Files
Paradise/code/game/objects/structures/lavaland/billboard.dm
T
9465b565b8 refactor/ci: enforce mapload in Initialize args (#26878)
* refactor/ci: enforce mapload in Initialize args

* add new missing mapload arg

* add yet another missing mapload arg

* Update code/modules/power/engines/singularity/particle_accelerator/particle.dm

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

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Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-10-23 19:07:46 +00:00

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/obj/structure/lavaland_billboard
name = "lavaland billboard"
icon = 'icons/obj/lavaland/billboard.dmi'
icon_state = "billboard"
bound_width = 64
bound_height = 32
pixel_x = -2
anchored = TRUE
density = TRUE
max_integrity = 400
armor = list(MELEE = 20, BULLET = 20, LASER = 20, ENERGY = 100, BOMB = 0, RAD = 0, FIRE = 50, ACID = 50)
resistance_flags = LAVA_PROOF | FIRE_PROOF
layer = EDGED_TURF_LAYER
blocks_emissive = FALSE
var/static/list/billboard_overlay = list("chasmland", "incompatible", "feed", "warm", "adventure", "plasmaland", "gate", "gate2", "ufo", "notfriendly", "gps", "service", "protection", "diamonds", "step", "paradise", "hell")
/obj/structure/lavaland_billboard/Initialize(mapload)
. = ..()
add_overlay(mutable_appearance(/obj/structure/lavaland_billboard, pick(billboard_overlay)))
underlays += emissive_appearance(icon, "billboard_lightmask")