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6df79a4e62a1e8a626babb1d44bdf56d5d53eae4
Paradise/code/game/objects/items/weapons/implants
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trubblebass@gmail.com 4d1d38d5f3 - Fixed Issue 293
It now correctly reads 15 Units.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2915 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-04 20:39:46 +00:00
..
implant.dm
- Fixed Issue 293
2012-01-04 20:39:46 +00:00
implantcase.dm
The modified Changeling mode should end properly now.
2011-08-30 07:29:59 +00:00
implantchair.dm
•Bugfix for implantchairs, occupants can no longer spam-eject themselves.
2011-10-14 15:12:59 +00:00
implanter.dm
Doors no longer close if there is a mob in the tile, a door can be hacked/AI overriden to close anyways and injure that mob as well as knock them down so they can be crushed again and again until they stop moving. (Currently: 35 brute and knockdown.)
2012-01-02 08:42:44 +00:00
implantfreedom.dm
Doors now check for critter access.
2011-08-26 07:41:37 +00:00
implantpad.dm
Moved the space suits into the clothing module section, will do more later.
2011-08-28 07:05:06 +00:00
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