mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-10 17:42:15 +00:00
They include such procs as sanitize_integer(num, min, max, default) which will check num is a number, round num to make it an integer, then check if it is between min and max (inclusive). If it fails the bound-checks it will return default. There are others, have a look.
PERSISTENT PREFERENCES: Every ckey which connects to the game gets its own persistent /datum/preferences datum.
It is archived in var/list/preferences_datums = list("ckey" = datum)
At connect it is automatically associated with the client defines.dm (or a new one is created if it can't find an archived prefs datum). This means clients will ALWAYS have a var/datum/preferences/prefs which references this datum. So you can use it without checking if(client.prefs)
This has simplified only a few bits of code. It will however, allow us to make preferences like see_deadchat ghost_ears etc, persistent. So they will not reset when you DC.
SAVEFILES: Changed the player savefile code a lot. Hopefully I've not fucked it up too much. Every single variable loaded from saves is now sanity checked using the new sanity procs. This should help prevent savefiles becomming obsolete by sanitizing input to meet current requirements, without deleting all the ok variables and making you start from scratch >_> NOTE: I still need to sort out the savefile version stuff. I'll probably figure it out before the server updates anyway. It sees to be fine without it.
You can no longer choose your blood type. It is randomised (with each bloodtype having a realistic probability of occuring). This is to make blood analysis (detective/medical) less pointless. It is chosen as soon as you connect. It remains persistent throughout each round so you won't be able to change it by logging in/out over and over.
Replaces some copypasta code with is_afk() (still a fair bit to do)
There are new hyperlink shortcut things. _src_=vars will direct your hyperlink to viewvars. _src_=prefs to your preferences datum. (These are the only way to access those bits of code via links). This means that the overall amount of operations in almost every Topic has pretty much halved and is much prettier.
Replaced and removed adminplayervars from datum/admins/Topic. It was superfluous. They now all point directly to the viewvars code using _src_=vars
Removed the changelog popup at round start. Instead a button on your game-window will glow white if there are new updates. To peruse at your convenience. This will speed up connect times.
Removed the AFK_THRESHOLD define. It is integrated into is_afk() now.
TODO: remove the prefs stuff from mobs and clients and update code to use client.prefs to access that info.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5121 316c924e-a436-60f5-8080-3fe189b3f50e
496 lines
17 KiB
Plaintext
496 lines
17 KiB
Plaintext
/datum/admins/proc/player_panel_new()//The new one
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if (!usr.client.holder)
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return
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var/dat = "<html><head><title>Player Panel</title></head>"
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//javascript, the part that does most of the work~
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dat += {"
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<head>
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<script type='text/javascript'>
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var locked_tabs = new Array();
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function updateSearch(){
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var filter_text = document.getElementById('filter');
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var filter = filter_text.value.toLowerCase();
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if(complete_list != null && complete_list != ""){
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var mtbl = document.getElementById("maintable_data_archive");
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mtbl.innerHTML = complete_list;
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}
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if(filter.value == ""){
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return;
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}else{
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var maintable_data = document.getElementById('maintable_data');
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var ltr = maintable_data.getElementsByTagName("tr");
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for ( var i = 0; i < ltr.length; ++i )
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{
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try{
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var tr = ltr\[i\];
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if(tr.getAttribute("id").indexOf("data") != 0){
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continue;
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}
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var ltd = tr.getElementsByTagName("td");
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var td = ltd\[0\];
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var lsearch = td.getElementsByTagName("b");
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var search = lsearch\[0\];
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//var inner_span = li.getElementsByTagName("span")\[1\] //Should only ever contain one element.
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//document.write("<p>"+search.innerText+"<br>"+filter+"<br>"+search.innerText.indexOf(filter))
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if ( search.innerText.toLowerCase().indexOf(filter) == -1 )
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{
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//document.write("a");
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//ltr.removeChild(tr);
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td.innerHTML = "";
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i--;
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}
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}catch(err) { }
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}
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}
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var count = 0;
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var index = -1;
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var debug = document.getElementById("debug");
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locked_tabs = new Array();
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}
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function expand(id,job,name,real_name,image,key,ip,antagonist,ref){
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clearAll();
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var span = document.getElementById(id);
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body = "<table><tr><td>";
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body += "</td><td align='center'>";
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body += "<font size='2'><b>"+job+" "+name+"</b><br><b>Real name "+real_name+"</b><br><b>Played by "+key+" ("+ip+")</b></font>"
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body += "</td><td align='center'>";
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body += "<a href='?src=\ref[src];adminplayeropts="+ref+"'>PP</a> - "
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body += "<a href='?src=\ref[src];notes=show;mob="+ref+"'>N</a> - "
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body += "<a href='?_src_=vars;Vars="+ref+"'>VV</a> - "
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body += "<a href='?src=\ref[src];traitor="+ref+"'>TP</a> - "
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body += "<a href='?src=\ref[usr];priv_msg=\ref"+ref+"'>PM</a> - "
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body += "<a href='?src=\ref[src];subtlemessage="+ref+"'>SM</a> - "
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body += "<a href='?src=\ref[src];adminplayerobservejump="+ref+"'>JMP</a><br>"
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if(antagonist > 0)
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body += "<font size='2'><a href='?src=\ref[src];secretsadmin=check_antagonist'><font color='red'><b>Antagonist</b></font></a></font>";
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body += "</td></tr></table>";
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span.innerHTML = body
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}
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function clearAll(){
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var spans = document.getElementsByTagName('span');
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for(var i = 0; i < spans.length; i++){
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var span = spans\[i\];
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var id = span.getAttribute("id");
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if(!(id.indexOf("item")==0))
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continue;
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var pass = 1;
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for(var j = 0; j < locked_tabs.length; j++){
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if(locked_tabs\[j\]==id){
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pass = 0;
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break;
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}
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}
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if(pass != 1)
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continue;
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span.innerHTML = "";
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}
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}
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function addToLocked(id,link_id,notice_span_id){
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var link = document.getElementById(link_id);
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var decision = link.getAttribute("name");
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if(decision == "1"){
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link.setAttribute("name","2");
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}else{
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link.setAttribute("name","1");
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removeFromLocked(id,link_id,notice_span_id);
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return;
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}
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var pass = 1;
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for(var j = 0; j < locked_tabs.length; j++){
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if(locked_tabs\[j\]==id){
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pass = 0;
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break;
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}
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}
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if(!pass)
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return;
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locked_tabs.push(id);
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var notice_span = document.getElementById(notice_span_id);
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notice_span.innerHTML = "<font color='red'>Locked</font> ";
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//link.setAttribute("onClick","attempt('"+id+"','"+link_id+"','"+notice_span_id+"');");
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//document.write("removeFromLocked('"+id+"','"+link_id+"','"+notice_span_id+"')");
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//document.write("aa - "+link.getAttribute("onClick"));
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}
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function attempt(ab){
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return ab;
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}
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function removeFromLocked(id,link_id,notice_span_id){
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//document.write("a");
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var index = 0;
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var pass = 0;
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for(var j = 0; j < locked_tabs.length; j++){
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if(locked_tabs\[j\]==id){
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pass = 1;
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index = j;
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break;
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}
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}
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if(!pass)
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return;
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locked_tabs\[index\] = "";
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var notice_span = document.getElementById(notice_span_id);
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notice_span.innerHTML = "";
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//var link = document.getElementById(link_id);
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//link.setAttribute("onClick","addToLocked('"+id+"','"+link_id+"','"+notice_span_id+"')");
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}
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function selectTextField(){
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var filter_text = document.getElementById('filter');
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filter_text.focus();
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filter_text.select();
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}
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</script>
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</head>
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"}
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//body tag start + onload and onkeypress (onkeyup) javascript event calls
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dat += "<body onload='selectTextField(); updateSearch();' onkeyup='updateSearch();'>"
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//title + search bar
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dat += {"
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<table width='560' align='center' cellspacing='0' cellpadding='5' id='maintable'>
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<tr id='title_tr'>
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<td align='center'>
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<font size='5'><b>Player panel</b></font><br>
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Hover over a line to see more information - <a href='?src=\ref[src];secretsadmin=check_antagonist'>Check antagonists</a>
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<p>
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</td>
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</tr>
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<tr id='search_tr'>
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<td align='center'>
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<b>Search:</b> <input type='text' id='filter' value='' style='width:300px;'>
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</td>
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</tr>
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</table>
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"}
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//player table header
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dat += {"
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<span id='maintable_data_archive'>
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<table width='560' align='center' cellspacing='0' cellpadding='5' id='maintable_data'>"}
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var/list/mobs = sortmobs()
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var/i = 1
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for(var/mob/M in mobs)
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if(M.ckey)
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var/color = "#e6e6e6"
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if(i%2 == 0)
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color = "#f2f2f2"
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var/is_antagonist = is_special_character(M)
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var/M_job = ""
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if(isliving(M))
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if(iscarbon(M)) //Carbon stuff
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if(ishuman(M))
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M_job = M.job
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else if(ismetroid(M))
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M_job = "Metroid"
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else if(ismonkey(M))
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M_job = "Moneky"
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else if(isalien(M)) //aliens
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if(islarva(M))
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M_job = "Alien larva"
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else
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M_job = "Alien"
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else
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M_job = "Carbon-based"
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else if(issilicon(M)) //silicon
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if(isAI(M))
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M_job = "AI"
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else if(ispAI(M))
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M_job = "pAI"
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else if(isrobot(M))
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M_job = "Cyborg"
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else
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M_job = "Silicon-based"
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else if(isanimal(M)) //simple animals
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if(iscorgi(M))
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M_job = "Corgi"
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else
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M_job = "Animal"
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else
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M_job = "Living"
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else if(istype(M,/mob/new_player))
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M_job = "New player"
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else if(isobserver(M))
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M_job = "Ghost"
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M_job = replacetext(M_job, "'", "")
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M_job = replacetext(M_job, "\"", "")
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M_job = replacetext(M_job, "\\", "")
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var/M_name = M.name
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M_name = replacetext(M_name, "'", "")
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M_name = replacetext(M_name, "\"", "")
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M_name = replacetext(M_name, "\\", "")
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var/M_rname = M.real_name
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M_rname = replacetext(M_rname, "'", "")
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M_rname = replacetext(M_rname, "\"", "")
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M_rname = replacetext(M_rname, "\\", "")
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var/M_key = M.key
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M_key = replacetext(M_key, "'", "")
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M_key = replacetext(M_key, "\"", "")
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M_key = replacetext(M_key, "\\", "")
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//output for each mob
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dat += {"
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<tr id='data[i]' name='[i]' onClick="addToLocked('item[i]','data[i]','notice_span[i]')">
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<td align='center' bgcolor='[color]'>
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<span id='notice_span[i]'></span>
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<a id='link[i]'
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onmouseover='expand("item[i]","[M_job]","[M_name]","[M_rname]","--unused--","[M_key]","[M.lastKnownIP]",[is_antagonist],"\ref[M]")'
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>
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<b id='search[i]'>[M_name] - [M_rname] - [M_key] ([M_job])</b>
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</a>
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<br><span id='item[i]'></span>
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</td>
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</tr>
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"}
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i++
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//player table ending
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dat += {"
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</table>
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</span>
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<script type='text/javascript'>
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var maintable = document.getElementById("maintable_data_archive");
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var complete_list = maintable.innerHTML;
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</script>
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</body></html>
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"}
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usr << browse(dat, "window=players;size=600x480")
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//The old one
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/datum/admins/proc/player_panel_old()
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if (!usr.client.holder)
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return
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var/dat = "<html><head><title>Player Menu</title></head>"
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dat += "<body><table border=1 cellspacing=5><B><tr><th>Name</th><th>Real Name</th><th>Assigned Job</th><th>Key</th><th>Options</th><th>PM</th><th>Traitor?</th></tr></B>"
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//add <th>IP:</th> to this if wanting to add back in IP checking
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//add <td>(IP: [M.lastKnownIP])</td> if you want to know their ip to the lists below
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var/list/mobs = sortmobs()
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for(var/mob/M in mobs)
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if(!M.ckey) continue
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dat += "<tr><td>[M.name]</td>"
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if(isAI(M))
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dat += "<td>AI</td>"
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else if(isrobot(M))
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dat += "<td>Cyborg</td>"
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else if(ishuman(M))
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dat += "<td>[M.real_name]</td>"
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else if(istype(M, /mob/living/silicon/pai))
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dat += "<td>pAI</td>"
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else if(istype(M, /mob/new_player))
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dat += "<td>New Player</td>"
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else if(isobserver(M))
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dat += "<td>Ghost</td>"
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else if(ismonkey(M))
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dat += "<td>Monkey</td>"
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else if(isalien(M))
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dat += "<td>Alien</td>"
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else
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dat += "<td>Unknown</td>"
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if(istype(M,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = M
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if(H.mind && H.mind.assigned_role)
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dat += "<td>[H.mind.assigned_role]</td>"
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else
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dat += "<td>NA</td>"
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dat += {"<td>[(M.client ? "[M.client]" : "No client")]</td>
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<td align=center><A HREF='?src=\ref[src];adminplayeropts=\ref[M]'>X</A></td>
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<td align=center><A href='?src=\ref[usr];priv_msg=\ref[M]'>PM</A></td>
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"}
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switch(is_special_character(M))
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if(0)
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dat += {"<td align=center><A HREF='?src=\ref[src];traitor=\ref[M]'>Traitor?</A></td>"}
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if(1)
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dat += {"<td align=center><A HREF='?src=\ref[src];traitor=\ref[M]'><font color=red>Traitor?</font></A></td>"}
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if(2)
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dat += {"<td align=center><A HREF='?src=\ref[src];traitor=\ref[M]'><font color=red><b>Traitor?</b></font></A></td>"}
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dat += "</table></body></html>"
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usr << browse(dat, "window=players;size=640x480")
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/datum/admins/proc/check_antagonists()
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if (ticker && ticker.current_state >= GAME_STATE_PLAYING)
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var/dat = "<html><head><title>Round Status</title></head><body><h1><B>Round Status</B></h1>"
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dat += "Current Game Mode: <B>[ticker.mode.name]</B><BR>"
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dat += "Round Duration: <B>[round(world.time / 36000)]:[add_zero(world.time / 600 % 60, 2)]:[world.time / 100 % 6][world.time / 100 % 10]</B><BR>"
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dat += "<B>Emergency shuttle</B><BR>"
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if (!emergency_shuttle.online)
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dat += "<a href='?src=\ref[src];call_shuttle=1'>Call Shuttle</a><br>"
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else
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var/timeleft = emergency_shuttle.timeleft()
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switch(emergency_shuttle.location)
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if(0)
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dat += "ETA: <a href='?src=\ref[src];edit_shuttle_time=1'>[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]</a><BR>"
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dat += "<a href='?src=\ref[src];call_shuttle=2'>Send Back</a><br>"
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if(1)
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dat += "ETA: <a href='?src=\ref[src];edit_shuttle_time=1'>[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]</a><BR>"
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dat += "<a href='?src=\ref[src];delay_round_end=1'>[ticker.delay_end ? "End Round Normally" : "Delay Round End"]</a><br>"
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if(ticker.mode.syndicates.len)
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dat += "<br><table cellspacing=5><tr><td><B>Syndicates</B></td><td></td></tr>"
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for(var/datum/mind/N in ticker.mode.syndicates)
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var/mob/M = N.current
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if(M)
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dat += "<tr><td><a href='?src=\ref[src];adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(logged out)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
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dat += "<td><A href='?src=\ref[usr];priv_msg=\ref[M]'>PM</A></td></tr>"
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else
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dat += "<tr><td><i>Nuclear Operative not found!</i></td></tr>"
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dat += "</table><br><table><tr><td><B>Nuclear Disk(s)</B></td></tr>"
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for(var/obj/item/weapon/disk/nuclear/N in world)
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dat += "<tr><td>[N.name], "
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var/atom/disk_loc = N.loc
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while(!istype(disk_loc, /turf))
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if(istype(disk_loc, /mob))
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var/mob/M = disk_loc
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dat += "carried by <a href='?src=\ref[src];adminplayeropts=\ref[M]'>[M.real_name]</a> "
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if(istype(disk_loc, /obj))
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var/obj/O = disk_loc
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dat += "in \a [O.name] "
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disk_loc = disk_loc.loc
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dat += "in [disk_loc.loc] at ([disk_loc.x], [disk_loc.y], [disk_loc.z])</td></tr>"
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dat += "</table>"
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if(ticker.mode.head_revolutionaries.len || ticker.mode.revolutionaries.len)
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dat += "<br><table cellspacing=5><tr><td><B>Revolutionaries</B></td><td></td></tr>"
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for(var/datum/mind/N in ticker.mode.head_revolutionaries)
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var/mob/M = N.current
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if(!M)
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dat += "<tr><td><i>Head Revolutionary not found!</i></td></tr>"
|
|
else
|
|
dat += "<tr><td><a href='?src=\ref[src];adminplayeropts=\ref[M]'>[M.real_name]</a> <b>(Leader)</b>[M.client ? "" : " <i>(logged out)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
|
|
dat += "<td><A href='?src=\ref[usr];priv_msg=\ref[M]'>PM</A></td></tr>"
|
|
for(var/datum/mind/N in ticker.mode.revolutionaries)
|
|
var/mob/M = N.current
|
|
if(M)
|
|
dat += "<tr><td><a href='?src=\ref[src];adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(logged out)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
|
|
dat += "<td><A href='?src=\ref[usr];priv_msg=\ref[M]'>PM</A></td></tr>"
|
|
dat += "</table><table cellspacing=5><tr><td><B>Target(s)</B></td><td></td><td><B>Location</B></td></tr>"
|
|
for(var/datum/mind/N in ticker.mode.get_living_heads())
|
|
var/mob/M = N.current
|
|
if(M)
|
|
dat += "<tr><td><a href='?src=\ref[src];adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(logged out)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
|
|
dat += "<td><A href='?src=\ref[usr];priv_msg=\ref[M]'>PM</A></td>"
|
|
var/turf/mob_loc = get_turf_loc(M)
|
|
dat += "<td>[mob_loc.loc]</td></tr>"
|
|
else
|
|
dat += "<tr><td><i>Head not found!</i></td></tr>"
|
|
dat += "</table>"
|
|
|
|
if(ticker.mode.changelings.len > 0)
|
|
dat += "<br><table cellspacing=5><tr><td><B>Changelings</B></td><td></td><td></td></tr>"
|
|
for(var/datum/mind/changeling in ticker.mode.changelings)
|
|
var/mob/M = changeling.current
|
|
if(M)
|
|
dat += "<tr><td><a href='?src=\ref[src];adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(logged out)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
|
|
dat += "<td><A href='?src=\ref[usr];priv_msg=\ref[M]'>PM</A></td>"
|
|
dat += "<td><A HREF='?src=\ref[src];traitor=\ref[M]'>Show Objective</A></td></tr>"
|
|
else
|
|
dat += "<tr><td><i>Changeling not found!</i></td></tr>"
|
|
dat += "</table>"
|
|
|
|
if(ticker.mode.wizards.len > 0)
|
|
dat += "<br><table cellspacing=5><tr><td><B>Wizards</B></td><td></td><td></td></tr>"
|
|
for(var/datum/mind/wizard in ticker.mode.wizards)
|
|
var/mob/M = wizard.current
|
|
if(M)
|
|
dat += "<tr><td><a href='?src=\ref[src];adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(logged out)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
|
|
dat += "<td><A href='?src=\ref[usr];priv_msg=\ref[M]'>PM</A></td>"
|
|
dat += "<td><A HREF='?src=\ref[src];traitor=\ref[M]'>Show Objective</A></td></tr>"
|
|
else
|
|
dat += "<tr><td><i>Wizard not found!</i></td></tr>"
|
|
dat += "</table>"
|
|
|
|
if(ticker.mode.cult.len)
|
|
dat += "<br><table cellspacing=5><tr><td><B>Cultists</B></td><td></td></tr>"
|
|
for(var/datum/mind/N in ticker.mode.cult)
|
|
var/mob/M = N.current
|
|
if(M)
|
|
dat += "<tr><td><a href='?src=\ref[src];adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(logged out)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
|
|
dat += "<td><A href='?src=\ref[usr];priv_msg=\ref[M]'>PM</A></td></tr>"
|
|
dat += "</table>"
|
|
|
|
if(ticker.mode.traitors.len > 0)
|
|
dat += "<br><table cellspacing=5><tr><td><B>Traitors</B></td><td></td><td></td></tr>"
|
|
for(var/datum/mind/traitor in ticker.mode.traitors)
|
|
var/mob/M = traitor.current
|
|
if(M)
|
|
dat += "<tr><td><a href='?src=\ref[src];adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(logged out)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
|
|
dat += "<td><A href='?src=\ref[usr];priv_msg=\ref[M]'>PM</A></td>"
|
|
dat += "<td><A HREF='?src=\ref[src];traitor=\ref[M]'>Show Objective</A></td></tr>"
|
|
else
|
|
dat += "<tr><td><i>Traitor not found!</i></td></tr>"
|
|
dat += "</table>"
|
|
|
|
dat += "</body></html>"
|
|
usr << browse(dat, "window=roundstatus;size=400x500")
|
|
else
|
|
alert("The game hasn't started yet!")
|