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* refactor: Attack chain, initial setup. * migrate curtain to make dreamchecker happy * update thurible * don't call attacked_by separately for legacy attack chain * remove duplicate proc * condense similar code, put allowances for legacy code in new procs * update docs, include diagram source * add comment on how to update diagram * fix admonition * mindflayer updates * remove commented out code * clarify all steps * after_attack should be overridable * whoops * retrofit recent changes * duh, can't restrict this yet because of tool_acts * i hate ore bags with the fire of a thousand suns * return correct value for object attack logic * Various cleanups. We don't want to attempt to pull stuff out of `/obj/item/attackby`, because those pieces are part of the related objects' migrations, not `/obj/item` itself. Attempting to do this causes knockon effects where things expected to call e.g. `/obj/item/storage/attackby` in the call chain were not ferried over to the new item interaction code, because the related objects hadn't actually been migrated over yet. I've used refactoring /obj/vehicle as the example for migrating `attackby` methods instead. * simplify some argument names * fuck it * make it do the thing * Rename CI module call * Prove that CI works * improve test output * aaand fix it again * fix curtain tool interactions * fix compile error * fix compile error * Better docs, introduce migration plan tool.
29 lines
743 B
Plaintext
29 lines
743 B
Plaintext
/obj/item/stack/light_w
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name = "wired glass tiles"
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gender = PLURAL
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singular_name = "wired glass floor tile"
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desc = "A glass tile, which is wired, somehow."
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icon = 'icons/obj/tiles.dmi'
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icon_state = "glass_wire"
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w_class = WEIGHT_CLASS_NORMAL
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force = 3.0
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throwforce = 5.0
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throw_speed = 5
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throw_range = 20
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flags = CONDUCT
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max_amount = 60
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/obj/item/stack/light_w/attackby__legacy__attackchain(obj/item/I, mob/user, params)
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..()
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if(istype(I, /obj/item/wirecutters))
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var/obj/item/stack/cable_coil/CC = new(user.loc)
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CC.amount = 5
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new/obj/item/stack/sheet/glass(user.loc)
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use(1)
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if(istype(I, /obj/item/stack/sheet/metal))
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var/obj/item/stack/sheet/metal/M = I
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M.use(1)
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new /obj/item/stack/tile/light(user.loc)
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use(1)
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