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https://github.com/ParadiseSS13/Paradise.git
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* Smith role, access, access helpers, spawn point, comms, and IDs
* Area defines
* Hammertime
* Cyberiad Smith's office
* Forgot some atmos stuff
* Autolathable Hammers
* Formatting
* Toolbelts can hold hammers
* Initial work on smith machines
* Farragus Smith Office
* Placeholder sprites, mapping
* Smart hopper points and console messages
* More work on smithing machines
* Fixed mapping, added qualities, added smithed items, fixed sizing, fixed access
* Smith components, new materials
* New ores, material datums, furnace, power hammer, kinetic assembler, hammer act, item creation
* Missed one
* Grrr map conflicts begone
* Dirt begone
* Casts and smelting
* Linters
* Attack chain linters!
* Better grip to throw people into your industrial machines
* Placeholder spots in the DMIs
* UpdatePaths - Space ruins now spawn new space ores in their rocks
* Small changes - removed excess tgui code from hopper
* Fixed a button on emerald
* Attaching inserts and lenses. Tool bits are pain.
* Tool bit initial implementation
* Merge conflict resolution
* Attack chain grrr
* Fixed a pair of minor mapping issues
* Tool bit implementation, efficiency, failure rate
* Hot things burn hands
* Points fix on hopper
* New mining rocks for space exploration
* Areas on asteroids
* Machinery icons 1
Adds basic icons for the new machinery
* Vendor iconstate update
* Crucible touchups
* Hammer touchups
* Crucible Input Animation
Adds an animation when you deposit ores
* Added scanning the crucible with multitool to get mineral count
* clothing sprites part 1
* locker sprite
* job icons
* garment bag
* Smith locker mapping
* Insert and Bit removal fix
* Job menu alignment fix, Allowed_items and small spriting path fixes
* Adds new asteroid ruins to config
* Ore Sprites
* Hammer Sprite
* Item Sprites 1
* Sheets, Wall Ores and Trim
* Sheet iconstate names
* species uniforms
* Tabs
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Lens spelling fix
* Signalizes attaching and detaching modifications, fixes inserting items into smith machines, fixes cast bugs
* Fixed type lists
* Smithing machine bug fixes.
* Fixed adding modifications to items
* Crucible Lava Idle
Adds an idle animation for the crucible, but it needs overlay code to work.
* Fixed eguns
* Magma Crucible overlays and animations
* Machine broken/Off states
Adds broken, wires exposed (and on/off where appropriate) states to machines.
* Castivend recolor and Hot Items
* Overlays for all machines, new sprites for hot items, new checks, fixes
* Woe, farragus merge conflict
* update_appearance linters
* I have fat fingers.
* Forgot one
* transfer_item_to and qdel null check
* Usr to User
* Modsuits should not have inserts.
* Adds casting lip overlay
* Balance pass on movement debuffs and buffs
* Material movespeed changes
* Config Adjustments - USED FOR TESTMERGING. REVERT BEFORE FULL MERGE
* Math fixes for lenses and bits.
* Mobility suit no longer speeds you up, but negates suit-based slowdown like an oil slick potion. Fixed movement mods in material datums
* Bad var. Bad.
* Various fixes to bugs revealed in initial TM
* TYPO
* Lavaland base turf fix
* Paths in examine fix
* Adds an intercom to the workshop.
* Stamina-hybrid damage oversight fix for det revolver, uion, etc.
* Currently Operating Message fix
* Allows glass to show different turfs beneath. Adds plasmaglass section to workshop.
* Armor and upgrade fixes
* RCD tool bit equip fix
* Adds smith access to a few lists in access.dm that were missed in an oversight
* Indent fixes
* Fixes vending machine, allows tool bit use on mining equipment
* CI, you make me mad sometimes
* Removed duplicate code
* Name fix for CI again
* ORM now can handle space ores
* Adds space ores to Vetus drop and to trader inventories
* Fixes runtime with open hand attacking a lava furnace with nothing in it
* Adds crewvend kit to Castivend
* Fixes not being able to see new ores
* Adds drill and RCS to smith locker
* Map changes. Added cargo pad. Expanded catwalk. Moved vendors. Added recharger.
* Plant fixes
* Fixes doubled-up catwalk
* Emerald cargo windoor fix, small lavaland adjustment
* Small oversight for overlay fix
* Missing lightswitches
* Fixed stock parts mismatch in casting basin recipe
* Better support for power tools, grrr attackchain
* Better attack chain handling. Better handling for bit insertion
* Fixes handling of inserts with storage suits (like labcoats)
* sprites for bomber + plasmeme outfit
* Adds missing adjacency checks
* Buffs speed boost from upgrade - max upgrade reduces cycle to 2 seconds.
* Fixed floating lights, brightened the explorer's new room, expanded smith workshop slightly.
* Small hallway adjustment
* Illuminates metastation smith office
* Removes excessive decimals in magma crucible scan output
* Berserker should not have inserts.
* Buffs bit durability significantly, nerfs amplifier lens and densifier lense slightly
* Adds smith bomber jacket to loadout panel
* Adds random spawners for smithed items, adds random low-quality items to maints loot
* Adds traitor version of bulldog shotgun
* Revert "Adds traitor version of bulldog shotgun"
This reverts commit 1d39c59f07.
* Added check to assembler, moved desc changes to examine()
* plasmaman suit fix
* Fixed hot check when removing items from hammer and furnace
* Remaps lavaland workshop, fixed deltastation light switch
* Improper's the smith office name
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Compacts extra ore drops from Vetus
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* better looping
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Better loop
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Multitools don't need tool bits.
* Better variable names, fixed missing parenthesis
* Recursive hammering, removed attack animations when inserting items or using multitool on smithing machines
* window
* Update deltastation.dmm
* Update deltastation.dmm
* Update deltastation.dmm
* Fixes small oversights
* Minor lavaland remap
* Reverts TM-required changes in preparation for full merge
* Begone, stray font!
* Damn you cable CI
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: ExusA <67055922+ExusA@users.noreply.github.com>
Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Fordoxia <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
147 lines
5.2 KiB
Plaintext
147 lines
5.2 KiB
Plaintext
//Screwdriver
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/obj/item/screwdriver
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name = "screwdriver"
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desc = "A common screwdriver made of plastic and steel, fitted with a Sector-standard Phillips head."
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icon = 'icons/obj/tools.dmi'
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icon_state = "screwdriver_map"
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belt_icon = "screwdriver"
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flags = CONDUCT
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slot_flags = ITEM_SLOT_BELT
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force = 5
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w_class = WEIGHT_CLASS_TINY
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throwforce = 5
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throw_speed = 3
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throw_range = 5
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materials = list(MAT_METAL = 350)
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attack_verb = list("stabbed")
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hitsound = 'sound/weapons/bladeslice.ogg'
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usesound = 'sound/items/screwdriver.ogg'
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toolspeed = 1
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 50, ACID = 30)
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drop_sound = 'sound/items/handling/screwdriver_drop.ogg'
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pickup_sound = 'sound/items/handling/screwdriver_pickup.ogg'
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tool_behaviour = TOOL_SCREWDRIVER
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var/random_color = TRUE //if the screwdriver uses random coloring
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new_attack_chain = TRUE
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/obj/item/screwdriver/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/surgery_initiator/robo)
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RegisterSignal(src, COMSIG_ATTACK, PROC_REF(on_attack))
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RegisterSignal(src, COMSIG_BIT_ATTACH, PROC_REF(add_bit))
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RegisterSignal(src, COMSIG_CLICK_ALT, PROC_REF(remove_bit))
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/obj/item/screwdriver/nuke
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name = "screwdriver"
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desc = "A specialized screwdriver with an ultra-thin flathead tip, meant for accessing very specific machinery."
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icon_state = "screwdriver_nuke"
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belt_icon = "screwdriver_nuke"
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toolspeed = 0.5
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random_color = FALSE
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/obj/item/screwdriver/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is stabbing [src] into [user.p_their()] [pick("temple", "heart")]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return BRUTELOSS
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/obj/item/screwdriver/New(loc, param_color = null)
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..()
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if(random_color)
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if(!param_color)
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param_color = pick("red","blue","pink","brown","green","cyan","yellow")
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icon_state = "screwdriver_[param_color]"
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belt_icon = "screwdriver_[param_color]"
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if(prob(75))
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src.pixel_y = rand(0, 16)
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/obj/item/screwdriver/proc/on_attack(datum/source, mob/living/carbon/target, mob/living/user)
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if(!istype(target) || user.a_intent == INTENT_HELP)
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return
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if(user.zone_selected != "eyes" && user.zone_selected != "head")
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return
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if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
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target = user
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eyestab(target, user)
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return COMPONENT_SKIP_ATTACK
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/obj/item/screwdriver/brass
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name = "brass screwdriver"
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desc = "A screwdriver made of brass. The handle feels freezing cold."
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icon_state = "screwdriver_brass"
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belt_icon = "screwdriver_brass"
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toolspeed = 0.5
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random_color = FALSE
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resistance_flags = FIRE_PROOF | ACID_PROOF
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/obj/item/screwdriver/cargo
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name = "cargo screwdriver"
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desc = "A brown screwdriver proudly bearing the (very small) heraldry of the Supply Department. It's faster than a typical screwdriver thanks to its magnetic tip."
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icon_state = "screwdriver_cargo"
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belt_icon = "screwdriver_cargo"
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toolspeed = 0.75
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random_color = FALSE
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/obj/item/screwdriver/cargo/suicide_act(mob/living/user)
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if(!user)
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return
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user.visible_message("<span class='suicide'>[user] is trying to take [src]'s independence! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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user.Immobilize(10 SECONDS)
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sleep(2 SECONDS)
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add_fingerprint(user)
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user.visible_message("<span class='warn'>[src] retaliates viciously!</span>", "<span class='userdanger'>[src] retaliates viciously!</span>")
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playsound(loc, hitsound, 50, TRUE, -1)
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return BRUTELOSS
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/obj/item/screwdriver/power
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name = "hand drill"
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desc = "A powerful, hand-held drill fitted with a long-lasting battery. It has a screwdriver head attached."
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icon_state = "drill_screw"
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item_state = "drill"
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belt_icon = "hand_drill"
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materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
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origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get
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force = 8 //might or might not be too high, subject to change
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throwforce = 8
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throw_speed = 2
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throw_range = 3//it's heavier than a screw driver/wrench, so it does more damage, but can't be thrown as far
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attack_verb = list("drilled", "screwed", "jabbed","whacked")
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hitsound = 'sound/items/drill_hit.ogg'
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usesound = 'sound/items/drill_use.ogg'
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toolspeed = 0.25
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w_class = WEIGHT_CLASS_NORMAL
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random_color = FALSE
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/obj/item/screwdriver/power/Initialize(mapload)
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. = ..()
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ADD_TRAIT(src, TRAIT_ADVANCED_SURGICAL, ROUNDSTART_TRAIT)
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/obj/item/screwdriver/power/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is putting [src] to [user.p_their()] temple. It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return BRUTELOSS
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/obj/item/screwdriver/power/activate_self(mob/user)
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if(..())
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return
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playsound(get_turf(user), 'sound/items/change_drill.ogg', 50, 1)
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var/obj/item/wrench/power/b_drill = new /obj/item/wrench/power
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to_chat(user, "<span class='notice'>You attach the bolt driver bit to [src].</span>")
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for(var/obj/item/smithed_item/tool_bit/bit in attached_bits)
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bit.on_detached()
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bit.forceMove(b_drill)
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b_drill.attached_bits += bit
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bit.on_attached(b_drill)
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qdel(src)
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user.put_in_active_hand(b_drill)
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/obj/item/screwdriver/cyborg
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name = "powered screwdriver"
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desc = "A powered screwdriver typically found in construction and engineering robots."
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usesound = 'sound/items/drill_use.ogg'
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toolspeed = 0.5
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