Files
Paradise/code/modules/unit_tests/_unit_tests.dm
DGamerL 2a58ce0f91 Gives all status effects an ID (#26880)
* Gives all status effects an ID

* Actually delete

* Update code/datums/status_effects/buffs.dm

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/datums/status_effects/buffs.dm

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* We ball

* Fix CI and remove stack trace

---------

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
2024-09-27 17:01:45 +00:00

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//include unit test files in this module in this ifdef
//Keep this sorted alphabetically
#ifdef UNIT_TESTS
#include "atmos\test_ventcrawl.dm"
#include "games\test_cards.dm"
#include "jobs\test_job_globals.dm"
#include "aicard_icons.dm"
#include "announcements.dm"
#include "areas_apcs.dm"
#include "component_tests.dm"
#include "config_sanity.dm"
#include "crafting_lists.dm"
#include "element_tests.dm"
#include "emotes.dm"
#include "init_sanity.dm"
#include "log_format.dm"
#include "map_templates.dm"
#include "map_tests.dm"
#include "origin_tech.dm"
#include "purchase_reference_test.dm"
#include "reagent_id_typos.dm"
#include "rustg_version.dm"
#include "spawn_humans.dm"
#include "spell_targeting_test.dm"
#include "sql.dm"
#include "status_effect_ids.dm"
#include "subsystem_init.dm"
#include "subsystem_metric_sanity.dm"
#include "test_runner.dm"
#include "timer_sanity.dm"
#include "unit_test.dm"
#endif