops bleeding."
|
|
icon = 'icons/obj/surgery.dmi'
|
|
icon_state = "cautery"
|
|
m_amt = 2500
|
|
g_amt = 750
|
|
flags = CONDUCT
|
|
w_class = 1.0
|
|
origin_tech = "materials=1;biotech=1"
|
|
attack_verb = list("burnt")
|
|
|
|
|
|
/obj/item/weapon/surgicaldrill
|
|
name = "surgical drill"
|
|
desc = "You can drill using this item. You dig?"
|
|
icon = 'icons/obj/surgery.dmi'
|
|
icon_state = "drill"
|
|
hitsound = 'sound/weapons/drill.ogg'
|
|
m_amt = 10000
|
|
g_amt = 6000
|
|
flags = CONDUCT
|
|
force = 15.0
|
|
sharp = 1
|
|
edge = 1
|
|
w_class = 3.0
|
|
origin_tech = "materials=1;biotech=1"
|
|
attack_verb = list("drilled")
|
|
|
|
suicide_act(mob/user)
|
|
viewers(user) << pick("<span class='suicide'>[user] is pressing [src] to \his temple and activating it! It looks like \he's trying to commit suicide.</span>", \
|
|
"<span class='suicide'>[user] is pressing [src] to \his chest and activating it! It looks like \he's trying to commit suicide.</span>")
|
|
return (BRUTELOSS)
|
|
|
|
|
|
/obj/item/weapon/scalpel
|
|
name = "scalpel"
|
|
desc = "Cut, cut, and once more cut."
|
|
icon = 'icons/obj/surgery.dmi'
|
|
icon_state = "scalpel"
|
|
flags = CONDUCT
|
|
force = 10.0
|
|
sharp = 1
|
|
edge = 1
|
|
w_class = 1.0
|
|
throwforce = 5.0
|
|
throw_speed = 3
|
|
throw_range = 5
|
|
m_amt = 4000
|
|
g_amt = 1000
|
|
origin_tech = "materials=1;biotech=1"
|
|
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
|
hitsound = 'sound/weapons/bladeslice.ogg'
|
|
|
|
suicide_act(mob/user)
|
|
viewers(user) << pick("<span class='suicide'>[user] is slitting \his wrists with [src]! It looks like \he's trying to commit suicide.</span>", \
|
|
"<span class='suicide'>[user] is slitting \his throat with [src]! It looks like \he's trying to commit suicide.</span>", \
|
|
"<span class='suicide'>[user] is slitting \his stomach open with [src]! It looks like \he's trying to commit seppuku.</span>")
|
|
return (BRUTELOSS)
|
|
|
|
|
|
/*
|
|
* Researchable Scalpels
|
|
*/
|
|
/obj/item/weapon/scalpel/laser1
|
|
name = "laser scalpel"
|
|
desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks basic and could be improved."
|
|
icon_state = "scalpel_laser1_on"
|
|
item_state = "scalpel"
|
|
damtype = "fire"
|
|
hitsound = 'sound/weapons/sear.ogg'
|
|
|
|
/obj/item/weapon/scalpel/laser2
|
|
name = "laser scalpel"
|
|
desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks somewhat advanced."
|
|
icon_state = "scalpel_laser2_on"
|
|
item_state = "scalpel"
|
|
damtype = "fire"
|
|
force = 12.0
|
|
hitsound = 'sound/weapons/sear.ogg'
|
|
|
|
/obj/item/weapon/scalpel/laser3
|
|
name = "laser scalpel"
|
|
desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks to be the pinnacle of precision energy cutlery!"
|
|
icon_state = "scalpel_laser3_on"
|
|
item_state = "scalpel"
|
|
damtype = "fire"
|
|
force = 15.0
|
|
hitsound = 'sound/weapons/sear.ogg'
|
|
|
|
/obj/item/weapon/scalpel/manager
|
|
name = "incision management system"
|
|
desc = "A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps."
|
|
icon_state = "scalpel_manager_on"
|
|
item_state = "scalpel"
|
|
damtype = "fire"
|
|
force = 18.0
|
|
hitsound = 'sound/weapons/sear.ogg'
|
|
|
|
/obj/item/weapon/circular_saw
|
|
name = "circular saw"
|
|
desc = "For heavy duty cutting."
|
|
icon = 'icons/obj/surgery.dmi'
|
|
icon_state = "saw3"
|
|
hitsound = 'sound/weapons/circsawhit.ogg'
|
|
flags = CONDUCT
|
|
force = 15.0
|
|
sharp = 1
|
|
edge = 1
|
|
w_class = 3.0
|
|
throwforce = 9.0
|
|
throw_speed = 3
|
|
throw_range = 5
|
|
m_amt = 10000
|
|
g_amt = 6000
|
|
origin_tech = "materials=1;biotech=1"
|
|
attack_verb = list("attacked", "slashed", "sawed", "cut")
|
|
|
|
|
|
//misc, formerly from code/defines/weapons.dm
|
|
/obj/item/weapon/bonegel
|
|
name = "bone gel"
|
|
icon = 'icons/obj/surgery.dmi'
|
|
icon_state = "bone-gel"
|
|
force = 0
|
|
w_class = 2.0
|
|
throwforce = 1.0
|
|
|
|
/obj/item/weapon/FixOVein
|
|
name = "FixOVein"
|
|
icon = 'icons/obj/surgery.dmi'
|
|
icon_state = "fixovein"
|
|
force = 0
|
|
throwforce = 1.0
|
|
origin_tech = "materials=1;biotech=3"
|
|
w_class = 2.0
|
|
var/usage_amount = 10
|
|
|
|
/obj/item/weapon/bonesetter
|
|
name = "bone setter"
|
|
icon = 'icons/obj/surgery.dmi'
|
|
icon_state = "bone setter"
|
|
force = 8.0
|
|
throwforce = 9.0
|
|
throw_speed = 3
|
|
throw_range = 5
|
|
w_class = 2.0
|
|
attack_verb = list("attacked", "hit", "bludgeoned")
|
|
|
|
/obj/item/weapon/surgical_drapes
|
|
name = "surgical drapes"
|
|
desc = "Nanotrasen brand surgical drapes provide optimal safety and infection control."
|
|
icon = 'icons/obj/surgery.dmi'
|
|
icon_state = "surgical_drapes"
|
|
w_class = 1.0
|
|
origin_tech = "biotech=1"
|
|
attack_verb = list("slapped")
|
|
|
|
/*
|
|
/obj/item/weapon/surgical_drapes/attack(mob/living/M, mob/user)
|
|
if(!attempt_initiate_surgery(src, M, user))
|
|
..()
|
|
*/ |