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Removes server instability, random disconnects, and server crash due to trap mobs / high player count Trap mobs are now capped just like normal spawns - If a trap mob is created that would push the total number of trap mobs over this limit, the server will remove the oldest trap mob (effectively replacing it) Changes health from a list using magic numbers to an associated list for readability (doesn't make sense to have two vars for what little uses this) Converts mob displaying to use the alternate appearance system, to allow for a per-mob control over visibility - Only will show for mobs that are holding a PDA with a game client that is connected to the game server. - Nanomobs properly are concealed from player mobs after being interacted with (capture/escape), PDA dropped, or game client disconnection - Game client will disconnect from game server when you change the active PDA app (including going to PDA main menu) and/or eject the game cartridge Also finished my thought in that one comment. It's about time I-