mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-30 03:12:53 +00:00
* refactor: Attack chain, initial setup. * migrate curtain to make dreamchecker happy * update thurible * don't call attacked_by separately for legacy attack chain * remove duplicate proc * condense similar code, put allowances for legacy code in new procs * update docs, include diagram source * add comment on how to update diagram * fix admonition * mindflayer updates * remove commented out code * clarify all steps * after_attack should be overridable * whoops * retrofit recent changes * duh, can't restrict this yet because of tool_acts * i hate ore bags with the fire of a thousand suns * return correct value for object attack logic * Various cleanups. We don't want to attempt to pull stuff out of `/obj/item/attackby`, because those pieces are part of the related objects' migrations, not `/obj/item` itself. Attempting to do this causes knockon effects where things expected to call e.g. `/obj/item/storage/attackby` in the call chain were not ferried over to the new item interaction code, because the related objects hadn't actually been migrated over yet. I've used refactoring /obj/vehicle as the example for migrating `attackby` methods instead. * simplify some argument names * fuck it * make it do the thing * Rename CI module call * Prove that CI works * improve test output * aaand fix it again * fix curtain tool interactions * fix compile error * fix compile error * Better docs, introduce migration plan tool.
50 lines
1.4 KiB
Plaintext
50 lines
1.4 KiB
Plaintext
/obj/item/dnascrambler
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name = "dna scrambler"
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desc = "An illegal genetic serum designed to randomize the user's identity."
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icon = 'icons/obj/hypo.dmi'
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item_state = "syringe_0"
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icon_state = "lepopen"
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var/used = FALSE
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/obj/item/dnascrambler/update_icon_state()
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if(used)
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icon_state = "lepopen0"
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else
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icon_state = "lepopen"
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/obj/item/dnascrambler/attack__legacy__attackchain(mob/M as mob, mob/user as mob)
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if(!M || !user)
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return
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if(!ishuman(M) || !ishuman(user))
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return
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if(used)
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return
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if(HAS_TRAIT(M, TRAIT_GENELESS))
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to_chat(user, "<span class='warning'>You failed to inject [M], as [M.p_they()] [M.p_have()] no DNA to scramble, nor flesh to inject.</span>")
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return
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if(M == user)
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user.visible_message("<span class='danger'>[user] injects [user.p_themselves()] with [src]!</span>")
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injected(user, user)
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else
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user.visible_message("<span class='danger'>[user] is trying to inject [M] with [src]!</span>")
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if(do_mob(user,M,30))
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user.visible_message("<span class='danger'>[user] injects [M] with [src].</span>")
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injected(M, user)
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else
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to_chat(user, "<span class='warning'>You failed to inject [M].</span>")
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/obj/item/dnascrambler/proc/injected(mob/living/carbon/human/target, mob/living/carbon/user)
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if(istype(target))
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var/mob/living/carbon/human/H = target
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H.get_dna_scrambled()
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target.update_icons()
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add_attack_logs(user, target, "injected with [src]")
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used = TRUE
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update_icon(UPDATE_ICON_STATE)
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name = "used " + name
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