mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-30 07:27:57 +01:00
14 lines
40 KiB
HTML
14 lines
40 KiB
HTML
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>code/__DEFINES/icon_smoothing_defines.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="code/__DEFINES/icon_smoothing_defines.html#define">Define Details</a></header><main><h1>code/__DEFINES/icon_smoothing_defines.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_CORNERS">SMOOTH_CORNERS</a></th><td>Smoothing system in where adjacencies are calculated and used to build an image by mounting each corner at runtime.</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_BITMASK">SMOOTH_BITMASK</a></th><td>Smoothing system in where adjacencies are calculated and used to select a pre-baked icon_state, encoded by bitmasking.</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_DIAGONAL_CORNERS">SMOOTH_DIAGONAL_CORNERS</a></th><td>Atom has diagonal corners, with underlays under them.</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_BORDER">SMOOTH_BORDER</a></th><td>Atom will smooth with the borders of the map.</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_QUEUED">SMOOTH_QUEUED</a></th><td>Atom is currently queued to smooth.</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_OBJ">SMOOTH_OBJ</a></th><td>Smooths with objects, and will thus need to scan turfs for contents.</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/S_TURF">S_TURF</a></th><td>*SMOOTHING GROUPS</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_TURF">SMOOTH_GROUP_TURF</a></th><td>turf/simulated</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_TURF_CHASM">SMOOTH_GROUP_TURF_CHASM</a></th><td>turf/simulated/chasm, /turf/simulated/floor/fakepit</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_FLOOR_LAVA">SMOOTH_GROUP_FLOOR_LAVA</a></th><td>turf/simulated/floor/lava</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_FLOOR_TRANSPARENT_GLASS">SMOOTH_GROUP_FLOOR_TRANSPARENT_GLASS</a></th><td>turf/simulated/transparent/glass</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_FLOOR">SMOOTH_GROUP_FLOOR</a></th><td>turf/simulated/floor</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_FLOOR_GRASS">SMOOTH_GROUP_FLOOR_GRASS</a></th><td>turf/simulated/floor/plating/grass</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_FLOOR_ICE">SMOOTH_GROUP_FLOOR_ICE</a></th><td>turf/simulated/floor/plating/ice</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_BEACH_WATER">SMOOTH_GROUP_BEACH_WATER</a></th><td>turf/simulated/floor/beach/away/water</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_GLASS_FLOOR">SMOOTH_GROUP_GLASS_FLOOR</a></th><td>turf/simulated/floor/transparent/glass and subtypes</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_GLASS_FLOOR_TITANIUM">SMOOTH_GROUP_GLASS_FLOOR_TITANIUM</a></th><td>turf/simulated/floor/transparent/glass/titanium and subtypes</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_CARPET">SMOOTH_GROUP_CARPET</a></th><td>turf/simulated/floor/carpet</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_BAMBOO">SMOOTH_GROUP_BAMBOO</a></th><td>turf/simulated/floor/bamboo</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_SIMULATED_TURFS">SMOOTH_GROUP_SIMULATED_TURFS</a></th><td>turf/simulated</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_MATERIAL_WALLS">SMOOTH_GROUP_MATERIAL_WALLS</a></th><td>turf/simulated/wall/material</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_SYNDICATE_WALLS">SMOOTH_GROUP_SYNDICATE_WALLS</a></th><td>turf/simulated/wall/r_wall/syndicate, /turf/simulated/indestructible/syndicate</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_HOTEL_WALLS">SMOOTH_GROUP_HOTEL_WALLS</a></th><td>turf/simulated/indestructible/hotelwall</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_ROCK_WALLS">SMOOTH_GROUP_ROCK_WALLS</a></th><td>turf/simulated/mineral, /obj/structure/falsewall/rock_ancient</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_BOSS_WALLS">SMOOTH_GROUP_BOSS_WALLS</a></th><td>turf/simulated/indestructible/riveted/boss</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_SURVIVAL_TITANIUM_WALLS">SMOOTH_GROUP_SURVIVAL_TITANIUM_WALLS</a></th><td>turf/simulated/wall/mineral/titanium/survival</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_GRASS">SMOOTH_GROUP_GRASS</a></th><td>turf/simulated/floor/grass</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_JUNGLE_GRASS">SMOOTH_GROUP_JUNGLE_GRASS</a></th><td>turf/simulated/floor/grass/jungle</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_WALLS">SMOOTH_GROUP_WALLS</a></th><td>turf/simulated/wall, /obj/structure/falsewall</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_MINERAL_WALLS">SMOOTH_GROUP_MINERAL_WALLS</a></th><td>turf/simulated/wall/mineral, /obj/structure/falsewall variants for said mineral walls.</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_IRON_WALLS">SMOOTH_GROUP_IRON_WALLS</a></th><td>turf/simulated/wall/mineral/iron, /obj/structure/falsewall/iron</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_ABDUCTOR_WALLS">SMOOTH_GROUP_ABDUCTOR_WALLS</a></th><td>turf/simulated/wall/mineral/abductor, /obj/structure/falsewall/abductor</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_TITANIUM_WALLS">SMOOTH_GROUP_TITANIUM_WALLS</a></th><td>turf/simulated/wall/mineral/titanium, /obj/structure/falsewall/titanium</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_ASTEROID_WALLS">SMOOTH_GROUP_ASTEROID_WALLS</a></th><td>turf/simulated/mineral, /obj/structure/falsewall/rock_ancient</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_PLASTITANIUM_WALLS">SMOOTH_GROUP_PLASTITANIUM_WALLS</a></th><td>turf/simulated/wall/mineral/plastitanium, /obj/structure/falsewall/plastitanium</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_SURVIVAL_TIANIUM_POD">SMOOTH_GROUP_SURVIVAL_TIANIUM_POD</a></th><td>turf/simulated/wall/mineral/titanium/survival/pod, /obj/machinery/door/airlock/survival_pod, /obj/structure/window/shuttle/survival_pod</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_HIERO_WALL">SMOOTH_GROUP_HIERO_WALL</a></th><td>obj/effect/temp_visual/elite_tumor_wall, /obj/effect/temp_visual/hierophant/wall</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_BRASS_WALL">SMOOTH_GROUP_BRASS_WALL</a></th><td>turf/simulated/wall/mineral/brass, /obj/structure/falsewall/brass</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_REGULAR_WALLS">SMOOTH_GROUP_REGULAR_WALLS</a></th><td>turf/simulated/wall, /obj/structure/falsewall</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_REINFORCED_WALLS">SMOOTH_GROUP_REINFORCED_WALLS</a></th><td>turf/simulated/wall/r_wall, /obj/structure/falsewall/reinforced</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_CULT_WALLS">SMOOTH_GROUP_CULT_WALLS</a></th><td>turf/simulated/wall/cult</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_BACKROOMS_WALLS">SMOOTH_GROUP_BACKROOMS_WALLS</a></th><td>turf/simulated/wall/backrooms, /obj/structure/falsewall/backrooms</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_WINDOW_FULLTILE">SMOOTH_GROUP_WINDOW_FULLTILE</a></th><td>turf/simulated/indestructible/fakeglass, /obj/structure/window/full/basic, /obj/structure/window/full/plasmabasic, /obj/structure/window/full/plasmareinforced, /obj/structure/window/full/reinforced</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_WINDOW_FULLTILE_BRASS">SMOOTH_GROUP_WINDOW_FULLTILE_BRASS</a></th><td>obj/structure/window/brass/fulltile</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_WINDOW_FULLTILE_PLASTITANIUM">SMOOTH_GROUP_WINDOW_FULLTILE_PLASTITANIUM</a></th><td>turf/simulated/indestructible/fakeglass/plastitanium, /obj/structure/window/plasma/reinforced/plastitanium</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_WINDOW_FULLTILE_SHUTTLE">SMOOTH_GROUP_WINDOW_FULLTILE_SHUTTLE</a></th><td>obj/structure/window/shuttle</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_LATTICE">SMOOTH_GROUP_LATTICE</a></th><td>obj/structure/lattice</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_AIRLOCK">SMOOTH_GROUP_AIRLOCK</a></th><td>obj/machinery/door/airlock, /obj/machinery/door/poddoor, /obj/machinery/door/poddoor/shutters, /obj/machinery/door/firedoor</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_TABLES">SMOOTH_GROUP_TABLES</a></th><td>obj/structure/table</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_WOOD_TABLES">SMOOTH_GROUP_WOOD_TABLES</a></th><td>obj/structure/table/wood</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_FANCY_WOOD_TABLES">SMOOTH_GROUP_FANCY_WOOD_TABLES</a></th><td>obj/structure/table/wood/fancy</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_BRASS_TABLES">SMOOTH_GROUP_BRASS_TABLES</a></th><td>obj/structure/table/brass</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_ABDUCTOR_TABLES">SMOOTH_GROUP_ABDUCTOR_TABLES</a></th><td>obj/structure/table/abductor</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_GLASS_TABLES">SMOOTH_GROUP_GLASS_TABLES</a></th><td>obj/structure/table/glass</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_REINFORCED_TABLES">SMOOTH_GROUP_REINFORCED_TABLES</a></th><td>obj/structure/table/reinforced, /obj/structure/table/glass/reinforced</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_CULT_TABLES">SMOOTH_GROUP_CULT_TABLES</a></th><td>obj/structire/table/reinforced/cult</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_FLOCK_TABLES">SMOOTH_GROUP_FLOCK_TABLES</a></th><td>obj/structure/table/reinforced/flock</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_ALIEN_RESIN">SMOOTH_GROUP_ALIEN_RESIN</a></th><td>obj/structure/alien/resin</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_ALIEN_WALLS">SMOOTH_GROUP_ALIEN_WALLS</a></th><td>obj/structure/alien/resin/wall,</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_ALIEN_WEEDS">SMOOTH_GROUP_ALIEN_WEEDS</a></th><td>obj/structure/alien/weeds</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_SECURITY_BARRICADE">SMOOTH_GROUP_SECURITY_BARRICADE</a></th><td>obj/structure/barricade/security</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_SANDBAGS">SMOOTH_GROUP_SANDBAGS</a></th><td>obj/structure/barricade/sandbags</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_SHUTTLE_PARTS">SMOOTH_GROUP_SHUTTLE_PARTS</a></th><td>obj/structure/window/shuttle, /obj/structure/window/plasma/reinforced/plastitanium, /turf/simulated/indestructible/fakeglass/plastitanium, /obj/structure/shuttle</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_CLEANABLE_DIRT">SMOOTH_GROUP_CLEANABLE_DIRT</a></th><td>obj/effect/decal/cleanable/dirt</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_RIPPLE">SMOOTH_GROUP_RIPPLE</a></th><td>obj/effect/temp_visual/ripple</td></tr><tr><th><a href="code/__DEFINES/icon_smoothing_defines.html#define/SMOOTH_GROUP_CATWALK">SMOOTH_GROUP_CATWALK</a></th><td>obj/structure/lattice/catwalk</td></tr></table><h2 id="define">Define Details</h2><h3 id="define/SMOOTH_BITMASK"><aside class="declaration">#define </aside>SMOOTH_BITMASK <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L5"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 5"></a></h3><p>Smoothing system in where adjacencies are calculated and used to select a pre-baked icon_state, encoded by bitmasking.</p><h3 id="define/SMOOTH_BORDER"><aside class="declaration">#define </aside>SMOOTH_BORDER <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L9"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 9"></a></h3><p>Atom will smooth with the borders of the map.</p><h3 id="define/SMOOTH_CORNERS"><aside class="declaration">#define </aside>SMOOTH_CORNERS <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L3"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 3"></a></h3><p>Smoothing system in where adjacencies are calculated and used to build an image by mounting each corner at runtime.</p><h3 id="define/SMOOTH_DIAGONAL_CORNERS"><aside class="declaration">#define </aside>SMOOTH_DIAGONAL_CORNERS <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L7"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 7"></a></h3><p>Atom has diagonal corners, with underlays under them.</p><h3 id="define/SMOOTH_GROUP_ABDUCTOR_TABLES"><aside class="declaration">#define </aside>SMOOTH_GROUP_ABDUCTOR_TABLES <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L113"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 113"></a></h3><p>obj/structure/table/abductor</p><h3 id="define/SMOOTH_GROUP_ABDUCTOR_WALLS"><aside class="declaration">#define </aside>SMOOTH_GROUP_ABDUCTOR_WALLS <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L88"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 88"></a></h3><p>turf/simulated/wall/mineral/abductor, /obj/structure/falsewall/abductor</p><h3 id="define/SMOOTH_GROUP_AIRLOCK"><aside class="declaration">#define </aside>SMOOTH_GROUP_AIRLOCK <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L107"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 107"></a></h3><p>obj/machinery/door/airlock, /obj/machinery/door/poddoor, /obj/machinery/door/poddoor/shutters, /obj/machinery/door/firedoor</p><h3 id="define/SMOOTH_GROUP_ALIEN_RESIN"><aside class="declaration">#define </aside>SMOOTH_GROUP_ALIEN_RESIN <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L119"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 119"></a></h3><p>obj/structure/alien/resin</p><h3 id="define/SMOOTH_GROUP_ALIEN_WALLS"><aside class="declaration">#define </aside>SMOOTH_GROUP_ALIEN_WALLS <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L120"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 120"></a></h3><p>obj/structure/alien/resin/wall,</p><h3 id="define/SMOOTH_GROUP_ALIEN_WEEDS"><aside class="declaration">#define </aside>SMOOTH_GROUP_ALIEN_WEEDS <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L121"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 121"></a></h3><p>obj/structure/alien/weeds</p><h3 id="define/SMOOTH_GROUP_ASTEROID_WALLS"><aside class="declaration">#define </aside>SMOOTH_GROUP_ASTEROID_WALLS <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L90"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 90"></a></h3><p>turf/simulated/mineral, /obj/structure/falsewall/rock_ancient</p><h3 id="define/SMOOTH_GROUP_BACKROOMS_WALLS"><aside class="declaration">#define </aside>SMOOTH_GROUP_BACKROOMS_WALLS <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L98"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 98"></a></h3><p>turf/simulated/wall/backrooms, /obj/structure/falsewall/backrooms</p><h3 id="define/SMOOTH_GROUP_BAMBOO"><aside class="declaration">#define </aside>SMOOTH_GROUP_BAMBOO <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L66"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 66"></a></h3><p>turf/simulated/floor/bamboo</p><h3 id="define/SMOOTH_GROUP_BEACH_WATER"><aside class="declaration">#define </aside>SMOOTH_GROUP_BEACH_WATER <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L50"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 50"></a></h3><p>turf/simulated/floor/beach/away/water</p><h3 id="define/SMOOTH_GROUP_BOSS_WALLS"><aside class="declaration">#define </aside>SMOOTH_GROUP_BOSS_WALLS <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L73"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 73"></a></h3><p>turf/simulated/indestructible/riveted/boss</p><h3 id="define/SMOOTH_GROUP_BRASS_TABLES"><aside class="declaration">#define </aside>SMOOTH_GROUP_BRASS_TABLES <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L112"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 112"></a></h3><p>obj/structure/table/brass</p><h3 id="define/SMOOTH_GROUP_BRASS_WALL"><aside class="declaration">#define </aside>SMOOTH_GROUP_BRASS_WALL <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L94"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 94"></a></h3><p>turf/simulated/wall/mineral/brass, /obj/structure/falsewall/brass</p><h3 id="define/SMOOTH_GROUP_CARPET"><aside class="declaration">#define </aside>SMOOTH_GROUP_CARPET <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L54"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 54"></a></h3><p>turf/simulated/floor/carpet</p><h3 id="define/SMOOTH_GROUP_CATWALK"><aside class="declaration">#define </aside>SMOOTH_GROUP_CATWALK <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L132"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 132"></a></h3><p>obj/structure/lattice/catwalk</p><h3 id="define/SMOOTH_GROUP_CLEANABLE_DIRT"><aside class="declaration">#define </aside>SMOOTH_GROUP_CLEANABLE_DIRT <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L128"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 128"></a></h3><p>obj/effect/decal/cleanable/dirt</p><h3 id="define/SMOOTH_GROUP_CULT_TABLES"><aside class="declaration">#define </aside>SMOOTH_GROUP_CULT_TABLES <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L116"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 116"></a></h3><p>obj/structire/table/reinforced/cult</p><h3 id="define/SMOOTH_GROUP_CULT_WALLS"><aside class="declaration">#define </aside>SMOOTH_GROUP_CULT_WALLS <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L97"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 97"></a></h3><p>turf/simulated/wall/cult</p><h3 id="define/SMOOTH_GROUP_FANCY_WOOD_TABLES"><aside class="declaration">#define </aside>SMOOTH_GROUP_FANCY_WOOD_TABLES <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L111"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 111"></a></h3><p>obj/structure/table/wood/fancy</p><h3 id="define/SMOOTH_GROUP_FLOCK_TABLES"><aside class="declaration">#define </aside>SMOOTH_GROUP_FLOCK_TABLES <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L117"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 117"></a></h3><p>obj/structure/table/reinforced/flock</p><h3 id="define/SMOOTH_GROUP_FLOOR"><aside class="declaration">#define </aside>SMOOTH_GROUP_FLOOR <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L46"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 46"></a></h3><p>turf/simulated/floor</p><h3 id="define/SMOOTH_GROUP_FLOOR_GRASS"><aside class="declaration">#define </aside>SMOOTH_GROUP_FLOOR_GRASS <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L48"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 48"></a></h3><p>turf/simulated/floor/plating/grass</p><h3 id="define/SMOOTH_GROUP_FLOOR_ICE"><aside class="declaration">#define </aside>SMOOTH_GROUP_FLOOR_ICE <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L49"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 49"></a></h3><p>turf/simulated/floor/plating/ice</p><h3 id="define/SMOOTH_GROUP_FLOOR_LAVA"><aside class="declaration">#define </aside>SMOOTH_GROUP_FLOOR_LAVA <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L43"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 43"></a></h3><p>turf/simulated/floor/lava</p><h3 id="define/SMOOTH_GROUP_FLOOR_TRANSPARENT_GLASS"><aside class="declaration">#define </aside>SMOOTH_GROUP_FLOOR_TRANSPARENT_GLASS <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L44"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 44"></a></h3><p>turf/simulated/transparent/glass</p><h3 id="define/SMOOTH_GROUP_GLASS_FLOOR"><aside class="declaration">#define </aside>SMOOTH_GROUP_GLASS_FLOOR <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L51"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 51"></a></h3><p>turf/simulated/floor/transparent/glass and subtypes</p><h3 id="define/SMOOTH_GROUP_GLASS_FLOOR_TITANIUM"><aside class="declaration">#define </aside>SMOOTH_GROUP_GLASS_FLOOR_TITANIUM <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L52"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 52"></a></h3><p>turf/simulated/floor/transparent/glass/titanium and subtypes</p><h3 id="define/SMOOTH_GROUP_GLASS_TABLES"><aside class="declaration">#define </aside>SMOOTH_GROUP_GLASS_TABLES <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L114"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 114"></a></h3><p>obj/structure/table/glass</p><h3 id="define/SMOOTH_GROUP_GRASS"><aside class="declaration">#define </aside>SMOOTH_GROUP_GRASS <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L76"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 76"></a></h3><p>turf/simulated/floor/grass</p><h3 id="define/SMOOTH_GROUP_HIERO_WALL"><aside class="declaration">#define </aside>SMOOTH_GROUP_HIERO_WALL <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L93"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 93"></a></h3><p>obj/effect/temp_visual/elite_tumor_wall, /obj/effect/temp_visual/hierophant/wall</p><h3 id="define/SMOOTH_GROUP_HOTEL_WALLS"><aside class="declaration">#define </aside>SMOOTH_GROUP_HOTEL_WALLS <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L71"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 71"></a></h3><p>turf/simulated/indestructible/hotelwall</p><h3 id="define/SMOOTH_GROUP_IRON_WALLS"><aside class="declaration">#define </aside>SMOOTH_GROUP_IRON_WALLS <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L87"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 87"></a></h3><p>turf/simulated/wall/mineral/iron, /obj/structure/falsewall/iron</p><h3 id="define/SMOOTH_GROUP_JUNGLE_GRASS"><aside class="declaration">#define </aside>SMOOTH_GROUP_JUNGLE_GRASS <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L77"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 77"></a></h3><p>turf/simulated/floor/grass/jungle</p><h3 id="define/SMOOTH_GROUP_LATTICE"><aside class="declaration">#define </aside>SMOOTH_GROUP_LATTICE <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L105"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 105"></a></h3><p>obj/structure/lattice</p><h3 id="define/SMOOTH_GROUP_MATERIAL_WALLS"><aside class="declaration">#define </aside>SMOOTH_GROUP_MATERIAL_WALLS <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L69"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 69"></a></h3><p>turf/simulated/wall/material</p><h3 id="define/SMOOTH_GROUP_MINERAL_WALLS"><aside class="declaration">#define </aside>SMOOTH_GROUP_MINERAL_WALLS <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L86"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 86"></a></h3><p>turf/simulated/wall/mineral, /obj/structure/falsewall variants for said mineral walls.</p><h3 id="define/SMOOTH_GROUP_PLASTITANIUM_WALLS"><aside class="declaration">#define </aside>SMOOTH_GROUP_PLASTITANIUM_WALLS <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L91"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 91"></a></h3><p>turf/simulated/wall/mineral/plastitanium, /obj/structure/falsewall/plastitanium</p><h3 id="define/SMOOTH_GROUP_REGULAR_WALLS"><aside class="declaration">#define </aside>SMOOTH_GROUP_REGULAR_WALLS <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L95"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 95"></a></h3><p>turf/simulated/wall, /obj/structure/falsewall</p><h3 id="define/SMOOTH_GROUP_REINFORCED_TABLES"><aside class="declaration">#define </aside>SMOOTH_GROUP_REINFORCED_TABLES <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L115"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 115"></a></h3><p>obj/structure/table/reinforced, /obj/structure/table/glass/reinforced</p><h3 id="define/SMOOTH_GROUP_REINFORCED_WALLS"><aside class="declaration">#define </aside>SMOOTH_GROUP_REINFORCED_WALLS <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L96"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 96"></a></h3><p>turf/simulated/wall/r_wall, /obj/structure/falsewall/reinforced</p><h3 id="define/SMOOTH_GROUP_RIPPLE"><aside class="declaration">#define </aside>SMOOTH_GROUP_RIPPLE <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L130"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 130"></a></h3><p>obj/effect/temp_visual/ripple</p><h3 id="define/SMOOTH_GROUP_ROCK_WALLS"><aside class="declaration">#define </aside>SMOOTH_GROUP_ROCK_WALLS <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L72"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 72"></a></h3><p>turf/simulated/mineral, /obj/structure/falsewall/rock_ancient</p><h3 id="define/SMOOTH_GROUP_SANDBAGS"><aside class="declaration">#define </aside>SMOOTH_GROUP_SANDBAGS <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L124"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 124"></a></h3><p>obj/structure/barricade/sandbags</p><h3 id="define/SMOOTH_GROUP_SECURITY_BARRICADE"><aside class="declaration">#define </aside>SMOOTH_GROUP_SECURITY_BARRICADE <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L123"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 123"></a></h3><p>obj/structure/barricade/security</p><h3 id="define/SMOOTH_GROUP_SHUTTLE_PARTS"><aside class="declaration">#define </aside>SMOOTH_GROUP_SHUTTLE_PARTS <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L126"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 126"></a></h3><p>obj/structure/window/shuttle, /obj/structure/window/plasma/reinforced/plastitanium, /turf/simulated/indestructible/fakeglass/plastitanium, /obj/structure/shuttle</p><h3 id="define/SMOOTH_GROUP_SIMULATED_TURFS"><aside class="declaration">#define </aside>SMOOTH_GROUP_SIMULATED_TURFS <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L68"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 68"></a></h3><p>turf/simulated</p><h3 id="define/SMOOTH_GROUP_SURVIVAL_TIANIUM_POD"><aside class="declaration">#define </aside>SMOOTH_GROUP_SURVIVAL_TIANIUM_POD <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L92"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 92"></a></h3><p>turf/simulated/wall/mineral/titanium/survival/pod, /obj/machinery/door/airlock/survival_pod, /obj/structure/window/shuttle/survival_pod</p><h3 id="define/SMOOTH_GROUP_SURVIVAL_TITANIUM_WALLS"><aside class="declaration">#define </aside>SMOOTH_GROUP_SURVIVAL_TITANIUM_WALLS <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L74"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 74"></a></h3><p>turf/simulated/wall/mineral/titanium/survival</p><h3 id="define/SMOOTH_GROUP_SYNDICATE_WALLS"><aside class="declaration">#define </aside>SMOOTH_GROUP_SYNDICATE_WALLS <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L70"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 70"></a></h3><p>turf/simulated/wall/r_wall/syndicate, /turf/simulated/indestructible/syndicate</p><h3 id="define/SMOOTH_GROUP_TABLES"><aside class="declaration">#define </aside>SMOOTH_GROUP_TABLES <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L109"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 109"></a></h3><p>obj/structure/table</p><h3 id="define/SMOOTH_GROUP_TITANIUM_WALLS"><aside class="declaration">#define </aside>SMOOTH_GROUP_TITANIUM_WALLS <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L89"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 89"></a></h3><p>turf/simulated/wall/mineral/titanium, /obj/structure/falsewall/titanium</p><h3 id="define/SMOOTH_GROUP_TURF"><aside class="declaration">#define </aside>SMOOTH_GROUP_TURF <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L41"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 41"></a></h3><p>turf/simulated</p><h3 id="define/SMOOTH_GROUP_TURF_CHASM"><aside class="declaration">#define </aside>SMOOTH_GROUP_TURF_CHASM <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L42"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 42"></a></h3><p>turf/simulated/chasm, /turf/simulated/floor/fakepit</p><h3 id="define/SMOOTH_GROUP_WALLS"><aside class="declaration">#define </aside>SMOOTH_GROUP_WALLS <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L85"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 85"></a></h3><p>turf/simulated/wall, /obj/structure/falsewall</p><h3 id="define/SMOOTH_GROUP_WINDOW_FULLTILE"><aside class="declaration">#define </aside>SMOOTH_GROUP_WINDOW_FULLTILE <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L100"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 100"></a></h3><p>turf/simulated/indestructible/fakeglass, /obj/structure/window/full/basic, /obj/structure/window/full/plasmabasic, /obj/structure/window/full/plasmareinforced, /obj/structure/window/full/reinforced</p><h3 id="define/SMOOTH_GROUP_WINDOW_FULLTILE_BRASS"><aside class="declaration">#define </aside>SMOOTH_GROUP_WINDOW_FULLTILE_BRASS <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L101"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 101"></a></h3><p>obj/structure/window/brass/fulltile</p><h3 id="define/SMOOTH_GROUP_WINDOW_FULLTILE_PLASTITANIUM"><aside class="declaration">#define </aside>SMOOTH_GROUP_WINDOW_FULLTILE_PLASTITANIUM <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L102"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 102"></a></h3><p>turf/simulated/indestructible/fakeglass/plastitanium, /obj/structure/window/plasma/reinforced/plastitanium</p><h3 id="define/SMOOTH_GROUP_WINDOW_FULLTILE_SHUTTLE"><aside class="declaration">#define </aside>SMOOTH_GROUP_WINDOW_FULLTILE_SHUTTLE <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L103"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 103"></a></h3><p>obj/structure/window/shuttle</p><h3 id="define/SMOOTH_GROUP_WOOD_TABLES"><aside class="declaration">#define </aside>SMOOTH_GROUP_WOOD_TABLES <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L110"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 110"></a></h3><p>obj/structure/table/wood</p><h3 id="define/SMOOTH_OBJ"><aside class="declaration">#define </aside>SMOOTH_OBJ <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L13"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 13"></a></h3><p>Smooths with objects, and will thus need to scan turfs for contents.</p><h3 id="define/SMOOTH_QUEUED"><aside class="declaration">#define </aside>SMOOTH_QUEUED <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L11"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 11"></a></h3><p>Atom is currently queued to smooth.</p><h3 id="define/S_TURF"><aside class="declaration">#define </aside>S_TURF<aside>(num)</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7/code/__DEFINES/icon_smoothing_defines.dm#L38"><img src="git.png" width="16" height="16" title="code/__DEFINES/icon_smoothing_defines.dm 38"></a></h3><p>*SMOOTHING GROUPS</p>
|
|
<ul>
|
|
<li>Groups of things to smooth with.</li>
|
|
<li>
|
|
<ul>
|
|
<li>Contained in the <code>list/smoothing_groups</code> variable.</li>
|
|
</ul>
|
|
</li>
|
|
<li>
|
|
<ul>
|
|
<li>Matched with the <code>list/canSmoothWith</code> variable to check whether smoothing is possible or not.</li>
|
|
</ul>
|
|
</li>
|
|
</ul></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/c8dfcdac13f08c689c3a1cf77d6f1a90087d1dd7">c8dfcda</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html> |