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1060 lines
45 KiB
Plaintext
1060 lines
45 KiB
Plaintext
GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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// This define is used when we have to spawn in an uplink item in a weird way, like a Surplus crate spawning an actual crate.
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// Use this define by setting `uses_special_spawn` to TRUE on the item, and then checking if the parent proc of `spawn_item` returns this define. If it does, implement your special spawn after that.
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/proc/get_uplink_items(obj/item/uplink/U, mob/user)
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var/list/uplink_items = list()
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var/list/sales_items = list()
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var/newreference = 1
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if(!length(uplink_items))
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for(var/path in GLOB.uplink_items)
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var/datum/uplink_item/I = new path
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if(!I.item)
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continue
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if(length(I.uplinktypes) && !(U.uplink_type in I.uplinktypes) && U.uplink_type != UPLINK_TYPE_ADMIN)
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continue
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if(length(I.excludefrom) && (U.uplink_type in I.excludefrom))
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continue
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//Add items to discount pool, checking job, species, and hijacker status
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if(I.job && !(user.mind.assigned_role in I.job)) //If your job does not match, no discount
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continue
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if(I.species && !(user.dna?.species.name in I.species)) //If your species does not match, no discount
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continue
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if(!uplink_items[I.category])
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uplink_items[I.category] = list()
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uplink_items[I.category] += I
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if(I.limited_stock < 0 && I.can_discount && I.item && I.cost > 5 && !I.hijack_only)
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sales_items += I
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if(isnull(user)) //Handles surplus
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return uplink_items
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for(var/i in 1 to 3)
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var/datum/uplink_item/sale_item = pick_n_take(sales_items)
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var/datum/uplink_item/A = new sale_item.type
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var/discount = 0.5
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A.limited_stock = 1
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sale_item.refundable = FALSE
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A.refundable = FALSE
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if(A.cost >= 100)
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discount *= 0.5 // If the item costs 100TC or more, it's only 25% off.
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A.cost = max(round(A.cost * (1 - discount)), 1)
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A.category = "Discounted Gear"
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A.name += " ([round(((initial(A.cost) - A.cost) / initial(A.cost)) * 100)]% off!)"
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A.reference = "DIS[newreference]"
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A.desc += " Limit of [A.limited_stock] per uplink. Normally costs [initial(A.cost)] TC."
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A.surplus = 0 //No freebies
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A.item = sale_item.item
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newreference++
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if(!uplink_items[A.category])
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uplink_items[A.category] = list()
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uplink_items[A.category] += A
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return uplink_items
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// You can change the order of the list by putting datums before/after one another
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/datum/uplink_item
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/// Name of the item in the uplink
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var/name = "item name"
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/// What category is the item listed under
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var/category = "item category"
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/// Description of the item in the uplink
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var/desc = "Item Description."
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/// Used for discounts. Any unique string will do.
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var/reference
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/// What is spawned when we purchase this?
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var/item
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/// How many TC does this cost?
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var/cost = 0
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/// Is what we're spawning abstract?
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var/abstract = 0
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/// Empty list means it is in all the uplink types. Otherwise place the uplink type here.
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var/list/uplinktypes = list()
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/// Empty list does nothing. Place the name of uplink type you don't want this item to be available in here.
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var/list/excludefrom = list()
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/// Is this job locked?
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var/list/job = null
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/// This makes an item on the uplink only show up to the specified species
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var/list/species = null
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/// Chance of being included in the surplus crate (when pick() selects it)
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var/surplus = 100
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/// Can this be sold at a discount?
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var/can_discount = TRUE
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/// Can you only buy so many? -1 allows for infinite purchases
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var/limited_stock = -1
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/// Can this item be purchased only during hijackings? Hijack-only items are by default unable to be on sale.
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var/hijack_only = FALSE
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/// Can you refund this in the uplink?
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var/refundable = FALSE
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/// Alternative path for refunds, in case the item purchased isn't what is actually refunded (ie: holoparasites).
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var/refund_path = null
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/// specified refund amount in case there needs to be a TC penalty for refunds.
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var/refund_amount
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/// Our special little snowflakes that have to be spawned in a different way than normal, like a surplus crate spawning a crate or contractor kits
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var/uses_special_spawn = FALSE
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/datum/uplink_item/proc/spawn_item(turf/loc, obj/item/uplink/U)
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if(hijack_only && !(usr.mind.special_role == SPECIAL_ROLE_NUKEOPS))//nukies get items that regular traitors only get with hijack. If a hijack-only item is not for nukies, then exclude it via the gamemode list.
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if(!(locate(/datum/objective/hijack) in usr.mind.get_all_objectives()) && U.uplink_type != UPLINK_TYPE_ADMIN)
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to_chat(usr, "<span class='warning'>The Syndicate will only issue this extremely dangerous item to agents assigned the Hijack objective.</span>")
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return
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U.uses -= max(cost, 0)
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U.used_TC += cost
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SSblackbox.record_feedback("nested tally", "traitor_uplink_items_bought", 1, list("[initial(name)]", "[cost]"))
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if(item && !uses_special_spawn)
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return new item(loc)
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if(limited_stock)
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limited_stock -= 1 // In case we are handling discount items differently
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return UPLINK_SPECIAL_SPAWNING
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/datum/uplink_item/proc/description()
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if(!desc)
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// Fallback description
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var/obj/temp = src.item
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desc = replacetext(initial(temp.desc), "\n", "<br>")
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return desc
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/datum/uplink_item/proc/buy_uplink_item(obj/item/uplink/hidden/U, mob/user, put_in_hands = TRUE)
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if(!istype(U))
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return
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if(user.stat || user.restrained())
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return
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if(!ishuman(user))
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return
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// If the uplink's holder is in the user's contents
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if(((U.loc in user.contents) || (in_range(U.loc, user) && isturf(U.loc.loc))))
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if(cost > U.uses)
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return
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var/obj/I = spawn_item(get_turf(user), U, user)
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if(!I || I == UPLINK_SPECIAL_SPAWNING)
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return // Failed to spawn, or we handled it with special spawning
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if(limited_stock > 0)
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limited_stock--
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log_game("[key_name(user)] purchased [name]. [name] was discounted to [cost].")
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user.create_log(MISC_LOG, "Uplink purchase: [name] was discounted to [cost]tc")
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if(!user.mind.special_role)
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message_admins("[key_name_admin(user)] purchased [name] (discounted to [cost]), as a non antagonist.")
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else
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log_game("[key_name(user)] purchased [name].")
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user.create_log(MISC_LOG, "Uplink purchase: [name] for [cost]tc")
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if(!user.mind.special_role)
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message_admins("[key_name_admin(user)] purchased [name], as a non antagonist.")
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if(istype(I, /obj/item/storage/box) && length(I.contents))
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for(var/atom/o in I)
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U.purchase_log += "<big>[bicon(o)]</big>"
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else
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U.purchase_log += "<big>[bicon(I)]</big>"
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if(put_in_hands)
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user.put_in_any_hand_if_possible(I)
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return I
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/*
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//
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// UPLINK ITEMS
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//
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*/
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//Discounts (dynamically filled above)
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/datum/uplink_item/discounts
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category = "Discounted Gear"
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////////////////////////////////////////
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// MARK: DANGEROUS WEAPONS
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////////////////////////////////////////
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/datum/uplink_item/dangerous
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category = "Highly Visible and Dangerous Weapons"
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/datum/uplink_item/dangerous/pistol
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name = "FK-69 Stechkin Pistol"
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reference = "SPI"
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desc = "A small, easily concealable handgun that uses 10mm auto rounds in 8-round magazines and is compatible with suppressors."
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item = /obj/item/gun/projectile/automatic/pistol
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cost = 20
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/datum/uplink_item/dangerous/revolver
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name = "Syndicate .357 Revolver"
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reference = "SR"
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desc = "A brutally simple syndicate revolver that fires .357 Magnum cartridges and has 7 chambers. Comes with a spare speed loader."
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item = /obj/item/storage/box/syndie_kit/revolver
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cost = 65
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surplus = 50
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/datum/uplink_item/dangerous/rapid
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name = "Gloves of the North Star"
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desc = "These gloves let the user help, shove, grab, and punch people very fast. Does not improve weapon attack speed. Can be combined with martial arts for a deadly weapon."
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reference = "RPGD"
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item = /obj/item/clothing/gloves/fingerless/rapid
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cost = 40
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/datum/uplink_item/dangerous/sword
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name = "Energy Sword"
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desc = "The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise."
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reference = "ES"
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item = /obj/item/melee/energy/sword/saber
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cost = 40
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/datum/uplink_item/dangerous/dsword
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name = "Double Energy Sword"
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desc = "A double-bladed energy sword. More damaging than a standard energy sword, and automatically parries incoming energy weapons fire. Bulk discount applied."
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reference = "DSRD"
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item = /obj/item/dualsaber
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cost = 60
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/datum/uplink_item/dangerous/snakefang
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name = "Snakesfang"
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desc = "The snakesfang is a fork-tipped scimitar with a sharp edge and sharper bite. This sword cannot fit in your bag, but it does come with a scabbard you can attach to your belt."
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reference = "SF"
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item = /obj/item/storage/belt/sheath/snakesfang
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cost = 25
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/datum/uplink_item/dangerous/powerfist
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name = "Power Fist"
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desc = "The power-fist is a metal gauntlet with a built-in piston-ram powered by an external gas supply. \
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Upon hitting a target, the piston-ram will extend forward to make contact for some serious damage. \
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Using a wrench on the piston valve will allow you to tweak the amount of gas used per punch to \
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deal extra damage and hit targets further. Use a screwdriver to take out any attached tanks."
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reference = "PF"
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item = /obj/item/melee/powerfist
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cost = 50
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/datum/uplink_item/dangerous/chainsaw
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name = "Chainsaw"
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desc = "A high powered chainsaw for cutting up ...you know...."
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reference = "CH"
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item = /obj/item/butcher_chainsaw
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cost = 65
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surplus = 0 // This has caused major problems with un-needed chainsaw massacres. Bwoink bait.
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excludefrom = list(UPLINK_TYPE_NUCLEAR)
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/datum/uplink_item/dangerous/universal_gun_kit
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name = "Universal Self Assembling Gun Kit"
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desc = "A universal gun kit, that can be combined with any weapon kit to make a functioning RND gun of your own. Uses built in allen keys to self assemble, just combine the kits by hitting them together."
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reference = "IKEA"
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item = /obj/item/weaponcrafting/gunkit/universal_gun_kit
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cost = 20
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/datum/uplink_item/dangerous/batterer
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name = "Mind Batterer"
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desc = "A dangerous syndicate device focused on crowd control and escapes. Causes brain damage, confusion, and other nasty effects to those surrounding the user. Has 5 charges."
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reference = "BTR"
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item = /obj/item/batterer
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cost = 25
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/datum/uplink_item/dangerous/porta_turret
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name = "Portable Turret"
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desc = "A pop-up syndicate turret, shoots anyone who didn't prime the grenade. The turret cannot be moved after it's deployed."
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reference = "MIS"
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item = /obj/item/grenade/turret
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cost = 20
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////////////////////////////////////////
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// MARK: AMMUNITION
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////////////////////////////////////////
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/datum/uplink_item/ammo
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category = "Ammunition"
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surplus = 0 // Getting these in a discount or surplus is not a good time.
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can_discount = FALSE
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/datum/uplink_item/ammo/pistol
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name = "Stechkin - 10mm Magazine"
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desc = "An additional 8-round 10mm magazine for use in the syndicate pistol, loaded with rounds that are cheap but around half as effective as .357"
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reference = "10MM"
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item = /obj/item/ammo_box/magazine/m10mm
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cost = 3
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/datum/uplink_item/ammo/pistolap
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name = "Stechkin - 10mm Armour Piercing Magazine"
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desc = "An additional 8-round 10mm magazine for use in the syndicate pistol, loaded with rounds that are less effective at injuring the target but penetrate protective gear."
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reference = "10MMAP"
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item = /obj/item/ammo_box/magazine/m10mm/ap
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cost = 6
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/datum/uplink_item/ammo/pistolfire
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name = "Stechkin - 10mm Incendiary Magazine"
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desc = "An additional 8-round 10mm magazine for use in the syndicate pistol, loaded with incendiary rounds which ignite the target."
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reference = "10MMFIRE"
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item = /obj/item/ammo_box/magazine/m10mm/fire
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cost = 9
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/datum/uplink_item/ammo/pistolhp
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name = "Stechkin - 10mm Hollow Point Magazine"
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desc = "An additional 8-round 10mm magazine for use in the syndicate pistol, loaded with rounds which are more damaging but ineffective against armour."
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reference = "10MMHP"
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item = /obj/item/ammo_box/magazine/m10mm/hp
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cost = 7
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/datum/uplink_item/ammo/revolver
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name = ".357 Revolver - Speedloader"
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desc = "A speed loader that contains seven additional .357 Magnum rounds for the syndicate revolver. For when you really need a lot of things dead."
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reference = "357"
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item = /obj/item/ammo_box/a357
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cost = 15
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////////////////////////////////////////
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// MARK: STEALTHY WEAPONS
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////////////////////////////////////////
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/datum/uplink_item/stealthy_weapons
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category = "Stealthy and Inconspicuous Weapons"
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/datum/uplink_item/stealthy_weapons/garrote
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name = "Fiber Wire Garrote"
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desc = "A length of fiber wire between two wooden handles, perfect for the discrete assassin. This weapon, when used on a target from behind \
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will instantly put them in your grasp and silence them, as well as causing rapid suffocation. Does not work on those who do not need to breathe."
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item = /obj/item/garrote
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reference = "GAR"
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cost = 30
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/datum/uplink_item/stealthy_weapons/cameraflash
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name = "Camera Flash"
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desc = "A flash disguised as a camera with a self-charging safety system preventing the flash from burning out. \
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Due to its design, this flash cannot be overcharged like regular flashes can. \
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Useful for stunning borgs and individuals without eye protection or blinding a crowd for a get away."
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reference = "CF"
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item = /obj/item/flash/cameraflash
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cost = 5
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/datum/uplink_item/stealthy_weapons/throwingweapons
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name = "Box of Throwing Weapons"
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desc = "A box of shurikens and reinforced bolas from ancient Earth martial arts. They are highly effective \
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throwing weapons. The bolas can knock a target down and the shurikens will embed into limbs."
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reference = "STK"
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item = /obj/item/storage/box/syndie_kit/throwing_weapons
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cost = 15
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/datum/uplink_item/stealthy_weapons/edagger
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name = "Energy Dagger"
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desc = "A dagger made of energy that looks and functions as a pen when off."
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reference = "EDP"
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item = /obj/item/pen/edagger
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cost = 10
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/datum/uplink_item/stealthy_weapons/foampistol
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name = "Toy Gun (with Stun Darts)"
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desc = "An innocent looking toy pistol designed to fire foam darts. Comes loaded with riot grade darts, to incapacitate a target."
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reference = "FSPI"
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item = /obj/item/gun/projectile/automatic/toy/pistol/riot
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cost = 15
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surplus = 10
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/datum/uplink_item/stealthy_weapons/false_briefcase
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name = "False Bottomed Briefcase"
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desc = "A modified briefcase capable of storing and firing a gun under a false bottom. Use a screwdriver to pry away the false bottom and make modifications. Distinguishable upon close examination due to the added weight."
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reference = "FBBC"
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item = /obj/item/storage/briefcase/false_bottomed
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cost = 10
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/datum/uplink_item/stealthy_weapons/soap
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name = "Syndicate Soap"
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desc = "A sinister-looking surfactant used to clean blood stains to hide murders and prevent DNA analysis. You can also drop it underfoot to slip people."
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reference = "SOAP"
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item = /obj/item/soap/syndie
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cost = 5
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surplus = 50
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/datum/uplink_item/stealthy_weapons/rsg
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name = "Rapid Syringe Gun"
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desc = "A syndicate rapid syringe gun able to fill and fire syringes automatically from an internal reagent reservoir. Comes pre-loaded with 7 empty syringes, and has a maximum capacity of 14 syringes and 300u of reagents."
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reference = "RSG"
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item = /obj/item/gun/syringe/rapidsyringe/preloaded/half
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cost = 60
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/datum/uplink_item/stealthy_weapons/poisonbottle
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name = "Poison Bottle"
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desc = "The Syndicate will ship a bottle containing 40 units of a randomly selected poison. The poison can range from highly irritating to incredibly lethal."
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reference = "TPB"
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item = /obj/item/reagent_containers/glass/bottle/traitor
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cost = 10
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surplus = 0 // Requires another item to function.
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/datum/uplink_item/stealthy_weapons/silencer
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name = "Universal Suppressor"
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desc = "Fitted for use on any small caliber weapon with a threaded barrel, this suppressor will silence the shots of the weapon for increased stealth and superior ambushing capability."
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reference = "US"
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item = /obj/item/suppressor
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cost = 5
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surplus = 10
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/datum/uplink_item/stealthy_weapons/dehy_carp
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name = "Dehydrated Space Carp"
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desc = "Just add water to make your very own hostile to everything space carp. It looks just like a plushie. The first person to squeeze it will be registered as its owner, who it will not attack. If no owner is registered, it'll just attack everyone."
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reference = "DSC"
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item = /obj/item/toy/plushie/carpplushie/dehy_carp
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cost = 4
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/datum/uplink_item/stealthy_weapons/knuckleduster
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name = "Syndicate Knuckleduster"
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desc = "A straightforward and fairly concealable melee weapon for bludgeoning someone to death in brutal fashion. This one is designed specifically to cause severe organ damage to the victim."
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reference = "SKD"
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item = /obj/item/melee/knuckleduster/syndie
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cost = 10
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////////////////////////////////////////
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// MARK: GRENADES AND EXPLOSIVES
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////////////////////////////////////////
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/datum/uplink_item/explosives
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category = "Grenades and Explosives"
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/datum/uplink_item/explosives/plastic_explosives
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name = "Composition C-4"
|
|
desc = "C-4 is plastic explosive of the common variety Composition C. Reliably destroys the object it's placed on, assuming it isn't bomb resistant. Remarkably good for disposing bodies, or tired crewmates. Will only destroy station floors if placed directly on it. It has a modifiable timer with a minimum setting of 10 seconds."
|
|
reference = "C4"
|
|
item = /obj/item/grenade/plastic/c4
|
|
cost = 5
|
|
|
|
/datum/uplink_item/explosives/plastic_explosives_pack
|
|
name = "Pack of 5 C-4 Explosives"
|
|
desc = "A package containing 5 C-4 Explosives at a discounted price. For when you need that little bit extra for your sabotaging needs."
|
|
reference = "C4P"
|
|
item = /obj/item/storage/box/syndie_kit/c4
|
|
cost = 20
|
|
|
|
/datum/uplink_item/explosives/syndicate_minibomb
|
|
name = "Syndicate Minibomb"
|
|
desc = "The minibomb is a grenade with a five-second fuse."
|
|
reference = "SMB"
|
|
item = /obj/item/grenade/syndieminibomb
|
|
cost = 30
|
|
|
|
/datum/uplink_item/explosives/frag_grenade
|
|
name = "Fragmentation Grenade"
|
|
desc = "A frag grenade. Upon detonation, releases shrapnel that can embed in nearby victims."
|
|
reference = "FG"
|
|
item = /obj/item/grenade/frag
|
|
cost = 10
|
|
|
|
/datum/uplink_item/explosives/frag_grenade_pack
|
|
name = "Pack of 5 Fragmentation Grenades"
|
|
desc = "A box of 5 frag grenades. Upon detonation, releases shrapnel that can embed in nearby victims. And it seems you'll have a LOT of victims."
|
|
reference = "FGP"
|
|
item = /obj/item/storage/box/syndie_kit/frag_grenades
|
|
cost = 40
|
|
|
|
/datum/uplink_item/explosives/pizza_bomb
|
|
name = "Pizza Bomb"
|
|
desc = "A pizza box with a bomb taped inside of it. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation."
|
|
reference = "PB"
|
|
item = /obj/item/pizzabox/pizza_bomb
|
|
cost = 30
|
|
surplus = 80
|
|
|
|
/datum/uplink_item/explosives/atmosn2ogrenades
|
|
name = "Knockout Gas Grenades"
|
|
desc = "A box of two (2) grenades that spread knockout gas over a large area. Equip internals before using one of these."
|
|
reference = "ANG"
|
|
item = /obj/item/storage/box/syndie_kit/atmosn2ogrenades
|
|
cost = 40
|
|
|
|
/datum/uplink_item/explosives/emp
|
|
name = "EMP Grenades and bio-chip implanter Kit"
|
|
desc = "A box that contains two EMP grenades and an EMP implant with 2 uses. Useful to disrupt communication, \
|
|
security's energy weapons, and silicon lifeforms when you're in a tight spot."
|
|
reference = "EMPK"
|
|
item = /obj/item/storage/box/syndie_kit/emp
|
|
cost = 10
|
|
|
|
/datum/uplink_item/explosives/emp/New()
|
|
..()
|
|
if(HAS_TRAIT(SSstation, STATION_TRAIT_CYBERNETIC_REVOLUTION))
|
|
cost *= 3
|
|
|
|
/datum/uplink_item/explosives/targrenade
|
|
name = "Sticky Tar Grenade"
|
|
desc = "A grenade filled with aerosols and sticky tar. \
|
|
Will release a plume of smoke that applies tar to a wide area, severely slowing down movement. Makes for the ultimate getaway!"
|
|
reference = "TARG"
|
|
item = /obj/item/grenade/chem_grenade/tar
|
|
cost = 7
|
|
|
|
////////////////////////////////////////
|
|
// MARK: STEALTHY TOOLS
|
|
////////////////////////////////////////
|
|
|
|
/datum/uplink_item/stealthy_tools
|
|
category = "Stealth and Camouflage Items"
|
|
|
|
/datum/uplink_item/stealthy_tools/forgers_kit
|
|
name = "Forger's Kit"
|
|
desc = "A set consisting of a stamp and a special pen. The stamp can be activated to imitate an official Nanotrasen Stamp, \
|
|
allowing you to forge false documents for access or equipment, and can also be used in a washing machine to create counterfeit clothing. \
|
|
The included pen lets you create fake signatures, further enhancing your forgery capabilities."
|
|
reference = "FGK"
|
|
item = /obj/item/storage/box/syndie_kit/forgers_kit
|
|
cost = 10
|
|
surplus = 35
|
|
|
|
/datum/uplink_item/stealthy_tools/chameleonflag
|
|
name = "Chameleon Flag"
|
|
desc = "A flag that can be disguised as any other known flag. There is a hidden spot in the pole to boobytrap the flag with a grenade or minibomb, which will detonate some time after the flag is set on fire."
|
|
reference = "CHFLAG"
|
|
item = /obj/item/flag/chameleon
|
|
cost = 1
|
|
surplus = 35
|
|
|
|
/datum/uplink_item/stealthy_tools/chamsechud
|
|
name = "Chameleon Security HUD"
|
|
desc = "A stolen Nanotrasen Security HUD with Syndicate chameleon technology implemented into it. Similarly to a chameleon jumpsuit, the HUD can be morphed into various other eyewear, while retaining the HUD qualities when worn."
|
|
reference = "CHHUD"
|
|
item = /obj/item/clothing/glasses/hud/security/chameleon
|
|
cost = 10
|
|
|
|
/datum/uplink_item/stealthy_tools/thermal
|
|
name = "Thermal Chameleon Glasses"
|
|
desc = "These glasses are thermals with Syndicate chameleon technology built into them. They allow you to see organisms through walls by capturing the upper portion of the infra-red light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks."
|
|
reference = "THIG"
|
|
item = /obj/item/clothing/glasses/chameleon/thermal
|
|
cost = 15
|
|
|
|
/datum/uplink_item/stealthy_tools/night
|
|
name = "Nightvision Chameleon Glasses"
|
|
desc = "These glasses are nightvision with Syndicate chameleon technology built into them. Lets you see clearer in the dark."
|
|
reference = "TNIG"
|
|
item = /obj/item/clothing/glasses/chameleon/night
|
|
cost = 5
|
|
|
|
/datum/uplink_item/stealthy_tools/agent_card
|
|
name = "Agent ID Card"
|
|
desc = "Agent cards prevent artificial intelligences from tracking the wearer, and can copy access from other identification cards. The access is cumulative, so scanning one card does not erase the access gained from another."
|
|
reference = "AIDC"
|
|
item = /obj/item/card/id/syndicate
|
|
cost = 10
|
|
|
|
/datum/uplink_item/stealthy_tools/chameleon_proj
|
|
name = "Chameleon-Projector"
|
|
desc = "Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. The disguised user cannot run and projectiles pass over them."
|
|
reference = "CP"
|
|
item = /obj/item/chameleon
|
|
cost = 25
|
|
|
|
/datum/uplink_item/stealthy_tools/chameleon_counter
|
|
name = "Chameleon Counterfeiter"
|
|
desc = "This device disguises itself as any object scanned by it. The disguise is not a perfect replica and can be noticed when examined by an observer."
|
|
reference = "CC"
|
|
item = /obj/item/chameleon_counterfeiter
|
|
cost = 10
|
|
|
|
/datum/uplink_item/stealthy_tools/camera_bug
|
|
name = "Camera Bug"
|
|
desc = "Enables you to view all cameras on the network to track a target. Also has 5 sticky hidden cameras, allowing you remote view of any object you can stick a camera on."
|
|
reference = "CB"
|
|
item = /obj/item/storage/box/syndie_kit/camera_bug
|
|
cost = 5
|
|
surplus = 90
|
|
|
|
/datum/uplink_item/stealthy_tools/dnascrambler
|
|
name = "DNA Scrambler"
|
|
desc = "A syringe with one injection that randomizes appearance and name upon use. A cheaper but less versatile alternative to an agent card and voice changer."
|
|
reference = "DNAS"
|
|
item = /obj/item/dnascrambler
|
|
cost = 7
|
|
|
|
/datum/uplink_item/stealthy_tools/smugglersatchel
|
|
name = "Smuggler's Satchel"
|
|
desc = "This satchel is thin enough to be hidden in the gap between plating and tiling, great for stashing your stolen goods. Comes with a crowbar and a floor tile inside."
|
|
reference = "SMSA"
|
|
item = /obj/item/storage/backpack/satchel_flat
|
|
cost = 10
|
|
surplus = 30
|
|
|
|
/datum/uplink_item/stealthy_tools/emplight
|
|
name = "EMP Flashlight"
|
|
desc = "A small, self-charging, short-ranged EMP device disguised as a flashlight. \
|
|
Useful for disrupting headsets, cameras, and borgs during stealth operations."
|
|
reference = "EMPL"
|
|
item = /obj/item/flashlight/emp
|
|
cost = 20
|
|
surplus = 30
|
|
|
|
/datum/uplink_item/stealthy_tools/emplight/New()
|
|
..()
|
|
if(HAS_TRAIT(SSstation, STATION_TRAIT_CYBERNETIC_REVOLUTION))
|
|
cost *= 2.5
|
|
|
|
/datum/uplink_item/stealthy_tools/cutouts
|
|
name = "Adaptive Cardboard Cutouts"
|
|
desc = "These cardboard cutouts are coated with a thin material that prevents discoloration and makes the images on them appear more lifelike. This pack contains three as well as a \
|
|
spraycan for changing their appearances."
|
|
reference = "ADCC"
|
|
item = /obj/item/storage/box/syndie_kit/cutouts
|
|
cost = 1
|
|
surplus = 20
|
|
|
|
/datum/uplink_item/stealthy_tools/safecracking
|
|
name = "Safe-cracking Kit"
|
|
desc = "Everything you need to quietly open a mechanical combination safe."
|
|
reference = "SCK"
|
|
item = /obj/item/storage/box/syndie_kit/safecracking
|
|
cost = 5
|
|
surplus = 0 // Far too objective specific.
|
|
|
|
/datum/uplink_item/stealthy_tools/handheld_mirror
|
|
name = "Hand Held Mirror"
|
|
desc = "A pocket sized mirror. Allows you to change all your hair and facial features, from color to style, instantly while in your hand."
|
|
reference = "HM"
|
|
item = /obj/item/handheld_mirror
|
|
cost = 5
|
|
|
|
////////////////////////////////////////
|
|
// MARK: DEVICES AND TOOLS
|
|
////////////////////////////////////////
|
|
|
|
/datum/uplink_item/device_tools
|
|
category = "Devices and Tools"
|
|
abstract = 1
|
|
|
|
/datum/uplink_item/device_tools/emag
|
|
name = "Cryptographic Sequencer"
|
|
desc = "The cryptographic sequencer, also known as an emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions and characteristically breaks security mechanisms."
|
|
reference = "EMAG"
|
|
item = /obj/item/card/emag
|
|
cost = 30
|
|
|
|
/datum/uplink_item/device_tools/access_tuner
|
|
name = "Access Tuner"
|
|
desc = "The access tuner is a small device that can interface with airlocks from range. It takes a few seconds to connect and can change the bolt state, open the door, or toggle emergency access."
|
|
reference = "HACK"
|
|
item = /obj/item/door_remote/omni/access_tuner
|
|
cost = 30
|
|
|
|
/datum/uplink_item/device_tools/toolbox
|
|
name = "Fully Loaded Toolbox"
|
|
desc = "The syndicate toolbox is a suspicious black and red. Aside from tools, it comes with insulated gloves and a multitool."
|
|
reference = "FLTB"
|
|
item = /obj/item/storage/toolbox/syndicate
|
|
cost = 5
|
|
|
|
/datum/uplink_item/device_tools/surgerybag
|
|
name = "Syndicate Surgery Duffelbag"
|
|
desc = "The Syndicate surgery duffelbag comes with a full set of surgery tools, a straightjacket and a muzzle. The bag itself is also made of very light materials and won't slow you down while it is equipped."
|
|
reference = "SSDB"
|
|
item = /obj/item/storage/backpack/duffel/syndie/med/surgery
|
|
cost = 10
|
|
|
|
/datum/uplink_item/device_tools/bonerepair
|
|
name = "Prototype Nanite Autoinjector"
|
|
desc = "Stolen prototype full body repair nanites. On injection it will shut down body systems as it revitilizes limbs and organs. Heals organics organs, cybernetic organs, and limbs to fully operational conditions."
|
|
reference = "NCAI"
|
|
item = /obj/item/reagent_containers/hypospray/autoinjector/nanocalcium
|
|
cost = 10
|
|
|
|
/datum/uplink_item/device_tools/syndicate_teleporter
|
|
name = "Experimental Syndicate Teleporter"
|
|
desc = "The Syndicate teleporter is a handheld device that teleports the user 4-8 meters forward. \
|
|
Beware, teleporting into a wall will make the teleporter do a parallel emergency teleport, \
|
|
but if that emergency teleport fails, it will kill you. \
|
|
Has 4 charges, recharges, warranty voided if exposed to EMP. \
|
|
Comes with free chameleon mesons, to help you stay stylish while seeing through walls."
|
|
reference = "TELE"
|
|
item = /obj/item/storage/box/syndie_kit/teleporter
|
|
cost = 40
|
|
|
|
/datum/uplink_item/device_tools/organ_extractor
|
|
name = "Organ Extractor"
|
|
desc = "A device that can remove organs or cybernetic implants from a target, and stores them inside. \
|
|
Stored organs can be implanted into the user, or into other targets. Synthesizes chemicals to keep the organs fresh."
|
|
reference = "OREX"
|
|
item = /obj/item/organ_extractor
|
|
cost = 20
|
|
|
|
/datum/uplink_item/device_tools/c_foam_launcher
|
|
name = "C-Foam Launcher"
|
|
desc = "A gun that shoots blobs of foam. Will block airlocks, and slow down humanoids. Not rated for xenomorph usage."
|
|
reference = "CFOAM"
|
|
item = /obj/item/gun/projectile/c_foam_launcher
|
|
cost = 25
|
|
|
|
/datum/uplink_item/device_tools/tar_spray
|
|
name = "Sticky Tar Applicator"
|
|
desc = "A spray bottle containing an extremely viscous fluid that will leave behind tar whenever it is sprayed, greatly slowing down anyone who tries to walk over it. \
|
|
Comes with 10 uses worth of fluid and cannot be refilled."
|
|
reference = "TAR"
|
|
item = /obj/item/reagent_containers/spray/sticky_tar
|
|
cost = 10
|
|
|
|
/datum/uplink_item/device_tools/binary
|
|
name = "Binary Translator Key"
|
|
desc = "A key, that when inserted into a radio headset, allows you to listen to and talk with artificial intelligences and cybernetic organisms in binary. To talk on the binary channel, type :+ before your radio message."
|
|
reference = "BITK"
|
|
item = /obj/item/encryptionkey/binary
|
|
cost = 25
|
|
surplus = 75
|
|
|
|
/datum/uplink_item/device_tools/cipherkey
|
|
name = "Syndicate Encryption Key"
|
|
desc = "A key, that when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel."
|
|
reference = "SEK"
|
|
item = /obj/item/encryptionkey/syndicate
|
|
cost = 10 //Nowhere near as useful as the Binary Key!
|
|
surplus = 75
|
|
|
|
/datum/uplink_item/device_tools/hacked_module
|
|
name = "Hacked AI Upload Module"
|
|
desc = "When used with an upload console, this module allows you to upload priority laws to an artificial intelligence. Be careful with their wording, as artificial intelligences may look for loopholes to exploit."
|
|
reference = "HAI"
|
|
item = /obj/item/ai_module/syndicate
|
|
cost = 15
|
|
|
|
/datum/uplink_item/device_tools/powersink
|
|
name = "Power Sink"
|
|
desc = "When screwed to wiring attached to an electric grid, then activated, this large device places excessive load on the grid, causing a stationwide blackout. The sink cannot be carried because of its excessive size. Ordering this sends you a small beacon that will teleport the power sink to your location on activation."
|
|
reference = "PS"
|
|
item = /obj/item/beacon/syndicate/power_sink
|
|
cost = 50
|
|
|
|
/datum/uplink_item/device_tools/singularity_beacon
|
|
name = "Power Beacon"
|
|
desc = "When screwed to wiring attached to an electric grid and activated, this large device pulls any \
|
|
active gravitational singularities. This will not work when the engine is still \
|
|
in containment. Because of its size, it cannot be carried. Ordering this \
|
|
sends you a small beacon that will teleport the larger beacon to your location upon activation."
|
|
reference = "SNGB"
|
|
item = /obj/item/beacon/syndicate
|
|
cost = 10
|
|
surplus = 0
|
|
hijack_only = TRUE //This is an item only useful for a hijack traitor, as such, it should only be available in those scenarios.
|
|
|
|
/datum/uplink_item/device_tools/advpinpointer
|
|
name = "Advanced Pinpointer"
|
|
desc = "A pinpointer that tracks any specified coordinates, DNA string, high value item or the nuclear authentication disk."
|
|
reference = "ADVP"
|
|
item = /obj/item/pinpointer/advpinpointer
|
|
cost = 10
|
|
can_discount = FALSE
|
|
|
|
/datum/uplink_item/device_tools/ai_detector
|
|
name = "Artificial Intelligence Detector" // changed name in case newfriends thought it detected disguised ai's
|
|
desc = "A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover."
|
|
reference = "AID"
|
|
item = /obj/item/multitool/ai_detect
|
|
cost = 5
|
|
|
|
/datum/uplink_item/device_tools/jammer
|
|
name = "Radio Jammer"
|
|
desc = "When turned on this device will scramble any outgoing radio communications near you, making them hard to understand."
|
|
reference = "RJ"
|
|
item = /obj/item/jammer
|
|
cost = 20
|
|
|
|
/datum/uplink_item/device_tools/decoy_nade
|
|
name = "Decoy Grenade Kit"
|
|
desc = "A box of five grenades that can be configured to reproduce many suspicious sounds at varying rates."
|
|
reference = "DCY"
|
|
item = /obj/item/storage/box/syndie_kit/decoy
|
|
cost = 20
|
|
|
|
////////////////////////////////////////
|
|
// MARK: SPACE SUITS AND HARDSUITS
|
|
////////////////////////////////////////
|
|
|
|
/datum/uplink_item/suits
|
|
category = "Space Suits and MODsuits"
|
|
surplus = 10 //I am setting this to 10 as there are a bunch of modsuit parts in here that should be weighted to 10. Suits and modsuits adjusted below.
|
|
|
|
/datum/uplink_item/suits/space_suit
|
|
name = "Syndicate Space Suit"
|
|
desc = "This armoured red and black Syndicate space suit is less encumbering than Nanotrasen variants, \
|
|
fits inside bags, and has a weapon slot. Comes packaged with internals. Nanotrasen crewmembers are trained to report red space suit \
|
|
sightings, however. "
|
|
reference = "SS"
|
|
item = /obj/item/storage/box/syndie_kit/space
|
|
cost = 20
|
|
|
|
/datum/uplink_item/suits/thermal
|
|
name = "MODsuit Thermal Visor Module"
|
|
desc = "A visor for a MODsuit. Lets you see living beings through walls. Also provides night vision."
|
|
reference = "MSTV"
|
|
item = /obj/item/mod/module/visor/thermal
|
|
cost = 15 // Don't forget, you need to get a modsuit to go with this
|
|
surplus = 10 //You don't need more than
|
|
|
|
/datum/uplink_item/suits/night
|
|
name = "MODsuit Night Visor Module"
|
|
desc = "A visor for a MODsuit. Lets you see clearer in the dark."
|
|
reference = "MSNV"
|
|
item = /obj/item/mod/module/visor/night
|
|
cost = 5 // It's night vision, rnd pumps out those goggles for anyone man.
|
|
surplus = 10 //You don't need more than one
|
|
|
|
/datum/uplink_item/suits/plate_compression
|
|
name = "MODsuit Plate Compression Module"
|
|
desc = "A MODsuit module that lets the suit compress into a smaller size. Not compatible with storage modules, \
|
|
you will have to take that module out first."
|
|
reference = "MSPC"
|
|
item = /obj/item/mod/module/plate_compression
|
|
cost = 10
|
|
|
|
/datum/uplink_item/suits/chameleon_module
|
|
name = "MODsuit Chameleon Module"
|
|
desc = "A module using chameleon technology to disguise an undeployed modsuit as another object. Note: the disguise will not work once the modsuit is deployed, but can be toggled again when retracted."
|
|
reference = "MSCM"
|
|
item = /obj/item/mod/module/chameleon
|
|
cost = 10
|
|
|
|
/datum/uplink_item/suits/noslip
|
|
name = "MODsuit Anti-Slip Module"
|
|
desc = "A MODsuit module preventing the user from slipping on water. Already installed in the uplink modsuits."
|
|
reference = "MSNS"
|
|
item = /obj/item/mod/module/noslip
|
|
cost = 5
|
|
|
|
/datum/uplink_item/suits/springlock_module
|
|
name = "Heavily Modified Springlock MODsuit Module"
|
|
desc = "A module that spans the entire size of the MOD unit, sitting under the outer shell. \
|
|
This mechanical exoskeleton pushes out of the way when the user enters and it helps in booting \
|
|
up. While springlocks in older models were prone to \"snapping\" due to environmental humidity, \
|
|
this version reacts solely to specific chemical triggers, such as smoke from grenades. \
|
|
You know what it's like to have an entire exoskeleton enter you? \
|
|
This version of the module has been modified to allow for near instant activation of the MODsuit. \
|
|
Useful for quickly getting your MODsuit on/off, or for taking care of a target via a tragic accident. \
|
|
It is hidden as a DNA lock module. It will block retraction for 10 seconds by default to allow you to follow \
|
|
up with smoke, but you can multitool the module to disable that."
|
|
reference = "FNAF"
|
|
item = /obj/item/mod/module/springlock/bite_of_87
|
|
cost = 5
|
|
surplus = 10
|
|
|
|
/datum/uplink_item/suits/hidden_holster
|
|
name = "Hidden Holster Module"
|
|
desc = "A holster module disguised to look like a tether module. Requires a modsuit to put it in of course. Gun not included."
|
|
reference = "HHM"
|
|
item = /obj/item/mod/module/holster/hidden
|
|
cost = 5
|
|
surplus = 10
|
|
|
|
/datum/uplink_item/suits/smoke_grenade
|
|
name = "Smoke Grenade Module"
|
|
desc = "A module that dispenses primed smoke grenades to disperse crowds."
|
|
reference = "SGM"
|
|
item = /obj/item/mod/module/dispenser/smoke
|
|
cost = 10
|
|
surplus = 10
|
|
|
|
////////////////////////////////////////
|
|
// MARK: IMPLANTS
|
|
////////////////////////////////////////
|
|
|
|
/datum/uplink_item/bio_chips
|
|
category = "Bio-chips"
|
|
|
|
/datum/uplink_item/bio_chips/freedom
|
|
name = "Freedom Bio-chip"
|
|
desc = "A bio-chip injected into the body and later activated manually to break out of any restraints or grabs. Can be activated up to 4 times."
|
|
reference = "FI"
|
|
item = /obj/item/bio_chip_implanter/freedom
|
|
cost = 25
|
|
|
|
/datum/uplink_item/bio_chips/protofreedom
|
|
name = "Prototype Freedom Bio-chip"
|
|
desc = "A prototype bio-chip injected into the body and later activated manually to break out of any restraints or grabs. Can only be activated a singular time."
|
|
reference = "PFI"
|
|
item = /obj/item/bio_chip_implanter/freedom/prototype
|
|
cost = 10
|
|
|
|
/datum/uplink_item/bio_chips/storage
|
|
name = "Storage Bio-chip"
|
|
desc = "A bio-chip injected into the body, and later activated at the user's will. It will open a small subspace pocket capable of storing two items."
|
|
reference = "ESI"
|
|
item = /obj/item/bio_chip_implanter/storage
|
|
cost = 40
|
|
|
|
/datum/uplink_item/bio_chips/mindslave
|
|
name = "Mindslave Bio-chip"
|
|
desc = "A box containing a bio-chip implanter filled with a mindslave bio-chip that when injected into another person makes them loyal to you and your cause, unless of course they're already implanted by someone else. Loyalty ends if the implant is no longer in their system."
|
|
reference = "MI"
|
|
item = /obj/item/bio_chip_implanter/traitor
|
|
cost = 50
|
|
|
|
/datum/uplink_item/bio_chips/adrenal
|
|
name = "Adrenal Bio-chip"
|
|
desc = "A bio-chip injected into the body, and later activated manually to inject a chemical cocktail, which has a mild healing effect along with removing and reducing the time of all stuns and increasing movement speed. Can be activated up to 3 times."
|
|
reference = "AI"
|
|
item = /obj/item/bio_chip_implanter/adrenalin
|
|
cost = 40
|
|
|
|
/datum/uplink_item/bio_chips/basic_adrenal
|
|
name = "Basic-Adrenal Bio-chip"
|
|
desc = "A single-use bio-chip injected into the body and later activated manually to inject a chemical cocktail. This one has a worse healing effect than regular adrenaline. It can be activated once for 3/4 of the effect of the original."
|
|
reference = "BAI"
|
|
item = /obj/item/bio_chip_implanter/basic_adrenalin
|
|
cost = 20
|
|
can_discount = FALSE
|
|
|
|
/datum/uplink_item/bio_chips/proto_adrenal
|
|
name = "Proto-Adrenal Bio-chip"
|
|
desc = "A old prototype of the Adrenalin implant, that grants the user 4 seconds of antistun, getting them back on their feet instantly once, but nothing more. Speed and healing sold seperately."
|
|
reference = "PAI"
|
|
item = /obj/item/bio_chip_implanter/proto_adrenalin
|
|
cost = 10
|
|
|
|
/datum/uplink_item/bio_chips/stealthimplant
|
|
name = "Stealth Bio-chip"
|
|
desc = "This one-of-a-kind implant will make you almost invisible if you play your cards right. \
|
|
On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it."
|
|
reference = "SI"
|
|
item = /obj/item/bio_chip_implanter/stealth
|
|
cost = 45
|
|
|
|
////////////////////////////////////////
|
|
// MARK: CYBERNETICS
|
|
////////////////////////////////////////
|
|
|
|
/datum/uplink_item/cyber_implants
|
|
category = "Cybernetic Implants"
|
|
|
|
/datum/uplink_item/cyber_implants/hackerman_deck
|
|
name = "Binyat Wireless Hacking System Autoimplanter"
|
|
desc = "This implant will allow you to wirelessly emag from a distance. However, it will slightly burn you \
|
|
on use, and will be quite visual as you are emaging the object. \
|
|
Will not show on unupgraded body scanners. Incompatible with the Qani-Laaca Sensory Computer."
|
|
reference = "HKR"
|
|
item = /obj/item/autosurgeon/organ/syndicate/oneuse/hackerman_deck
|
|
cost = 30 // Probably slightly less useful than an emag with heat / cooldown, but I am not going to make it cheaper or everyone picks it over emag
|
|
|
|
/datum/uplink_item/cyber_implants/razorwire
|
|
name = "Razorwire Spool Arm Implant Autoimplanter"
|
|
desc = "A long length of monomolecular filament, built into the back of your hand. \
|
|
Impossibly thin and flawlessly sharp, it should slice through organic materials with no trouble; \
|
|
even from a few steps away. However, results against anything more durable will heavily vary."
|
|
reference = "RZR"
|
|
item = /obj/item/autosurgeon/organ/syndicate/oneuse/razorwire
|
|
cost = 20
|
|
|
|
/datum/uplink_item/cyber_implants/scope_eyes
|
|
name = "Hardened Kaleido Optics Eyes Autoimplanter"
|
|
desc = "These cybernetic eye implants will let you zoom in on far away objects. \
|
|
Many users find it disorienting, and find it hard to interact with things near them when active. \
|
|
This pair has been hardened for special operations personnel."
|
|
reference = "KOE"
|
|
item = /obj/item/autosurgeon/organ/syndicate/oneuse/scope_eyes
|
|
cost = 10
|
|
|
|
/datum/uplink_item/cyber_implants/mantis_kit
|
|
name = "'Naginata' Mantis Blades Kit"
|
|
desc = "A pair of devastating 'Naginata' concealable mantis blades, which retract into the arms of the user. \
|
|
Their monomolecular edges will easily tear through flesh and armor alike, and can even pry open airlocks when used together. \
|
|
When both blades are equipped, they enable the user to perform double attacks. \
|
|
Can be used to parry incoming melee attacks."
|
|
reference = "MBK"
|
|
item = /obj/item/storage/box/syndie_kit/syndie_mantis
|
|
cost = 75
|
|
surplus = 0
|
|
can_discount = FALSE
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR)
|
|
|
|
////////////////////////////////////////
|
|
// MARK: POINTLESS BADASSERY
|
|
////////////////////////////////////////
|
|
|
|
/datum/uplink_item/badass
|
|
category = "(Pointless) Badassery"
|
|
surplus = 0
|
|
|
|
/datum/uplink_item/badass/pen
|
|
name = "Syndicate Fountain Pen"
|
|
desc = "A slick Syndicate-branded pen, to show everyone at the meeting that you mean business."
|
|
reference = "PEN"
|
|
item = /obj/item/pen/multi/syndicate
|
|
cost = 1
|
|
|
|
/datum/uplink_item/badass/syndiecigs
|
|
name = "Syndicate Smokes"
|
|
desc = "Strong flavor, dense smoke, infused with omnizine."
|
|
reference = "SYSM"
|
|
item = /obj/item/storage/fancy/cigarettes/cigpack_syndicate
|
|
cost = 7
|
|
|
|
/datum/uplink_item/badass/syndiecash
|
|
name = "Syndicate Briefcase Full of Cash"
|
|
desc = "A secure briefcase containing 600 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. \
|
|
The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing."
|
|
reference = "CASH"
|
|
item = /obj/item/storage/secure/briefcase/syndie
|
|
cost = 5
|
|
|
|
/datum/uplink_item/badass/balloon
|
|
name = "For showing that you are The Boss"
|
|
desc = "A useless red balloon with the syndicate logo on it, which can blow the deepest of covers."
|
|
reference = "BABA"
|
|
item = /obj/item/toy/syndicateballoon
|
|
cost = 100
|
|
can_discount = FALSE
|
|
|
|
/datum/uplink_item/badass/bomber
|
|
name = "Syndicate Bomber Jacket"
|
|
desc = "An awesome jacket to help you style on Nanotrasen with. The lining is made of a thin polymer to provide a small amount of armor. Does not provide any extra storage space."
|
|
reference = "JCKT"
|
|
item = /obj/item/clothing/suit/jacket/bomber/syndicate
|
|
cost = 3
|
|
|
|
/datum/uplink_item/badass/tpsuit
|
|
name = "Syndicate Two-Piece Suit"
|
|
desc = "A snappy two-piece suit that any self-respecting Syndicate agent should wear. Perfect for professionals trying to go undetected, but moderately armored with experimental nanoweave in case things do get loud. Comes with two cashmere-lined pockets for maximum style and comfort."
|
|
reference = "SUIT"
|
|
item = /obj/item/clothing/suit/storage/iaa/blackjacket/armored
|
|
cost = 3
|
|
|
|
////////////////////////////////////////
|
|
// MARK: BUNDLES AND TELECRYSTALS
|
|
////////////////////////////////////////
|
|
|
|
/datum/uplink_item/bundles_tc
|
|
category = "Bundles and Telecrystals"
|
|
surplus = 0
|
|
can_discount = FALSE
|
|
|
|
/datum/uplink_item/bundles_tc/telecrystal
|
|
name = "Raw Telecrystal"
|
|
desc = "Telecrystal in its rawest and purest form; can be utilized on active uplinks to increase their telecrystal count."
|
|
reference = "RTC"
|
|
item = /obj/item/stack/telecrystal
|
|
cost = 1
|
|
|
|
/datum/uplink_item/bundles_tc/telecrystal/five
|
|
name = "5 Raw Telecrystals"
|
|
desc = "Five telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count."
|
|
reference = "RTCF"
|
|
item = /obj/item/stack/telecrystal/five
|
|
cost = 5
|
|
|
|
/datum/uplink_item/bundles_tc/telecrystal/twenty
|
|
name = "20 Raw Telecrystals"
|
|
desc = "Twenty telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count."
|
|
reference = "RTCT"
|
|
item = /obj/item/stack/telecrystal/twenty
|
|
cost = 20
|
|
|
|
/datum/uplink_item/bundles_tc/telecrystal/fifty
|
|
name = "50 Raw Telecrystals"
|
|
desc = "Fifty telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count."
|
|
reference = "RTCB"
|
|
item = /obj/item/stack/telecrystal/fifty
|
|
cost = 50
|
|
|
|
/datum/uplink_item/bundles_tc/telecrystal/hundred
|
|
name = "100 Raw Telecrystals"
|
|
desc = "One-hundred telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count."
|
|
reference = "RTCH"
|
|
item = /obj/item/stack/telecrystal/hundred
|
|
cost = 100
|