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* Migrate bee briefcase to the new attack chain. * Add fingerprints. * Apply suggestions from CRUNCH review Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com> Signed-off-by: Alan <alfalfascout@users.noreply.github.com> * Use cooldown macros. --------- Signed-off-by: Alan <alfalfascout@users.noreply.github.com> Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
89 lines
3.5 KiB
Plaintext
89 lines
3.5 KiB
Plaintext
/obj/item/bee_briefcase
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name = "briefcase"
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desc = "This briefcase has easy-release clasps and smells vaguely of honey and blood..."
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icon = 'icons/obj/storage.dmi'
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icon_state = "briefcase"
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flags = CONDUCT
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hitsound = "swing_hit"
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force = 10
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throw_range = 4
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w_class = WEIGHT_CLASS_BULKY
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attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
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var/bees_left = 10
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var/list/blood_list = list()
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var/sound_file = 'sound/misc/briefcase_bees.ogg'
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new_attack_chain = TRUE
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COOLDOWN_DECLARE(bee_sound_cooldown)
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/obj/item/bee_briefcase/Destroy()
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blood_list.Cut()
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return ..()
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/obj/item/bee_briefcase/examine(mob/user)
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. = ..()
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if(loc == user)
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if(bees_left)
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. += SPAN_WARNING("There are [bees_left] bees still inside in briefcase!")
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else
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. += SPAN_DANGER("The bees are gone... Colony collapse disorder?")
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if(isAntag(user))
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. += SPAN_WARNING("A briefcase filled with deadly bees, you should inject this with a syringe of your own blood before opening it. Exotic blood cannot be used.")
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/obj/item/bee_briefcase/item_interaction(mob/living/user, obj/item/used, list/modifiers)
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if(istype(used, /obj/item/reagent_containers/spray/pestspray))
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bees_left = max(0, (bees_left - 6))
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to_chat(user, "You spray [used] into [src].")
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playsound(loc, 'sound/effects/spray3.ogg', 50, TRUE, -6)
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return ITEM_INTERACT_COMPLETE
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if(!istype(used, /obj/item/reagent_containers/syringe))
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return ..()
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var/obj/item/reagent_containers/syringe/syringe = used
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if(!bees_left)
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to_chat(user, SPAN_WARNING("[src] is empty, so there is no point in injecting something into it!"))
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return ITEM_INTERACT_COMPLETE
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if(!syringe.reagents || !syringe.reagents.total_volume)
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to_chat(user, SPAN_WARNING("[syringe] is empty!"))
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return ITEM_INTERACT_COMPLETE
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to_chat(user, SPAN_NOTICE("You inject [src] with [syringe]."))
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for(var/datum/reagent/each_reagent in syringe.reagents.reagent_list)
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if(each_reagent.id == "blood")
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if(!(each_reagent.data["donor"] in blood_list))
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blood_list += each_reagent.data["donor"]
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if(each_reagent.id == "lazarus_reagent") // RELOAD THE BEES (1 bee per 1 unit, max 15 bees).
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if(bees_left < 15)
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bees_left = min(15, round((bees_left + each_reagent.volume), 1)) // No partial bees, max 15 bees in case at any given time.
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to_chat(user, SPAN_WARNING("The buzzing inside [src] intensifies as new bees form inside."))
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else
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to_chat(user, SPAN_WARNING("The buzzing inside [src] swells momentarily, then returns to normal. Guess it was too cramped..."))
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syringe.reagents.clear_reagents()
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syringe.update_icon()
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add_fingerprint(user)
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return ITEM_INTERACT_COMPLETE
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/obj/item/bee_briefcase/activate_self(mob/user)
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if(..())
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return ITEM_INTERACT_COMPLETE
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if(!bees_left)
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to_chat(user, SPAN_DANGER("The lack of all and any bees at this event has been somewhat of a let-down..."))
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return ITEM_INTERACT_COMPLETE
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if(COOLDOWN_FINISHED(src, bee_sound_cooldown)) // This cooldown doesn't prevent us from releasing bees, just stops the sound.
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playsound(loc, sound_file, 35)
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COOLDOWN_START(src, bee_sound_cooldown, 90 SECONDS)
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var/bees_released
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// Release up to 5 bees per use. Without using Lazarus Reagent, that means two uses. WITH Lazarus Reagent, you can get more if you don't release the last bee.
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for(var/bee = min(5, bees_left), bee > 0, bee--)
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var/mob/living/basic/bee/syndi/B = new /mob/living/basic/bee/syndi(get_turf(user)) // RELEASE THE BEES!
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for(var/mob/living/fren in blood_list)
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B.befriend(fren)
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bees_released++
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bees_left -= bees_released
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add_fingerprint(user)
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return ITEM_INTERACT_COMPLETE
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