Files
Paradise/code/game/objects/sign_decals.dm
Apple_Master 5dc14b6d4c Added another barsign wooo yayyyy wooooo
Signed-off-by: Apple_Master <cheeckan@gmail.com>
2012-04-17 17:46:01 +01:00

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/obj/effect/sign/barsign
icon = 'barsigns.dmi'
icon_state = "empty"
anchored = 1
New()
ChangeSign(pick("pinkflamingo", "magmasea", "limbo", "rustyaxe", "armokbar", "brokendrum", "meadbay"))
return
proc/ChangeSign(var/Text)
src.icon_state = "[Text]"
//ul_SetLuminosity(4)
return
/obj/effect/sign/securearea/ex_act(severity)
switch(severity)
if(1.0)
del(src)
return
if(2.0)
del(src)
return
if(3.0)
del(src)
return
else
return
/obj/effect/sign/securearea/blob_act()
del(src)
return
/obj/effect/sign/ex_act(severity)
switch(severity)
if(1.0)
del(src)
return
if(2.0)
del(src)
return
if(3.0)
del(src)
return
else
return
/obj/effect/sign/blob_act()
del(src)
return