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cyberpresidentvanellope/Paradise
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6e85a3ed42443650eb2bfe97fdf652e548ababe7
Paradise/code/game/objects
History
faux 6e85a3ed42 Master Bug Fixes
- Fixes wall under maintenance tunnel door.
- Fixes AAAAHHHHHHHRRG psych office pressure issue.
- Fixes some names and DMIs on some items. (in theory)
2013-05-18 05:57:21 -07:00
..
closets
…
effects
Fixes lighting, backpacks getting contaminated, and bombs not working.
2013-04-18 09:58:37 -07:00
items
Merged master into BEF.
2013-05-06 15:43:50 +01:00
storage
Ported coats pockets
2013-01-04 05:31:14 +04:00
structures
Master Bug Fixes
2013-05-18 05:57:21 -07:00
empulse.dm
some tweaks to artifacts, new xenoarch analysis machines, made empulse give a cool whoosh to everyone in range
2012-12-27 01:35:13 +10:00
explosion_recursive.dm
- Recursive explosions are not available in a config option. I want to do some live testing. Once live testing is done, if they prove to be better, they can go live. Once that happens, the config option can be removed.
2013-01-15 08:19:35 +00:00
explosion.dm
Merge branch 'incremental_tg' r5600 into bs12_with_tgport
2013-01-23 00:23:37 +10:00
items.dm
Due to git tree being fucked up for some reason, manually reapplied many man many fixes.
2013-02-07 07:13:27 +04:00
objs.dm
Merge branch 'incremental_tg' r5514 (11/1/2013) into bs12_with_tgport
2013-01-11 22:12:31 +10:00
structures.dm
…
weapons.dm
Merge branch 'incremental_tg' r5514 (11/1/2013) into bs12_with_tgport
2013-01-11 22:12:31 +10:00
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