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Paradise/code/game/objects/items/weapons/bee_briefcase.dm
T
664b717402 Migrate bee briefcase to the new attack chain. (#32294)
* Migrate bee briefcase to the new attack chain.

* Add fingerprints.

* Apply suggestions from CRUNCH review

Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Signed-off-by: Alan <alfalfascout@users.noreply.github.com>

* Use cooldown macros.

---------

Signed-off-by: Alan <alfalfascout@users.noreply.github.com>
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
2026-07-24 19:31:28 +00:00

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/obj/item/bee_briefcase
name = "briefcase"
desc = "This briefcase has easy-release clasps and smells vaguely of honey and blood..."
icon = 'icons/obj/storage.dmi'
icon_state = "briefcase"
flags = CONDUCT
hitsound = "swing_hit"
force = 10
throw_range = 4
w_class = WEIGHT_CLASS_BULKY
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
var/bees_left = 10
var/list/blood_list = list()
var/sound_file = 'sound/misc/briefcase_bees.ogg'
new_attack_chain = TRUE
COOLDOWN_DECLARE(bee_sound_cooldown)
/obj/item/bee_briefcase/Destroy()
blood_list.Cut()
return ..()
/obj/item/bee_briefcase/examine(mob/user)
. = ..()
if(loc == user)
if(bees_left)
. += SPAN_WARNING("There are [bees_left] bees still inside in briefcase!")
else
. += SPAN_DANGER("The bees are gone... Colony collapse disorder?")
if(isAntag(user))
. += SPAN_WARNING("A briefcase filled with deadly bees, you should inject this with a syringe of your own blood before opening it. Exotic blood cannot be used.")
/obj/item/bee_briefcase/item_interaction(mob/living/user, obj/item/used, list/modifiers)
if(istype(used, /obj/item/reagent_containers/spray/pestspray))
bees_left = max(0, (bees_left - 6))
to_chat(user, "You spray [used] into [src].")
playsound(loc, 'sound/effects/spray3.ogg', 50, TRUE, -6)
return ITEM_INTERACT_COMPLETE
if(!istype(used, /obj/item/reagent_containers/syringe))
return ..()
var/obj/item/reagent_containers/syringe/syringe = used
if(!bees_left)
to_chat(user, SPAN_WARNING("[src] is empty, so there is no point in injecting something into it!"))
return ITEM_INTERACT_COMPLETE
if(!syringe.reagents || !syringe.reagents.total_volume)
to_chat(user, SPAN_WARNING("[syringe] is empty!"))
return ITEM_INTERACT_COMPLETE
to_chat(user, SPAN_NOTICE("You inject [src] with [syringe]."))
for(var/datum/reagent/each_reagent in syringe.reagents.reagent_list)
if(each_reagent.id == "blood")
if(!(each_reagent.data["donor"] in blood_list))
blood_list += each_reagent.data["donor"]
if(each_reagent.id == "lazarus_reagent") // RELOAD THE BEES (1 bee per 1 unit, max 15 bees).
if(bees_left < 15)
bees_left = min(15, round((bees_left + each_reagent.volume), 1)) // No partial bees, max 15 bees in case at any given time.
to_chat(user, SPAN_WARNING("The buzzing inside [src] intensifies as new bees form inside."))
else
to_chat(user, SPAN_WARNING("The buzzing inside [src] swells momentarily, then returns to normal. Guess it was too cramped..."))
syringe.reagents.clear_reagents()
syringe.update_icon()
add_fingerprint(user)
return ITEM_INTERACT_COMPLETE
/obj/item/bee_briefcase/activate_self(mob/user)
if(..())
return ITEM_INTERACT_COMPLETE
if(!bees_left)
to_chat(user, SPAN_DANGER("The lack of all and any bees at this event has been somewhat of a let-down..."))
return ITEM_INTERACT_COMPLETE
if(COOLDOWN_FINISHED(src, bee_sound_cooldown)) // This cooldown doesn't prevent us from releasing bees, just stops the sound.
playsound(loc, sound_file, 35)
COOLDOWN_START(src, bee_sound_cooldown, 90 SECONDS)
var/bees_released
// Release up to 5 bees per use. Without using Lazarus Reagent, that means two uses. WITH Lazarus Reagent, you can get more if you don't release the last bee.
for(var/bee = min(5, bees_left), bee > 0, bee--)
var/mob/living/basic/bee/syndi/B = new /mob/living/basic/bee/syndi(get_turf(user)) // RELEASE THE BEES!
for(var/mob/living/fren in blood_list)
B.befriend(fren)
bees_released++
bees_left -= bees_released
add_fingerprint(user)
return ITEM_INTERACT_COMPLETE